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#27 Feb 07 2011 at 7:43 PM Rating: Good
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I'd really just like to see them add another ability to BM, lol. I loved it early on in beta, when it wasn't just spamming Kill Command.

I see that you'll occasionally use Arcane Shot, at least, which is nice. But I don't think it would hurt to add something else.

It doesn't even need to be a traditional shot--it can be another pet ability, but I'd like to feel more involved as the player.

Hell, let me shoot an arcane bolt at my pet, which causes them to do some almost-badass attack on the enemy. At least I get to hit a button and see something happen. :)
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#28 Feb 07 2011 at 7:48 PM Rating: Decent
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Aaaaaand feral druids are FUBAR.


Yeah - apparently the guy who thought that all druids were casters back in vanilla is in charge again. >_<

As a consolation prize though...

Quote:
The tauren racial trait War Stomp can now be used while shapeshifted.


Nerf/removal of that when the guy who nerfed the crap out of druids realizes/Allies QQ like mad that this just gave Tauren druids a slight edge.
#29 Feb 07 2011 at 7:55 PM Rating: Decent
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idiggory wrote:
I'd really just like to see them add another ability to BM, lol. I loved it early on in beta, when it wasn't just spamming Kill Command.

I see that you'll occasionally use Arcane Shot, at least, which is nice. But I don't think it would hurt to add something else.

It doesn't even need to be a traditional shot--it can be another pet ability, but I'd like to feel more involved as the player.

Hell, let me shoot an arcane bolt at my pet, which causes them to do some almost-badass attack on the enemy. At least I get to hit a button and see something happen. :)

BM and SV are pretty similar, actually. Both use a 6-second cooldown main ability (KC and Explosive Shot), both keep Serpent Sting up via Cobra Shot (and don't use Steady Shot), and dump focus with Arcane Shot.

BM also has the use of Focus Fire to manage, where SV has Black Arrow.

I prefer SV mainly because of it's excessive CC, but BM is my go-to leveling spec just because of how powerful your pets are with 4 more pet talents to spend. With things like Intervene, Roar of Sacrifice, Pin/Web/Bad Manner/etc to manage, there's plenty to do. Especially if you pull your next mob via Misdirection or a Trap Launcher Freezing Trap.
#30 Feb 07 2011 at 7:57 PM Rating: Good
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I am gonna go ahead and say that I REALLY hope that druids can't warstomp in flight form... That's just adding too much to their bag of tricks to INFURIATE me while I'm out and about.

@Theo, I see.

I'm still remembering BM as it was the last time I played it in beta. Which was literally:

Spam CS, Spam KC, watch frenzy.

I'm so happy that isn't how it has ended up.

Edited, Feb 7th 2011 8:59pm by idiggory
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#31 Feb 07 2011 at 9:44 PM Rating: Decent
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idiggory wrote:
I am gonna go ahead and say that I REALLY hope that druids can't warstomp in flight form... That's just adding too much to their bag of tricks to INFURIATE me while I'm out and about.

@Theo, I see.

I'm still remembering BM as it was the last time I played it in beta. Which was literally:

Spam CS, Spam KC, watch frenzy.

I'm so happy that isn't how it has ended up.

Edited, Feb 7th 2011 8:59pm by idiggory

Yeah, there's at least more going on with a 6 sec cooldown on KC. Arcane shot (at least while solo) will probably be about on-par with KC after the buff it receives in the patch, frankly I don't know how it will fare buffed.

To be honest I quite like where SV and BM are at in terms of rotation (though I don't really like Black Arrow), and I haven't played with MM enough to form an opinion on it, though it seems a bit more complicated.
#32 Feb 07 2011 at 10:01 PM Rating: Good
I find that Kill Command/Arcane Shot/Cobra x2 is about focus neutral and finishes just in time for another kill command. It'll vary based on pet procs and haste, but currently when I drain my focus it's my go-to "rotation" if I don't want to save up for an imminent Big Red Hunter.

VVVVVVV And here I figured it out all on my own. Theorycrafting is haaaaaard.

Edited, Feb 7th 2011 8:32pm by selebrin
#33 Feb 07 2011 at 10:22 PM Rating: Decent
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selebrin wrote:
I find that Kill Command/Arcane Shot/Cobra x2 is about focus neutral and finishes just in time for another kill command. It'll vary based on pet procs and haste, but currently when I drain my focus it's my go-to "rotation" if I don't want to save up for an imminent Big Red Hunter.

Yeah, that's the general "rotation" that EJ says to use with BM at the moment.
#34 Feb 07 2011 at 10:56 PM Rating: Good
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Is your Rogue an alt for the foreseeable future, Theo, or just until PVP stabilizes?
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#35 Feb 07 2011 at 11:04 PM Rating: Good
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Gotta say i much preferred MM for leveling my hunter, loved that sick talent that restores 50 focus every time you killed an enemy. I grabbed a 333 gun from the guild bank and ran around getting 25k chimera shot crits (also auto-dazes enemies) and pretty much ignoring my focus bar and pet. The only thing i hate about the MM tree are all the useless talents for aimed and steady shot since you never use either after getting cobra shot, though i see aimed shot got some nice buffs so it might be worth using again. Imp. Steady Shot and Master Marksman should really affect Cobra Shot as well.

