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PSA - Don't **** Off the HealerFollow

#27 Dec 21 2010 at 6:10 PM Rating: Good
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That's the one...priest is the only healer I don't have at 80/85 yet, hehe.
#28REDACTED, Posted: Dec 21 2010 at 10:20 PM, Rating: Sub-Default, (Expand Post) Seen a lot of pissy healers lately but to be honest I have a Priest, as well as a Protadin, and I don't get the big deal. I have surrounded myself with a few friends but I still have to PuG once in a while, and yes there are a lot of retards out there but please make sure you're not one of them before you go casting blame.
#29 Dec 22 2010 at 8:42 AM Rating: Excellent
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tzsjynx wrote:
But, DPS is important because it ends the fight faster


Indeed. That's why it's nice for them to be alive to throw badness at the mob, no?

If you really want to get through the run as quickly and smoothly as possible, bickering isn't going to change anything. If the healer is running out of mana on every pull, s/he is overtaxed. If the healer is overtaxed, either the DPS needs to chip in on surviving, or you need to CC the mobs, whether you think you should have to or not.

I hear what you're saying that sometimes the healer is overtaxed because s/he hasn't learned how to do it yet. That may be true; there is a big learning curve especially for folks who learned to heal during Wrath. By all means offer advice if you happen to have some.

But unless they're plainly just not trying, then as Dr. Phil would say, do you want to be right or do you want to be happy? If you're in there with a so-so healer who is still trying to learn, and the pull would go more smoothly with CC because of it, then use CC. Or take the extra 10 seconds to down the boss because DPS had to use a couple of defensive cooldowns. Who cares whether you'd have to do those things in a perfect world? You're not in a perfect world, you're in a pug.

It's not a situation peculiar to healers. I compensate for bad tanks and DPS all the time. If a tank is inexperienced and still learning, I need to up my game to help him do it, and I'm happy to because the world (of warcraft) needs more good tanks. Compensating for people less skilled than you just comes with the pug territory. And somewhere, at some point, someone more skilled than you has compensated for you, too.
#30 Dec 22 2010 at 9:02 AM Rating: Good
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Vorkosigan wrote:
Leodis wrote:
When I looked at this, I did a double-take on the date. Seriously, I thought we were back in Outland and this was 2007. I'm sure all these tips came up back then.


Pretty sure when WotLK came out, everybody forgot them.


One evil word: Naxxramas.

I still remember the cries of Shadow Priests when coming up to Instructor Razuvious. The only CC enounter in the whole of Tier 7.


Edited, Dec 22nd 2010 3:04pm by arthoriuss
#31 Dec 22 2010 at 9:08 AM Rating: Excellent
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tzsjynx wrote:
A good DPS should not stop the fight to have to Bandaid - are you serious? I'm also not going to tell my 11600dps Warlock friend to not LT!



I kind of agree with Teacake. A good DPS should be considering their survival as the number 1 factor in their DPS. Survival > Hit > Haste > etc...

If that means helping out... Help out. When we wipe because the DPS didn't help the healer, the first guy to say "Not my job" is getting kicked.
#32REDACTED, Posted: Dec 22 2010 at 11:40 AM, Rating: Sub-Default, (Expand Post) If the DPS read the fight scripts correctly and healer is good s/he can keep DPS up through the worst of it. This is my point! It is absolutely ridiculous to tell non-healer classes they need to heal!
#33 Dec 22 2010 at 11:59 AM Rating: Excellent
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tzsjynx wrote:
It is absolutely ridiculous to tell non-healer classes they need to heal!


No. It's not. Excessive use of exclamation points doesn't make it true. GC himself has warned that DPS will need to use their defensive abilities this expansion. That's why they have them. If you continue to stubbornly insist this isn't true regardless of the developers' intent, you're going to have trouble as the content gets harder. And, no doubt, blame the "pissy" healer when you do.
#34 Dec 22 2010 at 1:55 PM Rating: Excellent
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teacake wrote:
tzsjynx wrote:

It is absolutely ridiculous to tell non-healer classes they need to heal!



No. It's not.


