Forum Settings
       
« Previous 1 2
Reply To Thread

Some flaming hot lovin for feral druids!Follow

#1 Jun 14 2011 at 7:25 PM Rating: Decent
Druid fire kitty form!!!!

(about 45 seconds in if you want to skip the lead up chatter)

Sadly it's toy based, the toy in question being Fandral's Flamescythe and drops off of a boss that most of us probably wont be seeing for a bit, but it's still nice to have something unique/uber-awesome to the class to strive for.
#2 Jun 14 2011 at 7:36 PM Rating: Excellent
**
527 posts
It's not for druid it's a hunter weapon of course. It should turn hunter pets into firey cats to.

#3 Jun 14 2011 at 7:39 PM Rating: Good
*******
50,767 posts
I take out my pent up rage using a Cat Crossbow. Meow, twang, roar. Meow, twang, roar. Gets kind of expensive after a while.
____________________________
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#4 Jun 14 2011 at 9:24 PM Rating: Good
It's not a toy, it's a kick *** weapon. Smiley: tongue I am curious if it will work for bears and hunters as well. The itemization looks like it's pretty good for them too.
#5 Jun 14 2011 at 10:58 PM Rating: Decent
****
7,732 posts
Wonder Gem PigtailsOfDoom wrote:
It's not a toy, it's a kick *** weapon. Smiley: tongue I am curious if it will work for bears and hunters as well. The itemization looks like it's pretty good for them too.


The itemization is perfect for 4.2 bears, which means it is terrible for 4.2 cats.
____________________________
Hellbanned

idiggory wrote:
Drinking at home. But I could probably stand to get laid.
#6 Jun 14 2011 at 11:06 PM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
I'm happy for all the Kitty end-game raiders out there. Wherever they are.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#7 Jun 14 2011 at 11:08 PM Rating: Excellent
Meat Popsicle
*****
13,666 posts
All we need now is flaming tree form.

Smiley: nod

(wishing I was raiding still)
____________________________
That monster in the mirror, he just might be you. -Grover
#8 Jun 15 2011 at 6:04 AM Rating: Good
***
1,888 posts
someproteinguy wrote:
All we need now is flaming tree form.

Smiley: nod

(wishing I was raiding still)

Or moonkins!
#9 Jun 15 2011 at 8:10 AM Rating: Decent
***
2,346 posts
Psh, that's totally a hunter weapon and should only be given to ferals after all hunters received it!
#10 Jun 15 2011 at 8:17 AM Rating: Good
Let's be clear about something hear when people talk about "terrible" stats. For feral kitty after 4.2 right now haste=crit=mastery. There are tiny differences that mean a kitty should reforge mastery to haste, but it's really a matter of anout 300 dps max when all's said and done. Mastery has not suddenly become some leprous stat that kitties should avoid at all costs. We are becoming the most perfect class stat wise in Blizzard's eyes (other issues notwithstanding), where we may have a preferred stat but it's very difficult to give us a "bad" item.

Also, any hunter that takes a staff/polearm over a melee class must first give up their bow to a rogue. And I don't mean the duplicate one that just dropped.

Edited, Jun 15th 2011 7:20am by selebrin
#11 Jun 15 2011 at 8:35 AM Rating: Good
***
2,346 posts
selebrin wrote:

Also, any hunter that takes a staff/polearm over a melee class must first give up their bow to a rogue. And I don't mean the duplicate one that just dropped.

Edited, Jun 15th 2011 7:20am by selebrin


Eh, crit and mastery are hunters top secondary stats. Well besides hit but 8% now a days isn't hard at all. With hunters moving away from 4pc T11 they won't be wanting as much haste anymore and I believe the soft cap during T11 was 10.6% or so which was pretty easy to get. I also believed they boosted the percent on MM mastery which would make mastery a bit more appealing if haste isn't as useful.

Though we do have a nice fancy polearm if haste is a better stat.

Edited, Jun 15th 2011 9:41am by Hyolith
#12 Jun 15 2011 at 9:14 AM Rating: Excellent
Ghost in the Machine
Avatar
******
36,443 posts
If a Hunter gets priority on this staff then the loot master needs a swift kick to the groin area.

