RAWDEAL wrote:
Brisin wrote:
Raw, what you are asking is pretty much to exclude from raid everyone that is bad at it.
That's not what happens now?
Nope. As long as you have gear that compensate minor errors, you can get till 9/12 normals.
I know that because it's exactly what happened in the old social/casual guild I was.
They had 3 10 men teams at 9/12. They have one at 10/12 now. And they are bad. Not horrible, but bad. Each team had around 4 competent people, the rest was just carried through. Some bosses were only doable after the raid had gear to overcompensate the lack of skills of most members. I remember being able to kill that Elemental Monstrosity boss only after most of the group had at least 3T11 and were almost all decked out on purples.
Good group of raiders killed that boss while wearing all heroic blues + some rep epics.
They even do, every weekend, an old raid run. Sometimes it's ICC, sometimes it's whatever they feel like. So, they ended up seeing content that they wouldnt be able to if it wasnt for the gear and ilevels to compensate their inability to raid.
Another example? If you have raid gear, you dont need to know hot to proper CC in any heroic. So, if your tank and healer are good and well geared, you can have 3 fail dps doing dipsh*t damage and still be able to clear even those troll heroics. That's exactly what happen with me and a tank friend. I heal, he tanks and we pug 3 sh*t dpsers to fail and be carried so we can get some off-spec gear. All we need to say is that we have a tank and healer on trade chat and that it will be a master loot run where we get the first pick on gear.
Besides, every ****-*** player can do 2 out of those bosses: Magmaw, Wind Council, Omnitron, Maloriak and easy dragon comp on Halfus (not the one that has the debuff that decreases healing amount, that's "too hard").
Edited, Jun 15th 2011 4:06pm by Brisin