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Patch 4.0.6 deployed on PTRs Follow

#1 Jan 06 2011 at 10:22 AM Rating: Good
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Patch 4.0.6 deployed on PTRs
Patch 4.0.6 is being deployed on PTRs and will be available to players shortly!

IMPORTANT - Due to the countless hotfixes sinces the deployment of Patch 4.0.3a on live servers, a lot of these changes are most likely tooltip "fixes" from past changes and could already be live

Achievements Changes
Originally Posted by Blizzard Entertainment
Quests
Silverpine Forest Quests now requires 55 quests, down from 60.
Ashenvale Quests now requires 62 quests, down from 80.
Dustwallow Marsh Quests now requires 48 quests, down from 50.
Un'Goro Crater Quests now requires 41 quests, down from 45.
To Hellfire and Back now requires 76 quests, down from 80.
To Hellfire and Back now requires 86 quests, down from 90.
Sinking into Vashj'ir now requires 140 quests, down from 160.
Deep into Deepholm now requires 110 quests, down from 125.
Unearthing Uldum now requires 105 quests, down from 108.

Spell Changes
Originally Posted by Blizzard Entertainment

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood

Blood Strike damage is increased by 12.5% for each of your diseases on the target, up from 10%.
Heart Strike now deals 120% weapon damage, up from 100%.
Blood Boil base damage increased by 20%, from 297 to 357.
Blood Presence now increases armor contribution by 30%, down from 60%.
Death Strike now heals for 15% of the damage sustained, down from 25%.
Crimson Scourge now has a 5/10% chance to proc from melee attacks on a target infected with your Blood Plague. (Old - 50/100% chance to proc from Plague Strike)
Will of the Necropolis no longer regenerates a Blood Rune but makes your next Rune Tap free instead.

Frost
Runic Empowerment wording changed to add "successfully" use Death Coil, Frost Strike, or Rune Strike.
Rune Strike now deals 180% weapon damage, up from 150%.
Might of the Frozen Wastes now also has a 4/8/12% chance to proc from your melee attacks. 15/30/45% chance to proc from auto attacks remain the same.
Killing Machine no longer affects Icy Touch.

Unholy
Scourge Strike now deals an additional 18% Physical damage done as Shadow Damage for each disease on your target. Up from 12%.
Unholy Might now increases your Strength by 5%, down from 10%.
Desecration now also affects Necrotic Strikes.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance

Typhoon now deals nature damage to target in front of the caster within 30 yards.
Shooting Stars now lasts 12 sec, up from 8 sec.
Balance of Power now increases spell hit rating by an additional amount equal to 50/100% of any spirit gained from item or effects. (Old - Just 50/100% of your Spirit)

Feral
(Mangle) Mangle now deals 300% normal damage, down from 360%. Additional damage reduced by 17%, from 1044 to 870.
Thrash base damage has been reduced by 17%, from 243 to 202. Bleed effect base damage also reduced by 17%, from [ 7.8% of AP + 455 ] to [ 7.8% of AP + 379 ]
Lacerate damage has been reduced by 17%, from [ 11.5% of AP + 295.99 ] damage + [ 0.038% of AP + 118.4 ] bleed over 15 sec to [ 9.58% of AP + 246.66 ] damage + [ 0.032% of AP + 98.65 ] bleed over 15 sec.
Frenzied Regeneration now regenerates 0.15% of max health for each point of rage, down from 0.3%.
Swipe base damage has been reduced by 17%, from 171 to 143.
Maul now scales from 30% of Attack Power, down from 36%.
Berserk no longer clears the effect of Fear or makes you immune to Fear for the duration.
Pulverize now deals 100% weapon damage, down from 120%. Base additional damage reduced by 17%, from 541 to 450.
Leader of the Pack now causes you to gain 8% of your maximum mana, up from 4%.
Thick Hide now increases armor while in Bear Form by an additional 26/52/78%, up from 11/22/33%.

Restoration
Omen of Clarity now procs from damage spells and attacks instead of proc from damage and healing spells.
Rejuvenation now costs 16% of base mana, down from 26% of base mana.
Nature's Bounty proc effect removed and replaced with a new effect - Increases the critical effect chance of your Regrowth spell by 20/40/60%. In addition, when you have Rejuvenation active on three or more targets, the cast time of your Nourish spell is reduced by 10/20/30%.
Empowered Touch now increases direct healing done by Healing Touch, Regrowth, and Nourish. (Old - Increased healing by Healing Touch and Nourish only)

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery

Kill Command now scales from 51.6% of Ranged Attack Power, up from 43%.

