Mazra wrote:
Bottom line is: healing in Cataclysm doesn't feel right. Right?
I think a lot of people are feeling really strongly about it and mixing "hard/easy" vs "gear" vs "pugs" vs "raid/5man" versus a number of other completely separate topics that each deserve their own discussion to the point that it muddies the water to the point that honest conversation can't happen.
Blizzard wants heroics to have mechanics that will wipe you if you ignore them.
Blizzard wanted to ensure that healers could not heal players through mechanics for certain encounters like in wotlk
Blizzard wants players to L2Play
So when you have a discussion that cries about any of those features you are basically coming up against a "
working as intended, that is our new design philosophy". There are a number of blue posts that state as much and Ghostcrawlers response to healers in his "5 mans are hard" post basically explicitly state the above three points, and tells people they should get over it because it is not going to change.
Which is why the discussion needs to evolve to gameplay. They have designed a new paradigm that is cumbersome, slow paced, and has removedalmost all elements of complexity and clutch gameplay for a more plodding and straightforward healing environment. It feels wrong because in their desire to attain balance they have done so by boiling and reducing and slowing things down to the point that the soul of the game has been removed.
Edited, Jan 15th 2011 8:35pm by bodhisattva