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#27 Jul 15 2011 at 2:03 AM Rating: Good
Gwenorgan wrote:
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Breadcrunb: That's not a breadcrumb quest. A breadcrumb is "you did all the quests here, now go to this other hub." It leads you to more quests. Much better than "I finished Tirisfal glades, I guess I'll go East. OH G-D MY ***!"



I thought there were always the breadcrumb quests, as you finished an area sending you on to the next "logical" zone which might not be level appropriate for where you're at. I don't know for sure as I've always been one to work at completing a zone before moving on, skipping some zones to come back to later when I had nothing really going on. But I thought if you pretty-well completed a zone you were lead to a new spot.


There have always been breadcrumb quests, you're right. But I distinctly remember a few times in the leveling process where I would finish up a zone, then have no idea where the hell to go. Happened more than once in a character's lifetime.
#28 Jul 15 2011 at 2:28 AM Rating: Good
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There have always been breadcrumb quests, you're right. But I distinctly remember a few times in the leveling process where I would finish up a zone, then have no idea where the hell to go. Happened more than once in a character's lifetime.


I actually feel like the hero's call board has led to a decrease in breadcrumb quests overall. Usually, you would definitely get one or two "report to..." quests from a zone. Sometimes, in the new world, I find myself finishing a zone without any quests telling me to head elsewhere, and I need to use the board to figure out where to go. I don't remember that being nearly as common in the last expansion.

I also HATE (HATE HATE [b]HATE[/b]) how the Cata zones finish. It's like OMG I CAN'T BELIEVE THAT JUST HAPPENED... wait, no one wants to talk to me? I don't need to go let Varian know about this? Is it... is it over? I'm.... I'm gonna leave now. Is that... okay? Guys...? Okay, then I guess I'm gonna go... Bye... I'm really leaving... So, really, no quests? Okay... Don't really know where to go from here... Guess I'll go back to Stormwind, hope no one is dying because I didn't save them or something...

This was especially bad in Uldum, because the main storyline branches into another sub-plot, which you need to pursue separately. And, worse, at one point you need to leave the building after finishing the quest for the giver to give you a new one (or something like that--dunno how it works). But no question mark appeared and I flew away. So I finished the zone, or so I thought, but still had like 20-30 quests to go and NO CLUE where to find them. That was awful design...
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#29 Jul 15 2011 at 4:52 AM Rating: Excellent
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I remember at the end of Stonetalon Mountain you don't get a breadcrumb quest, but Garrosh does tell you to go to either Desolace or Southern Barrens if you want to help the Horde. You just have to actually listen to what he says.

The other one I remember from after the Sundering is the Breadcrumb to Uldum from Deepholm. You actually get the hint to check out Uldum after you're only about half-way through the zone, so if you finish the quest (I think you finish it in Org) before you finish Deepholm, you'll have to check the Warchief's Command board to know where to go next.

Pre-Sundering, I remember one quest from STV that would send you to Arathi. It didn't actually link up with any other quests, though. If you just went to the zone and did your thing and came back, you missed the trail completely.
#30 Jul 15 2011 at 11:32 AM Rating: Good
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Breadcrunb: That's not a breadcrumb quest. A breadcrumb is "you did all the quests here, now go to this other hub." It leads you to more quests. Much better than "I finished Tirisfal glades, I guess I'll go East. OH G-D MY ***!"


I don't take the term "Bread Crumb" to mean that it must lead you from 'Zone A' to 'Zone B'. Anything that directly sends you to the next quest hub is a "Bread Crumb". Sometimes the crumb trail will lead you out of a zone into a new one. Sometimes it will lead you from one hub to another. There is a certain amount of leads that are necessary to facilitate

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Dungeon Finder: Idiots are idiots. I find entitled tanks become such by the dps being openly hostile to them on the assumption that they already ARE entitled tanks. If you're nice to others they're nice to you and while I get an occasional hell PuG I get a lot more success than failure.


