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Guild Leveling Nerf Already.Follow

#77 Dec 15 2010 at 1:15 AM Rating: Good
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PigtailsOfDoom wrote:
Back then I didn't have the knowledge or foresight to point out that it wasn't any different from TV, but oh well.
Probably for the best.


You probably would have had it backfire and have lost TV privileges too. Smiley: tongue
#78Lyrailis, Posted: Dec 15 2010 at 6:06 AM, Rating: Sub-Default, (Expand Post) Oooh, you want to use the word "earn", do you?
#79 Dec 15 2010 at 6:36 AM Rating: Good
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If Blizzard had intended to take small guilds into account, they wouldn't require 10 people to sign the guild charter.
#80 Dec 15 2010 at 6:56 AM Rating: Good
Siesen wrote:
If Blizzard had intended to take small guilds into account, they wouldn't require 10 people to sign the guild charter.


Agree,
Two peoples “playing” together is a twosome
Three is a "ménage a trois"

These are not guilds; they just shared the same Bank account.
#81 Dec 15 2010 at 6:57 AM Rating: Good
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Siesen wrote:
If Blizzard had intended to take small guilds into account, they wouldn't require 10 people to sign the guild charter.


They don't require 10...
#82 Dec 15 2010 at 7:21 AM Rating: Excellent
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RAWDEAL wrote:
Two peoples “playing” together is a twosome
Three is a "ménage a trois"


I think you'll find that 'ménage à trois' is a bit different from playing a video game with two people. Smiley: lol

RAWDEAL wrote:
An adult who's having mental breakdown over a silly game change needs help, and I'm not kidding.


You'd be surprised what can trigger stuff like that. You reach a point where the cup is full and one drop, regardless of how small, will make it run over.

Not that anyone seems to be having a mental breakdown here.
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#83 Dec 15 2010 at 7:31 AM Rating: Good
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Mazra wrote:
Not that anyone seems to be having a mental breakdown here.
Does it count as a breakdown if "Broken" is the default state?
#84 Dec 15 2010 at 11:29 AM Rating: Good
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The One and Only Poldaran wrote:
Mazra wrote:
Not that anyone seems to be having a mental breakdown here.
Does it count as a breakdown if "Broken" is the default state?


You got married? Smiley: yikes
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#85 Dec 15 2010 at 12:05 PM Rating: Excellent
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Lyrailis wrote:
Mom and I slave away almost every f---ing day, playing for hours and all we see is maybe 5% of a guild level per day, and that's only if both of us are on, and both of us are doing Cataclysm content. Our guild is at 70%. Towards level TWO.


Um, if you feel you are slaving away at it, can you take a break? I mean it's great you're working hard at it and all, but I wouldn't wear yourself out fighting a fight you can't win.

My guild is level 2, we'll be behind the "curve" for quite a while, probably permanently. It's not like we aren't usually in terms of raid progress, amount of mats in the guild bank, or whatever. Smaller causal guilds have never been able to keep pace, it's just the nature of the game. I'm not too concerned personally. Anyone who wouldn't want to join our guild because we're at a lower level isn't the type of person we'd want joining anyway. As for those of us in guild already, we're thinking of creative ways to target the rewards we want; like forming critter killing groups or something.

Chin up, eyes forward and stuff. It's a brave new day full of potential. There's tons of fun to be had, so what are you going to do with it all? Or as Pigtails' mom would say, "Get happy." Smiley: wink

Alternatively you could go all sociopath and invite people to your guild until you get the rewards you want; then kick them all. Either way is good.
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#86 Dec 15 2010 at 4:05 PM Rating: Good
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Lyrailis wrote:
Mom and I slave away almost every f---ing day, playing for hours and all we see is maybe 5% of a guild level per day, and that's only if both of us are on, and both of us are doing Cataclysm content. Our guild is at 70%. Towards level TWO.

Meanwhile, any random scrub in a "PST For Invite" guild already has Guild Level what, 4? 5?

What did THEY do? They logged on and did a few dailies, hell I bet half of the people in a guild like that probably haven't even logged on since Cataclysm or some crap.

You want to talk about EARN?

Mom and I put in much much more work than a lot of these "PST For Invite" Guilds, but yet we get MUCH LESS to show for it.

Don't use that word for this: We EARNED our Guild XP, but Blizz didn't realize that they are punishing small groups of players and allowing the huge groups of players to continue on like nothing was changed.

It is kinda stupid that people in these guilds that will never do a single raid as a guild get handed their Guild Perks with absolutely zero effort, while those who actually put work towards it, will never see it, merely because of the size of their guild.

Don't talk to me about what I "earned" or didn't; chances are I've put more work towards Guild XP than most people do and I've yet to see GL 2.

Oh, and BTW the best Guild Perk is Level 22: Bountiful Bags.

Not to nitpick, but I think in this case, you'd be a "random scrub" because you're in a crappy guild and don't do any endgame content.

In the end, no, I heartily doubt you put in more work than some of the bigger guilds; my guild has 300+ members, and we hit the guild leveling limit by noon PST every day. That implies that people are working on it (we tend to average 10-12 people on at a time) or at least doing Cataclysm content.

Saying that my guild hasn't earned our guild level just because we have more members is asinine. We work at least as hard as you and your mom, probably harder in a lot of cases, as we have people getting geared for raid content.

