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holy priest healing is trivial. Follow

#27 Jan 15 2011 at 5:15 PM Rating: Good
Hehe I believe you're thinking of 2.4?

I remember a statistic coming out right between 2.3 and 2.4 when they said that less than 10% of their long-term player base were able to do any high-end content including heroics. It was obnoxious enough trying to get the keys. Not hard but time consuming. Then finding a full group with the same keys you had. Now look at 3.0?

And pretending that H Shattered Halls was easy pre-2.4 is just sorta being overly cocky and most likely not accurate. Not that that statement counts for someone like Bod, though. I'm just talking on a grander scale.

It was relatively impossible to do a number of heroics without some raid gear.
#28 Jan 15 2011 at 5:41 PM Rating: Default
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No, I'm not thinking of 2.4, you're just delusional.
#29 Jan 15 2011 at 5:59 PM Rating: Good
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It is easy to get worked up over perceived difficulty, gear requirements, the nature of the LFD tool, the skill of others and half remembered difficulty of content from the past. The first rule about anything is, "Don't Panic". Cool down, think rationally, don't let yourself get worked up to the point of being irrational. If I (hopefully) learned anything from RPZip that would be it.


Having a discussion on the complexity of healing vs healing is hard because I am pugging with tards needs to be recognized as two entirely different beasts.
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#30 Jan 15 2011 at 6:58 PM Rating: Good
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I don't think anyone is making that generalization, though. There's no doubt that healing in a heroic is much different from healing a raid. It was back in WOTLK and from what I've read of your posts, it still is.

Like I mentioned earlier in the thread, I believe I've finally found out how to play the new Resto build. Put me in a good group and I'm sure I could heal most heroics without a sweat. Unfortunately, I rarely find myself in a good group.

I think it's funny, because we both dislike the new healing style and not for entirely different reasons. You don't like the slow healing because it feels boring. I don't like the slow healing either, but because it feels inefficient. The issue seems to be that efficiency in heroics is different from efficiency in raids, which makes sense.

Bottom line is: healing in Cataclysm doesn't feel right. Right?

Edited, Jan 16th 2011 1:59am by Mazra
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#31 Jan 15 2011 at 7:33 PM Rating: Decent
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Mazra wrote:
Bottom line is: healing in Cataclysm doesn't feel right. Right?



I think a lot of people are feeling really strongly about it and mixing "hard/easy" vs "gear" vs "pugs" vs "raid/5man" versus a number of other completely separate topics that each deserve their own discussion to the point that it muddies the water to the point that honest conversation can't happen.


Blizzard wants heroics to have mechanics that will wipe you if you ignore them.
Blizzard wanted to ensure that healers could not heal players through mechanics for certain encounters like in wotlk
Blizzard wants players to L2Play

So when you have a discussion that cries about any of those features you are basically coming up against a "working as intended, that is our new design philosophy". There are a number of blue posts that state as much and Ghostcrawlers response to healers in his "5 mans are hard" post basically explicitly state the above three points, and tells people they should get over it because it is not going to change.


Which is why the discussion needs to evolve to gameplay. They have designed a new paradigm that is cumbersome, slow paced, and has removedalmost all elements of complexity and clutch gameplay for a more plodding and straightforward healing environment. It feels wrong because in their desire to attain balance they have done so by boiling and reducing and slowing things down to the point that the soul of the game has been removed.



Edited, Jan 15th 2011 8:35pm by bodhisattva
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#32 Jan 15 2011 at 7:49 PM Rating: Default
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I feel different about the healing.
I will note RIGHT NOW that I'm poor folk, and don't have Cata. All of my observations are built on Beta, but I assume the basic healing model is the same.
Healing seemed more methodical, which I can see getting 'boring' sooner than 'insufficient.' There's more choice, and you have to completely reverse your paradigms of healing in WoW. The way healing was, this was one of the only ways they could 'fix' it, it just needs to warm up.
The alternative was probably to introduce a more LotRO based cooldown healing style, which wouldn't have jived too well.
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