Marksmanship
Kill Shot additional damage increased by 50%, from 362 to 543.
Aimed Shot! now deals 102.5% ranged weapon damage, up from 95%.
Chimera Shot base damage has been increased by 11%, from 973 to 1081.

Survival
Into the Wilderness now increases Agility by 10%, down from 15%.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane

Arcane Brilliance now costs 26% of base mana, down from 31% of base mana.
Counterspell no longer generates a high amount of threat.

Frost
Ice Shards (Rank 2) effect now lasts 2 sec, up from 1.5 sec.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy

Divine Plea now gives you 12% of your total mana over 9 sec, up from 10% of your total mana over 15 sec.
Light of Dawn base healing has been reduced by 40%, from 1008 - 1124 to 605 - 675.
Tower of Radiance no longer affects Holy Light.

Protection
Blessing of Kings now costs 19% of base mana, up from 6% of base mana.
Shield of the Templar (Rank 1) now reduces the cooldown of Guardian of Ancient Kings by 40 sec, down from 45 sec. Other ranks unchanged.

Retribution
Blessing of Might now costs 19% of base mana, up from 5% of base mana.
Divine Purpose now has a 7/15% chance to cause your next Holy Power ability to consume no Holy Power and to cast as if 3 Holy Power were consumed. (Old - 20/40% chance to generate Holy Power)

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline

Levitate now lasts 10 min, up from 2 min.
Power Word: Fortitude now costs 22% of base mana, down from 69%.
Power Word: Shield now scales from 87% of spell power, up from 41.8%. Base absorb increased by 110%, from 3906 to 8136. Now costs 25% of base mana, up from 19% of base mana.
Focused Will now reduces all damage taken by 5/10%, up from 4/6%.
Grace can now be active on multiple targets at a time.
Strength of Soul now also rpocs from Greater Heal and Flash Heal.
Pain Suppression no longer increases resistance to Dispel mechanics.
Rapture now energizes you with 2/4/6% of your total mana, up from 1.5/2/2.5%.
Atonement now affects a friendly party or raid target within 15 yards, up from 8 yards.
Improved Power Word: Shield now also increase the damage absorbed by an additional 15/30% when Power Word: Shield is cast on yourself.

Holy
Holy Word: Chastise now has a 30 sec cooldown, up from 25 sec.
Chakra's state now last 1 min, up from 30 sec.
Blessed Resilience now increases all healing received by 15/30%, up from 5/10%.
Holy Concentration now increases mana regeneration by 15/30%, up from 10/20%.
Surge of Light now also procs from Flash Heal and Greater Heal.

Shadow
Shadow Protection now costs 22% of base mana, down from 62% of base mana.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat

Combat Readiness now lasts 20 sec, down from 30 sec. Now expires after 10 sec, up from 6 sec.
Combat Potency now also affects Main Gauche attacks.
Revealing Strike now increases effectiveness of your next offensive finishing move on the target by 35%, up from 20%.

Subtlety
Smoke Bomb now lasts 5 sec, down from 10 sec.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Just a few additions of Glyph in spell tooltips to properly reflect their effects when you use them. Nothing new.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction

Drain Mana has been removed.
Drain Life (Soulburn) base damage has been decreased by 13%, from 125 to 109.
Curse of Exhaustion now reduces movement speed by 30%, down from 50%.

Demonology
Inferno no longer increases the radius of Hellfire.

Destruction
Shadow and Flame effect can now also proc from Incinerate.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms

Lambs to the Slaughter now stacks up to 3 times, lasts 15 seconds and affects Slam - Your Mortal Strike causes the Slaughter effect, which increases the damage of Execute, Overpower, Slam and Mortal Strike by 10%. Lasts 15 sec. Stacks up to 1/2/3 times.
Juggernaut no longer increases the cooldown of Charge by 5 seconds and now makes Charge and Intercept share a cooldown instead. Now increases the duration of your Charge stun by 2 sec.

Fury
Raging Blow now deals 80% weapon damage, down from 110%.
#2 Jan 06 2011 at 10:39 AM Rating: Good
Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
Arcane Brilliance now costs 26% of base mana, down from 31% of base mana.
Counterspell no longer generates a high amount of threat.

Frost
Ice Shards (Rank 2) effect now lasts 2 sec, up from 1.5 sec.

Glad to see that they are really working on helping mage damage/dps.
#3 Jan 06 2011 at 10:45 AM Rating: Excellent
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They're reducing Thrash damage?

