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Firelands HeroicsFollow

#1 Jul 06 2011 at 12:20 AM Rating: Good
Are pretty much exactly what I feared.

My guild steamrolled through all of normal modes last week and ended up downing Ragnaros on Monday (I was only present for a few of the kills - RL, etc.)

So we started Heroics today.

Normals are very easy. Heroics are not.

Going into this patch, my number one fear would be that we would power through the normal modes, then slam our faces against the hardmodes for the rest of the tier. We couldn't even down Shannox tonight, and he was the only one we worked on for four hours. Pert of it was likely that we went into this patch in T11 heroic gear, mostly. So we were at an obvious advantage. But the fact doesn't change that we went through half of the raid content our first week.

I know people say that they have no pity for those who power through months worth of stuff in the first few weeks. And I agree with that to an extent. However, our guild was merely going at our natural pace. We weren't min/maxing to a ridiculous degree, we weren't paying for faction transfers to reset our raid ids, we weren't going anything but ******** around in Mumble and killing bosses.

It'd be one thing if the guild is trying to go for world firsts. However, I feel like there's just not enough content when you can just get through half of it in the first week.

I'm not saying that I wanted to wipe to normals again and again. However, it seems that this tier is noticeably more forgiving than the last. I wanted normals to at least give me more than just a few casual kills worth of content. Honestly, my overall impression of them was that they just weren't hard.

Heroics, however, (or at least the one fight I've seen firsthand) were a brick wall. We wiped 33 times before calling it for the night and killing him on normal mode. The lowest we got him was 50%.

I don't think I wanted to kill him my first night. That pretty much puts him in the category of what I explained above. However, the jump between normal and heroic is simply massive. And lets say we spend a good month, month and a half and eventually down H Rag. Then what? We still have no idea when or what the next raid is (if it's another ToC I swear to jegus I'm ******* quitting this game), let alone what 4.3 will hold. I think they talked about a CoT raid or something?

But the point stands: There's not enough content, normal is too easy, and the jump to heroic is huge, but not insurmountable.

Heroics are probably a little tough, but nothing we can't handle, I think. It's just a shock going from Majorlolmo to **************************************** And above all, my biggest concern is, what do I do when we run out of content in two months? Will it be ICC again, raiding the same thing for 9 oh so long months?
#2 Jul 06 2011 at 4:20 AM Rating: Excellent
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It may end up being like Ulduar where you would need to actually farm normal current tier gear in order to survive heroic fights.


That isn't a bad thing.
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#3 Jul 06 2011 at 10:51 AM Rating: Excellent
bodhisattva wrote:
It may end up being like Ulduar where you would need to actually farm normal current tier gear in order to survive heroic fights.


That isn't a bad thing.


I agree completely. Whether or not my guild may actually want to do that, however...

I'll talk to them about it.
#4 Jul 06 2011 at 12:44 PM Rating: Good
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Quote:
It may end up being like Ulduar where you would need to actually farm normal current tier gear in order to survive heroic fights.


That isn't a bad thing.


Still, farming gear is more interesting when you don't easily clear the entire raid in your first week.
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#5 Jul 06 2011 at 1:02 PM Rating: Default
idiggory wrote:
Quote:
It may end up being like Ulduar where you would need to actually farm normal current tier gear in order to survive heroic fights.


That isn't a bad thing.


Still, farming gear is more interesting when you don't easily clear the entire raid in your first week.
Easily can be hard for a lots of players, I am happy that Heroics gives a good challenge for our top wowers. Expect a 4.3 coming up real soon.
#6 Jul 06 2011 at 3:15 PM Rating: Good
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IDrownFish wrote:
Are pretty much exactly what I feared.

My guild steamrolled through all of normal modes last week and ended up downing Ragnaros on Monday (I was only present for a few of the kills - RL, etc.)

So we started Heroics today.

Normals are very easy. Heroics are not.

Going into this patch, my number one fear would be that we would power through the normal modes, then slam our faces against the hardmodes for the rest of the tier. We couldn't even down Shannox tonight, and he was the only one we worked on for four hours. Pert of it was likely that we went into this patch in T11 heroic gear, mostly. So we were at an obvious advantage. But the fact doesn't change that we went through half of the raid content our first week.

I know people say that they have no pity for those who power through months worth of stuff in the first few weeks. And I agree with that to an extent. However, our guild was merely going at our natural pace. We weren't min/maxing to a ridiculous degree, we weren't paying for faction transfers to reset our raid ids, we weren't going anything but sh*tting around in Mumble and killing bosses.

