So far, this expansion is fairly epic. It surpasses my expectations pretty well. Vash'jir was so neat because it was so novel. No zone like it before. Uldum was done so beautifully and the quests were written very well.
Twilight highlands however, is running some issues, and not the zone in general, but the Red Dragon quest line in particular.
I loved the wildhammer quests, dwaves = awesome, though I did feel bad about killing all the wildlife for miles just for supplies for a wedding.
However, when I got to the red dragon part, things have been falling apart a bit. The story itself is great. Its intense, loretastic, etc. However, the actual mechanics seem to not be up to part compared to the rest of the expansion.
First, the quest where you have to kill the twilight thieves and get the eggs. They're all running to this portal right? Well, I went down there, to the portal, attack a guy, turn around and there's more than 20 mobs just rush in to the room and flatten me. Now, this is mild, but it's kind of sloppy, they randomly aggro, or don't, and suddenly appear and there's nothing you can do. Grumble grumble whatever, not that bad.
But then I get to the cutscene where Alextraza confronts Deathwing. I'm going 'yay cutscene!' but after two lines, all the mobs phase out, and the cutscene just stares at the ground for like 3 minutes and finally ends. Uh, ok... cutscene fail.
So at least I can gather what happened, because alextraza and deathwing are fighting in the air. I get the quest where I ride a red drake to fight the black dragons. You're given 3 abilities like it's going to be some tough fight. One fireball, one heal, and one move to finish them off. Well the thing is, two fireballs kills *any* of them. And it's not like they ever touch you. You just finish the quest off plinking them with the fireball and it's nothing. It just feels like someone threw it together and nobody checked to see if it was easy or hard or trivialized.
Then the quest where you have the chain to pull yourself up on the enemy drakes to kill them in the obsidian forest. When the drake gets low on life, the game goes OMG SHOOT ANOTHER OR U FALL!!!11 but of course there's never any others within range. And it doesn't even matter either, it's not like you take damage from falling, and you can just shoot another when they do get close, from the ground. There's absolutely no reason for the game freaking about the drake falling, it's literally no issue at all. Again, just seems like sloppy programming that wasn't tested out.
So that's that so far.
The thing is, the quest story itself is really good, and this is supposed to be the epic quest lines of the zone. Its the core story of the fight against Deathwing! But having these constant issues is really taking me out of the mood. And after doing Uldum that was done so well, and Vash'jir, etc which were so well done, I have to wonder if the programmers were just on their last legs. :P I mean this is a *lot* of work, like woah. I can't be too upset can I? :P