Forum Settings
       
Reply To Thread

new player to wowFollow

#1 Apr 18 2011 at 1:55 AM Rating: Good
i'm thinking about giving WoW a try. i've been an avid player of EQ for over 11 years and have pretty much done it all. any suggestions on a decent starting race/class ( looking to be alliance as a few friends of mine are alliance ). does WoW have a class similiar to say a necro or even a mage like everquest?
#2 Apr 18 2011 at 2:55 AM Rating: Good
***
1,996 posts
The usual advice is to get a trial account, see what interests you, and take a couple of toons to level 20. Any of the classes can solo fairly well and there is no point in trying to pick a flavor of the month class since balance tends to shift.

#3 Apr 18 2011 at 3:30 AM Rating: Good
**
387 posts
suggestion: take every class and every race available to you to the aforementioned lvl20. then, if you decided to subscribe and can go higher, take the class you like the most all the way up to 85. (this is just my personal opinion, but I don't recommend excessive alting w/o at least one char at level cap, lest you end up with 10 or more chars between lvl60 and 80.)
#4 Apr 18 2011 at 4:25 AM Rating: Excellent
***
1,996 posts
Quote:
take every class and every race available to you to the aforementioned lvl20.


For a new player with a limited trial window that might be overly ambitious advice.

Getting a toon to twenty with no heirlooms, no time to accumulate significant reserves of rested XP and no boosts can run around 20 hours /played (unless Cata significantly reduced that) and that is if one is familiar with the game and the zones. With 10 days on the trial, he is probably only going to be able to hit 20 on three toons (and even that would take an average of six hours/day).

Given the classes he asked about, I'd suggest Warlock, Mage and Priest (in roughly that order), but if he already has friends playing it might be best to just ask what would fit in well with them. Cata hasn't reached the Chinese market, but I gather that the Blood Elf and Draenei areas are currently not quite as good as the others and that might be a reason not to pick those races at first.
#5 Apr 18 2011 at 4:49 AM Rating: Good
******
27,272 posts
Trial won't let you pick Belf or Draenei because those are BC races. (so no worgen or goblin either)

And from my experience, the new zones are so smooth that you don't need to be familiar with them to quest quickly and reaching level 20 with ~10-15 hours played is pretty doable I think, even without heirlooms.



But yeah, Necro sounds like Warlock or maybe a shadow specced priest. Mage sounds like.. well.. mage.
Other caster classes are shaman (elemental specced), druid (balance specced) and hunter is the last class capable of ranged dps.
#6 Apr 18 2011 at 6:18 AM Rating: Good
***
1,996 posts
Thanks, Aethien! I wasn't sure which races were still covered in trial.

They cut leveling time in the starter zones that much? Great news! I'm sure I'll have to play tourist once we get Cata and it is nice to know I won't have to spend quite so much time to do it.

Side note: I'll have to do the new racial areas, but are there revamped areas that are particularly worth trying?
#7 Apr 18 2011 at 6:25 AM Rating: Good
Warlock is most similar to a necro. You gain different pet options (dps, tank, cc, etc...) as you level, and there are no summoned weapons for you to give them, but you should otherwise find a lot of similarities in gameplay.

Mages don't have as many pet options. If you want a mage for the elemental pet factor, you'll want to spec as Frost at level 10.

As far as Alliance races go, even though it is a small boost, I like the Intellect bonus Gnomes get if I'm a caster. Your mileage may vary.
#8 Apr 18 2011 at 9:29 AM Rating: Good
******
27,272 posts
Rhodekylle wrote:
They cut leveling time in the starter zones that much?
While I was leveling my paladin levels went by in 30-45 minutes up to level 50ish. I even had a level or two between 40 and 50 that went by in 20-25 minutes.

Also, the new plaguelands were great. The entire new UD zones are insanely cool and I'm checking out the rest.
A huge downside is that the new zones (Cata included) have a near zero replay value because you'll go through every single quest while leveling and it's always in the same order because zones are basically one huge questchain now.
#9 Apr 18 2011 at 11:19 AM Rating: Decent
His Excellency Aethien wrote:
A huge downside is that the new zones (Cata included) have a near zero replay value because you'll go through every single quest while leveling and it's always in the same order because zones are basically one huge questchain now.


Pretty much accurate, other than farming for professions.
#10 Apr 18 2011 at 12:17 PM Rating: Excellent
**
970 posts
His Excellency Aethien wrote:
A huge downside is that the new zones (Cata included) have a near zero replay value because you'll go through every single quest while leveling and it's always in the same order because zones are basically one huge questchain now.

The other major downside to me is the negative part of a change in their quest design that is really a mixed blessing. Blizzard realizes that after the initial leveling wave, zones are going to be relatively empty, so they're going heavily away from elite/group quests that the average player (who will probably never do any endgame group content, and will almost certainly never raid) can't be expected to solo.

