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#1 Feb 19 2011 at 6:22 AM Rating: Decent
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Hello guys and gals

Just wondering if anyone else is experiencing this, when i run into or jump into water i tend to swim face down to the bottom
which sucks, makes chasing someone in pvp hard since i don't see them :) this happens to me most of the time when i enter water,
and not just on one char but all.

Flying, well i mount then most of the time press spacebar to increase altitude, even when i start on flat ground when i move forward
the mount goes downward sometimes more or less straight down.

I fail to see the logic here and not sure what i can do about it, bit like playing a flightsim with uncalibrated joystick.

Any ideas?
#2 Feb 19 2011 at 7:01 AM Rating: Good
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Sounds like your pitch down key is stuck to me. Go into your keybindings to see which one that is and then check that. If that doesn't fix it, then I'm at a loss.
#3 Feb 19 2011 at 7:06 AM Rating: Decent
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Will check that, should be the default key since i never changed it, thanks..
#4 Feb 19 2011 at 10:09 AM Rating: Good
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That's been happening to me for a while now too. When I first start flying or swimming my pitch is angled down. Once I'm in the air I can adjust the pitch just fine, but it ALWAYS angles down at first.
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#5 Feb 19 2011 at 10:17 AM Rating: Good
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The pitch is automatically bound to your Camera angle. Since most players tilt their camera down to see what's directly in front of their characters easier, they will also experience pitching down.

In Flight:

When you first mount up, your pitch is set to your camera angle. Lifting off and then touching the ground resets the pitch to zero (flying level). So anytime you mount up, ascend a little, then descend to touch the ground (I call it, 'touching/tapping my toes') for a moment, then ascend again. You should fly level until/unless you mess with your camera angle.

In Water: Any time you collide with the water's surface (from above OR below), your swimming pitch gets set to your current camera angle. This makes it impossible to swim at the surface of the water unless your camera is <12 degrees off (there's a Titan Panel addon that measures pitch and speed, I used that to calculate this). If you need to swim at the surface, you must tilt your camera up until your character stops sinking beneath the water.

If you're in Vashj'ir, you can use the same Flight technique of "touching your toes" on the ground or any solid object that you could normally walk on, to achieve this. As long as you do not surface, your pitch should remain set.

There's a caveat, however: Since the Right Mouse Button is normally bound to Camera control AND looting, there's a small chance that you may slide your mouse just a hair while looting and this will cause your pitch to get reset AGAIN. This can get very frustrating while doing things underwater.

There's a small glimmer of hope for a fix: A few players have successfully gotten a Blue to respond to this, and they said they'd look into it.
#6 Feb 19 2011 at 10:21 AM Rating: Good
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That makes sense. Still really annoying that I have to touch down momentarily to reset my pitch every time though.
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#7 Feb 19 2011 at 10:30 AM Rating: Good
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Just hold the right mouse button and move it up or down. Think that is the default "look around". At least it is for me and I've never changed it
#8 Feb 19 2011 at 11:03 AM Rating: Good
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You wouldn't by chance be using your keyboard to turn with?

I've got my right mouse button (RMB) pressed down pretty much non-stop, especially in PvP. Holding down the RMB allows you to change the movement of your character with the mouse. Including the pitch.
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#9 Feb 19 2011 at 12:21 PM Rating: Decent
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I use keyboard for most stuff, not hard core in anyway, and i had surgery in my shoulder
3 weeks ago so using the mouse is painful, can play for 20-30 minutes before it starts to feel less pleasant :)

I have noticed that landing and taking of again makes you go level which is nice, but would be nicer if the camera angle
was not used like it is now, but seems blizz is aware of it so hoping for a fix, or switch to turn it of.
#10 Feb 19 2011 at 12:26 PM Rating: Decent
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I've noticed a glitch where if I'm flying down and I tab out to a web browser, it sometimes locks on auto-run with the pitch down, and the best I can do is hold space to go straight.

Relogging helps, and sometimes a random combination of abilities that affect my own movement can make a difference.

