jaysgsl wrote:
Yep, Lyr is right. When I fly, I often go until my tilted-*** mount hits the ground, then lift off again.
I use the mouse for navigation EXCEPT in the air, where I can't STAND the camera angle (just under the wyvern's nuts) it uses if you mouse nav.
^^^
This.
Many mounts have outright stupid camera angles required to fly straight and level (ever try riding a nether ray?)
When you're questing, you're usually wanting to look down at the ground so you can see what you're flying over, and if I'm flying any distance, I've got auto-run turned on, and I'm just letting it cruise ahead. But, I can't do that AND look down at the ground.
Its just like.... IRL, trying to fly a plane that can only fly in the direction you're looking at. How do you ever expect to fly from one airport to another while being forced to look way up in the air? lol.
I want to be able to tilt the camera down so I can see the ground, but yet fly level, without having to touch the ground every small adjustment I make to my camera angle. Even with mouse-turning (this is actually WORSE when mouse-turning!), every time you move the mouse left or right to adjust your heading, you are most likely going to move the mouse just slightly up or just slightly down no matter how horizontal you try to move it. One little hair up or down is all it takes to clear your pitch settings and re-bind pitch to camera angle, and......down you go.
They really really really need some sort of "Camera Angle Separate from Character Pitch" setting/button/whatever. We already have Spacebar/X to control up/down movement while in the air or water; do we REALLY need the camera angle doing it too?
Edited, Feb 19th 2011 5:23pm by Lyrailis