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Tossing aside the rose colored glassesFollow

#1 Jun 17 2011 at 12:03 PM Rating: Excellent
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A bit of reverse nostalgia; a list of changes I'm glad they made to WoW since I started playing.

- The HUD like indicator for when your abilities proc
- Guild Finder (tried this the other day and I'm real happy with it)
- No needing to find 'tanking' leather for the bear
- Flying mounts in the old world
- Extend-able raid lockouts
- In-game gear set thing
- Dual Spec

Well that's the first things that pop to my mind. What are your favorite changes?

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#2 Jun 17 2011 at 12:04 PM Rating: Good
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Feral Druids.

And I'm not trolling (oh snap), I'm serious. Ferals were loltastically craptacular back at release where I started playing. The one change I'm the most happy about in this game is that Ferals were made viable.

Edited, Jun 17th 2011 8:06pm by Mazra
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#3 Jun 17 2011 at 12:34 PM Rating: Good
Mazra wrote:
Feral Druids.

And I'm not trolling (oh snap), I'm serious. Ferals were loltastically craptacular back at release where I started playing. The one change I'm the most happy about in this game is that Ferals were made viable.

Edited, Jun 17th 2011 8:06pm by Mazra


All hybrids, for that matter. Every class had some specs that just wouldn't work, but when it came to hybrids that would cut an entire role out of their abilities. I know feral and balance were jokes, and Resto wasn't much better with a slow heal as their only option.
#4 Jun 17 2011 at 1:33 PM Rating: Excellent
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All the specs are improved. Even when some get horribly unbalanced, they're light years ahead of vanilla.

Knock it all you like, but the dungeon finder allowed me to run a ton more vanilla instances than I ever did in actual vanilla.

Flying is amazing in the old world. Might kill the exploration feel a bit, but it's so much fun!

Scrapping the old honor system. That one was insane to rank up through. I do wish they still had the titles, though.
#5 Jun 17 2011 at 2:30 PM Rating: Excellent
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Even though I don't play my Warlock much, the changes to Warlock since BC. Sac your succubus and spam Shadow Bolt. Curse of Shadows if no one else was putting it up.

On the other hand, I miss the fun things you could do in BC as a warlock for CC. Banish one demon, have your succubus seduce a humanoid, and fear a third mob keeping it under control by alternating Curse of Recklessness/Curse of Shadows. Make sure you're at max range and break seduce with a shadow bolt so the mob runs after you while your succubus re-casts. Or enslave one demon, have it tank mob #2, banish mob #3, and fear mob #4. You could do some crazy **** in Mechalus or Shadow Lab.
#6 Jun 17 2011 at 4:07 PM Rating: Excellent
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Not having to chain gryphon rides to get across a zone or a continent. Now I can afk for a few while flying from Tanaris to Felwood, etc.

Clam stacking.

Huge bags.

And, while it sucks in many ways, the Dungeon Finder is really a major leap in the right direction compared to sitting in /trade and hoping.
#7 Jun 17 2011 at 4:51 PM Rating: Excellent
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Quote:
On the other hand, I miss the fun things you could do in BC as a warlock for CC. Banish one demon, have your succubus seduce a humanoid, and fear a third mob keeping it under control by alternating Curse of Recklessness/Curse of Shadows. Make sure you're at max range and break seduce with a shadow bolt so the mob runs after you while your succubus re-casts. Or enslave one demon, have it tank mob #2, banish mob #3, and fear mob #4. You could do some crazy sh*t in Mechalus or Shadow Lab.

To be fair, you can still do all of this, except Glyph of Fear to simplify Fear. You just need a group that's willing to let you do it (like a group with one of those undergeared tanks who can't hold threat on 6 mobs at once and live ...). :)
#8 Jun 17 2011 at 5:23 PM Rating: Excellent
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tabstopper wrote:
Quote:
On the other hand, I miss the fun things you could do in BC as a warlock for CC. Banish one demon, have your succubus seduce a humanoid, and fear a third mob keeping it under control by alternating Curse of Recklessness/Curse of Shadows. Make sure you're at max range and break seduce with a shadow bolt so the mob runs after you while your succubus re-casts. Or enslave one demon, have it tank mob #2, banish mob #3, and fear mob #4. You could do some crazy sh*t in Mechalus or Shadow Lab.

