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Money woesFollow

#1 Jun 15 2011 at 6:47 PM Rating: Decent
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I swore to myself when i started that i would religiously eschew all add-ons; that I'd play the game with just what it had built-in.

I still on't use cheats or power-ups, but what about gold. Not buying it, but I see a couple of supposedly legal systems offered that will allow you to actually get way ahead. As it is, my funds don't stay that far ahead of my training costs, and even though I could use a couple of glyphs, there's no way I can buy them. Special gear - fugedaboutit!

How do others feel about such get-rich-quick schemes? Are they legal? Ethical? If both, what would be some good ones?
#2 Jun 15 2011 at 7:38 PM Rating: Good
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OK, you seem confused. Addons are short scripts that change the look and feel of the game. They have absolutely no direct bearing on actual functions within the game.
If you want to make gold, take up Skinning and either Herbalism or Mining, whichever sells higher on your server.
Mine every node, skin every beast, pluck every flower, and sell them on the Auction House.
Likewise, remember to collect and sell EVERY grey item, if your bags are full, head to a vendor to get more space.
If it's white, it'll likely sell for more on the AH than the vendor. Maybe grab Auctionator or Auctioneer to help you keep track of sales trends.
It's ok to use addons, they literally just collect and display data already in the game.
#3 Jun 15 2011 at 7:54 PM Rating: Excellent
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Quote:
I swore to myself when i started that i would religiously eschew all add-ons


Use add-ons, they're part of the game and supported by Blizzard. Eschew all paid guides and money making systems. Read the AH sticky on Trade Skills.

Making money in WOW is akin to making money in the real world -- find what people want and are willing to pay money for. As a low level skinner/leather worker, you're options are limited by a lack of experience (both the character and the player).

People pay to save time. This means they pay for materials that are choke points in their own leveling process. On Chinese servers, I make decent money for new toons by farming clams and eggs because people will pay to speed through cooking. For a skinner, you're going to make a bit of money (depending on how often people have to level LW) by selling in volume (stacks of leather) or selling scarce goods (hides -- later scales and rare leather). Two of the choke points for LW are the volume of leather you burn through and the need for things like heavy hides and turtle scales to get through parts of the leveling process.

People pay for scarce resources. As a hunter, you're going to be able to solo stuff with minimal down time. Look for things you can solo for profit. Cata changed things, but some of the old standbys included wildvine from trolls and fairly frequent bars of silver and gold from low level chests. As a skinner, you could go farm for whelpling pets in a few levels; you might die from boredom, but you'd have stacks of leather and scales.

You may want to focus on one character, but I also recommend that you start an alt to handle your mail, auctions and disenchanting. As a leather worker, you're turning out stacks of stuff that used your resources and will give little return on investment. Mailing that stuff to your alt to be disenchanted will help reduce that drain; sure you could sell things on the AH and let enchanters buy them, but that probably means you're making less than you would by cutting out the middle man.

#4 Jun 15 2011 at 7:54 PM Rating: Good
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Most importantly, addons use a game script that Blizz specifically designed for them. Any time something begins to exist that Blizz doesn't like (either because they feel it is so widespread that it has been deemed necessary, or because it's functionality they didn't mean to give players), they break the script. And bye-bye addon.

Of course, those have limits. Blizz has never broken threat meters, for example. They are extremely widespread (though less-so now that there's a built in system), but Blizz doesn't mind the functionality they provide. Same with DBM. But something like <insert name I can't remember> that highlighted the safe zones in encounters? That they didn't like, so they broke it on their end. They never chastised the players who used it, though, because they were legally using the code Blizz gave them.

So, as long as it's an addon, you're well within your rights to use it. Actually, Blizz ENCOURAGES addon usage, because it allows players to become more connected to their game. If there's something you don't like about their interface, you can easily make your own.

A bot (or hack) is a completely different story. These use third-party programs, rather than Blizzard-approved scripts, to allow for functionality that Blizz neither wants nor allows for in their TOS.

It's also extremely easy to tell the difference between the two. And reputable addon sites will almost never host an illegal script.

[EDIT]

Also, another thing Blizz loves about addons? It lets them watch what players want, and allow for player ingenuity to help them in the design process. MANY of the features that have been implemented since Vanilla started out as player-made scripts that Blizz thought were great and wanted to provide players. But, in most cases, the addons are still superior (because they come with more customization and generally have some dedicated programmers working on them, to add more features and work out kinks). Blizz has too much to do, so beyond ensuring the features don't break in patching, they rarely get updated.

