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Magmaw Strategy...ishFollow

#1 Jan 05 2011 at 9:16 AM Rating: Good
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So, I'm sure most people are probably past Magmaw by now, but my guild just attempted him last night for the first raiding night since Cataclysm. While most people are pretty competent and can move when Pillar of Flame hits, some were having trouble seeing it therefore caused a lot of raid damage on the ranged and sometimes a pillar in a place we didn't want it.

The solution we came up with, a hunter! Since I can simply lay traps we had all other ranged go to melee while I was the lone at range, therefore the pillar always hit me, I could lay traps before it came out and had the ability to see it and run away. This also seemed to help the ranged with focusing down the adds and not running wild avoiding them.

The one problem we ran into, which is probably why we never downed it is that once the tank got swallowed and the 2 other melee jumped on his face our clothies were getting melee whipped for 130k and dying instantly.

In theory this should work decently well we think if you have incompetent people a smart hunter and some way to avoid clothies getting beat in the face.

Any ideas/thoughts?
#2 Jan 05 2011 at 9:20 AM Rating: Excellent
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We have all ranged group up and run from side to side. If people aren't seeing it, have a few people watch for it and announce it.
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#3 Jan 05 2011 at 10:36 AM Rating: Good
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Can't your other tank take over magmaw once the active once gets nomnom'ed?

Mind you, i only know the fight in theory as we didn't live long enough to get into the nomnom phase ^^"
#4 Jan 05 2011 at 10:58 AM Rating: Good
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Sir Xsarus wrote:
We have all ranged group up and run from side to side. If people aren't seeing it, have a few people watch for it and announce it.


That's what we started out doing but stupid ranged = misplaced pillars, even calling it out in vent.

Wortschmied wrote:
Can't your other tank take over magmaw once the active once gets nomnom'ed?

Mind you, i only know the fight in theory as we didn't live long enough to get into the nomnom phase ^^"


I think we might have been low on melee, we had 3 ranged, 3 healers, 2 tanks, 2 melee. But to help with adds our dk was kiting them in ranged with me, causing there to only be 1 melee to jump so our off tank had to jump as well. That was probably our problem by having a melee kite adds.
#5 Jan 05 2011 at 11:15 AM Rating: Good
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I see

well, since your ranged are there already, have one of them jump instead.

Btw, thanks for the tactic, it sounds a little less chaotic so we'll try it this weekend. =)
#6 Jan 05 2011 at 11:47 AM Rating: Good
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It is a lot less chaotic, I never thought about having the ranged go ahead and jump on since all they have to do is just the chain thing right? We never perfected this method and haven't downed him yet so it was just a thought and what we tried.
#7 Jan 05 2011 at 11:57 AM Rating: Excellent
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I suggest telling your ranged to take their heads out of their asses and pay attention.
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#8 Jan 05 2011 at 12:04 PM Rating: Good
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Sir Xsarus wrote:
I suggest telling your ranged to take their heads out of their asses and pay attention.


If only it were that easy. Smiley: disappointed
#9 Jan 06 2011 at 1:21 AM Rating: Decent
I think that is actually pretty good tactic. We managed the Pillar by going into a Tauren sized pile. People announce them few seconds earlier, and when you see the circle effect on the ground, you RUN. We have two spots we alternate between, and it has worked fine for us. And yes, we do have retarded ranged also, go figure.

But don't worry, I wasn't on the first kill, so when I went to heal next week I got hit by the Pillar multiple times because I hadn't installed anything resembling a Big Wigs or DBM, and didn't know what to look for. You'll get there. Good luck!

EDIT: Also, Tankspot has some awesome guides on how to kill all the bosses in Cataclysm, you should definitely check them out if you're raiding. As an added bonus, it is Aliena who is doing the commentary on those, so a girls voice might even make all the guys actually listen, even if for the wrong reasons.

Edited, Jan 6th 2011 9:25am by Mimickins
#10 Jan 06 2011 at 10:44 AM Rating: Good
We tried for the first time last night as well. We were running with an interesting line up. 2DK's, 2Paladin, 3 Druid, 3 Shaman. 2 shammy and 1 druid ranged, but we were not grabbing the pillar in the right spot at all. We tried the one ranged, rest melee ranged on the left, tank on the right. Pillar would come to the melee range side enough for us to try and rethink a stratergy.

I told them I'd jump on the Mage, and try to slow down those larva enough while they get delt with but they needed te heals with my druid. Hunter and a mage would be really nice in there for sure.
#11 Jan 06 2011 at 11:45 AM Rating: Good
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Magilicotti wrote:
We tried for the first time last night as well. We were running with an interesting line up. 2DK's, 2Paladin, 3 Druid, 3 Shaman. 2 shammy and 1 druid ranged, but we were not grabbing the pillar in the right spot at all. We tried the one ranged, rest melee ranged on the left, tank on the right. Pillar would come to the melee range side enough for us to try and rethink a stratergy.

