I walked in to the middle of a discussion among my guild leader and officers on Vent today about what they're calling "The PvP Throttle."
Ignore if you read something else before, I just got clarification. According to them, this is coding in the game itself that makes it so the less resilience you have on you, the less damage your partymates do in PvP. My GM's example was say there are two PvP-geared folks on a 3v3 team, and one really great PvE geared character. Yes, resilience will make him do less damage, BUT because he isn't correctly geared, his teammates' damage is coded to go down to compensate for his "incorrect" gear choice.
It still seems unlikely to me, especially when it was taken into a PvE context, where the same thing was happening according to them (well, in reverse). They say the more PvP gear you individually have, the less damage your team will do to compensate. They used the following data on target dummies to "show" it:
PvE gear
GM (DK): 9205.6
Partymate (mage): 8477
My GM then put on PvP gear (a single piece) with a higher item level, ran for the same amount of time (approx 2 1/2 minutes) and had:
GM: 9461.6
Partymate: 7041.5
His firm belief right now is that while higher ilevel using PvP gear may help individual DPS, it significantly hurts group DPS. When I asked for an explanation on how this was possible I was pretty much ignored; I posited "Is this because resilience replaces, say, crit as a stat, thus leading to fewer procs?" but I didn't receive a response. They say that no one's really talked about it up until now because before Cataclysm the DPS difference might be a few hundred - now it's a few thousand and really coming out.
I think personally that it's total bull, but I'll admit I've never looked into it before. Anyone else heard of this concept?
Edit: It's awesome that I can nuke my own threads as an admin until I get more clarification
Edited, Jan 23rd 2011 8:44pm by LockeColeMA