I'm not talking about the success or failure of the PUG. (I assume you mean success = clear the dungeon.) I'm talking about the change to the spirit of the game. 3+ Years ago people wouldn't dream of acting the way they do now. If you were a entitled tank or a **** DPS you'd quickly gain notoriety on your server and the natural ‘Karma’ system of server life would have taken care of you. Not so today.
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The lower levels: Cataclysm did a lot for the pre-60 content, improving quest flow and having interesting plots. How can you complain about Searing Gorge when it has the best capstone quests in the entire game? Outlands and Northrend are like slamming into a wall, though.


Cata did make the lower levels better, but it has continued down the path of trivialization. Here’s what they did… They gave us 5 levels of expanded content (80-85) and then revamped all the old world stuff. Then they gave everyone leveling from 1-80 the ability to quickly rush through all the content anyway…

It’s double-speak. It’s talking outside of both sides of their mouth. Blizzard only has so much programming power. They used a lot of it to revamp the old world, then tell us about how new and great it was, then they gave nearly everyone BOA gear that allows them to spend as little time in the Old World as humanly possible. It’s counter-intuitive. Why did they spend all that programming time/effort on stuff that they knew people didn’t really want** and then give people the ability to effectively skip it. (** While I would agree that updating Old Content is nice, it falls very low on my priority list of things that “I want” Blizzard to focus their efforts on.)

As I said in my first post ~
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Blizz has done a lot of things in the past two years that have, at first glance, appeared to be augmentations to the game, but upon further (real world) testing have proven to be detractors from the overall experience.



Edited, Jul 15th 2011 1:33pm by Borsuk
#31 Jul 15 2011 at 3:37 PM Rating: Excellent
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Borsuk wrote:
I'm not talking about the success or failure of the PUG. (I assume you mean success = clear the dungeon.) I'm talking about the change to the spirit of the game. 3+ Years ago people wouldn't dream of acting the way they do now. If you were a entitled tank or a **** DPS you'd quickly gain notoriety on your server and the natural ‘Karma’ system of server life would have taken care of you. Not so today.


I think this is over-stated way too much. There's always a story floating around about how someone got named and shamed into having to server transfer to escape their bad rep. More often than not, no one cares. Back in BC, if you ended up with a couple people from a raiding guild in your instance daily PuG, they could be just as bad as anything I've seen since the dungeon finder. Worse in some cases, because BC heroics could be pretty rough early on.
#32 Jul 15 2011 at 4:18 PM Rating: Decent
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BC was the beginning of the end of the beginning. Or the end of the beginning of the end. Whichever side you prefer.*

You need to go further back to skip the influx of retards. Back when the ones that were played Nelf Rogues. Good times.

*+1 cookie for reference.
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#33 Jul 15 2011 at 4:29 PM Rating: Good
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My first toon was a NE Rogue. And then I got bored and made a Human Pally. That was back when Ret was ludicrously powerful, because they made a coding mistake for seals. :P But it lasted a decent while. Was fun killing everything my level in 1 hit. Was less fun after the nerf when they had no dps abilities and only moderate damage...

I promptly abandoned him, lol.
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#34 Jul 15 2011 at 4:30 PM Rating: Good
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Oh yeah, then I made an Orc Shaman. This was when shocks were very strong in PvP. :P

I miss Vanilla. D:
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#35 Jul 15 2011 at 4:34 PM Rating: Good
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I liked when Retribution's rotation consisted of auto-attacking with Seal of Command.

I miss Seal of Command. Smiley: frown
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#36 Jul 15 2011 at 4:53 PM Rating: Good
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I miss when Frost was a PvE spec for Mages...
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#37 Jul 15 2011 at 8:26 PM Rating: Good
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AstarintheDruid wrote:
Borsuk wrote:
I'm not talking about the success or failure of the PUG. (I assume you mean success = clear the dungeon.) I'm talking about the change to the spirit of the game. 3+ Years ago people wouldn't dream of acting the way they do now. If you were a entitled tank or a **** DPS you'd quickly gain notoriety on your server and the natural ‘Karma’ system of server life would have taken care of you. Not so today.


I think this is over-stated way too much. There's always a story floating around about how someone got named and shamed into having to server transfer to escape their bad rep. More often than not, no one cares. Back in BC, if you ended up with a couple people from a raiding guild in your instance daily PuG, they could be just as bad as anything I've seen since the dungeon finder. Worse in some cases, because BC heroics could be pretty rough early on.



