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Dungeon Finder ... woeFollow

#27 Jan 14 2011 at 12:22 PM Rating: Excellent
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I'd settle for a same server bias when it groups you. I love that you can find groups while leveling now but it killed the social aspect of high level dungeon runs, it would be nice if they found a way to bring that back.
#28 Jan 14 2011 at 1:22 PM Rating: Excellent
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tzsjynx wrote:
I guarantee I'm at 80APM+ during combat on my Priest and the heal I use by far the most is Greater Heal.

Again 40 is just pathetic. Pathetic. Not moving as melee is just pathetic. Moving just out of range of AoE is the correct way to play. NO tank can tank with under 80APM, why should anyone else have an easier time. Standing and pressing 1 button as Ranged DPS if fail. You're not trying very hard. When you start the game your APM should be at like 15 because theres nothing to press, but when you're 85 there are so many important and benefitial things to do with your time that if you're at 40 you're doing it wrong.

I already conceded its not the best way to keep track of fail. A number of people's ignorance or admittance of laziness has been fun to watch, though XD

This does help to explain why some people spend all their time on useless PvP jumping. They think that padding a non-existent APM meter actually helps their performance, in the face of all the evidence.
#29 Jan 14 2011 at 1:30 PM Rating: Decent
ElMuneco wrote:
This does help to explain why some people spend all their time on useless PvP jumping. They think that padding a non-existent APM meter actually helps their performance, in the face of all the evidence.


The assumption levels on this board are simply outrageous. Maybe I'm not jumping around like a moron?

Maybe I'm switching targets to Renew, switching targets to DW:P, switching targets to Dispell (which I cast more than heal in a number of Heroics), moving in to Psychic Scream, targeting an enemy to Smite, Targetting an Enemy to Dispell, Mass Pelling, Curing, moving out of fire, moving into ground buffs, moving to keep range on the target, moving to keep range on the tank, moving to keep within 30m of all group members.

The assumptions here are astoundingly hilarious seeing as I have almost all of the Heroic Achievements on my Paladin and more than half on my Priest. I'm just going to assume you're a moron, though.

Bring teh downratezz.
#30 Jan 14 2011 at 1:57 PM Rating: Decent
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tzsjynx wrote:
The assumption levels on this board are simply outrageous. Maybe I'm not jumping around like a moron?

You must be a moron, since there's no reason to assume he was talking about you. But keep the self-righteous outrage going, it's amusing.
#31 Jan 14 2011 at 2:07 PM Rating: Default
He quoted me. Then proceeded to immediately talk about people jumping around trying to boost a non-existent APM meter which is directed at me since I brought it up and am talking about my APM in the quote he chose to quote. But you're right. I'm on a self-righteous rant.

Let me guess - you're not talking to me either. I'm an out of control narcissist who is under the impression that when he's directly attacked he's being referenced. Reds on this board are garbage as are a number of blues. Don't really care about what they have to say.

*Edit*

Mood lightener.

Edited, Jan 14th 2011 3:09pm by tzsjynx
#32 Jan 14 2011 at 2:28 PM Rating: Good
tzsjynx wrote:
Again 40 is just pathetic. Pathetic. Not moving as melee is just pathetic. Moving just out of range of AoE is the correct way to play. NO tank can tank with under 80APM, why should anyone else have an easier time. Standing and pressing 1 button as Ranged DPS if fail. You're not trying very hard. When you start the game your APM should be at like 15 because theres nothing to press, but when you're 85 there are so many important and benefitial things to do with your time that if you're at 40 you're doing it wrong.


When I play melee I know what things I need to move for and what I don't. If I chose my position well I don't move until something changes. I'm energy locked instead of GCD locked so I could easily see myself at 40APM or less, with brief spikes when the situation changes.

My hunter does not stand there and press one button; he stands there and presses about six buttons. Again, if I'm doing my job right I don't need to move because I'm already in a safe spot. If I'm moving then I'm not autoshotting. Move when you need to, don't move when you don't.
#33 Jan 14 2011 at 2:53 PM Rating: Good
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Majivo wrote:
tzsjynx wrote:
The assumption levels on this board are simply outrageous. Maybe I'm not jumping around like a moron?

You must be a moron, since there's no reason to assume he was talking about you. But keep the self-righteous outrage going, it's amusing.

Naw, I just figured he'd get all defensive about it, which would be good for a laugh.

