Forum Settings
       
« Previous 1 2
Reply To Thread

holy priest healing is trivial. Follow

#1 Jan 14 2011 at 2:30 PM Rating: Decent
****
4,297 posts
his words, not mine.

beware to the tldr crowd.
#2 Jan 14 2011 at 2:48 PM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
I think I've unlocked the key to Druid mana efficiency as well. Unfortunately, it usually means bads die.

Now, I say 'unfortunately', but in reality I mean 'bahahahah!'

My only problem now seems to be throughput. Unfortunately I can't get to 8k spell power in the first tier.

Edit: Also, that post was either well-written or cleverly disguised as such.

Edited, Jan 14th 2011 9:52pm by Mazra
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#3 Jan 14 2011 at 2:58 PM Rating: Decent
****
4,684 posts
Odd post. He goes ahead and names some reasons why holy priest healing is one of the harder playstyles in the game (if not the hardest) and then proceeds to say "and thus is why it's easy".
#4 Jan 14 2011 at 3:05 PM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
From what I understood of the fancy words, his conclusion and proof of triviality is that you're always casting the best possible spell available on the target that needs it the most.

Apparently that's trivial.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#5 Jan 14 2011 at 3:12 PM Rating: Excellent
**
970 posts
Mazra wrote:
From what I understood of the fancy words, his conclusion and proof of triviality is that you're always casting the best possible spell available on the target that needs it the most.

Apparently that's trivial.

It was nontrivial in LK because you had no time to think about it and if you got it wrong someone died, no saving throw.
It was supposed to be nontrivial in Cata because you are supposed to consider what's the best spell in relation to your mana trend - and it's possible that the best possible spell is "None of the Above, at least for the next five seconds".
If you have a slower pace and insufficient resource concerns, you're looking at Bodhi's Complaint.
#6 Jan 14 2011 at 3:36 PM Rating: Excellent
****
4,074 posts
I stopped reading about a quarter of the way through, and even that took too long. Editing protip: keep taking words out until the piece no longer does its job, then put the last one you took out back in.

As for holy priest healing, no it's not hard in the sense that writing a symphony (or a reader-friendly proof) is hard. It's always going to boil down to knowing a.) what your buttons do, b.) where they are, and c.) when to push them. It's more complex than it was in Wrath simply because there are more buttons. That's really more about practice than skill. I think a large percentage of WoW performance is dependent on more general skills like being able to access your memory and respond quickly under pressure, reflexes, and hand-eye coordination. I can tell you what spell to cast in what situation with nearly perfect accuracy. Perfect execution however continues to elude me.


edited because punctuation is hard

Edited, Jan 14th 2011 4:37pm by teacake
#7 Jan 14 2011 at 4:13 PM Rating: Good
******
27,272 posts
Mazra wrote:
Edit: Also, that post was either well-written or cleverly disguised as such.
I thought it was terribly written, it might not be filled with leetspeak and grammatical errors but it contains way too many words.
Basically, his wall of text can be summed up with "Priest healing is slow and lacks challenge because you have 2.5 seconds to ask yourself what the best spell would be to cast next (out of 3-4 spells) and too often there is more than one right answer to that question."

Edit: Or yeknow, what Bodhi has said before in about 1 sentence instead of a thousand sentences.

Edited, Jan 14th 2011 11:15pm by Aethien
#8 Jan 14 2011 at 4:24 PM Rating: Excellent
Meat Popsicle
*****
13,666 posts
Long, complicated, well thought-out, or rambling posts should still include a short TL:DR for the rest of us.

I gather he's one of the "I like making decisions, so give me a hard decision to make" crowd?
____________________________
That monster in the mirror, he just might be you. -Grover
#9 Jan 14 2011 at 4:27 PM Rating: Decent
******
27,272 posts
tl;dr is in my post, I just cut out all his pseudo science.
#10 Jan 14 2011 at 6:17 PM Rating: Excellent
I thought the author was simply trying to make himself sound smart.