Hahahahaha! Smiley: lol

Seriously, do they want Druids to do anything but DPS and heal? Don't give me the crap about Cataclysm being the end of AOE. I've had craptons of AOE in every single dungeon I've tanked so far.

The worst part is that Paladins, Warriors and Death Knights all have MONSTER AOE and none of them are getting nerfed.

Good times, Blizzard. Good times.

Edit: They're reducing Swipe damage as well. OMFG, I'm dying here. Surely it's OP that Druids have two AOE, one of which is useless.

Oh, and Omen of Clarity no longer procs from heals? Are they on heroin or something?

Edited, Jan 6th 2011 5:48pm by Mazra
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#4 Jan 06 2011 at 10:51 AM Rating: Good
Mazra wrote:
Oh, and Omen of Clarity no longer procs from heals? Are they on heroin or something?


Rejuvenation cost is going below 3k, without talents even, so you're getting all you've been hoping for. And they removed Omen of Clarity just for this reason, since everyone will be spamming Rejuvenation again, OoC would proc all the damn time.
#5 Jan 06 2011 at 11:00 AM Rating: Excellent
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Rolling a LB on each tank + 3 RJs seems like it'd keep us pretty busy.

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#6 Jan 06 2011 at 11:35 AM Rating: Excellent
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I'm surprised mana-tide is still spirit based.
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#7 Jan 06 2011 at 11:45 AM Rating: Good
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I see them changing Pursuit of Justice to take the place of retributions current mastery, but nothing about the prospective changes to our mastery. I find it slightly concerning.

Also... Lolbears.
#8 Jan 06 2011 at 11:45 AM Rating: Good
Xsarus wrote:
I'm surprised mana-tide is still spirit based.


I'm happy it is. Using the Valor Trinker Use while Mana Tide is down, gives me about 17k spirit. Which gives nice chunk of mana back.
#9 Jan 06 2011 at 11:51 AM Rating: Good
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Quote:
Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
Arcane Brilliance now costs 26% of base mana, down from 31% of base mana.
Counterspell no longer generates a high amount of threat.

Frost Ice Shards (Rank 2) effect now lasts 2 sec, up from 1.5 sec.



1. Arcane Brilliance change - Why? Who cared?
2. CS change - To me this is a nerf. I used to Sheep a hunter mob, then silence a caster mob. I guess it will still work, but simple positioning drug that mob right through the tank's cleave/AOE etc...
3. Ice Shards - Why? Who cared?
#10 Jan 06 2011 at 11:52 AM Rating: Excellent
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Mimickins wrote:
Xsarus wrote:
I'm surprised mana-tide is still spirit based.


I'm happy it is. Using the Valor Trinker Use while Mana Tide is down, gives me about 17k spirit. Which gives nice chunk of mana back.

Yep, it's fantastic. Still crazy OP compared to all the other mana regen tools, and that will only increase.

Edited, Jan 6th 2011 11:52am by Xsarus
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#11 Jan 06 2011 at 12:05 PM Rating: Excellent
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Quote:
Feral
(Mangle) Mangle now deals 300% normal damage, down from 360%. Additional damage reduced by 17%, from 1044 to 870.
Thrash base damage has been reduced by 17%, from 243 to 202. Bleed effect base damage also reduced by 17%, from [ 7.8% of AP + 455 ] to [ 7.8% of AP + 379 ]
Lacerate damage has been reduced by 17%, from [ 11.5% of AP + 295.99 ] damage + [ 0.038% of AP + 118.4 ] bleed over 15 sec to [ 9.58% of AP + 246.66 ] damage + [ 0.032% of AP + 98.65 ] bleed over 15 sec.
Frenzied Regeneration now regenerates 0.15% of max health for each point of rage, down from 0.3%.
Swipe base damage has been reduced by 17%, from 171 to 143.
Maul now scales from 30% of Attack Power, down from 36%.
Berserk no longer clears the effect of Fear or makes you immune to Fear for the duration.
Pulverize now deals 100% weapon damage, down from 120%. Base additional damage reduced by 17%, from 541 to 450.
Leader of the Pack now causes you to gain 8% of your maximum mana, up from 4%.
Thick Hide now increases armor while in Bear Form by an additional 26/52/78%, up from 11/22/33%.


Wow, feral bears got owned. 8 nerfs and one buff (mana has no effect on a tank). Sucks to be them! Smiley: laugh

... oh wait. I'm a bear tank Smiley: frown

It really does seem excessive to me, especially just getting into heroics. Already I'm having trouble keeping aggro on packs. Bosses I can barely keep it at times. And I can't believe Swipe is getting nerfed even more!