#36 Feb 07 2011 at 11:07 PM Rating: Decent
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idiggory wrote:
Is your Rogue an alt for the foreseeable future, Theo, or just until PVP stabilizes?

Foreseeable future. I don't like how rogues are playing in PvE or PvP right now, especially how ****** their solo play is compared to hunters.
#37 Feb 07 2011 at 11:34 PM Rating: Good
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idiggory wrote:
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* Fingers of Frost can no longer be dispelled and now also increases Ice Lance damage by 15%.


This, I assume.
You can call that a buff if you're ignoring the entire rest of the patch notes.

Quote:
Frost Specialization now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base Frostbolt damage by 15%.
They're reducing Ice Lance damage by 15% all the time and restoring that missing 15% only when you have FoF procs.

On any other class, you'd call that a nerf.
#38 Feb 08 2011 at 12:38 AM Rating: Decent
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I made a lot of math that ended up making no sense, but I'm under the belief that it's an overall buff to Frost DPS.
#39 Feb 08 2011 at 12:49 AM Rating: Good
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jaysgsl wrote:
I made a lot of math that ended up making no sense, but I'm under the belief that it's an overall buff to Frost DPS.
I think I disagree. At best, it seems to be a wash. At worst, what about the damage FFB loses?

Unless maybe the 15% increase to Frostbolt is multiplicative with the mastery, which could potentially make things a slight buff. I'll have to go check the Oboards and EJ in a bit and see if Lhivera or one of the other theorycrafters have some info.
#40 Feb 08 2011 at 1:20 AM Rating: Good
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Maz's problem isn't so much the change to Mages, be it buff, even or nerf, the problem is this:

Quote:
* Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
]

In that sense, in PvP, Mages (especially Frost) just got a pretty large buff for fighting Druids.
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#41 Feb 08 2011 at 1:25 AM Rating: Decent
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idiggory wrote:
Maz's problem isn't so much the change to Mages, be it buff, even or nerf, the problem is this:

Quote:
* Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
]

In that sense, in PvP, Mages (especially Frost) just got a pretty large buff for fighting Druids.
While true, that's not what he said. He said ice lance got buffed.

Probably because he's already spent most of his time complaining about the druid changes since they were announced.
#42 Feb 08 2011 at 1:37 AM Rating: Good
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Lol, I'm not sure I blame him. :P I would hate to be a Feral in PVP right now.
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#43 Feb 08 2011 at 1:46 AM Rating: Decent
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idiggory wrote:
Lol, I'm not sure I blame him. :P I would hate to be a Feral in PVP right now.
Can't say I do either. Just saying if you're gonna complain, make sure what you're complaining about is correct.
#44 Feb 08 2011 at 8:38 AM Rating: Good
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You're being a bit hypocritical, Pold.

You say I should know what I'm complaining about is correct when I'm complaining about it, and then you wrongfully assume I'm whining because my class is getting roflstomped.

The Ice Lance remark was a rolleye comment on how everyone's been calling Ice Lance OP for some time now and Blizzard's response is to nerf Frost damage and then buff Ice Lance (15% increase is a buff, but the overall reduction is a nerf) to keep it the way it is now.

Or maybe I read the notes wrong and they mean Ice Lance only gets the damage buff when Fingers of Frost proc, not by simply putting three talent points into the talent called... Fingers of Frost.

I assumed the 15% damage buff to Ice Lance was passive (if you get the talent) since it would mean a 5% increment per talent point and since the change was listed under talent changes.

If I read the notes wrong and Ice Lance only gains a damage boost if Fingers of Frost are up then yes, my assumption was incorrect and I should RTFM or something similar. If not, could you clarify where you think I'm wrong?

Edited, Feb 8th 2011 3:50pm by Mazra
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#45 Feb 08 2011 at 10:22 AM Rating: Good
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Mazra wrote:
You're being a bit hypocritical, Pold.

You say I should know what I'm complaining about is correct when I'm complaining about it, and then you wrongfully assume I'm whining because my class is getting roflstomped.
You're saying that
Mazra wrote:
NeithanTheWronged wrote:
Aaaaaand feral druids are FUBAR.


I like how they buffed Ice Lance as well.

PvP as a Feral is dead.
Isn't enough evidence that your complaint about mages has something to do with druid nerfs?

Mazra wrote:
The Ice Lance remark was a rolleye comment on how everyone's been calling Ice Lance OP for some time now and Blizzard's response is to nerf Frost damage and then buff Ice Lance (15% increase is a buff, but the overall reduction is a nerf) to keep it the way it is now.

