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HeroicsFollow

#52 Dec 17 2010 at 3:31 AM Rating: Good
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AstarintheDruid wrote:
Hopefully with each new content patch, they will release a couple new 5-mans like FoS/PoS/HoR to keep things interesting.
Here's hoping, as that would be rather nice for them to keep doing.
#53 Dec 17 2010 at 5:21 AM Rating: Good
I know they will add further dungeons, as they did in WotLK. We have fewer as it is than when it launched. Pretty smart of them actually, to keep things seeming new & fresh.
#54 Dec 17 2010 at 6:23 AM Rating: Decent
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The only complaint I have is it seems blizz bought into the mindset gear = skill. I'm not a big fan of 329 being min. Ilvl to get in. But I understand why they did it, it does give random groups a better chance at being successful.

What I love is random mobs while questing actually have mechanics you can advoid, and there is quest to advoid aoe/lava walls/mobs chasing you. (Only better thing would be if quest had you run to certain points (to tank?)

Sadly I don't imagine most people actively advoid these mechanics... they would rather heal up after each fight.
#55 Dec 17 2010 at 7:02 AM Rating: Good
A gear item level (or gear score) doesn't equal skill. It does however compliment it.
#56 Dec 17 2010 at 7:49 AM Rating: Decent
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That's why I said it was a complaint. Not a big issue or anything, but I do have guildmates who are hitting 85 on alts and haven't had time to gear them in regulars/rep rewards, yet they can still do 2x as much dps and take 1/3 the damage most fights than some of the randoms who are ready. Now I know we can just put a group together to run the heroics, but queing for random to fill that 5th spot or gettin the extra JP would be nice.

But it is still something I will live with and will quickly be a non issue, and I can imagine it stops a lot of the lazy people from just junping in unprepared.
#57 Dec 17 2010 at 9:46 AM Rating: Good
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They should increase the life of mobs (or decrease the damage players do), increase the healer's mana efficiency and decrease the damage mobs do. Then we'd have the triage system they promised us.

Right now it's way too spiky.

You shouldn't get fragged by a random mechanic, but you should drop low enough in health that the healer has to spend vital mana on healing you. Right now, the healer spends vital mana on just keeping the tank alive through 20k+ hits.
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#58 Dec 17 2010 at 11:39 AM Rating: Default
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I've got another semi-gripe;

Harder is all good 'n fun, but I probably wouldn't have mind an upped reward. Yesterday evening I logged in with the idea "I'll try and quickly do my daily heroic for the points and then go play this other game". What happened was that I spent three goddamn hours in Grim Batol heroic, and it's not like we wiped a lot (twice on the first boss, once on the second, not at all on the third). We then reached the last boss, where the group fell apart because our DPS weren't up to scratch and couldn't kill the adds quickly enough. Gee, terrific, so much for 'getting the random daily done'; I spent three hours of time without really getting my reward.

Harder content makes for a more interesting learning road, but that doesn't combine well with a system that 'requires' you to do one 'quick' dungeon for points.
#59 Dec 17 2010 at 2:42 PM Rating: Excellent
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Mozared wrote:
Harder content makes for a more interesting learning road, but that doesn't combine well with a system that 'requires' you to do one 'quick' dungeon for points.

I don't see this as a big problem, since once you get to raids:
- The raid itself gives you most/all of your points per week, so you can pick and choose your heroics
- Raid gear will, at first, give much more latitude on old content, smoothing out the ride, and eventually (almost) trivialize it

From what I see around this series of tubes of ours, even the gear that drops from heroics makes them noticeably easier than starter gear.

Frankly, if it /wasn't/ this tough to get going in heroics, I'd be seriously worried. One problem with LK is that they never truly tested the population - it had the same problem as the modern SAT, too much score compression at the upper end of the range, i.e. not enough people failed at anything to really get a good picture of the true distribution of skill.
#60 Dec 17 2010 at 3:52 PM Rating: Decent
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Quote:
I don't see this as a big problem, since once you get to raids:
- The raid itself gives you most/all of your points per week, so you can pick and choose your heroics

Well, you really never can 'pick' your heroics. The main reason I'm on about this is about the valor points for the random daily heroic. I don't care about the justice points - *those* are easy to get, even with hard heroics.

Quote:
- Raid gear will, at first, give much more latitude on old content, smoothing out the ride, and eventually (almost) trivialize it

Yes, I realize this is true. Though on the other hand, the main time when people actually *need* to do heroics to gear up is right now. I realize that with the new points system, daily heroics will still be worth it even in T13, but by that time they should be so trivial they can easily be skipped. If you're just starting off in raids, they can't. And for the gear we're in now, stuff just sometimes takes goddamn ages.

I'm not saying I don't like a new challenge, but this can really be very demoralizing. The problem is that the 'quick random heroic' is gone, and if you want those extra valor points you'll have to count on spending two or three hours at the least to get them. And even that I wouldn't mind so much if there wasn't stupidly easy stuff around like the lost city of Tol'vir, which you can complete in an hour at most with a decent group - this just makes going for the extra profit stupidly luck-based.
#61 Dec 17 2010 at 4:55 PM Rating: Excellent
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Mozared wrote:
Quote:
I don't see this as a big problem, since once you get to raids:
- The raid itself gives you most/all of your points per week, so you can pick and choose your heroics

Well, you really never can 'pick' your heroics. The main reason I'm on about this is about the valor points for the random daily heroic. I don't care about the justice points - *those* are easy to get, even with hard heroics.

Sorry, I didn't express myself well. What I meant was that if you only need one or two randoms per week to hit your personal cap, you can be much more choosy which ones you invest time in than if you need the points from every single possible day.
#62 Dec 17 2010 at 10:42 PM Rating: Good
Yeah the difficulty level of some of the heroics is rather frustrating at times, but at the same time I do enjoy it. Although this might be more due to the masochistic part of me lol. I will agree with fronglo on one point however. I do think the level 85 dungeon bosses should give some JP. Not a lot necessarily (certainly not as much as the heroic bosses do), but some at least. The fact that they don't makes it a lot more difficult to gear up than I think is necessary.
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