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WoW Lost 600k Subscribers, down to 11.4MFollow

#27 May 11 2011 at 10:03 AM Rating: Excellent
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fronglo wrote:
Lvl 85 is just crappy right now for casual players


See I don't know, but I'm still loving the game as a casual.

-I still haven't seen most of the old world changes that came with 4.0 yet. I've pushed 1 character into the 50's, but I figure I want to get at least 4-5 to level 60 to see all the changes to both sides. That'll probably take about a year or so for me to do.

-I've only been through each of the 80+ zones once, and have only gone all the way through a couple of them; meaning they still feel new to me, and I could see myself spending a lot of time there.

-If I feel up to it, my Warlock has the Alliance instant PvP queue, and I can mess around there for fun. It's perfect for someone who doesn't have much time to PvP. I just got into Twin Peaks for the first time the other day and was enjoying the newness of it.

-I'd also like to grind out a new mount or two for the Warlock as well. Getting one of the new drakes would be cool, and I can probably get the one from Tol Barad without too much effort as long as I keep doing the battleground when it's up.

All in all I doubt I'll see all this expansion has to offer before they launch 5.0. There's enough to keep me coming back for a while.

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#28 May 11 2011 at 11:33 AM Rating: Good
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"I've reached the (probably flawed) conclusion that the LFG tool killed it for me. Before the LFG tool came out in its current implementation I strived to play with guildies or friends from my friend list. Whenever I had a good run or casual raid (I did most my raiding with my guild back then), I'd add people to my friends list. This gave servers a sense of community I believe slowly (or maybe not that slowly) died away in the months following the release of LFG and certainly with Cata. As a tank, I've used the LFG tool a damn lot, clearing probably 99% of the runs, but the feeling of getting to know goooooood players and chatting with them later did die. Which ultimately led to me feeling I was doing the same content over and over again (nothing new here) with complete strangers, most of whom are asshats."



I think that is a big factor.

#29 May 11 2011 at 11:48 AM Rating: Good
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Labiarinth wrote:
"I've reached the (probably flawed) conclusion that the LFG tool killed it for me. Before the LFG tool came out in its current implementation I strived to play with guildies or friends from my friend list. Whenever I had a good run or casual raid (I did most my raiding with my guild back then), I'd add people to my friends list. This gave servers a sense of community I believe slowly (or maybe not that slowly) died away in the months following the release of LFG and certainly with Cata. As a tank, I've used the LFG tool a damn lot, clearing probably 99% of the runs, but the feeling of getting to know goooooood players and chatting with them later did die. Which ultimately led to me feeling I was doing the same content over and over again (nothing new here) with complete strangers, most of whom are asshats."



I think that is a big factor.

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#30 May 11 2011 at 12:24 PM Rating: Good
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Labiarinth wrote:
LGarth wrote:
I've reached the (probably flawed) conclusion that the LFG tool killed it for me. Before the LFG tool came out in its current implementation I strived to play with guildies or friends from my friend list. Whenever I had a good run or casual raid (I did most my raiding with my guild back then), I'd add people to my friends list. This gave servers a sense of community I believe slowly (or maybe not that slowly) died away in the months following the release of LFG and certainly with Cata. As a tank, I've used the LFG tool a damn lot, clearing probably 99% of the runs, but the feeling of getting to know goooooood players and chatting with them later did die. Which ultimately led to me feeling I was doing the same content over and over again (nothing new here) with complete strangers, most of whom are asshats.




I think that is a big factor.



The LFG tool pretty much killed PvE for me. If I have to play with random people, I'd much rather do so in a battleground setting.
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#31 May 11 2011 at 12:53 PM Rating: Excellent
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someproteinguy wrote:

The LFG tool pretty much killed PvE for me.


Stop blaming the LFG tool, people. We've been making excuses for the real culprit long enough. It's perfectly obvious that it all started going irretrievably downhill with clam stacking.
#32 May 11 2011 at 12:58 PM Rating: Excellent
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teacake wrote:
someproteinguy wrote:


The LFG tool pretty much killed PvE for me.



