Mozared wrote:
His Excellency Aethien wrote:
If a Rogue or Warrior (Or anyone else, really) needs to take the long way around on a fire they @#%^ed up their movement earlier and are now paying the price.
That's not always true, though. There's the fact that it's nigh-impossible to predict fire placement in some fights: sure, you can assume you specifically are going to get hit with all the fight's abilities in the next four seconds, but this happens so rarely nobody really plans for it - because if you do and it doesn't happen, you only lose DPS. That's simply a risk vs reward kind of situation.
Sure, you can be so unlucky that you really can't help but run the long way round but those times are rare and it's best to assume/accept that you ****** up somewhere and make sure not to let it happen again.
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Last but not least, there's the fact that allies can unintentionally eff sh*t up for you. Prime example would be the type of fire DOT that leaves fire on the ground (Jaraxxus/Lana'thel); if someone throws that in your way, you might need to move around as well and lose DPS, even though it's not exactly your fault.
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In the end, as a point in regards to the thread as a whole; what I thought about when seeing the title is the irony a lot of players miss in the game. There are a couple of talent builds and gearing choices generally decided 'best', but people don't always factor in that these might only be best in theory, because in practice nobody can play that well. And even aside from that, you should spec and gear according to your skill level, if there is a difference with the 'optimal build'.
The "best in theory, because in practice nobody can play that well" part is complete nonsense. The cookie cutter build is cookie cutter because people get the best results with that particular build both in simulations and in game.