I agree that this part is overstated. The problem I have with the dungeon finder is you don't really make any friends. Part of grouping on the same server in MMOs was meeting people and adding them to your friend list and grouping more often with the same familiar faces. Now it's just wham bam thank you, mam.
#38 Jul 15 2011 at 10:41 PM Rating: Good
idiggory wrote:
I miss when Frost was a PvE spec for Mages...


From what I've been hearing, it actually is right now. Doing good dps with it is just vaguely akin to trying to build a house of cards in a hurricane.
#39 Jul 16 2011 at 2:46 PM Rating: Decent
Yeah, frost isn't a great dps spec for PvE, but it is still viable. I think it does about as well as either ele or enhancement shamans.
#40 Jul 17 2011 at 5:56 PM Rating: Excellent
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MentalFrog nailed it imo. That's the reason the games fun has faded a lot for me. I really really enjoyed meeting people and building a friends list. That's something that just doesn't happen any more. I also think that dynamic is what keeps people playing. The idea that they are playing with people they at least somewhat know. It builds loyalty to the game where now, it feels much more like a single player game.
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#41 Jul 17 2011 at 11:59 PM Rating: Good
But that's what guilds are for. I realize not everyone is as lucky as me and Therion are, but honestly I am perfectly content with the social aspects of the game because of my guild. I admit, it was nice putting groups together on your server and making new friends that way. I do miss that, but my social needs are already met.
#42 Jul 18 2011 at 1:23 AM Rating: Excellent
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I know I've told this story before, but here we go again. My guild pretty much fell apart at the new expansion.

The RL people I knew more or less quit playing over the course of a few months. Others changed timezones drastically (one from Japan to Kentucky and the other from London to Sydney) and we didn't see them online as much. Still others just quit as a result of kids growing up, or from the natural cycle of things. The end result the guild was down to a handful of very casual players. Out of the old pool we used to draw our raid group there were 3 out of about 15ish people we used to hit up on a regular basis.

So I went back to the soloing/causal/PvP kind of play I did in BC as a result, and ended up playing mostly on a new server. I'm really happy at the way the solo game feels, though it could use a bit more of a challenge from time to time. I've been more happy with that then with the 5-man content I've done at least. It does feel like I'm playing a completely different game at times though.

The great thing my new server is that it's a 'new player' server. It's rather refreshing, but can be annoying at times as well. They may be noobish questions getting asked, but there's at least a bit of chit chat in the guilds I've joined. People need help getting finding the boat to Stormwind from Darnassus, or are getting lost in the Undercity or something. Still you get a lot of people helping others out, and it's been fun to be around a little bit of that again. The game is still fresh and new to them, and there's a bit more excitement in the air.

It's been different and it's a different crowd, but it's been nice to 'start over' in a sense. The guildies do 5-mans together and stuff, so I imagine I may well be getting into that again if/when I get a character to the cap.

Anyway I'm rambling again... That's what happens when I post after midnight I guess... where was I... oh yeah.

The game is what you make out of it. Smiley: grin
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#43 Jul 18 2011 at 5:50 AM Rating: Excellent
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someproteinguy wrote:
The game is what you make out of it. Smiley: grin


This. There's nothing stopping anyone from spamming trade like we did in TBC and WotLK pre-dungeon finder. Especially if you're a tank or healer, there will always be DPS looking to bypass their 30-min queue. And if you're DPS, it doesn't hurt to ask while you're waiting in queue. Some days you might find a tank, some days you might even find a good one. The only thing you could say that's really gone is the forced-grouping from the random heroic daily.
#44 Jul 18 2011 at 7:11 AM Rating: Decent
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Less relevant, sure. The points you make are there for all to see, pretty much. There's no real denying that. That said, they aren't "useless" or such.
#45 Jul 18 2011 at 9:41 AM Rating: Excellent
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Forums are for me a way of wasting time at work, but that's what they've mostly been for in the past for me too.

