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You @#%^ing ******!Follow

#1 Apr 10 2011 at 8:04 AM Rating: Decent
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Is it really that hard to move away when there's a boss shouting how he's going to charge you?
Is it really that hard to step into a @#%^ing beam when you're asked to do so?
Is it really that hard to avoid bodypulling a boss?
Is it really that hard to move out of the giant beam of death that's hitting you?
Is it really that hard to avoid pulling every skippable pack you can see?
Is it really that hard to interrupt with DBM shouting at you to do so?
Is it really that hard to move out of the glaringly obvious pools of poison?
Is it really that hard to dps some @#%^ing adds?





Or how I tried to use the LFD tool repeatedly and only encountered people whom I suspect have trouble breathing.

Edit: feel free to add your own rage to the mix.

Edited, Apr 10th 2011 4:05pm by Aethien
#2 Apr 10 2011 at 9:13 AM Rating: Good
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I'll just leave this here.
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#3 Apr 10 2011 at 9:19 AM Rating: Good
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His Excellency Aethien wrote:
Is it really that hard to move away when there's a boss shouting how he's going to charge you? Yes
Is it really that hard to step into a @#%^ing beam when you're asked to do so? Yes
Is it really that hard to avoid bodypulling a boss? Yes
Is it really that hard to move out of the giant beam of death that's hitting you? Yes
Is it really that hard to avoid pulling every skippable pack you can see? Yes
Is it really that hard to interrupt with DBM shouting at you to do so? Yes
Is it really that hard to move out of the glaringly obvious pools of poison? Yes
Is it really that hard to dps some @#%^ing adds? Yes





Or how I tried to use the LFD tool repeatedly and only encountered people whom I suspect have trouble breathing.

Edit: feel free to add your own rage to the mix.

Edited, Apr 10th 2011 4:05pm by Aethien


My answers in bold...ima bad deeps :P

Don't worry though, I just started tanking so I'm sure I will share your rage in about 5 hours.
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#4 Apr 10 2011 at 9:20 AM Rating: Good
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Just because the mobs in grim batol are 50% health or less doenst mean you pull them all MrTank. lower health doenst mean they do lower dps, dont blame the healer when you get curb stomped faster than a 356-geared fast heal cast can go off, USE YOUR COOLDOWNS.
#5 Apr 10 2011 at 9:40 AM Rating: Good
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Doesn't just go for tanks, healers shouldn't be afraid to use some cooldowns as well.
Using a cooldown doesn't mean you fail, it's just making stuff go smoother.


And yeah, CC is good if you're capable of using it.
#6 Apr 10 2011 at 9:41 AM Rating: Excellent
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http://darklegacycomics.com/250.html
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#7 Apr 10 2011 at 10:15 AM Rating: Decent
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Mazra wrote:
http://darklegacycomics.com/250.html
I'm just glad I don't have to get these idiots to play better.
#8 Apr 10 2011 at 10:58 AM Rating: Good
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You know, due to a thread in the OOT forum, I've spent the last hour reading Lamebook, and I think I'm finally understanding the amount of fail we experience in a mainstream, user friendly game like World of Warcraft.

I mean, if these people know how to navigate Facebook, surely some of them are playing WoW as well.
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#9 Apr 10 2011 at 11:18 AM Rating: Good
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Thank you Maz, those braincells that died while trying to read it weren't of use to me anyways.
#10 Apr 10 2011 at 11:30 AM Rating: Good
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Lamebook makes me lose all hope in humanity.
#11 Apr 10 2011 at 12:06 PM Rating: Good
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So what happens when you read Failbook? Or it's cousin Ugliest tattoos.
#12 Apr 10 2011 at 5:26 PM Rating: Good
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His Excellency Aethien wrote:
So what happens when you read Failbook? Or it's cousin Ugliest tattoos.