To be fair, you can still do all of this, except Glyph of Fear to simplify Fear. You just need a group that's willing to let you do it (like a group with one of those undergeared tanks who can't hold threat on 6 mobs at once and live ...). :)


Very true, but it just isn't needed like it was in BC. I remember LFG shouts always wanting 2 good CCs from DPS, which pretty much relegated Feral druids to tanking. There were a couple places to use Hibernate, but that was about it. Also, the lulz at rogues that didn't pick up improved sap pre-2.1.
#9 Jun 20 2011 at 8:27 AM Rating: Excellent
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Some more of my favorites:

1. Reduced level requirements for riding skills. There was no reason a guy could slay VanCleef at level 20 but couldn't ride a freakin' horse.

2. Heirlooms. So nice to roll up a new toon and have a way to get through content you've already experienced at a faster rate.

3. More useful skills at earlier levels. I really liked having charge and victory rush at early levels on my warrior; it made content much more enjoyable.

4. Itemization changes. Getting rid of +defense and +spell power really makes gear decisions a lot easier.

5. Quests that involve vehicles or other usable items. They (usually) offer a refreshing break from the usual kill X mobs/go get X items quests.

6. Phasing. It's quite rewarding to see your actions have a discernible impact on the world.

Cheers,
Jorge
#10 Jun 20 2011 at 9:14 AM Rating: Good
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Hmm, I've only been playing WoW since October 2008, right before the launch of Wrath. So I haven't been around too terribly long for all the crazy changes.

I do like that they are constantly updating and revamping the UI to make it more adjustable and more efficient and to make some of it do what addons do so I can get rid of some addons and just use the default UI instead.
#11 Jun 20 2011 at 2:27 PM Rating: Good
selebrin wrote:
I know feral and balance were jokes, and Resto wasn't much better with a slow heal as their only option.


That really depends. I had a friend in Vanilla who played a feral druid and he kicked *** in pvp, and I also raided a few times with a Moonkin who was absolutely amazing. This was after the invent of Moonkin form (pretty sure that wasn't something available on release) in the original ZG, and he kicked everyone else's butts. He out dps'd the rogues, the hunters, even the mages. My poor little lock didn't stand a chance. =x That was what originally inspired me to want to level a Boomkin someday. Too bad it took me 3 or 4 years to finally get one to level cap lol.

My list would be:

The reduced level and cost of mounts. Those things were expensive! Granted I really sucked at making gold in this game until about a year ago, so that definitely didn't help.

Getting rid of the need for spell protection potions to raid. (seriously, fire protection potions in MC days were ridiculously overpriced)

Getting rid of 40 man raids and 25 man end game dungeons, in favor of 10/25 man raids, and letting us choose which we wanted to do or were able to recruit for.

Clam stacking would definitely be a big one too lol.

Being able to purchase gear from rep quartermasters. Pretty sure they didn't do that in Vanilla, you could only purchase recipes and such from them. Makes gearing up at level cap a lot easier.
#12 Jun 21 2011 at 3:05 AM Rating: Excellent
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Hurricane used to be the top balance talent, I remember meeting one balance druid while I was leveling for the first time (my druid was resto spec, fighting in cat form). I think they've improved a lot about the druid experience from start. Innervate being on a 3min cooldown is awesome (and in trying to find out how long it used to be I was reminded that it also used to be the top resto talent) apparently it used to only be 6mins, but I remember being so afraid to use it in case I needed it later and it wasn't available. Having a normal res is also brilliant, dungeon runs used to be such a pain if there wasn't another resser (and with the state of hybrids there often wasn't) and I remember quite a few runs we had to call because of trash respawns and whoever died not being able to get back to us.

