Recently got a priest to 85 so doing some normals to get heroic ready.
Enter HoO and our shaman healer asks if we can go easy as he's just switched to healing and is working on gear. Quick inspect shows that around half his gear has agility on, luckily he leaves by himself after the first pull.
We have a DK tank and ret pala as well as me (shadow priest) and a boomkin. Neither Pala or DK seem to know where there interrupt button is or feel inclined to move out of the aoe so there's quite a lot of deaths before we get to the first boss.
Boomkin asks for tactics on Anhuur but the tank pulls before I can explain, so I throw in a "don't stand in stuff" and say that I'll be going left (hoping the pala knows the fight and will jump right). First shield goes ok, but the hymn interrupt is rather slow, second shield I have to pull both levers and the hymn doesn't get interrupted at all (despite me asking in chat several times).
Tank runs into the next pack and promptly dies (not sure what went wrong, I was back at the boss drinking up), everyone else dies and the healer leaves. Druid offers to heal and we get another dps in. Not sure if there are two packs here and we managed to kill one and wipe on the second, but either way we manage to wipe again and end up porting to the lift (we may have even killed the camel boss, I think I've blanked some of this run from my memory). The newer dps leaves and we get a hunter in, druid asks me to heal as he's only 84 and his mana pool is not keeping up. I switch to holy, throw a few spells on my spell bar and explain to the group to take it easy as I'm not set up for healing. I'm waiting for us to go up the stairs to the chamber of lights when I notice the tanks health dropping rather quickly. He's decided to take the pack in the corridor leading back to Anhuur's room. Tank dies but we manage to get the pack down without any other problems.
Anraphet goes ok (luckily the raging inferno of the fire elemental doesn't do much damage on normal, neither the tank or pala moved out) and we port back to the lift. The tank runs off down the corridor that takes you underneath the lift.
Finally get upstairs and I decide to do a little inspect on the tank, typically it is not all tanking gear that he has equipped but the item that really stood out for me was the Tank-Defending Treads on his feet. So we had a Death Knight who decided that equipping spell power boots and then trying to tank wearing them was a good idea, maybe I should be grateful that they were at least plate.
Managed to get the rest of the bosses down (of course without the tank or Pala paying any sort of attention to moving out of aoe or interrupting) but there were a lot of unnecessary deaths on the way.
Quote:
Is it really that hard to dps some @#%^ing adds?
And now from the other side of the fence.
I queue again on the priest and get Stonecore, 3 Death Knights in the group, but we kill trash fine and get to the first boss. Tank puts a reminder about dpsing adds and I think to myself that it doesn't spawn adds on normal. Then we get the crystal barrage and there are adds spawn, I'm thinking I must have been really inattentive last time I came here to not remember that. I try and help out on the adds but they seem to be dying quite fast to DnD so I don't worry about it too much. It wasn't until the boss died and dropped heroic loot that I realised I'd queued for the wrong instance difficulty. Luckily they didn't seem to mind and we finished the instance without too much trouble :)