.....or Failblog
.....or #LFMF (crap people shoulda known before they "discovered")
.....or Poorly Dressed
.....or anything on Memebase (I only go there to laugh at how stupid people are, that think memes are actually funny)

Seriously, Cheezburger has all of humanity's fail (well, ok, most of it) all wrapped up into one nice (and greasy) package for us to choke to death on.
#13 Apr 10 2011 at 5:38 PM Rating: Good
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Please Spell Steal that. Please, it the red flames that are wrapping around the large mob. Just Spell Steal it and it won't hurt me while you get a nice DPS buff.
#14 Apr 10 2011 at 6:24 PM Rating: Good
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You died because you stood in the fire for the hundred billionth time!!!
Yes, everyone died because you couldn't tell the difference between a red - and a blue +.
No, I'm not going to summon you again because you somehow managed to get to level 80 without earning enough money for BASIC flying.
No, for the hundred millionth time STRENGTH is not useful for you (HUNTER).
No, you can not roll on an intellect mace (WARRIOR).
Yes, I'm sure the intellect is no good for you! (Warrior Con'T)
The reason you died, for the 10th time, is because you stood in the stupid void zone.
No, your Ulduar 25 gear doesn't save you from standing in the void zones.

All real conversations I had over the course of wrath raiding...

Funny you should mention this. I know of a site just for this kind of stuff... http://CorpseCamp.Us/


#15 Apr 10 2011 at 7:40 PM Rating: Excellent
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I apply a rule, both to MMO's & Real life: I am no longer surprised by stupidity, but by excellence.


I bounced around 100-300 world, I raided Mu'ru, I killed Lich King HM 25. I am good enough to know how bad I am at an easy game. The vast majority of players aren't even that self aware, they are terrible and they think they are good because they honestly don't know any better. Thankfully, when you start running on the assumption that ****** is par for the course it makes things a lot easier, or at least less frustrating.
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#16 Apr 10 2011 at 7:50 PM Rating: Decent
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The part about interrupting can sometimes be an issue if they "heaven forbid it" slipped and used their interrupt before they needed it. It happens sometimes.

Far as the rest of that stuff goes though generally pretty easy to not do.
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#17 Apr 11 2011 at 12:13 AM Rating: Good
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bodhisattva wrote:
I apply a rule, both to MMO's & Real life: I am no longer surprised by stupidity, but by excellence.


I bounced around 100-300 world, I raided Mu'ru, I killed Lich King HM 25. I am good enough to know how bad I am at an easy game. The vast majority of players aren't even that self aware, they are terrible and they think they are good because they honestly don't know any better. Thankfully, when you start running on the assumption that ****** is par for the course it makes things a lot easier, or at least less frustrating.
Tell that to the three sub 5k dps I had last night. I tried to tell them as nicely as I could that they were failing (shards weren't dead before new shards were shot and barely any adds died before the worm popped up again, if they didn't die durin the burrow phase, it was that bad) but they were convinced that it wasn't them, they couldn't be bad at playing their classes because all 3 had the same problems!
The fact that I, as a still rather shoddy geared tank, was doing something like 55% of the total damage didn't seem to change their views.
#18 Apr 11 2011 at 5:04 AM Rating: Good
This is why I don't want to do these new dungeons. Because I don't know them so well, and what to do on each mob and boss, I am sure to hear some big nerd rage on the first mistake I make. I R SCURRED!
#19 Apr 11 2011 at 5:12 AM Rating: Decent
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They still follow the same very basic rules: Avoid ****, kill adds, move away when there's a big fat emote telling you to move away.
The fights in heroics are anything but complicated.
#20 Apr 11 2011 at 5:28 AM Rating: Good
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Most boss fights in heroics have only one or two mechanics that you have to be able to handle to beat the encounter. It doesn't take that long to learn. And many of them can be picked up on the fly (i.e. during the fight without dying) if you're paying attention.

Seriously, what heroic boss fight actually has hard encounter mechanics?
#21 Apr 11 2011 at 5:34 AM Rating: Good
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The octopus fight sounded quite complicated just reading about it.

Maybe its one of those that all makes sense when you do it for real.
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#22 Apr 11 2011 at 5:45 AM Rating: Good
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Cobra101 wrote:
The octopus fight sounded quite complicated just reading about it.

Maybe its one of those that all makes sense when you do it for real.
Last boss in throne of the tides? Really really easy.
You just kill adds until the big guy appears, then you kill the 3 channelers and get a megabuff, kill the other adds, blow cooldowns and watch pretty numbers while you kill the squidface.

