This is a sign that I'm bored, since this doesn't even remotely matter any more.
This was especially great while crystal prices were so high, but:
San d'oria-
Level to 3 or so on Orcs in... whatever the areas around San d'oria were called. These would drop fire crystals while you had signet up. You could also kill Worms, bats and rarabs. Earth crystals, wind crystals, bat wings, flint stones and rarab meat were all nice drops. You could occasionally get silver and zinc ore from worms (though it was very rare).
At level 3/4, head th Ghelsba Outpost (I like how I still remember these names, years later). You could level to 8 there, albeit slowly, but you'd be gaining Fire crystals all that time. While you were there, you would log. The worst logs went for like 300 gil, and the best for like 7-10k. If you had a harvester's gear set, it was even better. Plus, you could kill bats at night for wind crystals and bat wings.
At level 8, profit dropped off. Lumber was still nice, of course.
The only downside was that each log didn't stack, so your inventory would fill up fast. Plus, you couldn't do too much of it, because you needed things to sell before you could post more (7 item cap on AH). Also, hatchets could break, so there was an investment and RNG factor even beyond drop rates.
Bat wings could be turned in for a reusable quest that gave gil and fame. There was a 1-per-night quest using 4 flint stones.
Bastok-
Level in the Zeruhn mines as long as you can. Bats were your prime fodder, for Wind Crystals and bat wings. There were crabs in there that could drop some okay items, but nothing awesome. Everything could drop Zeruhn Soot, which wasn't valuable but you could turn in 3 at a time for a reusable quest with a 150 gil payout. Nothing awesome, but soot was a very common drop. And it built your fame, so it was far from useless. There was a bat wing quest as well, I think. 4xFlint Stones could be turned in once every in-game night for 100gil (but only one player could do the quest).
While running through and killing bats, use mining nodes. Iron sold pretty well, copper was meh but could be used to level your gold/blacksmithing. Zinc was decent. Silver was very nice but very rare. Darksteel was VERY nice and even rarer (I only ever got it once in Zeruhn--zinc was your real goal, as it was used in a high-fame repeatable quest and was thus insanely expensive on the AH, as people would buy it in bulk even at high prices). This was more annoying, because mining picks broke more often than hatchets, though the potential profit if the RNG liked you was better. Plus, fewer mobs aggroed in the mines than the outpost.
Windurst-
Level on bees and nothing else until you got to level 5. These would give you honey, which sold well as a food and for cooking, and wind crystals. When you hit 5, switch to killing only bees, crawlers and carrion birds. These would give you wind, earth, and fire crystals, bird eggs, honey and a chance for a silk thread which (at the time) sold for a hell of a lot. They also dropped Crawler Calculii, which could be used in a reusable quest, and Smooth Stones, which had a reusable quest that was a pain in the ***, had a low payout, and would require a random number of stones (also, you could only hold one at time). Also, kill any Yagudo you see, because their grass necklaces sold very, very well due to people buying them in bulk to raise their Windurst fame.
You COULD gather grasses as well, but it wasn't nearly as profitable as mining/logging--and the nodes were further apart. Better to just hope the RNG likes you so you get silk, and sell those crystals.
It really wasn't hard to get 100k just by leveling the 6 low-end jobs to 8 or so. It was RNG dependent, but you could normally rely on at least one or two good drops from logging/mining/crawlers per job, which added up very quickly.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people
lolgaxe wrote:
Never underestimate the healing power of a massive dong.