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Insta Re-pops: Worse than Wrath was?Follow

#27 Dec 14 2010 at 12:59 AM Rating: Good
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For me, the only real problem with the respawns was that it left me little room to kite, which made things a little tough for my fire mage. Had to rely on stuns/disorients/roots to keep the enemy from being able to hit me(Impact, Dragon's Breath and FNova) instead of keeping the mobs slowed with FFB and/or scorch kiting(which is a lot of fun) since I didn't have the room to move around that would have made regular kiting possible.

Edited, Dec 14th 2010 12:00am by Poldaran
#28 Dec 14 2010 at 3:19 PM Rating: Good
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On the subject of Blizzard's attempt to deal with the high population by drastically decreasing spawn times, I have noticed that sometimes if I am near enough when someone else, even someone from the other faction, kills a named quest MoB that I need to kill I get the credit for the quest. Provided it doesn't drop something I need to loot and bring back to the quest-giver.

This has been very helpful when I'm standing there with four or five other people waiting for the named quest MoB to pop and some of them are from the other faction and cannot join a group with me.


EDIT: Oh, and on the original topic, how about that gunship flying over Deepholm? Holy What The Hell Happened Batman! I got overwhelmed while trying to just forget about looting and get out - on my Pally no less.




Edited, Dec 14th 2010 4:22pm by cynyck
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#29 Dec 15 2010 at 8:01 AM Rating: Good
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At first I didn't really understand the problem. I've leveled my Paly to 84 and decided to go back and hit up my mage.

Wow... I get it now. I'm arcane spec and can 2-3 shot most things. But I was killing those eels? (You know how the first time you encounter an eel you get the quest ! pop up? --- I was working that Quest.)

I couldn't loot them. The new mobs were actually spawning before I could loot....


Don't get me wrong, If I pick the wrong fight or pull an add or kite into another add - that's my fault and I need to L2P. But if I did everything right - and the respawn timer kills me.... that's not right.


My only guess is that they have it ramped up to super fast due to the high number of people in a relatively small area.
#30 Dec 15 2010 at 8:45 AM Rating: Good
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After another day of the bonus Tol Barad dailies i have to say, if you go into the underground prison alone you are dead as dillinger. If you loot anything even with friends you will probably all die. The repops are instant and simply never stop. The caster mob aggros from 20 yards and channels a vicious spell even around corners. That place should be a raid, every time i go in there are skeletons everywhere and people wailing for help in /general. No wonder the whole island is so grim.

I can solo Tank the shark, and Problim the giant ettin as ret, but i change to prot for a simple collect some books quest.

Edited, Dec 15th 2010 9:45am by ArtemisEnteri
#31 Dec 15 2010 at 10:27 AM Rating: Decent
Tol Barad ... I see this rep grind taking too long, as after y'days attempts at the dailies... o-m-g.

I thought the rest of the island was rough (read as "be cautious when pulling/running by mobs"), but the actual battle area dailies, like the ones in the Hole, are flat out stupid. I gave up on the quests inside.

I may try to do the "inside" ones weeks from now, when my gear is better, but as is... ***** that.
#32 Dec 16 2010 at 6:27 PM Rating: Decent
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On my human hunter I'm noticing the same thing in out land. it gets crazy in some caves.
hope they tone it down soon >.<
#33 Dec 18 2010 at 10:15 AM Rating: Good
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It's definitely slowed down since last week. I'm still getting the insta pops sometimes, but I'm not getting swarmed like I was before and have actually had to wait for spawns in some places.
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