Agreed. Thank goodness for the Spriest knowing how to heal after I got munched by adds on the last Stonecore boss. Smiley: rolleyes

Also tzsjynx, your problem seems to be the kind of thing, IMO, that is inevitably going to happen in a random group that has never worked with each other, and has little incentive to learn to do so in the short time they are together.

Whenever I see a person "X" should do "Y" kind of comment I can't help but give them the benefit of a doubt. Perhaps they've been working in a different guild with different expectations. Maybe their normal tank doesn't chain pull so they haven't had to gear/prepare for it; perhaps the guild uses more or less CC. A hunter who is always running with a mage and a rogue may not know how to chain trap at this point. A group who is always cautious and CCs may not be used to working with a tank who doesn't.

I know I'm used to compensating for my guildies' weaknesses, and I gear and spec appropriately. Likewise they are used to dealing my problems. If you've always had person "X" who steps up and handles a certain situation well, you may be more unprepared when they aren't there.

I sympathize though, prima donna healers are annoying as heck.

Edited, Dec 22nd 2010 12:03pm by someproteinguy
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#35 Dec 22 2010 at 2:44 PM Rating: Default
Using defensive abilities and stopping to bandaid are completely different.

Also, what content is going to get harder? You're acting like I'm talking without experience but I've tanked AND healed every single heroic now - successfully. Using defensive abilities means negating damage, not healing it back up. Every class in the game has some way to deal with impending doom and I never ONCE said they shouldn't.

The fact is, though, that I just did a Grim Batol not 2 minutes ago and they insisted on CCing every freaking pull until the bridge after the third boss. Now, in the forge, YES you have to CC the Coercers. But on regular trash pulls, the tank having to navigate through 3 CCs is ridiculously hard for HIM/HER. Its far far far easier for the healer to bump up single target HPS to 7-8k which should be seriously easy for them. CC should be reserved for mobs that do seriously debilitating effects such as sheep/MC, massive aoes, charges, or heals.

Basically I was ending every fight full hp/mp, and so was the Shammy healer, taking on 1 or 2 monsters at a time - the Healer never dropped below 95% mana and her HPS were under 2500 (mine were 1800 as Tank)... Until **** hit the fan on a pull over the bridge and I had to tank all of it except one sheeped caster. I ended the fight 80% hp/mp and the shammy was at 60%mp. What's the big deal - seriously I'm asking whats the big deal!? I'm not saying DPS are allowed to suck because these encouters are made to be *IMPOSSIBLE* if you 'stand in the fire', but god forbid you have to use an AoE heal or, *gasp*, change target off the tank to do a heal.

I've now had 3 obnoxious healers in a row while tanking and I'm about to just stick to guildy healers - that's one less free-market Tank and I'm not trying to say that everyone here should feel bad about losing a tank I'm saying I've talked to many other tanks who are again sharing the same feeling - the feeling they had in early 3.0.
#36 Dec 22 2010 at 2:58 PM Rating: Excellent
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tzsjynx wrote:
I've now had 3 obnoxious healers in a row while tanking and I'm about to just stick to guildy healers


Seriously go for it, it does wonders for the stress level. It's kind of funny how you can spot the guildies who have been doing randoms on a given day, they're often bit more grumpy. Smiley: wink
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#37 Dec 22 2010 at 3:02 PM Rating: Excellent
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tzsjynx wrote:
Using defensive abilities and stopping to bandaid are completely different.


No they aren't. Using a bandage in an emergency situation shows the same understanding of the new mechanics and the fact that surviving has become more than just the healer's responsibility as using defensive cooldowns does.

tzsjynx wrote:
Also, what content is going to get harder? You're acting like I'm talking without experience but I've tanked AND healed every single heroic now - successfully.


The way an expansion generally works is that they keep adding more content that gets progressively harder.

tzsjynx wrote:
I've now had 3 obnoxious healers in a row while tanking and I'm about to just stick to guildy healers


I don't doubt that you've gotten obnoxious healers. But it seems like you're getting an awful lot of them, no? Are you sure you've got the problem properly identified, that every one of them is a jerk who doesn't know his class and has no idea what he's talking about when he disagrees with you?

