Forum Settings
       
« Previous 1 2
Reply To Thread

Insta Re-pops: Worse than Wrath was?Follow

#1 Dec 10 2010 at 8:05 AM Rating: Good
***
3,441 posts
This is seriously hampering my ability to enjoy Vash'jir and I suspect the other areas as well:

It is really starting to grate on my nerves (esp with my DK troubles I spoke of in the thread in the DK forum) that the mob respawn rate is so freaking high.

I know it is still the first few days, but honestly, the player density in Vash'jir on Moon Guard wasn't that high, but yet at least 25% of the time, I kill something and the mob immediately respawns before I can loot or skin and I'm getting attacked again.

If I were playing my Paladin, I wouldn't mind it as much, but... if I were, say, a Warrior, Mage, Rogue, or some-such, I wouldn't really enjoy that.

I don't remember instant respawns being this bad in Wrath's release; I know there was some congestion, and some waiting on named mobs, but instant respawns, sometimes 2 and 3 in a row? That's a bit ridiculous. I look around me, see 3-5 players, pull something, kill it, something respawns instantly from its corpse. Kill that, and I'm getting attacked again before I can even loot the first 2 kills. Sometimes I have to kill 4, 5 mobs before I can loot and skin everything.

Maybe it is bad memory, but I seriously don't remember respawns being this broken in Wrath...
#2 Dec 10 2010 at 8:12 AM Rating: Excellent
*****
12,049 posts
I just jumped into some new 80+ content on Mount Hyjal last night and had this happen a few times. I didn't mind - the enemies did hardly any damage to my druid, and there were a ton of other players anyway. I can see how it could get annoying, but generally you know where the pop spot is - just drag the enemy slightly away, kill him there, and the repop won't aggro you.
#3 Dec 10 2010 at 8:17 AM Rating: Good
I had this happen to me a lot in Vash too, particularly with the naga. But like Locke said, it's easy enough to drag the mobs away from the spawn point so you don't continue to get aggro from respawns.
#4 Dec 10 2010 at 8:22 AM Rating: Good
I love it, no waiting time at 3600 exp. a kill ( Deepholm). I round them up on my Warrior and get crazy exp/hrs. I didn’t even come close to die yet and got 2 blues from loots.
#5 Dec 10 2010 at 8:22 AM Rating: Good
***
3,441 posts
Yeah, I try to drag them away, but sometimes you do that, and end up dragging yourself into another mob and now you're fighting two at once, instead of 1 then another insta-repopped. And I noticed how lots of mobs (again, in Vash), have wide wandering areas, especially inside of that huge sea creature, those stupid hunters and their overpowered crabs that run the whole length of the outside rim where you need to go to get/turn in quests.

They literally run at mount speed and if you try going down the hill towards the center of the creature, you start getting aggro by warriors and spellcasters instead. Stay up there, and you get another naga and another crab on you...

Edited, Dec 10th 2010 9:23am by Lyrailis
#6 Dec 10 2010 at 10:27 AM Rating: Good
***
2,346 posts
I've run into this a couple of times but it's usually only when I actually need to kill more of the same mob so it's really quite nice to have it pop up so I don't have to search for another one, usually it's just once so it's not like I can never get away, so I don't really mind.
#7 Dec 10 2010 at 10:28 AM Rating: Decent
****
4,684 posts
I hear you. Yesterday I nearly died to this - I was doing a quest on a boat in Uldum with very limited movement space. As a result I couldn't pull this mob of his 'insta repop' spot and ended up first fighting two mobs at a time and then about five consecutive mobs. I barely killed the last one after using all my CDs (Shadowfiend, Hymn of Hope, Pain Suppression) and left the fight with about 30% hp and no mana. If I had had another repop there the only reason I would have survived was because it was possible to jump off the boat and evade bug the mobs.

It's a bit of a gamble, really. On one side it can be extremely handy when quest mobs are limited, allowing you to camp one spot and rapidly get all your kills/drops, but on the other hand, especially as a priest, the constant droning of damage really wears on your mana and thus hp pool.
#8 Dec 10 2010 at 12:19 PM Rating: Good
***
1,609 posts
I died a lot to this in Twilight Highlands where the mobs start hitting ferociously hard. Caster spawns while already fighting one can be very hard to survive.
#9 Dec 10 2010 at 5:37 PM Rating: Decent
***
1,239 posts
Are all mobs affected server-wide, or is it just new zones?
#10 Dec 10 2010 at 5:38 PM Rating: Excellent
**
701 posts
I had this problem initially... I quickly learned to kite!
#11 Dec 10 2010 at 7:44 PM Rating: Decent
Scholar
Avatar
****
4,445 posts
I remember having a horrible time with those treasure hunter people in that quarry in Borean Tundra when Wrath first came out. IT was just non stop spawns until I either went OOM or burned a CD to get out. It can be a pain but in some cases it is helpful.
____________________________
Hi
#12 Dec 10 2010 at 10:58 PM Rating: Good
I think it is a bit worse than Wrath was, I kinda liked it at first as I was arcane and could 2-3 shot mobs making it super easy XP gains, once the mobs started having 60-80k hp each it started to really get annoying, especially when they would respawn in place before I even killed the previous one.
#13 Dec 11 2010 at 8:09 AM Rating: Decent
Vash has been minor, especially compared to Hyjal. Any quests inside a cave in Hyjal .... ridiculous respawn rates. Killing twice as many as ya need for quests is a given.

