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#1 Dec 20 2010 at 8:12 PM Rating: Default
Reading through the thread on Cata Healing below I was struck by several things that were said about changes in healing styles over the life of the game. The emphasis on the changes mentioned seemed to me to be concentrated on the "what" almost exclusively and very little if any on the "why". Lets look at the why for a moment.

Here are the only two reasons that I can come up with that could explain things in a more or less normal way.

1) With the introduction of a new x-pac the content of game in will no longer respond adequately to the healing techniques followed previously. (assume talents are unchanged and spells are proportionally more powerful for the sake of discussion). If that has ever been the case nobody has bothered to mention it here.

2) The changes represent fine-tuning. But that's not how it is feels to me.

That leaves something not normal. Something on the order of change for change's sake and that's what I think we got to a large extent. My theory is that they are going to keep on changing things every x-pac in order to keep a degree of freshness in the game. Obviously some classes will vary less than others from x-pac to x-pac but on the whole that's what I think.


#2 Dec 20 2010 at 9:12 PM Rating: Excellent
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I honestly have no idea what you're talking about. It might help if you gave some examples of your points and what styles/changes you're referring to?
#3 Dec 21 2010 at 12:34 AM Rating: Decent
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Theo get the duck!!!
#4 Dec 21 2010 at 12:38 AM Rating: Excellent
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CaptinXeith wrote:
Theo get the duck!!!

Screenshot


Smiley: thumbsup

Did this really need its own thread?

Edited, Dec 20th 2010 10:39pm by Theophany
#5 Dec 21 2010 at 2:02 AM Rating: Decent
After playing a Raiding Mage for about a year, I'll go ahead and tell you that they do absolutely change things for seemingly no apparent reason on a regular basis. Even without announcing it sometimes.

Everyone might not notice it, but when your scrounging for .2%s on DPS, you definitely do. These changes do not always seem fair or fun, trying to figure out what works best now and then again a week later, but there IS a reason behind it all: Blizzard has a way they want each class and spec of each class to play out and they will totally mess with you if you try to get around it.

So it just boils down to that, then. They have a new way they want people to do things. As far as healing goes, it's supposed to be more hectic, very much harder than Wrath yet still not as unforgiving in a lot of other ways.
#6 Dec 21 2010 at 2:41 AM Rating: Good
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I find my ability to forget everything that happened more than yesterday ago to be amazing.

WTF are you talking about?
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#7 Dec 21 2010 at 3:14 AM Rating: Decent
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Haha JDLKY strikes again .

You are wrong when you think the changes are to try and keep the game fresh .

I believe changes are made for several reasons , things like trying to balance classes or customer feedback spring to mind .

More so it is the developers trying new stuff out that they have learnt about the game in the way things work not because it makes the game fresh but that is just my opinion .

I like all the changes and yes some things will be "fine" tuned but that is the way it has always been.

Things like the Talent Tree changes were because the trees were getting large with pointless talents to get to decent talents so i applaud the developers for that change although i think it could have been done a bit better.

Things like healing have not really changed that much apart from now the group needs to think about the damage they take and dps to stay out of the damage zones to survive.

You could have made an interesting thread if you had said some examples of what you were thinking and the changes that made you think it was changes for changes sake.
#8 Dec 21 2010 at 9:20 PM Rating: Default
LockeColeMA wrote:
I honestly have no idea what you're talking about. It might help if you gave some examples of your points and what styles/changes you're referring to?


In 5 man content (maybe raid as well for all I know):

1) Druid healing - In TBC I did lots of Lifebloom Stacking on tanks, then changed in WotLK to other spells like Regrowth, and now from what was said below its LB again but in a somewhat different manner than BC.

2) Crowd Control - Was big in TBC, indiscriminate AoE was not. LK was the opposite and its changed again in Cata.
#9 Dec 21 2010 at 9:44 PM Rating: Decent
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JDLKY wrote:
LockeColeMA wrote:
I honestly have no idea what you're talking about. It might help if you gave some examples of your points and what styles/changes you're referring to?


In 5 man content (maybe raid as well for all I know):

1) Druid healing - In TBC I did lots of Lifebloom Stacking on tanks, then changed in WotLK to other spells like Regrowth, and now from what was said below its LB again but in a somewhat different manner than BC.

2) Crowd Control - Was big in TBC, indiscriminate AoE was not. LK was the opposite and its changed again in Cata.



Ummmm.... Yes?
#10 Dec 21 2010 at 9:56 PM Rating: Default
sandralover wrote:
Haha JDLKY strikes again .

You are wrong when you think the changes are to try and keep the game fresh .

(a)I believe changes are made for several reasons, things like trying to balance classes or customer feedback spring to mind.

(b)More so it is the developers trying new stuff out that they have learnt about the game in the way things work not because it makes the game fresh but that is just my opinion .

I like all the changes and yes some things will be "fine" tuned but that is the way it has always been.

(c)Things like the Talent Tree changes were because the trees were getting large with pointless talents to get to decent talents so i applaud the developers for that change although i think it could have been done a bit better.

(d)Things like healing have not really changed that much apart from now the group needs to think about the damage they take and dps to stay out of the damage zones to survive.

You could have made an interesting thread if you had said some examples of what you were thinking and the changes that made you think it was changes for changes sake.


I have given two examples in the response just above this one. They were Druid Healing and CC vs AoE dps.

In response to your points;

(a) I don't see them responding to customer pressure all that much unless it points out serious flaws
where the game is not working as intended. Changes involving Class Balance might well be the sort
of thing I had in mind.

(b) The Developers thing might be possible. Can you give an example?

(c) The shrinking of the Talent Trees were not the sort of thing I was thinking of.

(d) N/A.

#11 Dec 22 2010 at 3:50 AM Rating: Decent
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Well the developers do listen if they think something can improve the game , my guess is having seen the blizzard boards where many people complain a lot that some complaints are taken on by the developers to see if anything can be improved.

Sometimes if a mechanic ? in the game is not working well they will try many different ideas to fix it as not everything works well together which is i believe why some spells are changed completely to fix faults that have been made in the game.

They do bend to customers at times an example is hunter pets . They gave all pet classes pets at level 1 as well but hunters got a huge boost with the amount of pet slots they now have and the developers for years said it was an impossible thing to implement .

From what i have seen and tried of all classes in Cata i really believe all the recent changes were needed and as they adjust the spells i really do believe that the game as it is now is about right and it is us that needs to improve our game .
#12 Dec 22 2010 at 8:59 AM Rating: Excellent
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Blizzard has talked repeatedly and at great length about why they made the changes to healing. If you're really interested or thinking they just spun their wheel of fortune and it landed on "change healing" so they just shrugged and did it, I'd suggest going through the blue-tracker and reading up on it.

The short answer is: They felt that Wrath healing was boring because it mainly involved hitting one or two buttons reallyreally fast. Damage was too high in relation to health pools for the healer to have time to make decisions, and with mana rarely being an issue, everyone could just cast their best heal(s) all the time without regard to whether a less powerful but less expensive heal would be more appropriate. They wanted healers to have to think.

I'm not talking about whether they were right (I think they were) or whether it's working (I don't think they've gotten there yet), by the way, I'm just summarizing what they said.
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