I'll agree to disagree and stop bickering about it, but I will say that I think sticking with guildy healers is a good idea for you. I don't think you're cut out for pugging (and there's nothing wrong with that, lots of people can't stand it). The game is here for fun, after all, and I don't think pugging is likely to become any more fun for you. And, to be perfectly honest, tank or not, I don't they're going to miss you any more than you'll miss them.


Edited, Dec 22nd 2010 4:06pm by teacake
#38 Dec 22 2010 at 3:15 PM Rating: Good
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tzsjynx, yes, if everything goes correctly, DPS shouldn't have to bandage. BUT, as the point of this post was, everyone needs to pay attention to what's going on around them. If more got pulled than necessary and the healer is busy trying to keep the tank up, that warlock lifetapping to 20% probably shouldn't expect to get healed to full.

I am also in no way saying that healers shouldn't have to heal DPS...that's simply a lazy, undergeared, or just plain bad healer. But hey, if you ***** up and stand in the fire, popping a heal or bandage on yourself just shows that you actually care about your own survival. And as always, you do no DPS when you're dead. It drives me crazy when DPS say "Healing isn't my job!" True...but...doing damage and staying out of the fire is...and you can't DPS when you're dead. That extra 3 seconds to bandage or heal yourself can keep you alive to finish the fight. Laying on the ground whining doesn't do much good.

This post was a list of annoyances from bad pugs...if you're with a good group, you might not have to use CC, and a lot of these points may not apply. The point is, there are a lot of really bad groups out there, and these are simply some ways to take some stress off of the healer if you end up in such a group.
#39 Dec 22 2010 at 3:28 PM Rating: Default
Tea I'll agree to disagree as well - however one final word from me.

I try very hard to be amicable to my group and relaxed and collected when we mess up or wipe. In the last 2 groups that featured a drama-queen healer, the healers were whispering me about how bad the others were, not the other way around. One of them I had to just talk out of kicking a DPS warrior who had been with us since the beginning of GB who was pulling lower DPS (6600.) I'm not saying their ********** is directed at me - its not. I'm a very very fast video gamer who min-maxes everything I can get my hands on and that was the point of this thread:

Many of the pulls now are easier without CC and without making people do ridiculous (my opinion) things. I HAVE healed it (all of it) and have tanked it (all of it).

Also, I'd like to point out that with the exception of Sunwell, since TBC raids have gotten progressively easier within the context of their own expansions. Yes things hit harder, but the gear is so ridiculously better that the actual playing is easier.

Edited, Dec 22nd 2010 4:29pm by tzsjynx
#40 Dec 22 2010 at 8:49 PM Rating: Excellent
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Jynx, I dont like you. I was going to ignore your posts as the drivel they are, but now they have annoyed me enough to make a response.

Quote:
having everyone just do what they do best and not try to go out of their way to help ... mitigation

I read that as "Dps shouldnt have to mitigate the damage they take, let the pissy healer heal through it"
Quote:
Using defensive abilities and stopping to bandaid are completely different.

Now you seem to be saying that people should be mitigating damage.

You appear to think that a DPS doing anything that hinders their damage output is a cardinal sin. Let me explain to you why this is wrong.
For our jumping off point we will use a lengthy boss fight where **** has been hitting the fan, health and mana pools are running low, but everyone is still alive. Now let's say I am healing on my Paladin here. Everyone except myself (PotI FTW) is hovering around 20% hp. I know that one more bad aoe from the boss could wipe this fight. I could heal a single party member to full in about 8 seconds using my biggest heal, 3 party members with beacon healing the tank. So 24 seconds, at a cost of almost 60k mana. This isnt feasible, by the time that 28 seconds is up, people will be dead and my mana will be empty.
So what are the options I have here? We have a Retri Paladin in the group, he can get out of the way of future aoe, stop and cast a few Divine Lights on himself, he may lose 10 seconds of DPS, but he has probably bought himself 45 seconds of extra DPS time at zero time or mana cost to myself. Oh look, we have a Boomkin too, he can pop tranquility, this nifty spell might just heal everybody to near full, allowing me to move back to my mana efficient heals. Sure, the Boomkin lost a bit of DPS time, but he still had DoTs rolling and probably gained a full minute for the entire party. The mage could use Evocate. He loses 8 seconds of DPS time, but he gains extra mana for more pew pew and regens 60% of his health, probably 3 of my large heals worth of HP. 16k Mana saved for me, and the mage is no longer in the danger zone allowing me to heal the other players.
You seem to be operating under the delusion that damage per second is the only important thing to be looking for in a party member, it isn't. When my party wipes, I open recount and I dont look at the damage done tab, I look at the damage taken and the healing done. I spend my time watching the party frames, I can see if a fight has been looking pearshaped for a while, and I will call out the Boomkin who didn't use Tranquility as the failure he is.