Sorry for the complaints, it just seems really crazy to hurt a class so much.
#12 Jan 06 2011 at 12:12 PM Rating: Excellent
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I just revived my L80 Druid and started feral tanking for the first time last night... I got to 81 first so I had Thrash ... and Roar and Swipe ... and that was it for AoE.

Back when I was a DK, I had so many AoE tools that did more damage and kept aggro without much effort. I found Bear tanking was very laborious in comparison, and I had to do a lot of tabbing through targets to hit them with single-target attacks or I'd lose aggro.

I knew they wanted to nerf Druids, but I thought it was going to be more of a Cat DPS/PvP nerf. This is just awful. I really don't understand what they are thinking here.
#13 Jan 06 2011 at 12:20 PM Rating: Excellent
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Rumor has it, the 17% nerf across the board is a tooltip fix.

Back when they nerfed Swipe to 32% of its original value, they snuck in the 17% nerf as well, hence why Bears went from being nice to horrible in one night.

Still, I like how GC said they would move around Druid DPS to work off of direct attacks instead of bleeds, followed by this nerf to Mangle. Coupled with the T11 set bonus that would require us to use Mangle every 30 seconds (to apply a 60-second buff), I really don't think anyone at Ghostcrawler's office plays Druid.

Looking at my Bear and then my Protadin, I can't even begin to imagine what they justified the nerfs with. Yes, Druids were doing crazy DPS in Bear form and I understand the damage nerf. If only someone would've thought to increase the threat modifier correspondingly, but apparently that didn't happen.

My Druid in DPS gear can't hold aggro from one Whirlwind/Howling Blast with Thrash and Swipe, meaning I'm back where I was before WOTLK T10.

Ace.
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#14 Jan 06 2011 at 12:29 PM Rating: Good
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And now, I`m going back to healing like I were during WotLK, pretty much. Lots of Rejuv, some Regrowth, yada yada yada...
#15 Jan 06 2011 at 2:11 PM Rating: Good
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Quote:
Death Strike now heals for 15% of the damage sustained, down from 25%.


OK, so Blizz told us awhile ago that they realize that Death Strike is not powerful enough for non-Blood specs, and that non-Blood specs do not get enough self-heal through it, and what do they do? They nerf it, and fail to buff it for Frost and UH.

Eh.

Okay, whatever.

At least they were smart enough to take Icy Touch off of Killing Machine; that was annoying as hell.

Edit: Also, what's up with them making buffs cost more mana? Is there even a point to doing this, when half of the buffs out there cost mana, the other half don't? I'm not really understanding why the mana cost of 30+ min buffs actually matters.

Edited, Jan 6th 2011 3:16pm by Lyrailis
#16 Jan 06 2011 at 2:43 PM Rating: Good
LOL they removed drain mana but not manaburn? if they don't want people to be able to take away mana from some one then just remove it but don't nerf warlocks anymore then we already.
#17 Jan 06 2011 at 2:58 PM Rating: Excellent
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Lyrailis wrote:
Also, what's up with them making buffs cost more mana? Is there even a point to doing this, when half of the buffs out there cost mana, the other half don't? I'm not really understanding why the mana cost of 30+ min buffs actually matters.


Speculation:

Perhaps people weren't taking any of those minor glyphs that reduce the mana cost of the buffs by 50%?

It also indirectly affects the cost of a b-rez, soulstone, etc. It seems like they've been trying to make those less and less useful this expansion.

*shrugs*

Edited, Jan 6th 2011 12:59pm by someproteinguy
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#18 Jan 06 2011 at 3:03 PM Rating: Good
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Flixa wrote:
LOL they removed drain mana but not manaburn? if they don't want people to be able to take away mana from some one then just remove it but don't nerf warlocks anymore then we already.


Drain Mana was useless already, why even have it?

If you buffed it, then it could easily become ridiculously OP, but yet it was not good enough to leave as-is, so they thought that a simpler solution would be to just get rid of it anyways.

If OOM was actually a common cause of death in PvP, then somebody's doing something very wrong.
#19 Jan 06 2011 at 3:04 PM Rating: Excellent
I noticed a complete lack of change for the Chaotic meta gem.

Gee, thanks Blizz.
#20 Jan 06 2011 at 3:19 PM Rating: Good
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someproteinguy wrote:

Speculation:

Perhaps people weren't taking any of those minor glyphs that reduce the mana cost of the buffs by 50%?

It also indirectly affects the cost of a b-rez, soulstone, etc. It seems like they've been trying to make those less and less useful this expansion.