It'd be one thing if the guild is trying to go for world firsts. However, I feel like there's just not enough content when you can just get through half of it in the first week.

I'm not saying that I wanted to wipe to normals again and again. However, it seems that this tier is noticeably more forgiving than the last. I wanted normals to at least give me more than just a few casual kills worth of content. Honestly, my overall impression of them was that they just weren't hard.

Heroics, however, (or at least the one fight I've seen firsthand) were a brick wall. We wiped 33 times before calling it for the night and killing him on normal mode. The lowest we got him was 50%.

I don't think I wanted to kill him my first night. That pretty much puts him in the category of what I explained above. However, the jump between normal and heroic is simply massive. And lets say we spend a good month, month and a half and eventually down H Rag. Then what? We still have no idea when or what the next raid is (if it's another ToC I swear to jegus I'm @#%^ing quitting this game), let alone what 4.3 will hold. I think they talked about a CoT raid or something?

But the point stands: There's not enough content, normal is too easy, and the jump to heroic is huge, but not insurmountable.

Heroics are probably a little tough, but nothing we can't handle, I think. It's just a shock going from Majorlolmo to OHMYGODGETTHIS@#%^INGMEMEDOGOFFME*dead*. And above all, my biggest concern is, what do I do when we run out of content in two months? Will it be ICC again, raiding the same thing for 9 oh so long months?


We are going to the same Heroic tonight as you did yesterday, since we dont raid Tuesdays.
Normals, for the fights I participated, seemed like easy stuff. Once you get one or two things straight, you are fine. Hell, we were more impressed with the fire cats and endless sunfire before the druid boss than the actual boss.

I dont know what type of strategy you guys used, but from talking and theory, it doesnt seem like a fight so hard. What we planned to do (and hopefully will work) is have 2~3 heavy hitters on RageFace, every other dps on the boss. Riplimb will be ignored, saved for the tank that will have to kite him on the freeze trap once it try to get to the spear. RageFace has to be put under traps too, but the fire one so he takes 40% more damage and is easier to break rage.

You guys did like that?
#7 Jul 06 2011 at 3:29 PM Rating: Good
My casual group apparently didn't have the dps for the spider lady, so I can't exactly relate. =x But I can sure sympathize, and I don't blame you for being frustrated. Blizz has said that they want to release patches out sooner, so with fewer bosses this time around perhaps that will be possible. It seemed like the main reason it took so long for them to release Firelands was because people weren't downing the T11 raids quick enough. So that's probably why they scaled back the difficulty of normal modes.
#8 Jul 06 2011 at 6:00 PM Rating: Decent
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Normal mode content is balanced for the bottom 30%.

Hardmodes are balanced for the top 100-2000 world guilds.


If you are in any of the tens of thousands of guilds in between you are probably going to be left with normals modes that aren't challenging and hard modes that you are only going to have limited success at initially. You have to remember that downing 1HM boss this week really puts you in top 100 contention. Really if the worst you have to complain about is 2-3 short raid weeks knocking loot out of loot pinata bosses to get ready for heroics then life isn't that bad.
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#9 Jul 06 2011 at 8:42 PM Rating: Good
Brisin wrote:
I dont know what type of strategy you guys used, but from talking and theory, it doesnt seem like a fight so hard. What we planned to do (and hopefully will work) is have 2~3 heavy hitters on RageFace, every other dps on the boss. Riplimb will be ignored, saved for the tank that will have to kite him on the freeze trap once it try to get to the spear. RageFace has to be put under traps too, but the fire one so he takes 40% more damage and is easier to break rage.

You guys did like that?


We pretty much ignored fire traps. Rageface and Riplimb both develop Feeding Frenzy, meaning you're going to need to find ways to get them to drop off. And because Rageface isn't tankable, you're going to need to clear those stacks before he goes around oneshotting people. We found this point to be about 30 stacks, though deaths became increasingly likely after 20 stacks.

Fire traps might help to break his Face Rage, but it also puts a debuff on him which prevents himf rom being trapped again for 30 seconds. I don't think you're going to be able to firetrap him - just go straight for the crystals to get the stacks to fall off. That really is number 1 priority.

bhod wrote:
Really if the worst you have to complain about is 2-3 short raid weeks knocking loot out of loot pinata bosses to get ready for heroics then life isn't that bad.


And honestly, I think I would enjoy that. For me, the fun of raiding isn't in constantly pushing towards a new boss, but for enjoying the ones we have. I could certainly take a week or two to hit up some bosses, I think.

