Forum Settings
       
Reply To Thread

Umm.... okay mind blown.Follow

#1 Jul 02 2011 at 1:11 AM Rating: Decent
So, I just returned to World of Warcraft after a long break. Now my mind is very much blown by all the changes. The last time I played hardcore was TBC, but i did get my paladin up to level 79 before i quit Wrath. I was wondering if anyone could be point in me in the direction of some resource I could use to catch up on everything I have missed so I can make sense of the game. Or if someone could just give me a quick run down on how to get my bearings back to the game. Also, what is the best way to level as a paladin and a sample tree would amazing. I am very very lost......

Thanks in advanced
#2 Jul 02 2011 at 1:28 AM Rating: Excellent
Muggle@#%^er
******
20,024 posts
Go to SW/Org. They'll be hero's boards there that offer a quest to send you to a new zone. Go to one, complete quest, experience new zones.

That's really all there is to it.

Ret is still probably the best to level with, unless you plan to run a lot of dungeons. But both tank and heal specs had their damage increased, so you can level as one of them if you'd like.

Stats were simplified. Str, Agi and Int are priority stats for respective roles. Str gives its users AP, and Parry to the plate tanks. Agi gives Dodge to most classes, but not to plate tanks. It still gives crit, iirc, and more AP than it used to, iirc. Int gives spell crit, mana and sp.

Mastery is a spec-specific stat, and you'll start benefitting from it when you train mastery at 80.

ArP was removed from the game.

Paladins now have a holy power mechanic. You generate up to 3 charges and can unleash them for damage/heals.

Dungeons are hard again, and you'll need to use CC to clear them (unless your tank and healer are really geared, with decent dps). Maximizing personal survival is now a core part of dps duty as well, so you shouldn't be afraid to use self-heal or damage mitigation abilities whilst in parties, even if it means losing damage.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#3 Jul 02 2011 at 3:25 AM Rating: Good
**
527 posts
Many of the class forums have very informative guides posted by ZAM users to. Most people in the class forums are more than happy to answer more specific questions (as long as its not something like "OMG teech me 2 play bethur p1zz!1!"). Idiggory gave some great info as well.
#4 Jul 02 2011 at 4:21 AM Rating: Good
Holy is actually really fun to level as too. I'm not sure if it'd be viable at 79+, but I don't see why not. Give it a try and see what happens. Since you played in BC, I'm assuming you are familiar with the term Shockadin. Smiley: grin
#5 Jul 02 2011 at 11:18 AM Rating: Excellent
Meat Popsicle
*****
13,666 posts
I'll 2nd the shockadins are fun thing. Especially anywhere there's undead, exorcism is lulzy. I can't imagine it's the fastest spec though.

Also since you've missed most of the changes so far, consider starting a character over from level 1 again. It's fun going back and seeing various zones that have changed, and catching plot lines that have moved forward a few years.

In general leveling has been very simplified, so I wouldn't worry too much if you don't have things quite right. It won't be holding you back.
____________________________
That monster in the mirror, he just might be you. -Grover
#6 Jul 02 2011 at 11:56 AM Rating: Good
***
1,877 posts
I found shockadins level at a decent speed until you hit Northrend then things died quicker as ret. Didn't try prot out as a comparison but I imagine it will be roughly the same.

Fair warning Flint, ret paladins play more like kitty druids with the cooldowns you have to keep an eye on. If you decide to go as prot you won't have to worry about getting defense gear until you hit a magical number, all tanks went the way of the bear and have talents now that grant crit immunity.

I would also highly recommend rolling an alt to at least 60 to experience the new content. Most of the zones are very enjoyable to play through.


Yogcast on ret.


Edit: A youtube link to help a smig.

Edited, Jul 2nd 2011 2:00pm by Criminy
#7 Jul 02 2011 at 1:13 PM Rating: Excellent
***
1,764 posts
I enjoy leveling my alts, but after playing one of my 85s, my lower level characters feel like they're missing some really important abilities. The lack of AoE damage abilities on a lot of classes until well into the 60s is annoying when all the instances up to then are AoE zergs.
#8 Jul 02 2011 at 1:38 PM Rating: Good
Muggle@#%^er
******
20,024 posts
My bigger issue with the lack of AoE early on is that some classes DO get their skills, and other classes don't even get theirs around the same time. So you can end up feeling useless in groups.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#9 Jul 02 2011 at 1:59 PM Rating: Excellent
***
1,764 posts
Exactly. Priests don't get Holy Nova until 62 and Mind Sear until 74. Rogues get FoK at 80, so they're especially screwed. On the other hand, Ret gets Divine Storm at 20, and Warlocks get Rain of Fire at 18, and mages get AE at 22.

