shammypowah wrote:
Well... some of us with years of experience in the real world job market have resisted being fooled into believing WoW is a job. It's a game, and the task should be made fun in itself. If it isn't, you might ask yourself why you're bothering to 'work' for such an ephemeral bonus. I'd rather get paid in cash, thank you.
WOOSH, missed the point completely.
It doesn't matter whether you think WoW is a job or not; terms from economics still apply.
Opportunity cost is the one I'll use in this post.
You find playing a DPS more fun than playing a tank/healer. That's great. Guess what you pass up for playing a class you find fun? More (useless, though fun) loot.
How is this similar to economics? You could be like a few of my buddies, and enjoy playing professional lacrosse. Of course, lacrosse isn't a major sport in the US, so you only get paid ~$30,000 per year. Your degree (you got drafted after your last year in college, where you likely played for a DI school) would allow you to start at roughly that salary and quickly increase that salary over the next ten years. However, you spend those next ten years playing professional lacrosse because it's something you love.
That buttload of money you passed up for those ten years is the opportunity cost of choosing a job you love over a job you'd be interested in, but wouldn't love as much as you love playing lacrosse.
Same deal with WoW; you play a DPS because you love it. You deal with longer dungeon finder queues because you'd rather be a DPS than a tank. You deal with not getting loot via the Call to Arms because you'd rather be a DPS than a tank/healer.
Holy ****, real life terms can apply to WoW?! Who would have guessed?!
You guys should really learn how to read before you attempt to flame me.