He might very well be an exception. But even for classes that are based around insta-casts, the vast majority of motion is wasted. That's why runspeed talents/enchants are, generally a better investment than any reasonable alternative - getting to a place where you don't have to move anymore, and doing it as fast and decisively as possible, is always the best - I would say reaction, but it's more a proaction.

It's bad to take damage from stuff. It's good to move away from stuff. It's better to have never been where stuff will be in the first place.
#34 Jan 14 2011 at 2:57 PM Rating: Good
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Quote:
[P] [Sinsie-Vek'nilash]: tank did u think u would die?
[P] [Imprint]: Yes, 1k health tends to make me think that ^^
[P] [Sinsie-Vek'nilash]: greate. i like to make thrill
[P] [Imprint]: oO


I heart PUGs so much!

Same healer would constantly do the pull thing that Priests can do. At one point while I was running in to pull, causing me to suddenly be running away from the first pull and into a second pull.

My mind was blown.

Edited, Jan 14th 2011 9:58pm by Mazra
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#35 Jan 14 2011 at 3:05 PM Rating: Excellent
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selebrin wrote:
tzsjynx wrote:
Again 40 is just pathetic. Pathetic. Not moving as melee is just pathetic. Moving just out of range of AoE is the correct way to play. NO tank can tank with under 80APM, why should anyone else have an easier time. Standing and pressing 1 button as Ranged DPS if fail. You're not trying very hard. When you start the game your APM should be at like 15 because theres nothing to press, but when you're 85 there are so many important and benefitial things to do with your time that if you're at 40 you're doing it wrong.


When I play melee I know what things I need to move for and what I don't. If I chose my position well I don't move until something changes. I'm energy locked instead of GCD locked so I could easily see myself at 40APM or less, with brief spikes when the situation changes.

My hunter does not stand there and press one button; he stands there and presses about six buttons. Again, if I'm doing my job right I don't need to move because I'm already in a safe spot. If I'm moving then I'm not autoshotting. Move when you need to, don't move when you don't.

That's my thinking exactly.

My SV hunter gets a bonus for not moving. His filler ability (which is also his core focus regen source) can't be cast on the move without switching aspects, which is a dps loss. Until 4.0.6, he loses autoshots unless he stutter-steps perfectly. And he can "blink" to a new location without running with one keypress.

And my holy paladin? One single-target instacast in a six second window - if I save up HP in anticipation, I get to use one flashlight too (I'm leaving HR out intentionally since it's rare that we move as a cluster). Hell, with PotI it's sometimes defensible to stand in the bad for a tick in order to get a cast-time heal off.

It's actually harder to move as little as feasible (which is /much/ different from "as little as possible"), since you have to be thinking moves ahead, and not necessarily just about what the enemy is doing - for Light of Dawn, I need to anticipate where the rest of my party is going to be so that they're in reach of whatever I choose as my safe spot.
#36 Jan 14 2011 at 4:34 PM Rating: Excellent
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tzsjynx wrote:
ElMuneco wrote:
This does help to explain why some people spend all their time on useless PvP jumping. They think that padding a non-existent APM meter actually helps their performance, in the face of all the evidence.


The assumption levels on this board are simply outrageous. Maybe I'm not jumping around like a moron?

Maybe I'm switching targets to Renew, switching targets to DW:P, switching targets to Dispell (which I cast more than heal in a number of Heroics), moving in to Psychic Scream, targeting an enemy to Smite, Targetting an Enemy to Dispell, Mass Pelling, Curing, moving out of fire, moving into ground buffs, moving to keep range on the target, moving to keep range on the tank, moving to keep within 30m of all group members.

The assumptions here are astoundingly hilarious seeing as I have almost all of the Heroic Achievements on my Paladin and more than half on my Priest. I'm just going to assume you're a moron, though.

Bring teh downratezz.

If you're taking the time to click on every target you're casting on as a healer, I might suggest urdoinitrong. Mouse-over macros and Vuhdo/decursive/random raid frame, focus target, and manual target, tidy plates. But I guess if you like banging your keys for the sake of banging your keys...

As for the PvP spazzes, there is a practical application to jumping, continuing forward but doing a 180 to hit someone behind you with an instant, then doing a 180 back to the general direction you were traveling.
#37 Jan 14 2011 at 4:53 PM Rating: Good
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Strafe, don't spin-jump.
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#38 Jan 14 2011 at 5:19 PM Rating: Good
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Speaking of the Dungeon Finder, I don't like that getting kicked out of a group locks the instance for you.