But also, Prot pallies have to wait until 85 for their 50% damage CD. That's big. Also, Disc gets smite healing fairly early on, but they don't get the reduced casting time on Holy Fire and Smite until they can put points in Holy at level 71.
#10 Jul 02 2011 at 3:01 PM Rating: Good
Muggle@#%^er
******
20,024 posts
To be fair, any Mage using AE in a group should be shot. Small exception to Arcane Mages with it talented (MAYBE), but everyone else should single-target. But it still requires you to be in melee range, increasing your damage taken and decreasing your threat threshold (which is a big problem, since you are in melee range).

Even if its a dps upgrade over single target, you really shouldn't be using it.

But you don't get Flamestrike/Blizzard until your 40s-50s. :(

Shaman, on the other hand, get their best AoE skill in their 20s (or teens? WoWhead has two listings).

Druids can put thorns on the tank, which is actually pretty nice damage even as a Feral. But that's it until they get Hurricane (which isn't worth using, because boomkins are better off multi-dotting and ferals have no SP). Kitties get some AoE at 36 though.

Hunters get Multi-shot at 24.

Pallies can get DS at 29.

But everyone else is mid-40s or higher. That's stupid, imo.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#11 Jul 02 2011 at 3:27 PM Rating: Good
I dunno, I've been using AE in dungeons the last couple days and it seems to do good to me. Based on the tooltip, it does about the same damage as Blizz does. The only difference is that it's an instant cast (so theoretically it can do damage more often than the channeled Blizz can) and you have to be in melee range of mobs for them to be hit by it. I don't recall if I have it talented or not though. I most likely do.

Another thing to keep in mind about ret pallies is that they don't do great dps at 85. They aren't terrible, but they aren't great. I think they're about in the middle. And as you start doing Cata dungeons, you really need to keep an eye out for avoidable damage as melee. Especially once you start doing heroics, it can be a bit insane.
#12 Jul 02 2011 at 5:40 PM Rating: Good
Muggle@#%^er
******
20,024 posts
Endgame and leveling are very, very different entities. If you can be confident that your tank can keep threat, sure. But tank threat is extremely iffy at lower levels, even with vengeance, because most AoE talents/abilities aren't until later.

Warriors have some of the best, being able to Thundershock and transfer Rend to each target. You'll still need to wait for some bleed tics though, and carefully watch threat.

Paladins are probably your best bet, since they get Consecration at 24. Still though, it shouldn't be that hard for a Mage spamming AE to pull every mob very, very fast.

Bears get swipe at 18, which isn't exactly the best. And they don't get access to the other half of their AoE until 81...

Giving up that extra 20% threat is not something I want to do.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#13 Jul 02 2011 at 10:29 PM Rating: Good
I assumed you were implying that AE does poor damage.
#14 Jul 02 2011 at 10:45 PM Rating: Good
Muggle@#%^er
******
20,024 posts
At lower levels, it does. And it isn't much better at high levels (if you aren't Arcane). It only gets 21.3% of your spell power. At level 22, when you get it, its based damage is 18. :/

I can't find what Blizzard's based damage is at 52, when you get it, but:

Flamestrike- 30% base mana, 89-107 damage, 60 over 8 seconds. 23.57% of spell power goes to base damage, and 12.2% to each tic (for a total of 48.8%).
AE- 15% base mana, 52-56 damage. 21.43% of spell power.
(Blizzard gets 114.29% of sp total, but I don't know base damage. It's expensive though).

So the damage isn't quite a third of flamestrike's, for half the mana cost. AND it requires you to be in melee range. It's not nearly so bad if you are arcane, of course, but most Mages aren't while they level.

Granted, this is spammable. But that's really neither here nor there, when you need to watch your threat. And with FS's cast time, you could spam that if you really wanted to without increasing your mana consumption all that much, but your threat cap will be higher and you can ultimately dish out more.

Still though, FS->ST is best until the upper levels, when you have more talents and all of your abilities.

And don't forget that Fire Blast can spread burn affects (which will mostly mean crits and pyros) to all other targets around.