>.<
#14 Dec 11 2010 at 10:00 AM Rating: Good
**
408 posts
They are pretty bad. The area in Mount Hyjal where you have to kill the ogres and slavedrivers on the road while looting the stuff the slaves drop is horrendous right now. I ended up fighting like 8 guys at once because there isn't enough time to kill and loot before they are right back on top of you. They should slow down the respawns pretty soon though, hopefully. I just wish they would slow them down during off peak times, and speed them up only when the server load hits high levels.
#15 Dec 11 2010 at 10:56 AM Rating: Decent
**
554 posts
Minoran wrote:
They are pretty bad. The area in Mount Hyjal where you have to kill the ogres and slavedrivers on the road while looting the stuff the slaves drop is horrendous right now. I ended up fighting like 8 guys at once because there isn't enough time to kill and loot before they are right back on top of you. They should slow down the respawns pretty soon though, hopefully. I just wish they would slow them down during off peak times, and speed them up only when the server load hits high levels.


Ack I remember bug reporting that on the beta too!
#16 Dec 11 2010 at 11:58 AM Rating: Good
****
7,861 posts
On my Paladin I didn't mind so much, being a tank and all, but with my new Worgen Hunter it was very annoying. Died quite a few times doing some mob kill quests due to the high respawn rate.
____________________________
People don't like to be meddled with. We tell them what to do, what to think, don't run, don't walk. We're in their homes and in their heads and we haven't the right. We're meddlesome. ~River Tam

Sedao
#17 Dec 11 2010 at 5:45 PM Rating: Decent
***
2,164 posts
I have found the respawn timers on Hyjal mobs to be pretty much insufferable. Especially in the later half of the hyjal questline. Those fire dudes kept popping right on top of me and I had to say ***** the loot...mount...and fly away to get away. I could have killed them no problem so it's not a game breaker but when you are trying to turn in the quest and move on it gets a wee bit old.
#18 Dec 12 2010 at 6:55 PM Rating: Decent
Yeah, I had this problem too, but as a mage, I pop images, blink as far away as I can get, invis and get farther, then hopefully I am in a safe-ish zone. I've died a few times to it, though. It's not nearly as bad in the Highlands and the later Hyjal quests. I'm assuming it's not as bad in Uldum, but I'll see.

edit: I prefer it to waiting around for mobs and playing the 'who can tag the next spawn first' game, though.

Edited, Dec 12th 2010 6:56pm by Trilliandent
#19 Dec 12 2010 at 8:40 PM Rating: Good
***
3,441 posts
MrsGemini, Mercenary Major wrote:
I have found the respawn timers on Hyjal mobs to be pretty much insufferable. Especially in the later half of the hyjal questline. Those fire dudes kept popping right on top of me and I had to say ***** the loot...mount...and fly away to get away. I could have killed them no problem so it's not a game breaker but when you are trying to turn in the quest and move on it gets a wee bit old.


Actually, I found Hyjal to be fairly tame, except for a few problem areas:

1). Any of the portals to the firelands. OMG. Nasty.
2). Sathria's Ledge. (Skinner's HEAVEN! Lots and Lots of skins and some dragonscales).
3). I'm going to mention this again, the Firelands part where you get your turtle buddy. Mentioned again, because said turtle buddy is set on Aggressive Mode (and you CAN'T change it. Seriously, they should have had him in Defensive mode).
#20 Dec 13 2010 at 9:06 AM Rating: Excellent
*
202 posts
This problem is extremely annoying when you're trying to farm nodes/resources and a mob is right next to your target node. You kill it so you can start gathering before someone else gets to it.. and LOOK! Another mob... and another...just in time for that other person to come along and snag the node while you're busy fighting the 3rd mob in a row.
#21 Dec 13 2010 at 9:17 AM Rating: Decent
****
4,684 posts
Quote:
This problem is extremely annoying when you're trying to farm nodes/resources and a mob is right next to your target node. You kill it so you can start gathering before someone else gets to it.. and LOOK! Another mob... and another...just in time for that other person to come along and snag the node while you're busy fighting the 3rd mob in a row.

To be fair though, that's what you've got CC for. Stuff like that annoys the crap out of me, and if needed I'll just throw down a fear, mine/herb, and thén deal with the mob and any adds I picked up.
#22 Dec 13 2010 at 9:35 AM Rating: Good
*
202 posts
That's true, but all classes can't use a generic form of CC like fear, which works on all types of mobs. Ret paladins can't repentence a beast for example.
#23 Dec 13 2010 at 11:01 AM Rating: Excellent
***
1,609 posts
Dear god, the underground prison in Tol Barad. I was PROT and so many spawned they managed to kill me. I think they only stopped because i hadn't looted the 30ish corpses. Having died.
#24 Dec 13 2010 at 11:04 AM Rating: Excellent
*****
10,601 posts
I like doing cyclone-herb-shadowmeld-flightform.

Although usually swooping down and gathering, I can finish the gather just before a close mob aggros and hits me.
____________________________
01001001 00100000 01001100 01001001 01001011 01000101 00100000 01000011 01000001 01001011 01000101
You'll always be stupid, you'll just be stupid with more information in your brain
Forum FAQ
#25 Dec 13 2010 at 11:09 AM Rating: Excellent
Meat Popsicle
*****
13,666 posts
Sir Xsarus wrote:
I like doing cyclone-herb-shadowmeld-flightform.


And this would be the other reason I'm not switching to Worgan. Smiley: nod
____________________________
That monster in the mirror, he just might be you. -Grover
#26 Dec 13 2010 at 12:08 PM Rating: Excellent
*****
12,049 posts
I take back my previous statement - after finishing Hyjal, some spots were ridiculous. I did have one time when there were 5 instant respawns, one after another. I was never in danger, and they were all needed for a quest, but it was pretty silly not even having to move to kill them. By that time enemies had 60k health, so I managed to lose about 1/5 of my health before I had a breather. When enemies' damage starts ramping up, I can see it as a serious concern.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 445 All times are in CST
Anonymous Guests (445)