Wow isn't supposed to be rocket science. It's supposed to be fun. That means it can be challenging without being impossibly difficult.
#11 Jan 14 2011 at 7:32 PM Rating: Excellent
***
1,609 posts
If you happen to disagree with his premise that deciding which spell to cast in your 2.5 second window is trivial, the whole argument falls apart of course. You can't put a personal opinion as an antecedent in a logical argument.

edit: I don't think it is trivial, personally. Depending on the boss, healing assignments and mana available not to mention hp remaining of your target; it can be very hard to choose the best spell quickly especially in a healing intensive fight like P1 of halfus wyrmbreaker. Further, there might not be a completely right or wrong choice, more like a choice between mana efficiency and risking the life of the target both of which could cause a wipe (dps dying leading to the enrage timer wiping you, or going oom leading to tank death later).





Edited, Jan 14th 2011 8:37pm by ArtemisEnteri
#12 Jan 14 2011 at 7:50 PM Rating: Decent
****
4,297 posts
it's in the form of a mathematical proof. you lay out what you're going to prove and then the laws (lemmas) that you're working from, and then you work your logic. (forgive me, it's been 15 years since my last number theory class.) no pseudo-science or trying to sound smart about it.

for me, it ranks up there with alamo and quoth the crab.
#13 Jan 14 2011 at 9:16 PM Rating: Decent
Drama Nerdvana
******
20,674 posts
TL;DR! :P

Talking about it 3-4 weeks ago it really was trying to extricate it from the whole easy/hard or gear discussion towards a discussion about the fact that cast times have doubled and incoming damage vs healthpools has slowed the pacing of healing down to a snails pace.

It isn't interesting, clutch healing is gone, due to extended cast times and slow incoming damage it is pretty hard to make a poor choice because you have all the time in the world to think about it. It is also hard to be challenged. Even on fights that are supposed to be healer intensive like Chimaeron.
____________________________
Bode - 100 Holy Paladin - Lightbringer
#14 Jan 14 2011 at 10:32 PM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
This slow incoming damage... are we talking raids here? Because the incoming damage in most of the heroics I've done has been quite... um, fast.

Like '150k health gone in 2 GCD' fast.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#15 Jan 15 2011 at 4:41 AM Rating: Excellent
Drama Nerdvana
******
20,674 posts
Let me state this, because it needs to be said.


Your experience doing 5 man heroics via the LFD tool is not an accurate measure of the content.


That is in no way a aspersion, or me trying to be rude to you Mazra. It is just that you are playing at a lowest common denominator level. Not to say that there aren't moments when what you said are not true, however even for an experienced healer 2 gcd, can be a lifetime.


In a raid, with 2 or 4 other healers looking out it is even more true. It also isn't just that, in TBC you had a small fast heal and a large slow cast heal. So you had to be aware of incoming damage beforehand and have that slow heal queued when it was coming or get caught and lose a tank. Now you have a large small heal to quickly hit the tank, though spamming it will leave you oom. That small heal that is fast actually breaks the paradigm of TBC healing.
____________________________
Bode - 100 Holy Paladin - Lightbringer
#16 Jan 15 2011 at 9:12 AM Rating: Decent
****
4,684 posts
Quote:
Your experience doing 5 man heroics via the LFD tool is not an accurate measure of the content.

No dude, heroics are a destination, not a stepping stone. Ghostcrawler said it himself.

/nod
#17 Jan 15 2011 at 10:58 AM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
bodhisattva wrote:
Let me state this, because it needs to be said.


Your experience doing 5 man heroics via the LFD tool is not an accurate measure of the content.


That is in no way a aspersion, or me trying to be rude to you Mazra. It is just that you are playing at a lowest common denominator level. Not to say that there aren't moments when what you said are not true, however even for an experienced healer 2 gcd, can be a lifetime.


Never claimed that my 5-man experience was an accurate measure of the entire content. It is, however, a pretty good measure of the 5-man content, which is what I'm having trouble relating your stories to. Hence my question.

I take it the answer to that question was 'yes', in which case I can't argue with you as I don't raid.

3 seconds might be a lifetime in a raid, but in a heroic, it's one heal.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#18 Jan 15 2011 at 11:05 AM Rating: Excellent
Drama Nerdvana
******
20,674 posts
Mozared wrote:
Quote:
Your experience doing 5 man heroics via the LFD tool is not an accurate measure of the content.

No dude, heroics are a destination, not a stepping stone. Ghostcrawler said it himself.

/nod


I added through the LFD tool. Get five players who have specced properly, gemmed and focused on stats right, have a general idea on how to play their class and have the ability to communicate in a semi organized way and it suddenly turns around and seems like different content.