Realistically, if they really want Mages using AE, they are going to have to tone down the amount of melee AoE across all levels in dungeons. Just too squishy to be anything but far away.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#15 Jul 03 2011 at 12:48 AM Rating: Good
Citizen's Arrest!
******
29,527 posts
idiggory wrote:
Granted, this is spammable. But that's really neither here nor there, when you need to watch your threat.
If you're talented for Improved Arcane Explosion(you'd need to be level 43 for both points in it), watching your threat becomes a much less important issue, since you'll have 80% threat reduction on it(as well as a 50% mana cost and a lessened GCD).


I'd be inclined to say that, assuming you're talented for it, it's a fine thing to use from about 43-80 on reasonably large mob packs. Above 80, you'll be in Cata dungeons with the tons of incidental close range AoE from mobs, and below 43, it might just not be the best tool except in some rare situations. And even outside that range, it probably has some decent usage for the arcane specced mage under certain exceptions(bosses with massive add waves and such, perhaps).
#16 Jul 03 2011 at 1:44 AM Rating: Good
Muggle@#%^er
******
20,024 posts
I was mostly considering it purely in leveling terms. The vast majority of leveling Mages are Fire or Frost (Frost for the control, Fire for the burst, and not Arcane because you don't get your frickin' nuke until 20 and it's way too mana intensive until you can get deeper talents). As such, they wouldn't have access to that talent.

And I'd still avoid using AE once you hit Outland. I can think of a sizable amount of trash mobs that use close-range AoE by then. And, by then, your tanks should largely have AoE skills, so you'll be using large groups. As such, it'll be more likely that you can get 2-5 AoEers in one pack.

I honestly don't know about lower level dungeons now, since I only ran a few in Cata beta. But since Flamestrike is more mana efficient overall, and only slightly more if spammed (which you can do from range), I see no reason to spam AE. And Blizz is around 75% base mana, and lasts 8 seconds. Untalentded, your AE GCD should still be pretty much 1.5 due to limited haste while leveling. Spamming AE for the same duration is 90% base mana.

Dunno what the damage difference would be, though, since its so heavily dependent on SP numbers (and WoWhead won't scale Blizzard for me).

Though there is something interesting about the skill to note. If your tank positions all the mobs close together, you should be able to hit them all with AE while staying out of melee range (giving you the extra 20% threat buffer). It would be too annoying to bother with unless you have AE talented though.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#17 Jul 03 2011 at 2:05 AM Rating: Good
Citizen's Arrest!
******
29,527 posts
idiggory wrote:
I was mostly considering it purely in leveling terms. The vast majority of leveling Mages are Fire or Frost (Frost for the control, Fire for the burst, and not Arcane because you don't get your frickin' nuke until 20 and it's way too mana intensive until you can get deeper talents). As such, they wouldn't have access to that talent.
Right, but in those mid levels, you have your nuke and some folks just wanna be different, so there will be those with that spec around the right time to have the talent.

idiggory wrote:
And I'd still avoid using AE once you hit Outland. I can think of a sizable amount of trash mobs that use close-range AoE by then. And, by then, your tanks should largely have AoE skills, so you'll be using large groups. As such, it'll be more likely that you can get 2-5 AoEers in one pack.
MgT aside, I don't really recall much in the way of problems with AoE packs as long as you can keep yourself behind them.

idiggory wrote:
Untalentded, your AE GCD should still be pretty much 1.5 due to limited haste while leveling. Spamming AE for the same duration is 90% base mana.
Well, yeah. But there will be those with the talent, so you can't discount it entirely.
#18 Jul 03 2011 at 6:21 AM Rating: Good
*
161 posts
Leveling as a tank is faster and easier than you would think. The basic rule is that pulling only one quest mob is a waste of time - you should be trying to pull 3 or 4 or 5 every time. Also, the old instances are all nerfed into the ground - they are very forgiving of mistakes and general silliness. The new instances are much harder. Also, you can get some experience from BG's now (again).
#19 Jul 04 2011 at 3:23 AM Rating: Good
**
614 posts
I've found that leveling a paladin as prot is very fun now.
As said above, just pull several mobs at a time.
Also, if you've picked up a gathering profession, you get experience from that aswell.
Another plus-side of being a tank is that if you want to do dungeons while leveling, you can get in one almost instantly.
And the old instances are alot easier now. You can hardly get lost in the Wailing Caverns anymore :(
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 171 All times are in CST
Anonymous Guests (171)