Joined a heroic with three players from a guild called <Chinese>. They didn't say a single word, didn't respond to my inquiries or anything, but just before the third boss, I was suddenly vote-kicked from the group. Back to the 30-minute queue and now the dungeon is locked.

I'm almost certain they were farming Tia's Grace for the Hunter, but the odd part is that they kept me in the group for that long, or didn't kick me just before the final boss who drops the trinket.

In any case, it's shoddy that I now won't be able to run Tol'vir again until tomorrow.

Also, why can't I roll on all BOE items that drop as a cloth wearer? BOE plate boots dropped for my alt in Old Kingdom and I couldn't roll need. The Warrior, however, could, despite already wearing them, prompting me to let him die in the next pull.

Yeah, I'm hateful like that.

Edit: It's not entirely true that they didn't say anything. The tank kept saying '?' and '1W4' or '1W5'.

Edited, Jan 15th 2011 12:22am by Mazra
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#39 Jan 14 2011 at 6:22 PM Rating: Decent
I am a HUGE fan of after market Addons. When I heal, though, there are many that I do not use. I actually use them quite incorrectly, if you will: For instance, on my old Raiding Mage used to use raid frames setup so that if I clicked someone who had a curse it would decurse without changing target - but then on my Holy Paladin I had none setup. I even have a Focus Frame with a lil Bartender bar that appears only when the focus is there - neato - and it has its own spells that auto target the focus. But for the mouse-overs I'm not a huge fan.

I have had some SERIOUS problems with Mouse-over macros based on distance/LoS of target. I do not trust them. If you use them then that is fine. Just about every one of my spells on my hot bar is a Macro on my priest, but not a single one of them is a mouse-over. I prefer the control - also I'm not so sure I'm hitting any extra buttons unless you count targeting as opposed to mousing extra work - which I'm not sure why you would.
#40 Jan 14 2011 at 10:19 PM Rating: Decent
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Welcome to my hell. Actually past couple of heroics I did went pretty smooth but both of them were partial guild runs. Be nice if you could just skip the "In progress" dungeons and remain front of the queue. I have found in most cases your just jumping into a group that can't get past a boss and they usually end in fail.
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#41 Jan 15 2011 at 11:18 PM Rating: Good
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tzsjynx wrote:
I'm not so sure I'm hitting any extra buttons unless you count targeting as opposed to mousing extra work - which I'm not sure why you would.

One extra press.
You press a button or click a frame to target someone, then press your heal.
I simply put my mouse over the frame and Shift + Click.
#42 Jan 15 2011 at 11:37 PM Rating: Good
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I was in a BRC group today that went fairly smoothly at first. One wipe on Corla, but it was my fault, melee dpsing while doing the beam distracted. I held my hands up and admitted it and we downed her next time. Then we reached Karsh... I asked "You know how to do this tank?" He replied with "K? r?". The healer said "He asked you a question" a DPS said "This fight hinges on the tank, are you sure you know how to do this?" He replied with "Lets go" and pulled.
He didnt have a glue, didn't toast him in the fire, we ran away and watched him die. At which point the tank said "I need a repair" Seems acceptable... But he fecking spirit ressed so he could reach the repair man. And seemed honestly surprised that people wouldn't wait 10 minutes for his debuff to drop off.

He was on my server, so I tried to help him after I left the group. Explaining what he done wrong, why he shouldn't spirit res, but he just sat there defending his actions, so I threw him some hefty abuse and left it at that.
#43 Jan 16 2011 at 12:43 AM Rating: Good
Aye, I understand the benefit of mouse-over compared to mouse-clicking, I was just wondering why pressing F2 (or whatever) is more difficult than having to move a mouse to a target. And for that matter, how if you've moved your mouse to your target why clicking it would be detrimental. It's not like with the pace of healing these days you need to keep the tank targeted 100% of the time - I roll with a Prot Pally and I honestly heal other players more than him since he WoGs on AoE pulls for area threat - with the side effect of 30k heals/shield.

