selebrin wrote:
I know feral and balance were jokes, and Resto wasn't much better with a slow heal as their only option.
That really depends. I had a friend in Vanilla who played a feral druid and he kicked *** in pvp, and I also raided a few times with a Moonkin who was absolutely amazing. This was after the invent of Moonkin form (pretty sure that wasn't something available on release) in the original ZG, and he kicked everyone else's butts. He out dps'd the rogues, the hunters, even the mages. My poor little lock didn't stand a chance. =x That was what originally inspired me to want to level a Boomkin someday. Too bad it took me 3 or 4 years to finally get one to level cap lol.
My list would be:
The reduced level and cost of mounts. Those things were expensive! Granted I really sucked at making gold in this game until about a year ago, so that definitely didn't help.
Getting rid of the need for spell protection potions to raid. (seriously, fire protection potions in MC days were ridiculously overpriced)
Getting rid of 40 man raids and 25 man end game dungeons, in favor of 10/25 man raids, and letting us choose which we wanted to do or were able to recruit for.
Clam stacking would definitely be a big one too lol.
Being able to purchase gear from rep quartermasters. Pretty sure they didn't do that in Vanilla, you could only purchase recipes and such from them. Makes gearing up at level cap a lot easier.