Take really skilled players and it becomes something else. We one shot everything in greens, now that we are 355+ilvl we are WotLK zerging it. Did a guild run of BRC.

- Pulled Rom'ogg with one of his pats and burnt it down.
- The pat going down the hall that stops at Corla we pull that plus the 2 camps on either side of that hall at the same time and aoe'd it down
-Karsh Steelbender we pulled him and one of the Fire Elementals at the same time and burnt them without a death

I could go on, that is an example from last night. Give me a properly geared tank who knows how to use his Cooldowns, dps that can interrupt and focus fire down adds and a healer that know how to use more than just his big spam heals and you the content isn't Hard.


Do it in a PUG via LFD with the gutter trash of WoW and all of a sudden you are forced to play in a manner that seems hard. Not due to the actual content itself and its balancing but due to the lack of skill and co-ordination of the group at large.

Edited, Jan 15th 2011 12:06pm by bodhisattva
____________________________
Bode - 100 Holy Paladin - Lightbringer
#19 Jan 15 2011 at 11:27 AM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
I know what coordination can do. Take our guild runs vs my PUG runs. First time I ever set foot in BRC was with Aeth and the guildies, and we got the achievement on Corla. Second time, this time with a PUG, we all know the Beauty fight, but we wipe three times on it before disbanding.

If they're going to balance this game's content around the organized minority and over-gearing, I'm out. That's what six years of gaining 5-man content experience with strangers is telling me.

They want to implement an IQ check in a game that's been a moron magnet for years. I'm all for kicking the dumb to the curb, but this is just way too late.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#20 Jan 15 2011 at 11:39 AM Rating: Good
Bod is right on this one guys.

You can run the same dungeon - lets just say Stonecore because its a really really good example.

You can end Stonecore with 0 wipes and have done under 2 million heals, or you could have wiped 10 times and done 20 million. Preventable damage - ie moving out of crap and interrupting worse crap - should be done by everyone in the group. When it is, the damage goes by so slow its astounding. When it is not, it is often made to be impossible to heal through.
#21 Jan 15 2011 at 3:15 PM Rating: Excellent
Drama Nerdvana
******
20,674 posts
Mazra wrote:
I know what coordination can do. Take our guild runs vs my PUG runs. First time I ever set foot in BRC was with Aeth and the guildies, and we got the achievement on Corla. Second time, this time with a PUG, we all know the Beauty fight, but we wipe three times on it before disbanding.



To be fair without proper CC that fight should be skipped, which is why in 4.06 they are removing one of the 3 pups.

Quote:
If they're going to balance this game's content around the organized minority and over-gearing, I'm out. That's what six years of gaining 5-man content experience with strangers is telling me.


If you don't want the challenge there are regular dungeons. Which are pretty forgiving.

Trust me when I say that 5 man heroics are in no way focused on a skilled Minority, this is not Sunwell Plateau, or trophy bosses like Anub 25 HM, Firefighter, Yogg 0 or Lich King 25 HM.


You don't need uber skills, amazing strat, 1000's of hours of play time or vent to overcome this content. If you want to do heroic and get the increased gear reward you will need to be able to do the basics. CC, interrupt, not stand in aoe and know basic kill orders (dps the caster first, not the warrior mob etc).

Basically PvE 101 type skills, not master level co-ordination. That wasn't necessary in Wotlk. You could stand in AOE full duration and not die, you could pull multiple pulls and aoe etc. No more, 5 man and more importantly 5 man heroics are a tool designed to help and in some ways force raiders to learn the basic skills that they will need to be successful with in PvE 10 or 25.
____________________________
Bode - 100 Holy Paladin - Lightbringer
#22 Jan 15 2011 at 3:19 PM Rating: Good
******
27,272 posts
Maz is just sad that he can't carry four failures through heroics when he PuGs.
Part of me agrees, because it's pretty much guaranteed that you're getting at least 3 idiots in your PuG, another part of me likes a little challenge and grins an evil grin if I think about all the scrubs crying because they suddenly have to do more than stand and shoot.
#23 Jan 15 2011 at 4:05 PM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
bodhisattva wrote:
You don't need uber skills, amazing strat, 1000's of hours of play time or vent to overcome this content. If you want to do heroic and get the increased gear reward you will need to be able to do the basics. CC, interrupt, not stand in aoe and know basic kill orders (dps the caster first, not the warrior mob etc).


