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#1 Feb 21 2011 at 1:49 AM Rating: Decent
I'm sure I'll be flamed for this question, but here goes nothing...

I started playing wow at cata launch and I've created a raid ready assassination rogue. I want to make a new toon that will mainly serve as a farmer but I want it to also be a capable raid dps option.

I am juggling between DK and hunter... Instead of telling me "do what you like more" please realize that I'm relatively new to the game and instead share what you do/dont like about one of the aforementioned classes.

Thanks in advance for your time.
#2 Feb 21 2011 at 1:56 AM Rating: Excellent
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For "time invested" you'd have to go with the DK since it starts at what might as well be called 58 because you can't really leave their starting area until around there, where you're ready to get right to BC content.

I'm certainly enjoying my DK as compared to my holy pally and holy priest - the specs I leveled as from the point you got to choose. Just rips through things compared to the others, I enjoy it, I'm sure I could be even better at it but things die so quickly anyway...

Hunter I've only got one on an alternative server that gets played only when my main server is down, which is really really rarely so sorry no hunter input here, other than the whole...ranged dps with a pet reminds me of my frost mage....

I may finally ditch my level 1 rogue bank alt to make room for a hunter on my main server just have to juggle the private guilds around to manage it properly.
#3 Feb 21 2011 at 2:07 AM Rating: Excellent
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Both are fairly capable at raid DPS, and they both give you options for doing things differently than one would on a rogue. DKs can tank, which some find fun, myself among them. Hunters are ranged DPS which is also a huge difference from how rogues do things. And of course hunters are a pet class while DKs can opt to be a pet class by speccing for it.

Simply as a gatherer, of the two I would personally opt strictly for the DK, since they start higher leveled and have a mount speed buff talent(hunters may as well, I haven't played on in quite some time), which is nice. I also really like that option to tank, which is a nice break from the long queues of DPS and generally just an enjoyable change of pace if you have the personality for it. But as a character that you might play beyond gathering, well, I really can't say much more than what I have, other than to say, "hey, pick one and play around with it and then if you don't like it, make the other".
#4 Feb 21 2011 at 2:50 AM Rating: Excellent
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The One and Only Poldaran wrote:
Simply as a gatherer, of the two I would personally opt strictly for the DK, since they start higher leveled and have a mount speed buff talent


DK and go 2H Frost. Has the mount speed talent boost, plays in Unholy presence so you have run speed boost as well, you wear plate, you have a self healing attack and limited reliance on diseases for DPS.

Is the best farmer in my opinion as it has all you want in a farm toon.
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#5 Feb 21 2011 at 4:58 AM Rating: Excellent
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Hunters do get Pathfinding (Rank 2), but it's only 10% compared to 20% from On a Pale Horse (Rank 2). You may want to consider Unholy once you get to 82. If you have a perma pet, you can use that to distract any mobs by the node. Then you're free to mine/pick herbs and don't have to worry about anyone swooping in and getting the herbs/ore while you're fighting.
#6 Feb 21 2011 at 5:10 AM Rating: Excellent
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AstarintheDruid wrote:
Hunters do get Pathfinding (Rank 2), but it's only 10% compared to 20% from On a Pale Horse (Rank 2). You may want to consider Unholy once you get to 82. If you have a perma pet, you can use that to distract any mobs by the node. Then you're free to mine/pick herbs and don't have to worry about anyone swooping in and getting the herbs/ore while you're fighting.


I feel Unholy has the pet nonsense to deal with which can be annoying, they also don't have the mount speed talent as a default freebie option.

I really just hate pets. Seriously, the little buggers are annoying as funk. It is the main reason I can't level a hunter/lock past level 10 and why I can't play Unholy. Even though Unholy is fun, having to manage the pet to maximize DPS just kills me.
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#7 Feb 21 2011 at 5:16 AM Rating: Excellent
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Horsemouth wrote:
I feel Unholy has the pet nonsense to deal with which can be annoying, they also don't have the mount speed talent as a default freebie option.

I really just hate pets. Seriously, the little buggers are annoying as funk. It is the main reason I can't level a hunter/lock past level 10 and why I can't play Unholy. Even though Unholy is fun, having to manage the pet to maximize DPS just kills me.
True or not, what was said about using the pet to distract things while gathering nodes is quite true for Miners/Herbalists. Sure, you can do so with the non-perma pet, but it will often be on cooldown when you need it.
#8 Feb 21 2011 at 7:52 AM Rating: Excellent
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C.) None of the above. If your farmer is going to be an herbalist, I'd suggest a druid instead. Druids get flight form and you don't have to exit it to pick an herb, so gathering is very fast. A druid can also serve any of the three roles in PVE, giving a new player plenty of options to try and experiment with. While leveling, you'd be in cat form a lot and that would feel somewhat similar to your rogue, which may be a plus or minus for you.

I have a hunter and DK, although neither is 85 yet (both 80). Both are miners, and for me it's really six of one half dozen of the other. What I like about the DK: she's pretty indestructible, so it's easy to deal with mobs around the node. What I like about the hunter: she's got a pet and traps, so it's easy to deal with mobs around the node. So if you're choosing between those two, I'd say consider it from the endgame content angle rather than which makes the better farmer: 1.) Do you think you might ever want to try tanking? (DK) 2.) Would you like to change it up and try ranged DPS as well? (hunter)

All that said, the answer to this type of question is always the same, whether you're a new player or an experienced one: create one of each, level for a bit, and see which you like best. What I like about my hunter (she's pretty and gets a dog) or DK (she's badass and has blue hair) may be completely different from what you like about yours.
#9 Feb 21 2011 at 8:31 AM Rating: Decent
Thanks for all the speedy replies!