I told them I'd jump on the Mage, and try to slow down those larva enough while they get delt with but they needed te heals with my druid. Hunter and a mage would be really nice in there for sure.


Hmm that's weird, I know on the tankspot video they said it would rarely be cast on the melee, but I guess you would have to make sure all your ranged were actually in melee range. We noticed if someone ran out or was just that tad bit too far away that it would cast on them, but on all of our other attempts it was always cast on me.

As for the cute asian accent comment, I watched it yesterday and when I heard her start talking I said something in guild chat, oh asian cute accents. Smiley: nod
#12 Jan 06 2011 at 12:17 PM Rating: Excellent
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We killed Magmaw on 25 last night for the first time, and it's definitely harder keeping twelve people out of the pillar of flame than four to six on 10 man. We did try stacking everyone but a hunter in melee range, but then we got the pillar in melee twice in a row, so I asked our ranged to go back to dodging the bad. What really helped cement the kill for us was having our second tank, who was DPSing for that fight anyway, pop blood presence and howling blast the parasites twice from halfway across the room. This ensured that he had aggro on all the little buggers, and thus gave our ranged a little more time to focus them down without having to kite. As for the melee dying after the tank gets picked up for mangle, keep in mind that when Magmaw is spiked, his hitbox is ginormous. Your melee can back way out of what would be melee range when he's active and still be DPSing away, so just have them move out more towards where your ranged are. Then the only person in melee when Magmaw despikes himself is your tank, and he or she has a second to reestablish aggro without having Magmaw decide to whack a melee.

It's what worked for us, at any rate. We ended up with an hour or so of wipes until the ranged figured out the necessary movement and the healers figured out how not to go OOM in five seconds flat, but once we readjusted the strategy a bit and I'd asked our second tank to run the parasites around the room, we two shot it. It's fun getting back into raiding finally, and I'm quite glad that the current tier isn't really Naxx2.0 2.0.
#13 Jan 06 2011 at 12:22 PM Rating: Good
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My 10 man thought it was just painless to get an add tank, move every dps and healer together with the tank and kill the adds from there.
If ever the adds come close by, you can have a moonkin/shaman do the knockback stuff.
Also, when the head is down, if theres any add alive yet, we ignore adds, let the add tank have them away from the head and dps atack the head. When the head get back, the add tank gets back to his spot and we kill all adds.
More control, less stuff going on, less chance to ***** things. After we got that strategy, we killed him in 2 tries.

To avoid getting the pillar in mellee, you have to have EVERYONE crumpled up with the tank. If you have even one a litlle bit not in mellee range, you are going to suffer.

We did it with 3 healers, because we are just starting raiding, but I`m sure this is doable with 2 healers.

Edited, Jan 6th 2011 3:25pm by Brisin
#14 Jan 06 2011 at 12:49 PM Rating: Good
My raid group attempted this on Saturday for the first time, and it's definitely a hectic fight. It took me a while to get the hang of moving out of the pillar at just the right time. For a while there I was trying to move out as soon as DBM said the CD was down. >.> Thankfully though, I wasn't the only one having that problem. Considering the majority of my raiding was in Wrath, it's going to take a little bit of time I think, to readjust to what real raiding is like. I was having some issues with trying to DPS the adds down and keep them knocked back and all that, and paying attention to when the fire pillar was coming. I think with practice I'll get the hang of it though. I'm not a bad player, just inexperienced with difficult encounters since I spent most of my time in ToC *shudders*
#15 Jan 06 2011 at 5:42 PM Rating: Good
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Yeah, after listening to the tankspot video she said they were having trouble with the dbm counter being off, I guess bigwigs simply tells you when he is casting it which is a lot better than an inaccurate timer, but I haven't tried bigwigs yet to find out.

I agree you have to have everyone smashed up in melee, we never had an issue with pillar not hitting me being the only one at ranged except for once when we were positioned bad and a healer had to come out to heal me and it was cast on him. Other than that we never had an issue with pillar being cast on me at ranged.
#16 Jan 06 2011 at 6:16 PM Rating: Decent
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1 tank
3 healers
6 dps

Magmaw is stationary, tank will be on one side of the boss, melee should stand to the other (think melee right, tank left of vice a versa)

Range forms in a loose clump on either side of the room. Basically going back and forth between sides as Flame pillar spawns adds. Use slows such as Ring of Frost, Earthbind, Frost Trap etc to slow adds and kill them as they inch across the room. On the whole a pretty entry level boss fight, however if you had raiders who were only used to WotLK it might seem like a challenge.


