Jynx, I dont like you. I was going to ignore your posts as the drivel they are, but now they have annoyed me enough to make a response.
Quote:
having everyone just do what they do best and not try to go out of their way to help ... mitigation
I read that as "Dps shouldnt have to mitigate the damage they take, let the pissy healer heal through it"
Quote:
Using defensive abilities and stopping to bandaid are completely different.
Now you seem to be saying that people should be mitigating damage.
You appear to think that a DPS doing anything that hinders their damage output is a cardinal sin. Let me explain to you why this is wrong.
For our jumping off point we will use a lengthy boss fight where **** has been hitting the fan, health and mana pools are running low, but everyone is still alive. Now let's say I am healing on my Paladin here. Everyone except myself (PotI FTW) is hovering around 20% hp. I know that one more bad aoe from the boss could wipe this fight. I could heal a single party member to full in about 8 seconds using my biggest heal, 3 party members with beacon healing the tank. So 24 seconds, at a cost of almost 60k mana. This isnt feasible, by the time that 28 seconds is up, people will be dead and my mana will be empty.
So what are the options I have here? We have a Retri Paladin in the group, he can get out of the way of future aoe, stop and cast a few Divine Lights on himself, he may lose 10 seconds of DPS, but he has probably bought himself 45 seconds of extra DPS time at zero time or mana cost to myself. Oh look, we have a Boomkin too, he can pop tranquility, this nifty spell might just heal everybody to near full, allowing me to move back to my mana efficient heals. Sure, the Boomkin lost a bit of DPS time, but he still had DoTs rolling and probably gained a full minute for the entire party. The mage could use Evocate. He loses 8 seconds of DPS time, but he gains extra mana for more pew pew and regens 60% of his health, probably 3 of my large heals worth of HP. 16k Mana saved for me, and the mage is no longer in the danger zone allowing me to heal the other players.
You seem to be operating under the delusion that damage per second is the only important thing to be looking for in a party member, it isn't. When my party wipes, I open recount and I dont look at the damage done tab, I look at the damage taken and the healing done. I spend my time watching the party frames, I can see if a fight has been looking pearshaped for a while, and I will call out the Boomkin who didn't use Tranquility as the failure he is.
I will admit that in a perfect run, where nobody makes mistakes, DPS wont need to crimp their DPS to heal others or themselves. But you are complaining about pugs, and one thing we all know is that pugs are not a perfect world.
So if you are in a pug, do everything you can to make it go smoothly. I have taken to assigning crowd controls to raid icons according to class colours. Hunters get Green Triangle, Paladins get Pink Diamond, Rogues get Yellow Star, Priests get White Moon, Druids get Orange Nipple and Mages and Shamans fight over the Blue Square. I know what class can control what kind of mob, I know what class is best for each trash pack and I can assign the relevant icons in a matter of seconds.
When you join a pug, is it everybody's duty to make it go as smoothly as possible, and if that requires crowd control or off heals, then you damn well better do it.