idiggory wrote:
Of course, it's a self-defeating prophecy. Because games cost so much to create, developers are focusing more and more on multi-platform games. As a result, fewer and fewer games are coming out that will really make use of high end pcs, and more and more games are being ported from consoles (leading to somewhat awkward design flaws) as well as being designed primarily with consoles in mind (for instance, not bothering to offer mod support).
Call me weird, but I couldn't care less whether or not a PC game is ported to a Console game, nor do I care that I'm not using up 99.9% of my PC's capabilities on a game.
I just want a game that is:
1). Fun in gameplay.
2). Has a good story behind it.
3). Isn't clear-able in 10 hours.
The graphics, sound, the complexity of the game's engine? Pfft. I don't really care about those things; I'll take what I can get. That's why I still find older computer games that I'm newly discovering fun (even if they are "stone-age" as far as technology goes).
I always used the old "Console RPG" analysis here: I don't care how many FMVs or pretty pretty graphics you give me, I just want a game with an awesome story and fun gameplay. If you're trying to sell me a game that's only 10-15 hours long for the core content of the game, and packing it with lots of FMVs and such, I'm going to turn it down. However, if you try to sell me a game that has very few cutscenes/FMVs, but yet has 30+ hours of honest-to-god Content (and not just endless grindfests designed to slow you down) and DOESN'T have this weird/quirky/difficult-to-understand or master stat/battle/whatever system, I'll be all over that in a heartbeat.
But, sadly, I know that those days are long behind us except for a few shining beacons here-and-there. Dragon Age: Origins was an awesome game, even though it was newer though. They kept a fairly simple and straightforward system (Tried-and-true Baldur's Gate style play), and gave us a decent-length game (especially after all the addons). It has cutscenes and Voice-Acting (kudos to them doing Voice Acting the -right- way!), but doesn't fill the whole disc up with it.
tl;dr: They're putting too much effort in over-emphasizing technology, instead of putting that effort into Playable Content. Who cares about this game that looks so awesome it looks real if it is only 5 hours long? I'd rather the game look not-so-real and be 50 hours long.
They need to give "acceptable" technology/graphics/etc and spend some of that money hiring writers to write more story, IMO.
Edited, Apr 4th 2011 3:40pm by Lyrailis