If you meant the mindcontrol guy in the same instance, most people kill him but it's just avoid AoE, interrupt lava blast and don't cast anything during absorb magic and that's it.

And people can rate me down all they want, I'm not setting insane standards. All I'm asking is high enough dps to finish the instance and some very basic awareness of what is happening. I honestly don't care if you mess up as long as you don't mess up often enough and badly enough to make finishing the instance very hard.
#23 Apr 11 2011 at 6:07 AM Rating: Good
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Well the joy of being a healer is that I can let stupid die.


Last boss of BRC for example when I had 3 range that couldn't kite and all died, I just let them die then kited the adds and healed the tank until he soloed down the boss.
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#24 Apr 11 2011 at 6:14 AM Rating: Good
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I wish healers would just let stupid die and keep me alive instead of running OoM in an attempt to keep stupid alive.
#25 Apr 11 2011 at 6:28 AM Rating: Good
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It has only been five months, you can't expect people to learn how to go from "balls out dps with infinite healer mana" to "look out for the fire on the ground because I'm almost out of mana you idiot" in only five months.

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#26 Apr 11 2011 at 6:50 AM Rating: Excellent
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Recently got a priest to 85 so doing some normals to get heroic ready.

Enter HoO and our shaman healer asks if we can go easy as he's just switched to healing and is working on gear. Quick inspect shows that around half his gear has agility on, luckily he leaves by himself after the first pull.

We have a DK tank and ret pala as well as me (shadow priest) and a boomkin. Neither Pala or DK seem to know where there interrupt button is or feel inclined to move out of the aoe so there's quite a lot of deaths before we get to the first boss.

Boomkin asks for tactics on Anhuur but the tank pulls before I can explain, so I throw in a "don't stand in stuff" and say that I'll be going left (hoping the pala knows the fight and will jump right). First shield goes ok, but the hymn interrupt is rather slow, second shield I have to pull both levers and the hymn doesn't get interrupted at all (despite me asking in chat several times).

Tank runs into the next pack and promptly dies (not sure what went wrong, I was back at the boss drinking up), everyone else dies and the healer leaves. Druid offers to heal and we get another dps in. Not sure if there are two packs here and we managed to kill one and wipe on the second, but either way we manage to wipe again and end up porting to the lift (we may have even killed the camel boss, I think I've blanked some of this run from my memory). The newer dps leaves and we get a hunter in, druid asks me to heal as he's only 84 and his mana pool is not keeping up. I switch to holy, throw a few spells on my spell bar and explain to the group to take it easy as I'm not set up for healing. I'm waiting for us to go up the stairs to the chamber of lights when I notice the tanks health dropping rather quickly. He's decided to take the pack in the corridor leading back to Anhuur's room. Tank dies but we manage to get the pack down without any other problems.

Anraphet goes ok (luckily the raging inferno of the fire elemental doesn't do much damage on normal, neither the tank or pala moved out) and we port back to the lift. The tank runs off down the corridor that takes you underneath the lift.

Finally get upstairs and I decide to do a little inspect on the tank, typically it is not all tanking gear that he has equipped but the item that really stood out for me was the Tank-Defending Treads on his feet. So we had a Death Knight who decided that equipping spell power boots and then trying to tank wearing them was a good idea, maybe I should be grateful that they were at least plate.

Managed to get the rest of the bosses down (of course without the tank or Pala paying any sort of attention to moving out of aoe or interrupting) but there were a lot of unnecessary deaths on the way.

Quote:
Is it really that hard to dps some @#%^ing adds?


And now from the other side of the fence.

I queue again on the priest and get Stonecore, 3 Death Knights in the group, but we kill trash fine and get to the first boss. Tank puts a reminder about dpsing adds and I think to myself that it doesn't spawn adds on normal. Then we get the crystal barrage and there are adds spawn, I'm thinking I must have been really inattentive last time I came here to not remember that. I try and help out on the adds but they seem to be dying quite fast to DnD so I don't worry about it too much. It wasn't until the boss died and dropped heroic loot that I realised I'd queued for the wrong instance difficulty. Luckily they didn't seem to mind and we finished the instance without too much trouble :)
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