I will admit that in a perfect run, where nobody makes mistakes, DPS wont need to crimp their DPS to heal others or themselves. But you are complaining about pugs, and one thing we all know is that pugs are not a perfect world.
So if you are in a pug, do everything you can to make it go smoothly. I have taken to assigning crowd controls to raid icons according to class colours. Hunters get Green Triangle, Paladins get Pink Diamond, Rogues get Yellow Star, Priests get White Moon, Druids get Orange Nipple and Mages and Shamans fight over the Blue Square. I know what class can control what kind of mob, I know what class is best for each trash pack and I can assign the relevant icons in a matter of seconds.

When you join a pug, is it everybody's duty to make it go as smoothly as possible, and if that requires crowd control or off heals, then you damn well better do it.
#41 Dec 22 2010 at 11:12 PM Rating: Default
I don't know what to say about your affection for me. I will say though that very, very few encounters (read none) that if played right should have you letting the entire party down to 20%. SO, again, if the party screws up the script then they are supposed to lose. If you can pull something off then you've beaten the system. Congrats.

After experiencing these dungeons I can tell you for a fact that if everyone does their job right they can win these fights without going out of their way and using incorrect, mana-wasting, time-wasting spells and abilities. For the record, the Retribution Paladin should be using Selfless Heals anyways.
#42 Dec 23 2010 at 4:34 AM Rating: Good
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tzsjynx wrote:
I will say though that very, very few encounters (read none) that if played right should have you letting the entire party down to 20%. SO, again, if the party screws up the script then they are supposed to lose. If you can pull something off then you've beaten the system. Congrats

You said nothing I hadnt already said here. Most of these clutch maneuvers wont be needed in a perfect run, but pugs are never perfect.

Quote:
After experiencing these dungeons I can tell you for a fact that if everyone does their job right they can win these fights without going out of their way and using incorrect, mana-wasting, time-wasting spells and abilities
I have healed these dungeons too, and I know that some pulls are simply too much tank damage for Holy Light spam to keep up and inefficient heals have to be used sometime. And the moment someone starts using their inefficient heals, prepare to see their mana drop like a stone, you cannot outregen those spells.

Quote:
For the record, the Retribution Paladin should be using Selfless Heals anyways.

For the record, the Selfless Healer spec is a DPS loss for the Paladin, the damage gained by a single Templar's Verdict is far greater than the damage gained by a small short term increase to every ability. And you seem to be against someone doing anything that could crimp their dps.
(4% increase for 10 seconds. The Paladin is doing 10k dps. 4% of 100k is 4k damage. Templar's Verdict will consistently hit for 3x that)

Edited, Dec 23rd 2010 11:36am by EbanySalamonderiel
#43 Dec 23 2010 at 5:17 AM Rating: Excellent
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EbanySalamonderiel wrote:
"Hunter CC the star."
There lies your problem. Everyone knows that blue square = freezing trap.
tzsjynx wrote:
A good DPS should not stop the fight to have to Bandaid - are you serious? I'm also not going to tell my 11600dps Warlock friend to not LT!
You're right here, but not because it's the healer's job but because that warlock shouldn't be taking damage in the first place.
tzsjynx wrote:
You're acting like I'm talking without experience
No, people are acting this way to you because your posts show you as an idiot who thinks he's amazing and god's gift to gaming.
#44 Dec 23 2010 at 5:22 AM Rating: Good
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His Excellency Aethien wrote:
EbanySalamonderiel wrote:
"Hunter CC the star."
There lies your problem. Everyone knows that blue square = freezing trap.
Also, the moon is the sheep.