Just my cc in case that's similar to the OP's situation.
#11 Feb 19 2011 at 2:25 PM Rating: Decent
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Yep, Lyr is right. When I fly, I often go until my tilted-*** mount hits the ground, then lift off again.
I use the mouse for navigation EXCEPT in the air, where I can't STAND the camera angle (just under the wyvern's nuts) it uses if you mouse nav.
#12 Feb 19 2011 at 4:21 PM Rating: Good
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jaysgsl wrote:
Yep, Lyr is right. When I fly, I often go until my tilted-*** mount hits the ground, then lift off again.
I use the mouse for navigation EXCEPT in the air, where I can't STAND the camera angle (just under the wyvern's nuts) it uses if you mouse nav.


^^^
This.

Many mounts have outright stupid camera angles required to fly straight and level (ever try riding a nether ray?)

When you're questing, you're usually wanting to look down at the ground so you can see what you're flying over, and if I'm flying any distance, I've got auto-run turned on, and I'm just letting it cruise ahead. But, I can't do that AND look down at the ground.

Its just like.... IRL, trying to fly a plane that can only fly in the direction you're looking at. How do you ever expect to fly from one airport to another while being forced to look way up in the air? lol.

I want to be able to tilt the camera down so I can see the ground, but yet fly level, without having to touch the ground every small adjustment I make to my camera angle. Even with mouse-turning (this is actually WORSE when mouse-turning!), every time you move the mouse left or right to adjust your heading, you are most likely going to move the mouse just slightly up or just slightly down no matter how horizontal you try to move it. One little hair up or down is all it takes to clear your pitch settings and re-bind pitch to camera angle, and......down you go.

They really really really need some sort of "Camera Angle Separate from Character Pitch" setting/button/whatever. We already have Spacebar/X to control up/down movement while in the air or water; do we REALLY need the camera angle doing it too?

Edited, Feb 19th 2011 5:23pm by Lyrailis
#13 Feb 19 2011 at 6:33 PM Rating: Decent
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Lyrailis wrote:
They really really really need some sort of "Camera Angle Separate from Character Pitch" setting/button/whatever. We already have Spacebar/X to control up/down movement while in the air or water; do we REALLY need the camera angle doing it too?

What? Camera angle is separate from pitch. I don't know if I have something set different than you, but I can fly level while looking down at the ground easily. Try holding left mouse to rotate your camera instead of right mouse.
#14 Feb 19 2011 at 6:36 PM Rating: Decent
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True, but if your pitch is off (even using the left mouse) BEFORE you launch, it takes the camera angle's pitch when you launch. It's a VERY minor annoyance, but it exists.
#15 Feb 19 2011 at 7:13 PM Rating: Good
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Try being a Troll Druid. Because of the *****-up with the Bat Form, the model is above the actual hitbox. Makes for some interesting flying, especially since the Bat Form already does a swooping animation while flying. It's really annoying.
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#16 Feb 20 2011 at 11:57 AM Rating: Good
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Majivo wrote:
Lyrailis wrote:
They really really really need some sort of "Camera Angle Separate from Character Pitch" setting/button/whatever. We already have Spacebar/X to control up/down movement while in the air or water; do we REALLY need the camera angle doing it too?

What? Camera angle is separate from pitch. I don't know if I have something set different than you, but I can fly level while looking down at the ground easily. Try holding left mouse to rotate your camera instead of right mouse.


Did you somehow fail to read my long-ish explanation on how the 3D movement system works?

I'll explain it.....again.

1). When you mount up, the game sets your pitch to your camera angle.
2). When you adjust your camera in mid-flight or mid-swimming, the game sets your pitch to your camera angle.
3). When you break the surface of the water, from above or from below, the game sets your pitch to your camera angle.

These are easily tested:

1). Tilt your camera straight down. Mount any flying mount, fly up with the spacebar. Use your Move Forward method (keybord OR mouse). Your mount will fly straight down.

2). While flying, stop and adjust your pitch with the pitch up/down keys, note your mount will go as you have it set. Tilt your camera down again. Go forward; your mount will fly down.