Biggest things to watch for in a entry level or casual raid


1) Burn the worms - Controlling the parasites and clearing them quickly allows you to keep the fight from getting too hectic. If people are killing a few worms and going back to the boss before they are all finished they are actually dpsing in a way that negatively effects your strategy. Some people have troubles understanding that controlled dps with a purpose is a skill a raid needs to have if they want to progress. Basically this is a control fight, control adds to avoid being overrun while maximizing dps uptime on the boss, much like Maloriak in the same instance.

2) Go Right, Then Left, Then Right, Then Left. In terms of co-ordinated raid movement it doesn't get much easier than this other than tank and spank. If this is challenging you or your raid group as a whole you will need to reassess your opinion of your own intelligence.

3) Don't stand in fire. It happens at regular intervals, boss mods let you know when it is coming. An orange graphic appears under your feet. If you learn to move and be proactive in gauging when it is going to happen you are a champion. If you have to relearn how to avoid this mechanic each time it has a new colour or animation you are the dregs of humanity.
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#18 Jan 06 2011 at 7:01 PM Rating: Good
bodhisattva wrote:
1 tank
3 healers
6 dps

Magmaw is stationary, tank will be on one side of the boss, melee should stand to the other (think melee right, tank left of vice a versa)

Range forms in a loose clump on either side of the room. Basically going back and forth between sides as Flame pillar spawns adds. Use slows such as Ring of Frost, Earthbind, Frost Trap etc to slow adds and kill them as they inch across the room. On the whole a pretty entry level boss fight, however if you had raiders who were only used to WotLK it might seem like a challenge.


Biggest things to watch for in a entry level or casual raid


1) Burn the worms - Controlling the parasites and clearing them quickly allows you to keep the fight from getting too hectic. If people are killing a few worms and going back to the boss before they are all finished they are actually dpsing in a way that negatively effects your strategy. Some people have troubles understanding that controlled dps with a purpose is a skill a raid needs to have if they want to progress. Basically this is a control fight, control adds to avoid being overrun while maximizing dps uptime on the boss, much like Maloriak in the same instance.

2) Go Right, Then Left, Then Right, Then Left. In terms of co-ordinated raid movement it doesn't get much easier than this other than tank and spank. If this is challenging you or your raid group as a whole you will need to reassess your opinion of your own intelligence.

3) Don't stand in fire. It happens at regular intervals, boss mods let you know when it is coming. An orange graphic appears under your feet. If you learn to move and be proactive in gauging when it is going to happen you are a champion. If you have to relearn how to avoid this mechanic each time it has a new colour or animation you are the dregs of humanity.


Alternately bring 2 tanks (we used 2 healers, others may prefer 3). Mangle occurs every 1.5 minutes, so if you have two tanks you have a 3-minute CD up for every mangle. Since he can melee for 50K, breathe fire for 20K and mangle for 50K all in the space of a couple of seconds this is a useful survival strat.
#19 Jan 06 2011 at 8:05 PM Rating: Excellent
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Paladin tanks can bubble the mangle off themselves during OMNOMNOM. Not sure if Hand of Protection works for other tanks though.
#20 Jan 12 2011 at 11:09 PM Rating: Good
This fight was weird at first. The first maybe 5-8 times, I simply could not see the swirlies for the pillar in all of the healing and other fire stuff. I adjusted my settings, turned my camera to look down, etc, nothing worked, couldn't see it. Thanks god for blink lol. I just ended up moving when other ppl moved. Then suddenly, I saw it, clear as day, and I can see it every time now. I don't think it was bugged or anything, I think it's something that I just had to train my eyes to see, and then it was clear. Other people have said that the same thing happened for them. Now we 1shot it each week and even got parasite dinner. This is 25man.

I think our 10man will get it down this week, Pigtails. We should be done "practicing," and should be able to do it fine.

Anyway, we use the ranged running back and forth strat. In our 10man, I just say "move" when I see it to help other people, tho it's almost too late at that point, but it lets our tank know to switch to the opposite side, which helps a lot.
#21 Jan 13 2011 at 3:05 PM Rating: Good
I think we will too. I'm also pretty confident that it'll be easier for me to see stuff and not lag out on my sexy new computer. That is of course, if I can figure out what's causing the damn latency issue and fix that. >.<
#22 Jan 13 2011 at 5:42 PM Rating: Good
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Our ranged got their heads out of their asses and started seeing it so we haven't had as much of a problem anymore.
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