I know. A lot of people know. Unfortunately, even more people don't.

It's not that I don't want the challenge, it's that I know what it will lead to. I know how the heroics work by now. I know most of the boss fights by heart, and if I don't, I've got mad pro Google skills and will know the fight in a minute.

The problem is that a lot of the fights are downright frustrating if you're doing them with people who can't adapt to these changes. One person killing a purple trogg on General Umbriss usually means a wipe. Add the odd chance of getting into a Grim Batol HC PUG with no CC, spice it up with a little 30-minute queue and you've got a big cake of failure.

To emphasize, it's not that I don't want heroics to be challenging. I just think it's too late to make these changes.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#24 Jan 15 2011 at 4:23 PM Rating: Good
***
3,157 posts
No, if they keep it like this, they'll lose the 10-20% playerbase that just CAN'T cut it, and by the end of the expansion, it'll be back to business as usual.
For every super bad they lose, they've probably gained another three players that are growing up in the new, more difficult environment, and learning the newer ways.

I've been viewing this as a housecleaning period, and I've seen a LOT of players I considered bad players, but kept in touch with for the person, just straight out quit when they couldn't faceroll anymore. It's not that WoW is becoming HARD, it's that it's offering a challenge again. A lot of LK players can't keep up with it.
#25 Jan 15 2011 at 5:02 PM Rating: Good
bodhisattva wrote:
If you don't want the challenge there are regular dungeons. Which are pretty forgiving.


This is the quintessential quote of this expansion - for a myriad of reasons. First off, the very first few people in 3.0 that went off to do 80 heroics found a relative challenge. After half the players were geared it became ridiculously easy, and after everyone was geared it became trivial: The night I dinged 80 on my newest Paladin (pre-cata 4.0) I was not only tanking heroics but was tanking 3.3 heroics with ease - this was not the case in 3.0.

Now backwards to 2.0 - hell even 2.3. Heroics were not done by everyone. They were done by Hardcore PVEers looking for helpful gear to fill in Raid gear slots they were still missing. No JPs, no dungeon finder, no mercy - and TBC dungeons were rather easy but certain encounters on heroic became immense headaches.

Back further to Vanilla and we see that things were not even laid out as clearly or easily to navigate. Many dungeons were plain impossible without a perfect group make-up. Encounters were created to be diverse and a lot of trash was designed to recreate a group-versus-group idea that you would be fighting an equally matched party every time you pulled. Much less organization and explanation lead to much more challenging dungeons even with relatively weak and uncomplicated encounters and trash - and the rawness of it all meant players had to adapt and learn very quickly.

Now, today, they have an extremely easy to learn (the monsters literally tell you everything they do and you can click on it to see EXACTLY what it is) fluent and constructed encounters that are made to be beat not by figuring out a puzzle but by sticking to an exact script which is handed to you. This happens -> do that. Then this happens -> do that. These encounters are easier to learn than 3.0 Wrath Encounters! Sure there are differences based on group makeup, but these are literally written-in-stone encounters and many of them can not be over-geared and need not be worked around. Easier to learn, more necessity to put what you've learned into action.

But even with these simple scripts that are spelled out for us, very laid back players are unable or unwilling to learn how to do these fights. If they are not up to the challenge then they should just stick to regulars. Its what many of us did in TBC, and Heroics didn't even exist before that. Wrath spoiled A LOT of players into thinking/expecting that they could do heroics. But why should they be able to with no effort?

Normals are forgiving, they are easy. I went into a Random Normal once by accident - Lost City - and it was 3 DKs and a Rogue. Everyone pulled agro, we had no CC, they did not understand/listen to me about the boss encounters, and yet we had no deaths. Sure I had to LG a guy once, but for the most part the Normals are there to show you what you are supposed to do without killing you: Cata Normals are Wrath Heroics, Cata Heroics are TBC Heroics. This isn't wrong, this is what they wanted.
#26 Jan 15 2011 at 5:08 PM Rating: Decent
******
27,272 posts
tzsjynx wrote:
even 2.3. Heroics were not done by everyone. They were done by Hardcore PVEers looking for helpful gear to fill in Raid gear slots they were still missing.
I want some of what you're having, that is one hell of a delusion.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 359 All times are in CST
Anonymous Guests (359)