3). Mount a flying mount, and fly to a body of water deep enough to swim in. Tilt your camera so that you're looking down, then land on solid ground for a second, and use the spacebar to ascend. Fly over the water (you should be flying level unless you bumped your mouse in any direction while holding the right mouse button), and use the X button to descend until you touch the water. Dismount so that you're treading water. Use the Move Forward button; your character will swim straight down. Use your Pitch Up key so that your character swims at an up angle and continue to swim forward. Your character will swim up until they touch the surface of the water, then they will swim straight down again.

Edited, Feb 20th 2011 12:59pm by Lyrailis
#17 Feb 20 2011 at 12:05 PM Rating: Good
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Lyrailis wrote:
These are easily tested:

1). Tilt your camera straight down. Mount any flying mount, fly up with the spacebar. Use your Move Forward method (keybord OR mouse). Your mount will fly straight down.


There's a difference between the left and right mouse button here.

I mounted (Flight Form), held down RMB and looked up, then used the LMB to change the camera angle to down. Spacebar up and W to move forward had me flying up, in the direction I originally set with my RMB.

Edit: If you're using your mouse to move/change direction, this is not really a common issue. I'm usually holding down RMB while switching to Flight Form, so I'll move in the direction I'm looking, which is usually up or straight ahead.

Edit2: Most people are probably looking at their characters from a downward angle, so when they mount and fly forward, without holding down RMB, they move downwards. I imagine keyboard turners would have some issues with this (and the rest of the game).

Edited, Feb 20th 2011 7:12pm by Mazra
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#18 Feb 20 2011 at 12:07 PM Rating: Default
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Lyrailis wrote:
Did you somehow fail to read my long-ish explanation on how the 3D movement system works?

I read it. I was trying to be nice about it, but since you aren't getting it: you are wrong.

As I said, I can easily adjust my camera angle in mid-flight. Either one of your settings need to be changed or you're using the wrong mouse button. Simple as that.
#19 Feb 20 2011 at 12:12 PM Rating: Decent
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BUT IF I USE MY MOUSE TO MOVE, HOW DO I CLICK REND?!?! Smiley: frown
#20 Feb 20 2011 at 12:13 PM Rating: Good
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Overlord Theophany wrote:
BUT IF I USE MY MOUSE TO MOVE, HOW DO I CLICK REND?!?! Smiley: frown


Beat me to it. Was finding the link. Smiley: bah
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#21 Feb 20 2011 at 12:16 PM Rating: Good
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Majivo wrote:
Lyrailis wrote:
Did you somehow fail to read my long-ish explanation on how the 3D movement system works?

I read it. I was trying to be nice about it, but since you aren't getting it: you are wrong.

As I said, I can easily adjust my camera angle in mid-flight. Either one of your settings need to be changed or you're using the wrong mouse button. Simple as that.


Tested it several times, but it turns out that there was a bug in Patch 4.0.

I had to reset defaults, and then change all of my keybinds all over again, and now finally it behaves as you describe.

A question, though, however:

I looked all through the keybindings and Camera controls, etc...

Is there a way I can UNbind "Right Mouse To Change Pitch"?

What is happening is that when I loot, every now and then, I drag the mouse just a hair while looting and that causes a pitch reset. I'd like to bind pitch changing to something else, or, bind the Loot button to something else instead.
#22 Feb 20 2011 at 12:29 PM Rating: Decent
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Lyrailis wrote:
Majivo wrote:
Lyrailis wrote:
Did you somehow fail to read my long-ish explanation on how the 3D movement system works?

I read it. I was trying to be nice about it, but since you aren't getting it: you are wrong.

As I said, I can easily adjust my camera angle in mid-flight. Either one of your settings need to be changed or you're using the wrong mouse button. Simple as that.


Tested it several times, but it turns out that there was a bug in Patch 4.0.

I had to reset defaults, and then change all of my keybinds all over again, and now finally it behaves as you describe.