I use my mouse for targeting about half the time, but the thing I use it for most is movement. I also keymove, too, but all of my spells are within the 123 qwe asd zxc range with modifiers as well as my movement keys, so the Function keys aren't out of my reach, and so depending on exactly what I'm doing at the time I use them. Personally, I like hitting keys over mousing any day, although obviously theres a time and a place for everything.
#44 Jan 16 2011 at 1:53 PM Rating: Default
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Be that as it may, the question at hand was whether clicking was less actions than select healing. It is *nods*
#45 Jan 17 2011 at 8:34 AM Rating: Good
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I think the Deserter debuff should last as long as the longest queue time for the DPS in the group, which seems to be around 30-40 minutes.

I'm sick of primadonna tanks dropping after one bad pull. They should get to enjoy the same 40 minutes of queued waiting that the rest of the group did.
#46 Jan 17 2011 at 9:23 AM Rating: Decent
While that sounds all good and nice - keeping the tanks moving is why your queues are as short as they are. If you push up tank queues with fake timers then that's even less tanks available to tank for you. Yes it sucks but sometimes they're just being realistic and punishing them with a long wait time means less groups get to run.

Best bet - roll a tank.
#47 Jan 17 2011 at 10:57 AM Rating: Good
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Pyrenus wrote:
I think the Deserter debuff should last as long as the longest queue time for the DPS in the group, which seems to be around 30-40 minutes.

I'm sick of primadonna tanks dropping after one bad pull. They should get to enjoy the same 40 minutes of queued waiting that the rest of the group did.


Joined Stonecore Heroic after 30 minutes of waiting. The tank and healer was from the same guild (different server) and the tank said something along the lines of "Yeah, not doing this," to which I told him that he shouldn't queue up for randoms if he wanted to do specific dungeons.

Healer and tank then logged out, leaving us with two critical members offline and the third DPS left group. After 10 minutes of waiting (I get pissed when people do that ****, so I kept them in the group), the other DPS started getting impatient and wanted to kick them.

Not more than 10 seconds after we kicked them, they logged back on and ran off with a /laugh.

The tool is nice, but it needs to some major anti-****** tweaks, or I will seriously injure someone someday.
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#48 Jan 18 2011 at 5:15 AM Rating: Good
Despicable

Quote:
06:11 AM [2. Trade] [Katos]: WTS insta ques 50g will leave once qued (then you can que again for a faster tank que for that dungeon)


#49 Jan 18 2011 at 6:31 AM Rating: Good
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The Honorable dadanox wrote:
Despicable

Quote:
06:11 AM [2. Trade] [Katos]: WTS insta ques 50g will leave once qued (then you can que again for a faster tank que for that dungeon)




There's a hunter on my server who would ask me 5 times a day if I would queue with him as a tank or healer so he could get in faster. He'd always say "You can leave as soon as we get in" and couldn't understand that if I left, he'd have to wait for a new tank/healer. I finally put him on ignore because he was driving me crazy (and wearing tank jewelery with caster shaman gear, but that's a whole other story).
#50 Jan 18 2011 at 7:00 AM Rating: Excellent
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Tellaria wrote:
The Honorable dadanox wrote:
Despicable

Quote:
06:11 AM [2. Trade] [Katos]: WTS insta ques 50g will leave once qued (then you can que again for a faster tank que for that dungeon)




There's a hunter on my server who would ask me 5 times a day if I would queue with him as a tank or healer so he could get in faster. He'd always say "You can leave as soon as we get in" and couldn't understand that if I left, he'd have to wait for a new tank/healer. I finally put him on ignore because he was driving me crazy (and wearing tank jewelery with caster shaman gear, but that's a whole other story).

While I don't agree with doing this, the wait for a new tank is significantly shorter than the average DPS queue, since groups already in an instance have priority over groups still forming. I wouldn't help someone do it, though, because if the group falls apart before a new tank joins, that's 2 DPS screwed out of their queue spot and some of them may end up with the deserter debuff on top of that.
#51 Jan 18 2011 at 8:07 AM Rating: Excellent
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Quote:
While I don't agree with doing this, the wait for a new tank is significantly shorter than the average DPS queue, since groups already in an instance have priority over groups still forming. I wouldn't help someone do it, though, because if the group falls apart before a new tank joins, that's 2 DPS screwed out of their queue spot and some of them may end up with the deserter debuff on top of that.

Also, as a general principle, queuing with a tank, then having him drop to "cut" in line does lengthen the queue for DPS who aren't gaming the system.
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