Edited, Jun 15th 2011 9:56pm by idiggory
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#5 Jun 15 2011 at 8:20 PM Rating: Good
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I'm confused by these "get rich schemes?" Are you taking about these people who have these guides that say like, "earn 10k gold per hour?" If that then don't bother. They won't tell you anything different than what we are telling you right now. They will tell you to use all gathering professions and sell everything through vendor and AH.

If you are talking about buying gold for outside currency, don't. It's against TOU and can get your account perma banned in which case you will have to start over.
#6 Jun 15 2011 at 8:25 PM Rating: Good
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As to how to make money in the game?

As far as "special gear" pre-85: You said it yourself -- Fuhgeddaboudit. You get your gear through quest rewards.

While you level up your first character, be smart and take two gathering professions. Pick two of: Mining, Skinning, Herbalism. I personally recommend Mining and Herbalism, though you could switch out Herbalism for Skinning.

Either/or.

Sell all of your product on the AH.

Make sure you undercut by at least 25% -- you will want your stuff to sell. I've seen Copper Bars (the easiest stuff to get, you'll have LOADS of this stuff) go for 5+ gold a stack and this was a long time ago. Even if you sell for 3-4 gold a stack, you're still making a hefty profit. More than you'll ever need on your first character leveling up.

Very first thing you should look into doing, is buying yourself 4 Netherweave Bags. They are the cheapest Bag Slot to Gold Ratio, on both of the servers I play on, they normally run 8 to 12 gold per bag.

That might sound like a lot, but remember -- if you can get 4+ gold out of 20 copper ore, it will not take long for you to get those bags.

Once you get those bags, loot everything, everything, absolutely everything you kill and sell all of your loot.

People throw away ridiculous amounts of money because they are too lazy to loot their kills. Once you get into the Level 40+ area, you start seeing 5, 10+ gold from leveling sessions in vendor trash once you get back to town. As long as you empty those bags every time you get back to town (use a level 1 alt in a town to mail your ore/herbs/skins to), you won't have to worry about filling up too fast.

As you get to Level 60+, that vendor trash starts making 50+ gold per trip.

Once you're in Northrend in the mid-70s, you can go out, do a bunch of questing, and come back and be 150+ gold richer than you were.

In Cataclysm, it goes up even sharper! It is pretty easy to go out, do some quests, come back and vendor a bunch of crap and find out that you just made 500+ gold in 45-60 minutes of questing.

All of these numbers are not counting what you made by selling your ore/herbs/skins on the AH.

A small caveat: Some Outland Materials do not sell well on the AH, particularly Adamantite Ore, and Saronite from Northrend. Saronite Ore is best smelted into bars, then vendored (25 gold for vendoring one stack of Saronite Bars).

I personally wouldn't bother trying to sell green equipment on the AH; given that most people get plenty of enchanting materials from quest rewards, and given that most people get their equipment from quest rewards after The Shattering, I don't really see a large demand for low-level green junk on the AH; I normally just vendor these unless I need to DE them myself for the mats.

Once you get one character to 85, you'll find that gold is a non-issue -- doing daily quests alone can net you a few hundred and if you have at least one character with gathering professions, you can throw a rock and hit several gold. Leveling more characters with other crafts (production crafts, especially Enchanting and Jewelcrafting) will only increase your gold-making potential.

The best thing to do first, though, is get that first Level 85 character with gathering professions.

EDIT: As an Experiment in Post-Shattering leveling, I leveled a tauren paladin from 1 to 80 with absolutely no outside help, except free netherweave bags and heirloom armor. Not one single copper was given to her.

I chose no professions at all and vendored everything I got, with the exception of cloth, which I sold on the AH when it was viable to do so (it had to go for at least 50s per stack).

When she reached Level 60, she had 500 gold before buying her Flying or FM License.
When she reached Level 70, she had both Flying, and FM License, and 400 gold.
When she reached Level 80, she had ~3000 gold, nearly enough to buy 280% flying.

I quit the experiment after that.

All I did was loot everything I killed, and sell cloth on the AH.

I will admit, however, at Level 60 I took a bit of a break from leveling to do Azeroth Loremaster, all but Stranglethorn, Swamp of Sorrows, and Blasted Lands. I estimate that said Loremaster quests netted me ~200g in vendor trash/quest rewards.