The problem is that the big quest chains still need an "epic" capstone. So you, the player, either end up with so many buffs (a la "Battle for Undercity") that you can't die and can't even fail as long as you press buttons - or you are literally a cheerleader (I'm looking at you, "Battle for Gilneas City") and the only way you can die is by actually trying to take part in the action.

They've also largely eliminated the elite areas, and tuned down e.g. the defias in Moonbrook, which were a nasty surprise. This is, in my mind, a bad thing - but I don't see how it's avoidable when the storyline is so linear now.

That said, the flow of e.g. Westfall is far, far cleaner. While I miss the challenge of the old, murderously dangerous at level, murloc camps, I don't miss collecting 15 eyes that are a 6% drop. While I preferred the old version of the Stalvan questline in Duskwood, the "Go to Moonbrook. Now to Stormwind. Now to the Abbey. Now stand on your head..." part of it was always the most tedious part.
#11 Apr 18 2011 at 12:35 PM Rating: Good
***
1,634 posts
You don’t need to do each class or each race until 20 – that’s Way too much…

You know MMO’s so here are some questions for you –

Do you want to Deal Damage, Heal, or Tank.

Tank: Pick DK, Paladin, Warrior, Druid
Heal: Pick Paly, Prist, Shamen, Druid
Damage: All classes can effectively DPS in this game.
Damage* You need to decide if you want to do Ranged or Melee damage.

Some interesting points:

Only druids can fill all 4 roles. (Ranged, Melee, Heals, Tank)
Only priests have 2 healing specs.
Only Palys can heal and wear plate. They are also capable of filling all 3 major roles. Damage + Heals + Tank
Only Shamen can Melee or Ranged DPS.
Rogue, Mage, Lock, Hunters are considered “Pure” classes and can ONLY DPS
Rogues and Druid (Cat form) DPS basically the same way. Using a similar system.

Most classes have one real PVP spec, though some classes can PVP in multiple specs. (Example – Frost mage can PVE, but it’s generally assumed to be a PVP spec, but Druids have a few specs that are relatively popular.)

End Game content is always in Flux. If you pick a class today because of its current End Game viability – you’re making a mistake.


#12 Apr 18 2011 at 1:43 PM Rating: Good
***
1,877 posts
Something to note also. If you, for any reason at all, decide that you do not like a class at any time you can always level a new class. I am not sure if Everquest had the problem with "once you get a character close to the level cap good luck with getting a new one near there anytime soon" syndrome that plague certain MMOs but WoW certainly does not have this problem. If you know your quests (excluding easy to level classes) you can plow through the levels real quick. Not to mention the game actually encourages you to level alts to play with. With heirloom gear and a guild high enough to give bonus xp you can level past each zone half way through the quests there. But I honestly don't recommend doing that unless you already have experienced those quests.

As Aethien pointed out, warlock or mage sounds like two classes you would enjoy. Possibly a deathknight once you get to 55 on a character. They are a melee class that has dot mechanics and can raise a ghoul to join you in battle (all the time if you spec unholy).

Good luck in the World of Warcraft and remember, pick what makes you happy not what someone else says is the "best" or "easiest".
#13 Apr 18 2011 at 4:35 PM Rating: Good
thanks for all the advice. i am leaning toward warlock as my friends have told me that will fit my play style. does wow have a class similar to bard?
#14 Apr 18 2011 at 5:06 PM Rating: Good
It's been a while since I've played EQ, but if Bards are still a utility class that dabbles in a little of everything without being great at anything and requires being double-jointed and/or possessing extra fingers to play competently, no, WoW has nothing that compares.
#15 Apr 18 2011 at 5:09 PM Rating: Decent
**
292 posts
The closest thing to a bard class from EQ would be a shaman, but even that is not that close. I say that because shaman use totems similar in the manner in which the bards would twist songs and such; the buffs, etc.
#16 Apr 18 2011 at 10:26 PM Rating: Good
ElMuneco wrote:
The problem is that the big quest chains still need an "epic" capstone. So you, the player, either end up with so many buffs (a la "Battle for Undercity") that you can't die and can't even fail as long as you press buttons - or you are literally a cheerleader (I'm looking at you, "Battle for Gilneas City") and the only way you can die is by actually trying to take part in the action.

I completely agree with this. It's happened to me a couple of times but I'll use Battle for Gilneas City, as you did, for an example. I was pretty excited about trying the worgen starting zone, since all the info I'd seen pre-release made it look pretty thick with atmosphere and lore, etc. And it is. The atmosphere is amazingly good but I was still bored most of the way through. My fiancée was playing next to me and, when I tried to describe what about it wasn't working for me, I said, "I don't feel like I'm doing much. I'm taking part in NPCs doing things. And then I move to another location to help other NPCs do things in front of me."