Edited, Jul 6th 2011 10:46pm by IDrownFish
#10 Jul 06 2011 at 10:15 PM Rating: Good
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IDrownFish wrote:
Brisin wrote:
I dont know what type of strategy you guys used, but from talking and theory, it doesnt seem like a fight so hard. What we planned to do (and hopefully will work) is have 2~3 heavy hitters on RageFace, every other dps on the boss. Riplimb will be ignored, saved for the tank that will have to kite him on the freeze trap once it try to get to the spear. RageFace has to be put under traps too, but the fire one so he takes 40% more damage and is easier to break rage.

You guys did like that?


We pretty much ignored fire traps. Rageface and Riplimb both develop Feeding Frenzy, meaning you're going to need to find ways to get them to drop off. And because Rageface isn't tankable, you're going to need to clear those stacks before he goes around oneshotting people. We found this point to be about 30 stacks, though deaths became increasingly likely after 20 stacks.

Fire traps might help to break his Face Rage, but it also puts a debuff on him which prevents himf rom being trapped again for 30 seconds. I don't think you're going to be able to firetrap him - just go straight for the crystals to get the stacks to fall off. That really is number 1 priority.

bhod wrote:
Really if the worst you have to complain about is 2-3 short raid weeks knocking loot out of loot pinata bosses to get ready for heroics then life isn't that bad.


And honestly, I think I would enjoy that. For me, the fun of raiding isn't in constantly pushing towards a new boss, but for enjoying the ones we have. I could certainly take a week or two to hit up some bosses, I think.

Edited, Jul 6th 2011 10:46pm by IDrownFish

We downed him today. Just did it. I think they frapsed, but we used pretty much the strat I said.
Put a moonkin and a mage only on RageFace, trapped him, tanks kited around the room in a circle way when the spear was thrown. Lots of people died, used 3 rebirths and some people after that died, but we killed him eventually.
http://www.worldoflogs.com/reports/rt-9dsop6wsmh6hd3q0/
We used this strategy, pretty much:

http://www.youtube.com/user/SanadosRelic#p/a/u/0/CIZ063lcWlI
#11 Jul 06 2011 at 10:53 PM Rating: Good
I've been hearing that 25 H is a lot easier than 10 H. No telling if that's true or what, but so far there has been significantly more 25 kills than 10.

Anywho, grats!
#12 Jul 06 2011 at 11:24 PM Rating: Good
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IDrownFish wrote:
I've been hearing that 25 H is a lot easier than 10 H. No telling if that's true or what, but so far there has been significantly more 25 kills than 10.

Anywho, grats!

Thanks.
Have no clue if its easier or not, really. Normal seems like easier on 10 man, but since I did not do it in 10, cant say for sure, just hearsay and videos.
Hard mode may potentially be harder, because you have less people to die or rezz. I suppose it will get better next week, when we go back to kill him actually knowing what to do, but, still, have no clue if its easier or not.
I would guess and say 25s are more forgiving. But it always is, imo.
#13 Jul 07 2011 at 12:04 AM Rating: Good
We just killed Shannox on normal, getting a Ranseur of Hatred off trash helped. It took my 28.5K shred/ravage crits up to 30.5K. Since our other top dps are a moonkin (could pop it if in eclipse) and a hunter (needed aimed shot, which is relatively show, and it's mean the dog's meleeing him where he can't shoot it) this made me the most reliable facerage-breaker in the group.

I know, it's not heroic, but I'm proud of it.
#14 Jul 07 2011 at 6:40 AM Rating: Good
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Isn't this just proof of a design flaw?

Groups doing Heroic Content on Tier 1 (T1) will faceroll Regular Content on T2. They will become quickly bored and annoyed.

It just seems like a clear flaw in the plans. Allowing people to get gear in T1 (Heroic) that makes them OP for T2 (Reg) just means that those people will quickly burn through content....




*I have no idea how to fix this, it just seems like a pretty obvious problem to me.
#15 Jul 07 2011 at 7:22 AM Rating: Good
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Borsuk wrote:
Isn't this just proof of a design flaw?

Groups doing Heroic Content on Tier 1 (T1) will faceroll Regular Content on T2. They will become quickly bored and annoyed.

It just seems like a clear flaw in the plans. Allowing people to get gear in T1 (Heroic) that makes them OP for T2 (Reg) just means that those people will quickly burn through content....




*I have no idea how to fix this, it just seems like a pretty obvious problem to me.

Theorically, people who clear Heroic T1 isnt interested in T2, but in Heroic T2. So it all boils down to how Heroic T2 is designed.
And no one has definte answers yet.