Edited, Jun 15th 2011 10:38pm by Lyrailis
#7 Jun 15 2011 at 9:16 PM Rating: Good
Hyolith wrote:
I'm confused by these "get rich schemes?" Are you taking about these people who have these guides that say like, "earn 10k gold per hour?" If that then don't bother. They won't tell you anything different than what we are telling you right now. They will tell you to use all gathering professions and sell everything through vendor and AH.

If you are talking about buying gold for outside currency, don't. It's against TOU and can get your account perma banned in which case you will have to start over.


Yeah, the bad ones do. However, there are some good gold making guides out there that go way more into detail, and primary use the AH to make gold. But really even the good gold guides don't tell you anything you can't find out by learning some basic economics. In fact, one of my guildies makes a TON of gold, and I think he said he had a degree in economics, so there you go. Across his two primary toons, he's earned over 3 million gold since Wrath came out and started tracking these things.
#8 Jun 15 2011 at 9:27 PM Rating: Good
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If you are making 1k+ Gold an hour, it's probably because you've invested a lot of time into cornering several, specific, high-demand markets. This means that you likely have several capped professions and are using an auction addon to track prices.
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#9 Jun 16 2011 at 2:38 AM Rating: Excellent
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Like others have said addons are perfectly acceptable and generally change the look of your interface or make information easier to see. Back in vanilla there was a healing addon which had a bar list for lowest health members in the raid and when you clicked it the addon would pick the best heal to cast on that character, so there did used to be addons that could pretty much play the game for you, Blizz doesn't like these and removed the functionality that allowed this to happen.

I would steer clear of any guides that you have to pay money for, mainly because there is plenty of free advice available (on websites such as this) so I don't think they will provide good value for money. In addition to the tips from other people:

You can buy 16 slot bags (e.g. Stormwind Satchel)from faction quartermasters at revered for not much gold and a lot less than 16 slotters on the AH. You should be able to buy the one from your own race and you can buy tabards at Friendly which let you earn reputation when you do random dungeons (that depends on how much play time and your tolerance for the stupidity of others, but they do give nice xp and a bag with an item at the end).

Don't waste gold on gear or enchants at lower levels, you can level perfectly fine with quest rewards and given how quick leveling is anything you buy won't last very long. Similarly for power-leveling professions, most of the stuff you make while leveling is not very useful and will be comparable to quest rewards. Don't spend money trying to keep a crafting profession leveled in speed with your toon (for new toons I pick two gathering professions and if I know I want to level a crafting profession later I will save materials for it by sending them to an alt).
#10 Jun 16 2011 at 10:32 AM Rating: Excellent
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I usually make my money in the game by selling my hot troll body to the highest bidder for some "dueling" in the Ragefire Chasm.

If you know what I mean... Smiley: sly
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#11 Jun 16 2011 at 11:13 AM Rating: Good
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Super stuff - thanks to all

The comment about level influencing wealth should have been obvious to me. My first hunter, currently stalled at 75 because I didn't like the quests or the guild I fell into, never even practiced his professions and was usually broke at lower levels - but somehow about level 60 I suddenly realized I was flush, at least for what I wanted - of course I wasn't aware of heirloom armor then....

As long as I can afford a flying ride at L60, I'll probably remain the happy killer I am today .....
#12 Jun 16 2011 at 11:23 AM Rating: Good
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idiggory wrote:
If you are making 1k+ Gold an hour, it's probably because you've invested a lot of time into cornering several, specific, high-demand markets. This means that you likely have several capped professions and are using an auction addon to track prices.

You can get that in my server pretty easily by herbing and mining.
I am doing some dailies to get rep on my alt and she`s a miner/herbalist. Did Tol Barad and Twilight dailies. AH every herb, mining ore and volatile stuff, ended up with 3k+gold on the AH in the next day. Everything sold.
So, no, I didnt invested a lot of time into that. Only doing dailies.
#13 Jun 16 2011 at 11:30 AM Rating: Good
While leveling, take up mining and herbalism, and enable tracking for both on the tracking minimap icon. You can use one very simple addon, auctionator to easily place your gathered goods up for auction at an appropriate price. The nice thing about auctionator is that you don't need to scan the entire AH to set a current price.