The Death Knight starting area is an epic example of taking the player through lore/character development in a series of player-responsible acts and quests. Plus, I got my *** handed to me once or twice on my first run through. (Although, Lights Hope Chapel is another example of visual storytelling without the player doing anything.)

Quote:
They've also largely eliminated the elite areas, and tuned down e.g. the defias in Moonbrook, which were a nasty surprise. This is, in my mind, a bad thing - but I don't see how it's avoidable when the storyline is so linear now.

I was questing as a warrior in the Cape of Stranglethorn the other day, doing the quests to kill the sea giants and rescue the princess on Jaguero Island from King Mukla, etc. I do love how I can plough through some levels quickly these days (especially if I'm looking to get to higher levels specifically) but, compared to old memories, the experience just felt lacking. Something about reaching the point of killing Gorlash the sea giant and figuring out how to solo him with your current class - or calling in a buddy for help - felt ... Adventurous. Now, I really don't want to suggest that dying = difficulty but the lack of death does feel significant. Almost like, as long as I'm actually at the keyboard doing something, there's not even a chance I might die. I'm facing a monstrous creature, ten times my size! Ho hum, time to face them like any other lowly mook.

On the flip side though, as people have mentioned, the flow of quest zones is a great improvement. I've actually stepped foot in Eastern Plaguelands and been inside Scholomance for the first time in ages. I also really understand the desire to not have lots of elite quests that the random person questing in a zone, without anyone else in sight, can't do and would need to ignore/skip. But, sometimes, it feels less like I'm absorbed in a world of adventure and, instead, the game is reminding me that I'm actually leaning back, lazily pressing key-binds; like the fat guy in 'Make Love Not Warcraft'.


Edited, Apr 19th 2011 4:29am by Smallsword
#17 Apr 19 2011 at 11:11 AM Rating: Good
***
1,634 posts
kcor22 wrote:
thanks for all the advice. i am leaning toward warlock as my friends have told me that will fit my play style. does wow have a class similar to bard?



Short answer: No.

Long answer: Back when WoW started Paly and Shamy were Alliance/Horde specific classes. They were also considered more of a Utility class. I've never played EQ, but from my FFXI experience, they were buffing classes, but never quite to the level of the Bard class. It was eventually realized that end game only required 1 person of that class (To apply buffs) and that the classes were really hamstring'd by this constraint. (why bring 2, 3, 4 people just to buff - That role can be filled by one guy) So the two classes evolved. Palys because strong tanks and single target healers while their DPS has fluctuated from completely laughable, to way over-powered, to the current state (Which is ok, but hindered a bit too much by RNG) I'm not familiar with Shamy, but as the game evolved they effectively lost the ability to tank - instead becoming strong healers with a melee and ranged DPS side.

Though both classes evolved, they do bring some of the most powerful utility in the game.
#18 Apr 21 2011 at 9:55 AM Rating: Excellent
Meat Popsicle
*****
13,666 posts
kcor22 wrote:
i am leaning toward warlock as my friends have told me that will fit my play style.


Excellent choice. I like you already. Smiley: inlove
____________________________
That monster in the mirror, he just might be you. -Grover
#19 Apr 26 2011 at 3:41 AM Rating: Decent
personally, I like the hunter class, because i like solo play, but it's good to experiment with the classes during your trial period so you'll have an idea which one suits your preference
#20 Apr 26 2011 at 3:57 AM Rating: Decent
****
7,732 posts
rabble rabble rabble
____________________________
Hellbanned

idiggory wrote:
Drinking at home. But I could probably stand to get laid.
#21 Apr 26 2011 at 6:28 AM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
DURID!!!11
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#22 Apr 26 2011 at 2:58 PM Rating: Good
Horsemouth wrote:
rabble rabble rabble


Dey took are jerbs!
#23 Apr 27 2011 at 1:14 AM Rating: Good
*****
19,369 posts
WoW classes and their EQ comparables

Death Knights (not available until you have a high enough character anyways)
- Shadow Knights

Druid
- Similar to EQ Druids but not really. Shapeshifting for various abilities; dps, heals, tanks, etc.

Hunter
- This is a Beastlord mixed with a Ranger.

Mage
- Wizard. It's not even close to an EQ mage. Except some very slight EQ mage abilities like food & water.

Paladin
- Similar to EQ paladin with some cleric, healing & tanking

Priest
- Cleric mixed with enchanter. Heals and enchanter abilities and cloth wearing.

Rogue
- Basically same as EQ rogues. DPS & Stealth

Shaman
- Mix of Shaman & Bard.

Warlock
- Mix of Necro & Mage

Warrior
- Same as EQ warrior. Can also be similar to Berzerkers.



As for soloing you can solo with any class in WoW. Anyone who tells you otherwise hasn't played EQ and is a nub. Even the worst soloing in WoW is easier than the best in EQ.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 445 All times are in CST
Anonymous Guests (445)