*shrugs*



That's what I suspect - it's a battle rez thing, but the entire point of it is pretty stupid. Most groups will only get 1 b.rez and changing all this stuff to change the mechanics of a group using B.Rez seems kind of like making a mountain out of a mole hill.

What annoys me is that this is the sort of thing they are looking at. It seems like if we were going to focus the might of the blizz development team on some issue - the cost of Buffs really wasn't even on my radar.
#21 Jan 06 2011 at 3:24 PM Rating: Good
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Lyrailis wrote:
Flixa wrote:
LOL they removed drain mana but not manaburn? if they don't want people to be able to take away mana from some one then just remove it but don't nerf warlocks anymore then we already.


Drain Mana was useless already, why even have it?

If you buffed it, then it could easily become ridiculously OP, but yet it was not good enough to leave as-is, so they thought that a simpler solution would be to just get rid of it anyways.

If OOM was actually a common cause of death in PvP, then somebody's doing something very wrong.


Wasn't the justification for the removal that Drain Mana was too powerful in PvP?

Seems like most of these changes are done due to PvP.

Pisses me off.
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#22 Jan 06 2011 at 3:25 PM Rating: Good
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Borsuk wrote:
someproteinguy wrote:

Speculation:

Perhaps people weren't taking any of those minor glyphs that reduce the mana cost of the buffs by 50%?

It also indirectly affects the cost of a b-rez, soulstone, etc. It seems like they've been trying to make those less and less useful this expansion.

*shrugs*



That's what I suspect - it's a battle rez thing, but the entire point of it is pretty stupid. Most groups will only get 1 b.rez and changing all this stuff to change the mechanics of a group using B.Rez seems kind of like making a mountain out of a mole hill.

What annoys me is that this is the sort of thing they are looking at. It seems like if we were going to focus the might of the blizz development team on some issue - the cost of Buffs really wasn't even on my radar.


Exactly.

They're using manpower to try and calculate the exact % they think something stupid like 30min buffs should take, just in case someone needs to b-rez someone in the very early stages of the expansion? Um, ok.

Let's not address things like holes in terrain that people fall through and die, let's not address things like Death Strike being utterly useless (even though GC said that they wanted to buff it to make it useful), OMG, we gotta make sure people pay for their b-rez buffs!
#23 Jan 06 2011 at 4:17 PM Rating: Excellent
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Rogue nerfs, LOL.

Too late, Blizzard. I'm already a hunter!
#24 Jan 06 2011 at 4:32 PM Rating: Excellent
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Overlord Theophany wrote:
Rogue nerfs, LOL.

Too late, Blizzard. I'm already a hunter!


Traitor, And Nerfs? Combat was bad anyway assination is where its at with 16+ k Dps on Bosses :p

Also Whomever copy pasta'ed these patch notes should check again for all those worried about the Omen of Clarity nerf to resto.
Quote:
Omen of Clarity can no longer trigger from helpful spells (aka heals), unless the Restoration talent Malfurion's Gift is chosen.


Also wanted to point out :
Quote:
# Rejuvenation is now trained at level 3, down from level 8. In addition, its mana cost has been reduced from 26% to 16%.

With
Quote:
Nature's Bounty no longer affects Swiftmend, but now has a new effect. When the druid has Rejuvenation on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%.


Yay back to rejuv spamming! And honestly unless they changed Omen of Clarity to affect rejuv (it currently doesnt nor does it affect Nouriish or Wild Growth or life bloom) It only really affects Healing Touch regrowth and Swiftmend, the omen of clarity thing isnt so bad.
I mean we already take that talent in our builds right?

Edited, Jan 6th 2011 4:36pm by BeanX
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#25 Jan 06 2011 at 5:23 PM Rating: Good
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Quote:
I noticed a complete lack of change for the Chaotic meta gem.

Gee, thanks Blizz.


Noticed that too. I just hope they forgot to mention it, or are ashamed that they came up with the change in the first place and try to do it silently to not be laughed at even louder...


Also, Curse of Exhaustion nerf? Is it just me or does this one reek of PVP nerf? And the 15sec CD for soul swap (glyphed) instead of 10 makes me sad as well. Why? It doesn't make sense!
#26 Jan 06 2011 at 5:31 PM Rating: Good
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BeanX wrote:
Overlord Theophany wrote:
Rogue nerfs, LOL.

Too late, Blizzard. I'm already a hunter!


Traitor, And Nerfs? Combat was bad anyway assination is where its at with 16+ k Dps on Bosses :p

I never wanted to PvE much on my rogue, so I couldn't care less about that.

I was talking about Combat Readiness and Smoke Bomb nerfs, which are pretty huge for PvP.
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