You can turn your ore into bars, or sell some of each. Gathering will give you plenty of gold for leveling, skills, mounts, etc. Don't buy gear while leveling. You outgrow it too fast. Just use quest rewards. Go back to low zones and skill up both professions, and keep them high enough to farm nodes in your current quest zone. Honestly, your money problems will be over, you'll help people looking for mats, and you will have fun earning what you need along the way.

Once you are 85, then you can feel free to explore other professions, or move your gathering to an alt. Auctioneer is the big brother to Auctionator. If you start buying goods for resale (tradeskills sticky), you may want to graduate to Auctioneer at that time.

Using the above advice, I've never had any problem earning money for anything I wanted.
#14 Jun 16 2011 at 1:45 PM Rating: Good
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Quote:
You can get that in my server pretty easily by herbing and mining.
I am doing some dailies to get rep on my alt and she`s a miner/herbalist. Did Tol Barad and Twilight dailies. AH every herb, mining ore and volatile stuff, ended up with 3k+gold on the AH in the next day. Everything sold.
So, no, I didnt invested a lot of time into that. Only doing dailies.


Really? How much time did you spend total, though? Anything you sell actually come from other play sessions?

Doing some math in tune with my servers economy says that it's definitely possible to make 1k in an hour's worth of mining, but only if you are only getting rich elementium nodes or better. If you are getting largely normal elementium (as I suspect you would), you shouldn't hit the 1k mark.

And this is considering daytime prices, with only a few sellers on the AH. So prices are probably gouged right now.

And I'm suspicious of the idea of hitting a node per minute. There have definitely been times when I've farmed where I wasn't getting anything near that. Actually, I doubt I've ever gotten a node a minute (not because it's impossible, but because of competition).
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#15 Jun 16 2011 at 1:53 PM Rating: Excellent
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As of a couple months ago I could get 1.2k - 1.5k from an hour from herbing, between the herbs and volatiles. I'd just take my druid down to Vashj'ir during off-peak hours and come back with 15-20 stacks of stuff.
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#16 Jun 16 2011 at 4:40 PM Rating: Good
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Since I haven't played at endgame this expac, it definitely might be possible. IDK. I'm actually playing WoW again right now, since I spend a lot of time bored right now (since none of my friends are at school during the summer).
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#18 Jun 17 2011 at 8:53 AM Rating: Good
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There is a part of me that doesn't like Auctioneer, Auctionator, etc...

The ability of some people to quickly manipulate the market is a bit of an issue IMO. I also think it ends up requiring people to use an auction addon to take advantage of severely narrowing margins and dramatically increased market efficiency.

In the real world, with real money, where if you notice an arbitrage situation... Good for you. If you have millions (often hundreds of millions) of dollars, then you can take advantage of it. But in a virtual economy designed to be a communication and networking system amongs players having fun - it's a bit frustrating that someone, without any real understanding of the economy can simply plug an addon into their game and be told (again - with zero functional understanding of the market) that X item is being sold in a in-the-money arbitrage position or some kind of convertable (ie disenchant) arbitrage position.

Basically - i think the guy at home using it to price his cut gems is cool. But the gold seller, driving all margins tighter in an effort to eek out a tiny profit.... Well they are bad.
#19 Jun 17 2011 at 9:08 AM Rating: Excellent
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Borsuk wrote:
There is a part of me that doesn't like Auctioneer, Auctionator, etc...

The ability of some people to quickly manipulate the market is a bit of an issue IMO. I also think it ends up requiring people to use an auction addon to take advantage of severely narrowing margins and dramatically increased market efficiency.

In the real world, with real money, where if you notice an arbitrage situation... Good for you. If you have millions (often hundreds of millions) of dollars, then you can take advantage of it. But in a virtual economy designed to be a communication and networking system amongs players having fun - it's a bit frustrating that someone, without any real understanding of the economy can simply plug an addon into their game and be told (again - with zero functional understanding of the market) that X item is being sold in a in-the-money arbitrage position or some kind of convertable (ie disenchant) arbitrage position.

Basically - i think the guy at home using it to price his cut gems is cool. But the gold seller, driving all margins tighter in an effort to eek out a tiny profit.... Well they are bad.