Stop blaming the LFG tool, people. We've been making excuses for the real culprit long enough. It's perfectly obvious that it all started going irretrievably downhill with clam stacking.


Smiley: lol

Clam stacking was the first nail, LFG was the last. Somewhere in there they took away my hunter's ammo and gave him a free pet too. The slippery slope seen through the rear-view mirror. How naive we were... Smiley: oyvey

Edited, May 11th 2011 12:31pm by someproteinguy
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#33 May 11 2011 at 2:04 PM Rating: Good
someproteinguy wrote:
fronglo wrote:
Lvl 85 is just crappy right now for casual players


See I don't know, but I'm still loving the game as a casual.


That's because there's a difference between casual players and players who suck and whine about how stuff is hard now.
#34 May 11 2011 at 2:50 PM Rating: Decent
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This expansion I am DEFINITELY a casual player.
I'm in a guild with maybe 5 people, I get BH in on my 85s ALMOST every week, and I do around 10-20 heroics per week.
If I see a promising raid looking for another, sure, I'll join it, don't have a reason not to.
If I don't, oh well, I have TONS of fun just doing heroics, leveling alts, and talking with my girl. A couple that plays together, stays together, after all.
Some of the stuff I see confuses me a bit to be honest. I mean, blaming the LFD on lack of social interaction is odd. I've found that most groups, if you start talking, they'll join in, even if they're from around the world on servers you've never heard of. What's the difference between chatting up Scubasteve the Hunter from the realm Aethien (We all know it's going to happen some day), or Dixiechick from your realm?
Sure you can friend the one from your realm and see if they wanna go at it again, but, with the way LFD looks in your server for group members before it looks abroad, you can still do that. I find myself getting at LEAST one other person from my server every single heroic pug.
I dunno, sometimes I feel like Blizzard should be paying me for 'defending' their product, but when I do, it's because I just can't grasp what the other party has against it.
#35 May 11 2011 at 2:54 PM Rating: Excellent
Yeah but the problem is that you can't friend people from the different servers and increase the likelihood that you'll get grouped with them again. There's been a number of times where I've chatted with the people in my group and had a fun time. But I'll most likely never group with them again, and that sucks. It's probably why a lot of people aren't chatty in a group until someone else starts talking, what's the point?

If we can add people to an ignore list so we never see them again, we should be able to add people to a friend's list to increase the chances we can group with them again.
#36 May 11 2011 at 3:09 PM Rating: Decent
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I can definitely agree with that. It's especially uncool when I run into people I know from my old server who I used to raid with and can't friend them or anything to group with them again.
#37 May 11 2011 at 3:36 PM Rating: Decent
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Regardless of the reasons people come up with, I guess this is the first time in 6-7 years that WoW's playerbase hasn't grown?

I still reckon WOTLK's relative easymode, together with WoW just being an old game, are to blame for the declining interest.
#38 May 11 2011 at 4:07 PM Rating: Excellent
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Mozared wrote:
Regardless of the reasons people come up with, I guess this is the first time in 6-7 years that WoW's playerbase hasn't grown?

I still reckon WOTLK's relative easymode, together with WoW just being an old game, are to blame for the declining interest.


If this is the first time the player base hasn't grown (or at least the first time it's gone down), then one has to assume that the player base went up, or remained steady, during "WOTLK easy mode," which would indicate that the transition from WOTLK to Cataclysm is what killed the drive for the people who left.

It's hard to blame any one thing for the decline in players. I'd put my money on a mix of three main reasons:

1. New MMO games about to launch.
2. World of Warcraft getting old.
3. Blizzard disappointing a lot of players with their downright mentally impaired development plan.

QQ, I know, but that's what I've gathered from reading the official forums. Blizzard promised some things before launch, didn't deliver on those promises and instead proceeded to shred the game so they could rebuild it. And in the end, we've ended up here, where two new heroics now spew out more epics than Trial of the Champion ever did and classes being reverted back to the way they were before Cataclysm was launched.