Sure, Hunters can use those stats as well, but Druids also benefit from the weapon damage, not to mention the whole Feral Torch "Flame on!" thing.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#13 Jun 15 2011 at 10:41 AM Rating: Good
Hyolith wrote:
selebrin wrote:

Also, any hunter that takes a staff/polearm over a melee class must first give up their bow to a rogue. And I don't mean the duplicate one that just dropped.

Edited, Jun 15th 2011 7:20am by selebrin


Eh, crit and mastery are hunters top secondary stats. Well besides hit but 8% now a days isn't hard at all. With hunters moving away from 4pc T11 they won't be wanting as much haste anymore and I believe the soft cap during T11 was 10.6% or so which was pretty easy to get. I also believed they boosted the percent on MM mastery which would make mastery a bit more appealing if haste isn't as useful.

Though we do have a nice fancy polearm if haste is a better stat.

Edited, Jun 15th 2011 9:41am by Hyolith


The point is that hunters would be asking for priority on a stat stick, where ferals would be using it as a weapon. So it would be as if a rogue got a bow over a hunter because they liked the agility.
#14 Jun 15 2011 at 12:00 PM Rating: Good
Just for the record, when I said that I wondered if the staff would "work for" bears and hunters, I meant the flame thing. Obviously, since it's a staff, bears and hunters can equip it just fine.
#15 Jun 15 2011 at 12:23 PM Rating: Good
***
1,882 posts
Horsemouth wrote:
Wonder Gem PigtailsOfDoom wrote:
It's not a toy, it's a kick *** weapon. Smiley: tongue I am curious if it will work for bears and hunters as well. The itemization looks like it's pretty good for them too.


The itemization is perfect for 4.2 bears, which means it is terrible for 4.2 cats.


Wait, what? Stats are almost identical between the two. Agility, then mastery, then crit for kittys. So this item is itemized just about perfectly for them.
#16 Jun 15 2011 at 1:08 PM Rating: Good
Muggle@#%^er
******
20,024 posts
Mastery is still that stupidly powerful for cats? :/
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#17 Jun 15 2011 at 1:43 PM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
idiggory wrote:
Mastery is still that stupidly powerful for cats? :/


Not more than haste and crit come 4.2, according to whatever.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#18 Jun 15 2011 at 2:36 PM Rating: Good
Current stat weights: Mastery > haste ~= crit
4.2 stat weights: Haste ~= crit ~= mastery. Don't let mastery being the lowest of the three convince you it's terrible, they are all within a gnat's whisker of each other.

Sadly there are people who think "I prefer haste" means "I should avoid mastery." These people are wrong. Mastery does not make your dps go down. The difference between Fandral's Flamescythe and the crit/haste spear is 30dps. Total.

The reason: kitty bleeds don't scale with haste, and scale with AP rather than weapon damage. This means that direct damage attacks like shred become a greater portion of our damage as we gear up. With the 4.2 buff to these attacks (to make us scale better with other classes) this becomes even more pronounced. Since haste buffs our white damage/energy crit boosts all damage and mastery only boosts bleeds, this means mastery has fallen behind the other two stats. Again, not by much. Don't theorycraft yourself into a corner.

After 4.2 if you have a set of pure kitty gear you gem for agi (of course), reforge mastery or crit into haste, and use hit/expertise to taste up to the cap (quality of life choice, about equal dps either way). Bears still like mastery and haste IS pointless for them. so any bearcat gear should probably be left untouched or tweaked towards mastery (depending on whether you're bear main or not). Pure bear gear reforges any nonmastery stat into dodge, gems for agility.

If your kitty comes across agi gear with a higher ilevel, there is NO stat on it that should make you say "ugh, I'll stick with this one." With bears the only stat that does that is haste.
#19 Jun 15 2011 at 2:55 PM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
I never understood why, as you increased haste rating and energy regen, hit and expertise didn't become more important. Missing two Shreds in a row will often leave me energy capped and without any damage done. Not only annoying, but seems counterproductive.

I guess the theorycrafting is based on longer fights where the extra whateverisn'thitorexpertise points will outweigh the misses, but for 5-mans, getting hit capped is highly recommended. My DPS went up and down like crazy, from 13k DPS on some bosses where I missed/got dodged a lot to 18k DPS on other fights where I didn't, before I filled out the hit and expertise to reasonable levels. Now I'm a solid 17k on most fights (Ozruk and every other boss that prevents uptime, I hate you).

