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Wow characters needs a faceliftFollow

#1 Jul 28 2011 at 8:07 AM Rating: Good
They did a good job with Goblins and Worgen, now if they can fix Human male and Troll female it would be grrrrrreat. Updating old characters would be a nice thing to do in the next expansion.
#2 Jul 28 2011 at 9:50 AM Rating: Decent
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I'm quite happy with the current faces you can choose for your characters. Just get a massive beard and moustache. Not for females though, unless you're a dwarf.
When I first started WoW I rolled a human male paladin, and at first his face looked really damn depressed, but then I got him a beard and now he looks great.
Cool story, I know.
And aren't you supposed to look at your characters *** all the time anyways?

Edited, Jul 28th 2011 11:51am by smunks
#3 Jul 28 2011 at 9:57 AM Rating: Good
smunks wrote:
And aren't you supposed to look at your characters *** all the time anyways?
Human female got a big one

#4 Jul 28 2011 at 10:56 AM Rating: Good
They've said before that they want to go back and redo the old races some time. The graphical difference between the old and the new races is just insane. Heck, look at Malfurion vs a regular Night Elf.

But the issue is one of priorities. They don't want to waste valuable man hours going back and redoing something like that when there's a lot of other stuff to be made/fixed/sold. They haven't crossed out the idea completely, just said "not right now."

Edited, Jul 28th 2011 12:56pm by IDrownFish
#5 Jul 28 2011 at 11:45 AM Rating: Good
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What I've gleamed from their discussion is "Well, you just cover them up with armor anyway." I guess they've failed to note that we also interact with ugly NPCs.

Imo, this should have happened for Cata. Then again, a lot of things should have happened that didn't. Like Cata getting released when it was actually ready.
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#6 Jul 28 2011 at 11:54 AM Rating: Good
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I completely agree. As Idig said, it's something they want to do but haven't due to priorities. I think they should start gettin it done now. How cool would it be to look all fresh and smooth by the time we're filming our Deathwing kills?
#7 Jul 28 2011 at 12:12 PM Rating: Good
It looks like they've added some new faces to human females at least. Last night I was bored so I made a human warrior to check out the new starter area quests. I ended up picking a face I'd never seen before: freckles and what appeared to be purple eyes. The freckles are very faint though unfortunately.
#8 Jul 28 2011 at 3:41 PM Rating: Good
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That's it, I'm making a redhead with freckles. I'll parade her naked through Stormwind while yelling "I'm Lindsay Loooohaaaan!"
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#9 Jul 28 2011 at 3:59 PM Rating: Good
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Blizzard redoing the old faces is as likely to happen as them allowing flying in the Old World.

...er...wait...
#10 Jul 28 2011 at 4:18 PM Rating: Good
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idiggory, King of Bards wrote:
Then again, a lot of things should have happened that didn't. Like Cata getting released when it was actually ready.

Exactly my thought.
#11 Jul 28 2011 at 4:47 PM Rating: Good
Why do you guys feel like it wasn't ready? Sure there were some balance issues that had to be tweaked, but that happens continuously throughout an expansion, not just at the beginning.
#12 Jul 28 2011 at 6:29 PM Rating: Good
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It realistically should have had another two months in beta, at least. Having class-changing patches every week (at least) just isn't okay. And endgame/pvp were both (predictably) a hot mess for two months. Add in the fact that the amount of new content (meaning questing) for level 80 characters was only about two weeks worth, or so, if you were an average player (and not considering the fact that you'd hit 85 after only doing 3 zones even if you weren't using heirlooms).

It didn't take long for most people to hit 85. But all endgame activities were just a mess. It's like they imagined every player would be making a new toon to experience the old world revamp while they did all the work that should have been done in beta.
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#13 Jul 28 2011 at 7:43 PM Rating: Excellent
A lot of people did do the new old world. Just, you know, in the time before Cata was released but when they still gave us most of the content anyways.

Honestly, they're right. Cata just wasn't nearly as polished as the others were. By the end of a beta you should be at the point where not much remains to be changed. Things were changed right up until release in order to meet the date and the holiday season.

Heck, just look at the talent overhaul they did midway through the beta, and the clusterfreak that came with that.

Edited, Jul 28th 2011 9:47pm by IDrownFish
#14 Jul 28 2011 at 7:51 PM Rating: Good
IDrownFish wrote:
Heck, just look at the talent overhaul they did midway through the beta, and the clusterfreak that came with that.
Healing was a mess.
#15 Jul 28 2011 at 8:20 PM Rating: Good
RAWDEAL wrote:
IDrownFish wrote:
Heck, just look at the talent overhaul they did midway through the beta, and the clusterfreak that came with that.
Healing was a mess.


God was it a mess. Still WTB triage healing.
#16 Jul 28 2011 at 8:34 PM Rating: Good
Fair enough. I didn't feel that way, but I also wasn't a healer. =x And I'm just now starting to get bored. I'm still excited for raiding, but the rest of the stuff is starting to get meh for me.
#17 Jul 28 2011 at 9:09 PM Rating: Good
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Balance is obviously going to be an issue, as it always is. But we didn't really see balance issues--that wasn't the actual problem. I mean, yeah, there were huge balance problems even after 2 months of live, but the real issue is that they were changing the entire way classes worked. It's not like they just realized that <insert ability> was 40% too high (which is something that would have been crazy anyway). It's like they realized that the entire systems in place for a ludicrous number of specs were based on bad premises.