A question, though, however:

I looked all through the keybindings and Camera controls, etc...

Is there a way I can UNbind "Right Mouse To Change Pitch"?

What is happening is that when I loot, every now and then, I drag the mouse just a hair while looting and that causes a pitch reset. I'd like to bind pitch changing to something else, or, bind the Loot button to something else instead.

Why the hell would you want to do that? Do you enjoy being terrible? Smiley: confused
#23 Feb 20 2011 at 12:32 PM Rating: Good
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Overlord Theophany wrote:
Lyrailis wrote:
Majivo wrote:
Lyrailis wrote:
Did you somehow fail to read my long-ish explanation on how the 3D movement system works?

I read it. I was trying to be nice about it, but since you aren't getting it: you are wrong.

As I said, I can easily adjust my camera angle in mid-flight. Either one of your settings need to be changed or you're using the wrong mouse button. Simple as that.


Tested it several times, but it turns out that there was a bug in Patch 4.0.

I had to reset defaults, and then change all of my keybinds all over again, and now finally it behaves as you describe.

A question, though, however:

I looked all through the keybindings and Camera controls, etc...

Is there a way I can UNbind "Right Mouse To Change Pitch"?

What is happening is that when I loot, every now and then, I drag the mouse just a hair while looting and that causes a pitch reset. I'd like to bind pitch changing to something else, or, bind the Loot button to something else instead.

Why the hell would you want to do that? Do you enjoy being terrible? Smiley: confused


Errr, so I'd be "terrible" if I bound the Loot button to something other than "change pitch" (or vice-versa)?

Not getting what you're saying here.

And I'm asking more for my mom; she does not have the coordination to mouse-move. I, myself, can always just re-adjust if I accidentally (very rarely) adjust my pitch while looting/right clicking NPCs/etc.

Yes, she keyboard moves. But she must. She has also accidentally changed her camera angle while swimming, after looting a mob or talking to an NPC too.

If I could bind 'change pitch' to something other than the right mouse button, problems all solved, and I'd never have to hear her complain about her mount falling down again.

Edited, Feb 20th 2011 1:36pm by Lyrailis
#24 Feb 20 2011 at 12:45 PM Rating: Good
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Update:

More testing proves that the camera/pitch is NOT consistent.

What I did:

I used an addon to get the current Pitch, mounted a flying Mount and got the pitch set to 0. This took quite a few tries, as I kept getting anything from -2 to +5. I eventually got right on the 0 mark, and then used the LEFT mouse button to tilt the camera down.

This worked.

I walked a short distance, mounted up, flew straight. Tilted the camera with the LEFT button, mount continued to fly straight.

Then, I landed in water.....err, -26 pitch. Argh.

Also, in several tests, about the 10th NPC I right-clicked on while hovering in the air caused the pitch to get reset again.

This is why I'd rather NOT have the pitch up/down mouse button on the Right Mouse Button. I'd rather bind it to something else I can tap periodically if I want to set my current pitch same as camera angle while mouse-moving.

Edit:

Yup, confirmed.

Update #2: Moving the mouse just a hair in any direction while right-clicking causes both Water and Air pitch to get set at your current camera angle; the game treats them separately.

Update #3: Then again.. this doesn't work either. Argh.

1). Mounted a flying mount, got it set to 0, went into the water, -19 water.
2). Set it to 0, got out of water, mounted a flying mount, -19 air.
3). Set it to 0 while flying, went into the water, -19 Water.

I swear, this is Impossible to fix this.

Update #4:

Water Pitch does NOT save the user's preference. It gets reset automatically upon touching water's surface.

I tested this by doing the following:

1). Get in the water, observed I had a -23 pitch.
2). Used the Right Mouse Button to set it to 0.
3). Used the LEFT mouse button to move the camera so I could actually see what I'm doing.
3). Used X to dive, spacebar to go back up, still stayed at 0.
4). Used the spacebar to climb all the way to the water's surface, and jump. -19 pitch.

Edited, Feb 20th 2011 2:06pm by Lyrailis
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