Edited, Jun 15th 2011 10:57pm by Mazra
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#20 Jun 15 2011 at 5:23 PM Rating: Excellent
***
1,764 posts
Mazra wrote:
I never understood why, as you increased haste rating and energy regen, hit and expertise didn't become more important. Missing two Shreds in a row will often leave me energy capped and without any damage done. Not only annoying, but seems counterproductive.

I guess the theorycrafting is based on longer fights where the extra whateverisn'thitorexpertise points will outweigh the misses, but for 5-mans, getting hit capped is highly recommended. My DPS went up and down like crazy, from 13k DPS on some bosses where I missed/got dodged a lot to 18k DPS on other fights where I didn't, before I filled out the hit and expertise to reasonable levels. Now I'm a solid 17k on most fights (Ozruk and every other boss that prevents uptime, I hate you).

Edited, Jun 15th 2011 10:57pm by Mazra

Oh how I miss feral charge and feral swiftness when I'm on my DK. Run in, run out, run in, run out... just come over here so I can smash your face and collect my purplz.
#21 Jun 15 2011 at 9:23 PM Rating: Decent
As a bear first, cat second the mastery is awesome of course (unless 4.2 made mastery useless for bears) - the flaming kitty when I'm dpsing or soloing is just a bonus, thus the toy remark about the firecat ability of the staff.

As for flaming tree, dear god folks, druid trees look bad enough as it is - imagine how hideous they'd look on fire? O_o
#22 Jun 15 2011 at 9:39 PM Rating: Good
*******
50,767 posts
rusttle wrote:
As for flaming tree, dear god folks, druid trees look bad enough as it is - imagine how hideous they'd look on fire? O_o
I've played with some Tree Druids, and I can promise you I spent a lot of time imagining them on fire.
____________________________
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#23 Jun 16 2011 at 3:02 AM Rating: Good
****
7,732 posts
Feral DPS for 4.2 is haste-hit/exp-crit-mast which is the opposite for bears. This is speaking roughly of course.

That being said:
selebrin wrote:
Also, any hunter that takes a staff/polearm over a melee class must first give up their bow to a rogue. And I don't mean the duplicate one that just dropped.


Agility and weapon damage blow secondary stats out of the water by such a huge margin that an Agi staff with its secondary stats being SP and Spirit would be BIS for cats if it had more Agi and weapon damage than the perfectly itemized one. The secondary stats have an order but the differences between them are minimal compared to weapon damage and raw Agility.

Side note: Kitties either save your UHW or get one, you will still use it in T12.
____________________________
Hellbanned

idiggory wrote:
Drinking at home. But I could probably stand to get laid.
#24 Jun 16 2011 at 3:03 AM Rating: Good
****
7,732 posts
Horsemouth wrote:
selebrin wrote:
Also, any hunter that takes a staff/polearm over a melee class must first give up their bow to a rogue. And I don't mean the duplicate one that just dropped.


Agility and weapon damage blow secondary stats out of the water by such a huge margin that an Agi staff with its secondary stats being SP and Spirit would be BIS for cats if it had more Agi and weapon damage than the perfectly itemized one. The secondary stats have an order but the differences between them are minimal compared to weapon damage and raw Agility


The same idea for hunters and bows.
____________________________
Hellbanned

idiggory wrote:
Drinking at home. But I could probably stand to get laid.
#25 Jun 16 2011 at 5:27 AM Rating: Excellent
***
1,764 posts
To be fair, the fact that hunters don't benefit from the weapon damage component makes the staff an 800 DPS upgrade for a druid while it's only a 300 DPS upgrade for a hunter, assuming they're both using a 359 staff/spear.
#26 Jun 16 2011 at 5:37 AM Rating: Good
****
7,732 posts
AstarintheDruid wrote:
To be fair, the fact that hunters don't benefit from the weapon damage component makes the staff an 800 DPS upgrade for a druid while it's only a 30 DPS upgrade for a hunter, assuming they're both using a 359 staff/spear.


I meant the relative change between them getting an iLvl ranged upgrade compared to a feral 2H weapon upgrade.
____________________________
Hellbanned

idiggory wrote:
Drinking at home. But I could probably stand to get laid.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 377 All times are in CST
Anonymous Guests (377)