Or maybe I read the notes wrong and they mean Ice Lance only gets the damage buff when Fingers of Frost proc, not by simply putting three talent points into the talent called... Fingers of Frost.

I assumed the 15% damage buff to Ice Lance was passive (if you get the talent) since it would mean a 5% increment per talent point and since the change was listed under talent changes.

If I read the notes wrong and Ice Lance only gains a damage boost if Fingers of Frost are up then yes, my assumption was incorrect and I should RTFM or something similar. If not, could you clarify where you think I'm wrong?
Even if, worst case scenario, your assumption is correct, it's still not a buff. It's a net change of NOTHING. That isn't a buff.

But I'm fairly certain you're wrong. Everything I've been reading(to be fair, that's mostly the Oboards) indicates that it's a change where you only have the damage increase when you have the buff.
#46 Feb 08 2011 at 10:32 AM Rating: Good
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The One and Only Poldaran wrote:
You're saying that
Mazra wrote:
NeithanTheWronged wrote:
Aaaaaand feral druids are FUBAR.


I like how they buffed Ice Lance as well.

PvP as a Feral is dead.
Isn't enough evidence that your complaint about mages has something to do with druid nerfs?


Ah, but you forgot this little tidbit:

The One and Only Poldaran wrote:
Probably because he's already spent most of his time complaining about the druid changes since they were announced.


Which is the part I'm referring to.

Obviously Frost Mage changes affects Feral PvP, especially now that Frost Mages hard counter us. The wrongful assumption on your part is that I spend most of my time complaining about the Druid changes.

I spend most of my time derailing threads and forums. Smiley: schooled

Also, that last part I quoted annoyed me. Felt like an unprovoked slap in the face, hence my aggressive response. You know I heart you, Pold. Even if it's tough love.
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#47REDACTED, Posted: Feb 08 2011 at 10:33 AM, Rating: Sub-Default, (Expand Post) I think ferals had a ridiculous amount of mobility and time on target in PVP. No other melee came close to their time on target, as a ranged you simply cant get a feral off you.
#48 Feb 08 2011 at 10:42 AM Rating: Good
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mikelolol wrote:
I think ferals had a ridiculous amount of mobility and time on target in PVP. No other melee came close to their time on target, as a ranged you simply cant get a feral off you.

Fastest melee movement speed in the game. 50% movement snare. They used to shapeshift out of EVERY snare and slow completely negating the defense of every ranged dps in the game. They can still shapeshift out of snares, they still move faster then everyone and put a snare on them to boot, plus they have a charge and a shadowstep.


Movement speed when rooted is zero. Charge and "Shadowstep" doesn't work if rooted. Interrupt doesn't work if rooted. Self-healing is laughable. Mitigation in Bear Form post-patch is laughable. Hard casting Cyclone or similar is laughable.

mikelol wrote:
And wow, you just said frost mages HARD COUNTER ferals now? Dude...


I may not have pro Arena rating skills, but I know when a class counters another class. A class with two stuns and six roots counters a class with no abilities to break stuns/roots.

mikelol wrote:
edit- forgot you have a sprint too. Seriously any melee class would kill for the tools feral has, even post-nerf


Most classes are laughing at Ferals right now. I suggest you join us in the year 2011 and read the above notes.
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#49 Feb 08 2011 at 10:57 AM Rating: Default
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My main issue was with the hard counter comment. Ferals have hard countered mages since the dawn of time, this one change does not negate that. It makes it a harder fight for a feral sure, but I can see many tools being used by good ferals to continue winning this..only thing is it wont be 100% win rate anymore. Yes you stand a serious chance at losing, even badly to mages. But they arent a hard counter.

You have 5pts up, instant cyclone available, you are on the mage and smash through his ice barrier. Immediately you are rooted. Immediately cyclone. One root negated. Trinket another. I would always trinket a root over a deep freeze as a feral in 4.0.6 becaues you will win this by playing 100% aggressively that means open hard, cyclone after shattered barrier, trinket nova, barkskin and tank deep freeze damage, shadowstep and jump back on target, recyclone when rooted again, when rooted out of range fake cast heals to bait a CS and minimize damage taken (time spent cancelling frostbolt to cast counterspell, only to miss wastes precious time that you are rooted). Back in form, back on target.
#50 Feb 08 2011 at 11:03 AM Rating: Decent
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Quote:
# Glyph of Entangling Roots redesigned. It now reduces the cast time of Entangling Roots by 0.2 seconds, rather than making it instant cast.


Quote:
Nature's Swiftness is no longer consumed when casting Entangling Roots that became instant cast via Glyph of Entangling Roots.


lolwut


Oh and on a side note: mike, Feral druids now don't have any root break. I'm pretty sure all other melee classes do. They should have been given some compensation.
#51 Feb 08 2011 at 11:07 AM Rating: Good
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Quote:
tank deep freeze damage


Uh what? So I have to know the deepfreeze is coming before it lands, (It is insta cast) and switch into bear. Certainly can not switch to bear after is has landed.
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