Quote:
Q: Do you feel that the three-heal model you implemented at the start of Cataclysm is a success? Have you changed your expectations or goals in regards to the three-heal model after watching a tier of raiding? How do you feel about how the various specs are using or avoiding these three core heals? – Anohako (NA)
A: Overall, we still like the model and we intend to keep supporting it. One flaw with the system is that healers in 5-player dungeons often have to make harder choices about which of the three core heals to use at any given moment. In raids, especially in 25-player mode, healers can afford to specialize more. To be fair, raids often replace spell-choice complexity with encounter complexity, but overall it would be nice if players graduated from less complexity to more complexity as they went into more challenging content rather than the reverse. As a theoretical example, imagine that priests didn’t have access to Greater Heal in 5-player dungeons, so the choice would be between the fast, expensive Flash Heal vs. the slower, efficient Heal (in addition to all their other tools of course). It’s hard to develop a system that would make such a restriction make sense, but you get the idea.
Uh-oh. I read this as "We're going to make Druids use Nourish more" which is going to be pretty... interesting. They'd have to make it not useless first. Maybe have it heal more than what my Protection Paladin can pump out with his innate strength to spell power conversion.
Also, no Q&A on how they managed to mess up triage healing. Was really hoping I'd have a few laughs there, but alas. Oh well, perhaps I'll save the chuckles for when the tanking Q&A comes.