Some of these they actually fixed, more spent a lot of time with ghetto fixes that ignored the actual problems (and have slowly been chipped away, though many still exist--healing be the really obvious place).

And it's not just endgame. Druids launched without having any AoE tanking abilities until they were way up there in levels. That was such an obvious problem in beta. And it wasn't fixed until 4.1. And they are way more of these where it came from.

It might be more obvious to me, since I saw what the beta was. I saw how issues, big and small, we were reporting weren't fixed until 2-4+ months after launch.

And all of this comes on top of a massive amount of cut content. Cata is big, but compare what they gave us with what they originally promised. It's pretty crazy what they never got to. Especially since the things you announce with an expansion are generally the things you are sure you'll finish--everything else gets announced along the way.
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Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#18 Jul 28 2011 at 10:42 PM Rating: Good
Well I was in the beta as well, but I didn't play it quite as much once September rolled around. And I didn't test much of the end game content either, I focused on leveling my goblin priest and trying out the new quests.
#19 Jul 29 2011 at 1:25 AM Rating: Good
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I forgot you were, lol. Old world stuff was largely fine. There were a lot of glitches of course, like with any launch, but that was in the realm of expected stuff. Almost all of them are normally fixed in a week (and I'm pretty sure they were for Cata).

It was really just endgame and class design. Both of those should have warranted a good increase in development time. Treating live like a PTR isn't okay, and it took like 5 months for someone to point that out to the Devs (in the words of a GM).
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#20 Jul 29 2011 at 1:36 AM Rating: Good
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The question I have, having been stuck way behind on releases, is if players would really have been any happier waiting six months for everything to get polished up? I recall people being pretty burned out on WotLK by that time and while it is easy to say, in retrospect, that things may not have been ready, we don't see the mistakes that don't make it out of beta (we just see that we had to wait). I don't think that "we aren't satisfied with it yet" was going to sit well.
#21 Jul 29 2011 at 2:23 AM Rating: Good
Rhode makes a very good point. People had been raiding ICC for a year when Cata was released, and I'm sure people would have been upset at having to wait longer for a more polished product. It's really a case of damned if you do, damned if you don't.
#22 Jul 29 2011 at 2:42 AM Rating: Excellent
It almost feels like they should have ended WotLK sooner, and by extension, started Cata sooner. I know that I really have no idea what went on behind Blizzard doors, but to me it just feels like they didn't start Cata soon enough, and had to rush to finish it when the playerbase started burning out.

I think that the whole ToC tier was an example of this, honestly. I just have this sneaking suspicion that it was filler, meant to keep us from frothing at the mouth and doing ICC for even longer. I know the devs have at least admitted that they didn't plan on their being 4 tiers from the beginning. That was part of the reason stats became so inflated by the end of WotLK.
#23 Jul 29 2011 at 3:08 AM Rating: Good
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I still wonder what influence the mess with CWOW might have had on things. Roughly 5 million players were blocked from the (then current) expansion; they were having to put a band aide on WotLK by changing the graphics but there was just too much content that dealt with Scourge.

If the subsequent expansion also ran into problems, we would have been hearing that they lost a lot more than 600,000 subscribers (I suspect that a chunk of that loss was because of a change in accounting between The9 and NetEase). That must have created some discussion in the back offices of Blizzard and Activision; if nothing else "more than 12 million" sounds more impressive than "more than 7 million."
#24 Jul 29 2011 at 10:47 AM Rating: Good
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For me, it seemed like they werent working in Cata and were kinda "caught up" when they noticed that, hey, its been 1 year since ICC was released. "Where is the next Sunwell? No? Next expansion? Oh, lets do this quick and we fix on the fly, I have confidence in you. Go Team!"
And then, they just rolled with it, and pulled GC out of the forums, started a bunch of blogs and useless Q&As that dont answer the right questions and we ended up with an unfinished product.
Much like the new unfinisshed FF online, wich I bought, played for 2 weeks and it's on my shelf since.
#25 Jul 29 2011 at 11:41 AM Rating: Excellent
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Pushing Cataclysm to summer would have cost them a lot of subscribers, yes, but those subscribers would be bored with the game and would be won back with a polished expansion. Instead they launched the expansion while it was still in beta state and lost a lot of subscribers who got tired of the company. It's much harder to win those back.

Of course, actually listening to people during the beta and the tweaking in the following months of release probably would've sped it up some. Instead they chose to close their eyes and just bulldoze forward over and through everything else.

Also, healing is still a mess.

Here's hoping the next expansion will knock some sense into the new development team.

Edited, Jul 29th 2011 7:42pm by Mazra
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#26 Jul 29 2011 at 12:49 PM Rating: Excellent
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I get the feeling the redoing the old world took up a much larger chunk of time then they hoped. When you look at all the redesigning they did, it's not too surprising (in my mind at least) that end-game content hasn't been up to people's expectations. I imagine if they were just tacking on an additional continent there would have been more effort into playing the game at 85.

Pure speculation here, but I'm guessing that they felt updating a game that was feeling 7 years old was a better way to increase future revenue then focusing solely on end game progression.

For what it's worth player activity is still about where it was last summer. I'm guessing the recent bump being indicative of Firelands' release.

Screenshot

I suppose all that means is after all the changes that were made over the last year or so, they're right about where they were.
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