On the highest pop servers, there may be enough people with enough money to have that kind of influence. What I notice mostly is that, for a week or so, there will be a TON of cheap greens to DE. More people get involved, the supply of greens dries up, margins get thin. For the casual AH junkie, that market isn't worth their time anymore, so they move on. It gets easier to find cheap greens again, and the cycle repeats.
#20 Jun 17 2011 at 10:36 AM Rating: Good
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The only issue I have with Auctioneer is the automatic undercutting feature it uses. I wish that was set to 0 by default, or didn't even exist.

Why? Because the vast majority of Auctioneer users probably never adjust their settings at all. They just sell at what it tells them to sell at, and that's it.

So what I always see happening, nonstop, is that high-demand items keep getting undercut over and over and over so that their price drops a ton. And the annoying thing is that all the items would have sold at the original price, because the demand is just so high.

And since the default is something like 10%, the price drops fast. And will generally stay at that price all weekend, until it repeats the process the following weekend.

>:(

There are, however, certain features which I always liked (that are actually more annoying to use now, so I rarely bother). For instance, the ability to check various profit sources on items. It could tell you if you should buy an item and then vendor it, DC it, make bandages out of it, etc.
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#21 Jun 17 2011 at 10:48 AM Rating: Excellent
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I never tweaked my default undercut %, and it's set to 1%, that works for me. The massive drop in prices is from people that are manually setting their prices. You can usually tell the difference because an auto-priced item will almost have a value in gold, silver, and copper. Manual pricing seldom gets that specific. Exception being, of course, when someone gets cute and fills in all 9's for silver and copper.

The one thing I really don't like about AH mods is when people post pages upon pages of single stacks of some commodity (like herbs, ore, or volatiles) that people buy in bulk. It's one thing to do that with 10 or 20 of something, but when you have 200 volatile life and you post them all individually...
#22 Jun 17 2011 at 10:50 AM Rating: Good
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I also hate the new feature that allows you to list an item that stacks in groups of 20, but to basically auto-list it in groups of 5 or 1. (Example, I have 80 ore. I could list them as 4 groups of 20, 8 groups of 10, etc...) But what you see is, for whatever reason, people listing them in 80 groups of 1.

This basically requires you to use some kind of mail-mod.
#23 Jun 17 2011 at 10:55 AM Rating: Good
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I never tweaked my default undercut %, and it's set to 1%, that works for me. The massive drop in prices is from people that are manually setting their prices. You can usually tell the difference because an auto-priced item will almost have a value in gold, silver, and copper. Manual pricing seldom gets that specific. Exception being, of course, when someone gets cute and fills in all 9's for silver and copper.


The version I had been using must have altered that then, because my default definitely had been set to 10%.

And I don't mind the smaller stacks for some things, but it's super irritating for others. Obsidian Ore? Yeah, it's nice for there to be SOME 1/5/10 stacks on the AH. But we don't need hundreds. Pyrite? Those can be listed individually without it being so annoying.
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#24 Jun 17 2011 at 10:58 AM Rating: Excellent
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Borsuk wrote:
I also hate the new feature that allows you to list an item that stacks in groups of 20, but to basically auto-list it in groups of 5 or 1. (Example, I have 80 ore. I could list them as 4 groups of 20, 8 groups of 10, etc...) But what you see is, for whatever reason, people listing them in 80 groups of 1.

This basically requires you to use some kind of mail-mod.


Auctioneer has allowed that for as long as I've been using it. I generally post enchanting mats, for example, individually. Except dust, which I sell in stacks of 5. Unless I have over 100, then I usually post a couple 10s and the rest 5s.
#25 Jun 17 2011 at 11:05 AM Rating: Excellent
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I never cease being amazed at how little imagination I must actually have. I'd never have thought of stationing a temporarily unused alt in a capital and using him as a sales agent. Or of mailing my alts an weapon or armor I've outgrown but they could still use. Its almost a time warp, thing. I've just never thought of anything except the 'real time' I was actually playing in -

Or that keeping on skinning grey beasties could be profitable. I seem to have gotten way too linear in my old age.

I may just abandon PvP - there's too many other fascinating options to run around watching for ambushes all the time.
#26 Jun 17 2011 at 11:25 AM Rating: Good
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I never cease being amazed at how little imagination I must actually have. I'd never have thought of stationing a temporarily unused alt in a capital and using him as a sales agent. Or of mailing my alts an weapon or armor I've outgrown but they could still use. Its almost a time warp, thing. I've just never thought of anything except the 'real time' I was actually playing in


...really?
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