I'd forgotten about the flight path thing, I used to have a really bad computer and I can't remember the specifics but it used to cause me to dc when I flew certain places. I remember having to take really weird routes (including boating to the other continent and back again) to avoid this.

I like the addition of points to buy gear items, it used to be a real pain running dungeons over and over to try and get the one drop you needed from there, with points there is some reward for running dungeons ever if you don't need loot or your item doesn't drop. It also makes gearing up for raids easier, there isn't much need to run previous tiers raid instances in order to gear up alts or people who leveled later in the expansion (though they might still want to see the content).

Keyrings, mount and companion tabs, all awesome. Hello bag space and lots of funky things to collect. The guild bank is also great, trying to do the same thing with alts was such a pain.

Lastly the changes to buffs, raid wide, no need for reagents. Much easier to make sure everyone is buffed and you're not waiting for that one person who hasn't installed Pally Power or can't work out how to use it.

#13 Jun 21 2011 at 5:24 AM Rating: Good
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Wonder Gem PigtailsOfDoom wrote:
selebrin wrote:
I know feral and balance were jokes, and Resto wasn't much better with a slow heal as their only option.


That really depends. I had a friend in Vanilla who played a feral druid and he kicked *** in pvp, and I also raided a few times with a Moonkin who was absolutely amazing. This was after the invent of Moonkin form (pretty sure that wasn't something available on release) in the original ZG, and he kicked everyone else's butts.


When most people refer to Vanilla Druids for shock and awe effect, they're referring to the time in WoW history where Druids had to deal with this.
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#14 Jun 21 2011 at 9:35 AM Rating: Good
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Feral Druids in Vanilla did not Pwn, although in a world that almost completely lacked any way to quantify skill, it would be easy to mistake the ability to occasionally kill someone with pwning...

My favorite change since vanilla is the addition of resillience. Anyone who pvpd in Vanilla and didn't raid will understand why. I also love RBGs. Macro strategy is more fun to me than micro strategy (as in arena)
#15 Jun 21 2011 at 1:06 PM Rating: Good
Mazra wrote:
Wonder Gem PigtailsOfDoom wrote:
selebrin wrote:
I know feral and balance were jokes, and Resto wasn't much better with a slow heal as their only option.


That really depends. I had a friend in Vanilla who played a feral druid and he kicked *** in pvp, and I also raided a few times with a Moonkin who was absolutely amazing. This was after the invent of Moonkin form (pretty sure that wasn't something available on release) in the original ZG, and he kicked everyone else's butts.


When most people refer to Vanilla Druids for shock and awe effect, they're referring to the time in WoW history where Druids had to deal with this.


Damn... yeah I'll admit, I didn't start playing until at least 6 months into the game, maybe a year? I hit 60 shortly before the AQ events started up and it took me about 5 months or so to finally settle down on a character, and then get that character to 60. Extra weapon damage for the Balance tree? W.T.F.
#16 Jun 21 2011 at 4:39 PM Rating: Excellent
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Wonder Gem PigtailsOfDoom wrote:
Mazra wrote:
Wonder Gem PigtailsOfDoom wrote:
selebrin wrote:
I know feral and balance were jokes, and Resto wasn't much better with a slow heal as their only option.


That really depends. I had a friend in Vanilla who played a feral druid and he kicked *** in pvp, and I also raided a few times with a Moonkin who was absolutely amazing. This was after the invent of Moonkin form (pretty sure that wasn't something available on release) in the original ZG, and he kicked everyone else's butts.


When most people refer to Vanilla Druids for shock and awe effect, they're referring to the time in WoW history where Druids had to deal with this.


Damn... yeah I'll admit, I didn't start playing until at least 6 months into the game, maybe a year? I hit 60 shortly before the AQ events started up and it took me about 5 months or so to finally settle down on a character, and then get that character to 60. Extra weapon damage for the Balance tree? W.T.F.


People who cry for battlemages now must have forgotten what balance druids were like early in the game.

They were casters...with a ton of armor...who had a talent for extra weapon damage...and regained mana from physically attacking the enemy.

If that's not a battle mage I don't know what is.
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