Quests - the in game helper has pretty much eliminated the 'where do I go for this' searches, but I still find sites useful occasionally. Recent example is when I did the arena quest in Gadgetzan, handed a quest in for gold and got no follow up, pretty sure it should end with an item reward and that I wasn't too low level (no grey exclamation mark and it was easy to solo). Searching online confirmed that there were more steps and the comments from other players explained what other quests I needed to do to continue the chain (and explained some potential ways the encounter could bug out).

Simplified stat system - forums are still good for specifics, I don't want to work out how much hit rating I need to cap, or if a talent increasing spell damage for one spell is better than a competing one for a different spell (or if something is going to proc enough or mitigate enough damage to be worthwhile). Forums are useful for finding out what the people who have the time/desire to do the maths think about different scenarios. Also I like fansites for working out potential upgrades, I know there is the armoury upgrade feature and I think the raid guide has loot lists but I don't find those as easy to use as going to a website, picking the slot and stats I want and seeing a list of all the available items.

Dungeon Journal - explains the 'what' of the fights but the 'how' is still nice to look up elsewhere. I still like looking at external boss guides and using the journal as a reminder of abilities.

Forums are also useful for getting other peoples perspectives on things, e.g. you may be the only person in your guild who plays a particular spec so not have anyone you can talk to about specific issues with play style or particular encounters. With forums you can read what other people are having trouble with or finding useful or ask fellow players for advice.

I guess for me fansites have mostly been about upping my ability. On the route from 1-60 I never visited forums, it wasn't until I started raiding regularly that I began looking for more detailed information about my class and boss encounters. As much as they are making information more accessible in game I can't see Blizzard listing priorities for ability use or breaking down boss fights in the way that a strategy guide would, so there will always be a gap for fansites to fill in providing that sort of specific information.

On the dungeon finder, I agree that something is lacking from not playing with people from your own server (though you have to be really bad to have any lasting impact on reputation) though I would probably be happy with some sort of 'would like to play with this person again' option in the LFD tool. Then again I'm not much of a social person so can't say I made much use of the social aspects of the old group forming methods anyway.
#46 Jul 18 2011 at 10:45 PM Rating: Excellent
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The game is slowly coming to an end. Blizzard is a great gaming company (it's next to impossible to argue against that), but WoW has been around for a really fricking long time now. It's inevitable that people will start moving on. Lots of people are still playing, but more and more everyone I know is starting to quit.

Maybe it's just that most of my RL friends are getting out of the college state of mind and realizing that sitting in front of the computer every night isn't that great. I know for me it's that I don't want to waste my precious free time on a game that I think is "meh", which WoW definitely is now.
#47 Jul 19 2011 at 5:26 AM Rating: Good
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Sir Xsarus wrote:
MentalFrog nailed it imo. That's the reason the games fun has faded a lot for me. I really really enjoyed meeting people and building a friends list. That's something that just doesn't happen any more. I also think that dynamic is what keeps people playing. The idea that they are playing with people they at least somewhat know. It builds loyalty to the game where now, it feels much more like a single player game.
This kind of lamenting just really irks me. Nothing is stopping you from building a group through chat channels on your server. Just because it isn't forced upon you doesn't mean the interaction is completely gone. I've built leveling dungeon groups at various level ranges, as well as quest groups while in leveling zones, and I've only been playing since after Cataclysm.
#48 Jul 19 2011 at 2:34 PM Rating: Excellent
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Monsieur Spoonless wrote:
Sir Xsarus wrote:
MentalFrog nailed it imo. That's the reason the games fun has faded a lot for me. I really really enjoyed meeting people and building a friends list. That's something that just doesn't happen any more. I also think that dynamic is what keeps people playing. The idea that they are playing with people they at least somewhat know. It builds loyalty to the game where now, it feels much more like a single player game.
This kind of lamenting just really irks me. Nothing is stopping you from building a group through chat channels on your server. Just because it isn't forced upon you doesn't mean the interaction is completely gone. I've built leveling dungeon groups at various level ranges, as well as quest groups while in leveling zones, and I've only been playing since after Cataclysm.