You don't have to be a Druid to realize that the patch notes since December have made little to no sense. Druids are fine now, or soon will be, and I'm not talking about Blizzard nerfing or buffing certain classes. I'm talking about an inconsistency that has followed the game ever since December. One patch they change something and the next they change it back. They've completely ignored player feedback on several occasions, despite that feedback being correct (and would have saved them time). They've promised things that never made it into the game, but still managed to balance the game around those things (triage healing and "no AOE" anyone?).

I know that Blizzard officials have stated that nothing has changed in the development team, but it's ********* Unless the entire development team had a major case of the ADD, something changed.

Meh. Who cares in the end? We're back to easy epics and AOE spamming. It's likely that people just left because it's getting old.
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#39 May 11 2011 at 4:14 PM Rating: Excellent
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Mozared wrote:
I guess this is the first time in 6-7 years that WoW's playerbase hasn't grown?


Quote:
But one important thing to point out, and Mr. Morhaime touched on this as well, is that World of Warcraft's subscriber base does not change linearly. It fluctuates based on content consumption, which players seem to be doing a whole lot of -- at a more rapid pace -- with Cataclysm. "Subscriber levels have decreased faster than previous expansions," he said.

Surprising? Not really. We have to remember that when these numbers were pulled, Cataclysm was in a bit of a lull. The expansion had been out for close to four months, and most of its content had been consumed by a large percentage of the player base -- aside from heroic raids.


I guess what's really missing from the discussion now is numbers on how subscriptions fell off in previous expansions, and how it compares to this time.

I do not have those numbers unfortunately. Smiley: frown
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#40 May 11 2011 at 4:37 PM Rating: Excellent
Mazra's post reminds me of that news back during Wrath which basicalls summed up as "Blizzard's B team is now in charge," and I think we're finally seeing the real signs of that. IIRC, the B-team took over when Cataclysm was in production, meaning we didn't really see their work until now.

And I'm not sure I'm liking it, to be honest.
#41 May 11 2011 at 7:04 PM Rating: Default
Warcraft is getting old for old customers; new players have a ball right now!
#42 May 11 2011 at 7:22 PM Rating: Excellent
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someproteinguy wrote:


Quote:
But one important thing to point out, and Mr. Morhaime touched on this as well, is that World of Warcraft's subscriber base does not change linearly. It fluctuates based on content consumption, which players seem to be doing a whole lot of -- at a more rapid pace -- with Cataclysm. "Subscriber levels have decreased faster than previous expansions," he said.

Surprising? Not really. We have to remember that when these numbers were pulled, Cataclysm was in a bit of a lull. The expansion had been out for close to four months, and most of its content had been consumed by a large percentage of the player base -- aside from heroic raids.


I guess what's really missing from the discussion now is numbers on how subscriptions fell off in previous expansions, and how it compares to this time.

I do not have those numbers unfortunately. Smiley: frown


LONG REPLY

Speaking as someone who actually listens to these calls (I'm in the finance business) - the type of admission he made MUST be teamed with some sort of mitigating factor.

Example: We, Borsuk Company, have missed Q1 Revenue projections by 4%. We believe this was due to bad weather conditions in the North Eastern USA....

Right - so we didn't do something. We screwed something up. Something bad happened.... Right - it's a fact. But something we all know (Lots a snow) caused it.

However - on every one of these calls... Every one. The guy/girl talking always tells us why and either WHY THEY WILL FIX IT or WHY IT'S NOT THEIR FAULT.

When they say, "Hey, we F'd up and here's how we'll fix it." (Usually this means we'll cut costs or fire X management team or refine a broke process.) (SITUATION 1)

When they say, "Hey, we F'd up and it's not our fault." (Usually this is called a one time accounting adjustment, a market driven event, or some other similarly non-specific issue.) (SITUATION 2)


In situation ONE - they are admitting what we all knew. There is a legit problem and they are addressing it. This is a good sign. Their action plan might suck, but they working on it. A non-financial example: You're a huge fat-***. "I realize that I'm over weight. I am going to stop eating fast food and walk 1 mile every day until I can jog 1 mile every day."

