tzsjynx wrote:
Yes it will very much affect certain targets. It's rather situational, though. For the most part, there are much better options for this sole reason:
The tank is getting hit with heals regularly - spells directed at him are generally in place of melee damage and they are generally quite often (much more frequent than the Trinket can keep up with.)
Not always. Now, I'm not using knowledge of current fights, but I'd imagine some things will carry over, and this will be one of them. Some monsters have big damage "breath" attacks that they strike semi-frequently but predictably(say, once every twelve seconds or something like that), and this would be an interesting cooldown to weave into your rotation to keep the damage from these low as possible.
The real questions I have are thus:
-If you do find a fight like that, will the attack hit often enough that you can't use other cooldowns instead?
-Is this the best trinket for the job?
-From a healer mana perspective, will the benefit of this outweigh the benefit of more common procs that absorb less damage more often?
Edit: I'm not saying it's necessarily any good. I truthfully have not looked at any math at all, nor have I bothered to read any current raid fights(I'll check em out mid January when I approach beginning raid time). I'm just saying it might not be worth dismissing out of hand, though I do definitely think that, at best, it'll be highly situational.
Edited, Dec 28th 2010 2:16pm by Poldaran