Also also, the blue square is the Myrin. It CCs via 55 minute long Ragnaros explanations.
#45 Dec 23 2010 at 5:26 AM Rating: Good
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The One and Only Poldaran wrote:
Also also, the blue square is the Myrin. It CCs via 55 minute long Ragnaros explanations.
Old raid leader of yours with a chronic case of the TRL Syndrom*?















*Talkative Raid Leader Syndrom a.k.a. raid leaders who explain every last detail about bossfights without realizing that by doing so nobody is going to remember even half of it which causes them to repeat the whole goddamn story again after each wipe.
#46 Dec 23 2010 at 5:41 AM Rating: Good
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His Excellency Aethien wrote:
The One and Only Poldaran wrote:
Also also, the blue square is the Myrin. It CCs via 55 minute long Ragnaros explanations.
Old raid leader of yours with a chronic case of the TRL Syndrom*?
A good buddy of mine, but pretty much, yeah.
#47 Dec 23 2010 at 5:59 AM Rating: Default
EbanySalamonderiel wrote:
For the record, the Selfless Healer spec is a DPS loss for the Paladin, the damage gained by a single Templar's Verdict is far greater than the damage gained by a small short term increase to every ability. And you seem to be against someone doing anything that could crimp their dps.
(4% increase for 10 seconds. The Paladin is doing 10k dps. 4% of 100k is 4k damage. Templar's Verdict will consistently hit for 3x that)


Wrong. So very wrong - A Ret Paladin in full DPS rotation will find TV as their 3rd Priority and 5th on the DPS meter. I said using incorrect spells and HL or FoL is an INCORRECT SPELL as a Retribution Paladin. You really think stopping the fight for 10 seconds to burn up all mana is smarter than doing a huge WoG with a 12% (read the skill) pure damage increase? Yes. This is why your group falls to 20%.

Also your Mana does NOT drop like a stone using "wild and crazy spells" like Divine Light, and for god sakes man you're a Holy Paladin you have 3 instant-cast spells that cost nothing. FoL is not the right spell for 90% of the time. It's the same now for every healer.

Flash = faster than Divine but same Heals Per Second, which means more Mana Per Second. It's the same across the board for healers. Flash really is for emergencies but I'd think you could use a number of your spells for that. DL also grants HoPo and from my experience as of a few days ago, Tower of Radiance is broken for HL and FoL.


tzsjynx wrote:
...be OOM because they have not even looked at their spells since 80 and did not realize the huge shifts in HPS and MPS uses.


Holy Light isn't going to put out enough HPS for a real fight, man.
#48 Dec 23 2010 at 8:05 AM Rating: Excellent
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What are the chances that nearly everyone who has posted here is completely wrong and jynx is right?

I don't follow the specifics of Ret Paladins (I'm tank), but Per Elitest Jerks:
Quote:
Specs


Cookie Cutter Build is 7/2/(30+1) + 1. There is one optional point in Retribution necessary to reach Zealotry. Then there is one more optional point which can be placed in any tree.

In the demo above the Retribution point was placed into Eye for an Eye as it has been proven to provide slim PvE DPS depending on boss mechanics (random targeted non-AOE spells). Other talents are utility, such as Guardian's Favor. There is no wrong choice for this point.

The final optional point may be placed in any tree. I personally feel Divinity is never a bad choice. Alternately, this talent point could be used to gain the second tier of a Ret talent you selected for the first optional point (2/2 E4E would be another small DPS increase on some bosses).

Note: Eye for an Eye has been proven to proc from direct magic damage and some untargeted spells. Wrath examples are Festergut's spore damage, as well as Blast Nova from Onyx Flamecallers on the General Zarithrian fight. Passive auras, such as Blood Queen Lana'thel's, are not eligible for reflection.

A reasonable number of fights have damage which can reflect. While this is not a large volume of damage, it is still an overall DPS increase to talent E4E. The overall impact is minor - increased utility via another talent is a perfectly valid choice.

Honourable Mention: Acts of Sacrifice - with only one point invested into it, Cleanse will remove ALL snares or immobilizes regardless of debuff type, from Hamstring to Curse of Exhaustion to Feral Charge. This could have raid benefits.