In situation TWO - They are admitting nothing. We all anecdotally have all seen the issues (Less people at Zam, Less people on EJ, Some of our best posters quitting WoW, etc..) But they have claimed that it's not actually a problem - it's the fact that subscriptions are a non-linear function. A non-financial example: You're a huge fat-***. "I realize that I'm over weight. The real issue is that we have switched from Margarine and Splenda to Butter and Sugar and I have stopped drinking light beer and switched to Sam Adams 600 calorie beer."

SHORT REPLY

His answer was weak. If they had a "Good" answer, he'd have given it. The fact that the big-time Exec. didn't have a good answer means that there is no good answer.
#43 May 11 2011 at 8:55 PM Rating: Excellent
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Borsuk wrote:
His answer was weak. If they had a "Good" answer, he'd have given it. The fact that the big-time Exec. didn't have a good answer means that there is no good answer.


It certainly doesn't sound good, but I don't really have much of a context for the numbers they're talking about.

For example this stops in 2008, and doesn't have a whole lot of datapoints.

Here you can see a pretty big swing in activity around the expansion with numbers now around where they were last Sept/Oct.

So arguably we are where we were 8 months ago, and the numbers from 4 months ago were taken in a bit of an abnormal spike with the expansion coming out. I'd imagine there was a similar swing with Wrath's launch as well (the other milestone mentioned in the link in the OP). Besides 'WoW is dying' makes a good news story. It's even better if you just reference abnormally high numbers at the beginning of a couple of expansions. A writer has as much of a reason to stretch and manipulate a story as an exec. does.

In the end without good numbers, we can only speculate.
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#44 May 11 2011 at 11:29 PM Rating: Excellent
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Quote:
In the end without good numbers, we can only speculate.


True. Here is some additional information, from the financial viewpoint.

In terms of the game experience for most of those posting here, there aren't really 12 million players and there never have been. That was a number that included localizations outside of the NA/EU server groups; players in those localizations have their own servers and are essentially irrelevant -- except when Blizzard talks numbers. At that point, it might be useful to remember that roughly 5 million of those players were in China and their play experience is completely different.

If the NA/EU player base took a 600K hit, that is much larger than it appears in the context of 12 million players world wide. If that number includes China, there may be many factors but the only relevance Cataclysm has is that we don't have it yet. Since a 600K drop in NA/EU players would have been a dramatic decline, I would suspect that much of the loss came from outside those servers.

One possible reason for a drop in Chinese players would be a change in accounting. Chinese companies, even more than their counterparts in North America and Europe, tend to paint things in the most glowing terms possible. The old license holder (The9) probably interpreted player numbers rather liberally to make themselves look good. Although the transfer to NetEase took place in 2009, WOW didn't officially resume until 2010 and until that time Blizzard could have continued to report those numbers. After the change over, players had to reactivate their accounts and Blizzard would have to report the new numbers.

As I've noted before, accounts in China use a different system. We don't pay a monthly subscription, we buy a time card and time is deducted as we play. Bun-Bun tried WOW when The9 was running the localization and at the time of the change over her account still had money on it -- she would have been one of the five million. She didn't keep playing after the change to NetEase and did not reactivate her account. At some point, NetEase would have to report current figures and those would have been included in Blizzard's reporting. Since The9 was probably continuing to report all accounts with paid time as active accounts, the number of accounts NetEase 'lost' would have been inflated.

The lag in content here certainly hasn't helped and I can't guess what influence the release of Starcraft 2 would have had, although I have to wonder if that might not have had a strong influence on the Korean player base at the very least. At some point Blizzard is competing with their own products and that will probably become more noticeable as Diablo 3 approaches.