Okay, after mulling over what you all have said... I have a main tank that I am working on, a lvl 70 warrior. And I am very happy with my rogue, in any given heroic, 15k dps is lowish for me... only gets better in raid groups.

I want this new farmer toon to be able to solo/farm old raid content easily... possibly even normal level cata instances...

I like tanking and dps, so "which role" isnt really a strong foothold for making this choice... Lets call it "end game viability"...

... If I choose the DK, how viable is DK tanks/dps?
... If I choose the hunter, how is there end game dps? (im assuming more than okay)

I'm essentially only looking for a new play style and a toon that can farm old content in addition to fulfilling a raid role.
#10 Feb 21 2011 at 8:50 AM Rating: Excellent
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Ah, I'm not sure most of us got what you meant by "farming." I would suggest the DK would be better for soloing pre-Cata dungeons/raids. (Although my first choice would be paladin for that. :)) A tank is always nice in those situations, a self-healing one even better.
#11 Feb 21 2011 at 9:02 AM Rating: Decent
Cool. Thats what im going with then. I was leaning that direction from the start... skipping 57ish lvls is a sweet bargain. Plus I like the whole 2 tiered mana-esque thing dk's have goin on. Thanks all!
#12 Feb 21 2011 at 3:23 PM Rating: Good
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I have, by coincidence, both a DK and a Hunter at 85. I also, by coincidence, have quite a bit of experience at what you're calling "farming," i.e. hitting pre-Cataclysm instances for fun and profit.

In my opinion, Hunter is easy mode for instance farming. My hunter, using a tank pet, can solo any dungeon up to lvl 80 with few problems. I've even soloed most of Forge of Souls, which was a top-end dungeon added towards the end of WotLK. (The last boss is a problem, and would be for anyone solo.)

As a Hunter with a tank pet, you can kick back and let your pet (who is relatively expendable) take the brunt of the mobs. All tank pets can learn a move called Thunderstomp, which is an AoE, so they can tank packs of mobs fairly well. And your ice trap, Disengage, Feign Death, Misdirection, and Deterrence all make the task of keeping aggro off of you and on your pet easy.

Also, between talents and glyphs, its fairly easy to keep your pet healed even while he's tanking a phalanx of mobs. If you use a Turtle or Beetle pet, they can reduce the damage they take.

So yeah, I'd recommend Hunter. It's got great end-game potential as a DPS and minor crowd-control, and can solo pre-Cata instances like a champ.
#13 Feb 21 2011 at 3:46 PM Rating: Good
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DK's are much better at soloing hard content than hunters are, generally. Simply due to the fact that they can tank and self heal so a lot of their soloing comes down to outhealing incoming damage.
Hunters are capable of pulling off some sick soloing but (and that's a big but) most of these things require a lot of skills with kiting, pethandling, CCing and other hunter abilities like Disengage.

Of course, Hunter soloing is way cooler than DK soloing could ever be.

AshOnMyTomatoes wrote:
So yeah, I'd recommend Hunter. It's got great end-game potential as a DPS and minor crowd-control, and can solo pre-Cata instances like a champ.
You obviously have no clue as to what a skilled (SV)hunter can do.


Edited, Feb 21st 2011 10:49pm by Aethien
#14 Feb 21 2011 at 3:59 PM Rating: Good
Yeah, I'm with teacake that if you want an herbalist, you should definitely go with a druid. Specifically a tauren druid if you're horde, because we get the cultivation racial, which allows us to pick herbs in half a second, as opposed to everyone else's 2 seconds.
#15 Feb 21 2011 at 4:10 PM Rating: Decent
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His Excellency Aethien wrote:
DK's are much better at soloing hard content than hunters are, generally. Simply due to the fact that they can tank and self heal so a lot of their soloing comes down to outhealing incoming damage.
Hunters are capable of pulling off some sick soloing but (and that's a big but) most of these things require a lot of skills with kiting, pethandling, CCing and other hunter abilities like Disengage.

Of course, Hunter soloing is way cooler than DK soloing could ever be.

AshOnMyTomatoes wrote:
So yeah, I'd recommend Hunter. It's got great end-game potential as a DPS and minor crowd-control, and can solo pre-Cata instances like a champ.
You obviously have no clue as to what a skilled (SV)hunter can do.

Frankly I think a BM hunter with a tanking pet is better off than a Blood DK, but that's just me. Via pet talents you can get a ridiculous amount of healing via Mend Pet. Not sure if it outstrips a Blood DK in avoidance gear, but I'd be willing to bet that a hunter could at least put up higher DPS (and not have to gear as a tank).
#16 Feb 22 2011 at 3:02 AM Rating: Good
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Pet's avoidance is the crucial point here, it's really rather low which makes the healing requirements much higher than they are for a blood DK or protadin to tank the same thing.
And dps isn't terribly important unless you have stuff with enrage timers, in which case neither the hunter nor the DK/protadin is likely to be soloing it without bugging out the encounter (like the 6 man gruul kill at 70 with a 100% avoidance rogue tank)


Oh yeah, and with Word of Glory coming into play, I'm betting on protadins being the #1 soloer for this xpac.
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