Either way the game still feels a lot different than before the dungeon finder though. But I'm imagining that's where the money is these days. Those that were introduced to MMOs through things like Ultima Online, Everquest and FFXI are getting older, having kids, and getting their free money/time redirected to other things. In comes a new 'generation' of gamers raised on things like Xbox live, and well, yeah we have a game that feels more akin to that now.

Just some rambling thoughts.
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#49 Jul 19 2011 at 11:09 PM Rating: Good
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Monsieur Spoonless wrote:
Sir Xsarus wrote:
MentalFrog nailed it imo. That's the reason the games fun has faded a lot for me. I really really enjoyed meeting people and building a friends list. That's something that just doesn't happen any more. I also think that dynamic is what keeps people playing. The idea that they are playing with people they at least somewhat know. It builds loyalty to the game where now, it feels much more like a single player game.
This kind of lamenting just really irks me. Nothing is stopping you from building a group through chat channels on your server. Just because it isn't forced upon you doesn't mean the interaction is completely gone. I've built leveling dungeon groups at various level ranges, as well as quest groups while in leveling zones, and I've only been playing since after Cataclysm.



And what other MMOs have you played?
#50 Jul 20 2011 at 5:15 AM Rating: Excellent
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MentalFrog wrote:
Monsieur Spoonless wrote:
Sir Xsarus wrote:
MentalFrog nailed it imo. That's the reason the games fun has faded a lot for me. I really really enjoyed meeting people and building a friends list. That's something that just doesn't happen any more. I also think that dynamic is what keeps people playing. The idea that they are playing with people they at least somewhat know. It builds loyalty to the game where now, it feels much more like a single player game.
This kind of lamenting just really irks me. Nothing is stopping you from building a group through chat channels on your server. Just because it isn't forced upon you doesn't mean the interaction is completely gone. I've built leveling dungeon groups at various level ranges, as well as quest groups while in leveling zones, and I've only been playing since after Cataclysm.



And what other MMOs have you played?

Neverwinter Nights (not the new one, the one that was on AO"Hell"), UO, DAoC, FFXI, WoW, Rift. That's not counting some of the old text MUDs I used to play. And I agree with Spoony. What's your point?
#51 Jul 20 2011 at 6:00 AM Rating: Excellent
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I think his point that "nothing's stopping you" is a really misleading statement.

It's true that you are perfectly able to try and put together groups this way. But the fact remains that it is vastly less likely to succeed in doing so.

I mean, nothing's stopping me from going to med school. Except that no med school wants me to attend.

Naturally you will be able to put together SOME groups. If you are trying to put together a group for chain-dungeons, you'll have some success across levels. But just trying to put together a group for a single run? Good luck with that one. Yeah, it's possible. But it's going to take a hell of a lot longer than the LFG tool will, in all likelihood, and you'll have to actively recruit people (which means sitting in town doing nothing).

Part of the problem is something that has always irked me about WoW--leveling is essentially filler content. It's something you rush through solo so you can get to the real game. This, realistically, wasn't the case for many (if not most) MMOs before WoW. At least the ones I played. Grouping to level up was common in all of them, and the game was set up so that it added to the fun. And leveling wasn't something you did to get to cap, it was something you did for the fun of it.

This was WAY more true in Vanilla than it is today (though it was still filler-ish in Vanilla).

Back then, you at least interacted with the community on a regular basis (even if you didn't frequently group up). Now? "Community" is pretty much limited to **** spam in trade chat, and your guild.

Think about it. The game model of WoW nowadays looks more like a console multiplayer system. Wait for matchups, play a game, repeat. While you are waiting you can chat with your friends. It's impersonal and you don't care about the people on your team.

That definitely wasn't how it used to be. And I find that sad.

Looking back, I honestly think I had more fun in Valkurm Sands leveling groups (as god awful as some could be) than I have in instance groups nowadays in WoW. The combat is infinitely better, the mobs do interesting things, I hit way more buttons. But there's no real sense of playing with people anymore.

You know what it reminds me of? When you'd get a rare invite into a Japanese leveling party, where it would go super fast and you'd get great exp, but they weren't even talking to each other (and couldn't with you). Those were way less fun, even if they were usually more efficient.
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