Edited, May 12th 2011 1:43am by Rhodekylle
#45 May 12 2011 at 12:43 AM Rating: Good
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someproteinguy wrote:
teacake wrote:
someproteinguy wrote:


The LFG tool pretty much killed PvE for me.



Stop blaming the LFG tool, people. We've been making excuses for the real culprit long enough. It's perfectly obvious that it all started going irretrievably downhill with clam stacking.


Smiley: lol

Clam stacking was the first nail, LFG was the last. Somewhere in there they took away my hunter's ammo and gave him a free pet too. The slippery slope seen through the rear-view mirror. How naive we were... Smiley: oyvey

Edited, May 11th 2011 12:31pm by someproteinguy
Nah, failure to deliver a Dance Studio is really the cancer that's ruining WoW with AIDS. Or something like that.
#46 May 12 2011 at 6:14 PM Rating: Excellent
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A month-to-month view of subscription information, along with a break down by EU/US/etc would be useful. Without it, it's all just speculation. Anyone that's been through an expansion cycle knows that, right after a new expansion or content patch, servers start getting really crowded and you can't swing a gnome around by her pink pigtails without hitting an Orc, a Tauren, and three Forsaken. Then people go through the new content, the newness wears off, and people let their subs lapse.

I think things will pick up when Firelands comes out, and a lot of people will be geared enough to pug some of the easier T11 fights. Plus, there will be more pugs anyway with raiders not being locked to the old content. A downside to shared 10/25 lockouts, I guess.
#47 May 12 2011 at 10:00 PM Rating: Excellent
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LFG destroyed the community feel. Terrible terrible feature. I used to find people to run heroics with regularly. Building up the list was a huge part of the fun of the game. Now no one is ever looking for a group. I can't think of the last time I added someone to my friends list.
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#48 May 13 2011 at 4:25 AM Rating: Good
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Sir Xsarus wrote:
LFG destroyed the community feel. Terrible terrible feature. I used to find people to run heroics with regularly. Building up the list was a huge part of the fun of the game. Now no one is ever looking for a group.
    I can't think of the last time I added someone to my friends list
.


Precisely what happenned to me. I transferred twice between september and novemeber '10 (guild falling appart and all that) and my friends list never grew past 10 people or so, and that included my bank alt. Even when I transferred to my last server, where I had friends from my 1st server, the friends list was something I never had to use again, whereas prior to LFG revamp I had to regularily manage the list to remove people. Shame.
#49 May 13 2011 at 4:56 AM Rating: Excellent
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Sir Xsarus wrote:
LFG destroyed the community feel. Terrible terrible feature. I used to find people to run heroics with regularly. Building up the list was a huge part of the fun of the game. Now no one is ever looking for a group. I can't think of the last time I added someone to my friends list.


I agree 100%.

I wish that LFD was a get a group together for a random from friends/guild/trade than you can random into a heroic or w/e as I like not having to travel. But ya the lack of community and the related accountability has really enabled a lot of the nastier behavioral elements of internet anonymity to flourish.
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#50 May 13 2011 at 7:08 AM Rating: Excellent
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I understand that the implications for wait time would be bad, but I still think LFG should be same server only. Still more useful than trade channel because it allows you to quest while you wait, but maintains the sense of community and accountability you get from having a smaller pool of people who are bound to become familiar with each other.
#51 May 13 2011 at 7:51 AM Rating: Excellent
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I still enjoying playing and if my net connection wasn't so crappy at the moment I'd play more. I can understand how people would get bored after playing the same game for so long and I'm sure one day I'll get to the point where wow is not fun anymore and it won't necessarily be due to any changes in the game.

I like the idea of having a rating system for LFG players, with a "would like to group with again", "no preference" and "would not like to group with again" (especially as you can't ignore people from other servers who don't say anything) and the system then tries to group you with people you've rated favourably. Of course in my head this extends to all the whiney, rude, incompetent players being left to group with each other until they get so annoyed they quit the game :)
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