My honest opinion on this? 7 bosses is too little. If they make heroic so hard that you will wipe endlessly unless you farm for gear, that's pretty much the same as gating content. If they dont do that, heroic will be cleared in a few weeks, maybe less, by the top end raiders. Because it's only 7 bosses.
It should be, at least, 11 bosses. I wonder when they are planning to release the new content. 3 months? 6? 9? Will it be the same tier or will it be T13?
Firelands is too small. Even if you spend most of your time clearing trash.
#16 Jul 07 2011 at 7:35 AM Rating: Good
Brisin wrote:
Firelands is too small. Even if you spend most of your time clearing trash.


This. A thousand times this.
#17 Jul 07 2011 at 4:01 PM Rating: Good
Daxxarri wrote:
I am endlessly intrigued to find players judging the difficulty of the encounters and how long lived the content is by how pro players, some of the most skilled and focused players in the world, engage the content. It's a little like judging the difficulty of juggling eight chainsaws by what the best jugglers in the world can accomplish. Sure, it might be easy for them, but when was the last time you tried it? (Do not attempt to juggle eight chainsaws. Do not attempt to juggle any chainsaws. Unless you are a juggler. A professional chainsaw juggler. A really, really good professional chainsaw juggler who does not fear chainsaw manglings.)


So yeah, there's that.
#18 Jul 07 2011 at 4:10 PM Rating: Excellent
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I read that a bit ago and had to laugh about the chainsaw part. Smiley: lol

On a serious note, he does make a good point. A lot of people pre-judge content to an unnecessary degree based on what the 'world first' guilds do. I think underneath it all though, there's a bit of a concern amongst more run-of-the-mill raiders that this tier could end up being Catacylsm's equivalent of t9. Whether that fear is well founded or not is certainly debatable, but those concerns are there nonetheless.

Edited, Jul 7th 2011 3:12pm by someproteinguy
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#19 Jul 07 2011 at 4:35 PM Rating: Good
Totally agree Protein. I judge the difficulty of raid content based on how difficult I personally find it, and how much of the wow population has completed it. If I was a leet raider, I might have a different perspective, but I consider myself to be average to above average when it comes to raiding skill.
#20 Jul 07 2011 at 10:02 PM Rating: Good
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@#%^ing Heroic Lord Rhyolith fight is a freacking madness. Seriously. So many sh*t in my monitor, I dont know how the pc dont freeze.

Edited, Jul 8th 2011 1:02am by Brisin
#21 Jul 19 2011 at 7:24 PM Rating: Good
Necrobumping this to say that Firelands is now officially cleared.

They say they wiped 500+ times on this fight. I think it's hyperbole, but there's no telling.
#22 Jul 19 2011 at 8:15 PM Rating: Good
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IDrownFish wrote:
Necrobumping this to say that Firelands is now officially cleared.

They say they wiped 500+ times on this fight. I think it's hyperbole, but there's no telling.

If they had WoL running, you can tell. I dont think they did, though.
#23 Jul 19 2011 at 9:00 PM Rating: Good
I doubt they did, since they don't want to release the kill video until others have killed him and the strat is known. They like to keep things secret.
#24 Jul 20 2011 at 5:23 PM Rating: Decent
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IDrownFish wrote:
Necrobumping this to say that Firelands is now officially cleared.

They say they wiped 500+ times on this fight. I think it's hyperbole, but there's no telling.



I had a friend in Tasty Beverage, which was a top 25 world guild at the time. When they were working on Ulduar Hardmodes they were doing upwards of 100-200 attempts in a night if not more. It was hard on his virtual piggy bank.
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#25 Jul 20 2011 at 7:08 PM Rating: Excellent
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It really depends on how long they let a bad fight go before they call for a wipe, and how long it takes to get back and ready for the next pull. Good guilds will have the time between attempts down to a bare minimum, so it's pretty easy to get 20+ attempts in per hour.
#26 Jul 21 2011 at 12:51 PM Rating: Excellent
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Where my guild is at (we needed the nerf for the last three or four bosses in both T10 and T11), we let even obvious wipes play out most of the time. Since we aren't very organized, the extra minute or so of practice in the encounter is not a big inconvenience when we'll take ten times that getting back, getting buffed, and discussing what went wrong.

For the best in the world, who know exactly how an extremely tightly-tuned encounter must play out, it's obvious much earlier that they can't succeed, and getting back as quickly as possible to a point they can succeed is much more important than having their best people waste time in a doomed cause. For them, time is of the essence.
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