[top]Selfless Healer


Selfless healer is universally a loss of DPS. The bonus % will partially mitigate the loss, but it can never be used for an overall gain of total DPS. A single TV is worth more total damage than a small boost to other attacks for a short time period.

--------------------------------------------------------------------------------


tzsjynx wrote:

Quote:
Wrong. So very wrong - A Ret Paladin in full DPS rotation will find TV as their 3rd Priority and 5th on the DPS meter. I said using incorrect spells and HL or FoL is an INCORRECT SPELL as a Retribution Paladin. You really think stopping the fight for 10 seconds to burn up all mana is smarter than doing a huge WoG with a 12% (read the skill) pure damage increase? Yes. This is why your group falls to 20%.





I don't know... I'm not a Ret Paly, but it sounds like you are saying EJ is wrong...


#49 Dec 23 2010 at 8:47 AM Rating: Good
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arthoriuss wrote:
Vorkosigan wrote:
Leodis wrote:
When I looked at this, I did a double-take on the date. Seriously, I thought we were back in Outland and this was 2007. I'm sure all these tips came up back then.


Pretty sure when WotLK came out, everybody forgot them.


One evil word: Naxxramas.

I still remember the cries of Shadow Priests when coming up to Instructor Razuvious. The only CC enounter in the whole of Tier 7.


Edited, Dec 22nd 2010 3:04pm by arthoriuss


I remember dreading that encounter the first few times I did it. Then I didn't mind it so much.

Now I'm appreciating the CC training. I get to do badass stuff with MC right now.

10k+ DPS with MC? Yes please. 36k DPS when the stars align? Cue cheerful and maniacal cackling (H Deadmines, MC'ed an enforcer, took in 2 overlapping damage buff fields and hit carnage on the other 3 mobs. They died is seconds.) I get called a crazy *** priest and loved it.
#50 Dec 23 2010 at 8:57 AM Rating: Default
On a 10kdps Ret Paladin, TV should be 12-14%.

If you replace every TV with Selfless Heals WoGs, you'll get 86% of the dmg .88 x 1.12 = .9656 so yes, you take a 2-4% hit to DPS. You also get a very powerful heal in place of that 2-4%.

Now, considering the fact that Ret paladins gain HoPo like its going out of style, keeping up the Buff from SH is actually easy to do while rotating TV, although its still not going to net any extra DPS. However, a 2-4% loss in DPS is the way that Ret is meant to heal if they are trying to heal. I thought that was what we were talking about?

I dunno - I don't really care what you guys think of me or how I play - I'm not as fascist as I may seem to be over the internet. All I'm saying is if I see a damn Ret Paladin stop to FL I'll /bonk him over the head.
#51 Dec 23 2010 at 11:11 AM Rating: Excellent
I just have to reply to tzsjynx's posts. This, in my opinion, has been the biggest problem with this expansion. Not the changes made to game dynamics, not the increased difficulty in group quests and dungeons, and not even the length of time it takes to do said dungeons. It's the change in attitude of the player base over the years, and how it seems (at least to me) that there is a larger selfish, "all about me" mentality that has made the game less enjoyable than when I first started playing.

I love the new content, and even have enjoyed the changes in the old world content. However, when I am on my Worgen or Goblin alt, and see people camping quest bosses to intentionally grief their "comrades", it annoys me. When people decline group invites even though they're obviously killing the same mobs (or the same boss) that other people need, it irks me. When I see a player intentionally run around AoEing every quest mob in sight and then whisper me for heals, I let them die. It seems like courtesy and cooperation has been crapped out, leaving only competitive attitude and poor sportsmanship in its place.

The game is great- however, the number of players who act like complete and utter assclowns seems to have increased with every expansion, leaving fewer and fewer courteous players to find like a diamond in a pile of elephant dung.

And not using bandages because it's the healer's job to heal? That's such a WotLK attitude. God forbid people actually use the tools that Blizzard put into the game to increase DPS survivability. Next, they'll be doing something even more ridiculous- like insisting people use threat meters over DPS meters!

Where's a good /facepalm emote when you need it?
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