I still have trouble seeing why you're so upset. You don't need the guild perks. You obviously don't raid, so the bonus rep perk is wasted. You've said you don't PvP, so the bonus honor perk is wasted.

Guild level 2 or 3 is basically the most you're going to use, frankly. 10% mounted speed and 5% extra exp should be more than enough, as you're obviously a casual player.

Shouting and whining about something that makes sense to pretty much everyone not in your position is ridiculous. Grow up.
#87 Dec 15 2010 at 4:47 PM Rating: Excellent
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Theo, 300 people in the guild and 12 online on average? How many of those 300 are alts? I mean, I'm in a 48-man guild, but we're three online. Four with that new guy/girl. Smiley: sly

On topic, I can't understand how you're still arguing this.

* The pile consists of 200 rocks.
* Team Blue has 20 members.
* Team Red has two members.
* Each member can carry one rock

Which team can move the pile of rocks the fastest?

GO!

Edit: To clarify, obviously Team Blue will win, because it only takes 10 trips per member to move the pile, whereas Team Red has to take 100 trips each. In other words, Team Blue, collectively, was faster, but one might argue how much effort each member had to put into the job compared to Team Red.

And "casuals" could probably use some of the other guild perks, Theo. Level 4 is a rep bonus. Level 5 is a cash loot bonus. Level 8 is HS cooldown down by 50%. Level 11 is a mobile guild bank. Level 13 is an honor bonus. Level 14 is a higher chance of skill-up on profession. Level 15 is faster movement while dead. Level 18 is more Justice Points. Level 21 is a raid summon. Level 25 is a raid resurrect.

I'm not in a raiding guild. In fact, we're only three people online most of the time. I'm fairly certain I'll still be able to raid, though, unless they're moving away from the PUG raiding.

Define casual again, please.

Edited, Dec 15th 2010 11:55pm by Mazra
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#88 Dec 15 2010 at 6:41 PM Rating: Good
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Mazra wrote:
Theo, 300 people in the guild and 12 online on average? How many of those 300 are alts? I mean, I'm in a 48-man guild, but we're three online. Four with that new guy/girl. Smiley: sly

Well, I have something like six alts in the guild, so I'd assume probably 40-50%?
#89 Dec 15 2010 at 7:57 PM Rating: Excellent
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Mazra wrote:
Define casual again, please.

Slacks, an aloha shirt and slippahs.

Duh.
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#90 Dec 15 2010 at 8:13 PM Rating: Default
Horsemouth wrote:
Mazra wrote:
Define casual again, please.

Slacks, an aloha shirt and slippahs.

Duh.
Let me try...
For one, you will never see a casual organizing a 25 man raid.
They don't re-spec for a raid
They don't choose their professions, talents and gear according to their class officers
They find it fun to read all the quests, stop and take pictures.
They level fishing
They have the "patient" title
They don't spend 3 hours to make sure they got the facts down after a patch
They complain that "hardcore" players have no life, but they have just as much of a life as them

That was a starting point anyway.
#91 Dec 15 2010 at 8:44 PM Rating: Good
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RAWDEAL wrote:
Horsemouth wrote:
Mazra wrote:
Define casual again, please.

Slacks, an aloha shirt and slippahs.

Duh.
Let me try...
For one, you will never see a casual organizing a 25 man raid.
They don't re-spec for a raid
They don't choose their professions, talents and gear according to their class officers
They find it fun to read all the quests, stop and take pictures.
They level fishing
They have the "patient" title
They don't spend 3 hours to make sure they got the facts down after a patch
They complain that "hardcore" players have no life, but they have just as much of a life as them

That was a starting point anyway.


Oooooh 0 for 8. Unlucky. Thanks for playing anyway.
#92 Dec 15 2010 at 9:21 PM Rating: Excellent
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RAWDEAL wrote:
Horsemouth wrote:
Mazra wrote:
Define casual again, please.

Slacks, an aloha shirt and slippahs.

Duh.
Let me try...
For one, you will never see a casual organizing a 25 man raid.
They don't re-spec for a raid
They don't choose their professions, talents and gear according to their class officers
They find it fun to read all the quests, stop and take pictures.
They level fishing
They have the "patient" title
They don't spend 3 hours to make sure they got the facts down after a patch
They complain that "hardcore" players have no life, but they have just as much of a life as them

That was a starting point anyway.


Yeah... no. I liked Horse's reply better. Mostly because you're wrong.

I've seen casuals organizing 25-man PUG raids. I've re-specialized for a raid. I didn't pick Alchemy and Herbalism because Lifeblood is uber DPS enhancing, though. I picked them because I enjoy making potions, and I have this OCD that prevents me from not creating a profession symbiosis on my characters. I've leveled Fishing, but grew tired of it fast. I have the 'The Patient' title, because I really wanted the pet, and because EVERYONE has it. I don't spend three hours after patches to make sure what's up, I worry about my class(es) and read this forum. My reading skills are good enough for it to not take three hours.

And I hate it when people pull the 'no life' card, so I wouldn't do that.

The truth is, you can't define a casual player, because we're all casual and hardcore in our own ways. I play 4-8 hours a day, 5-6 days a week, if not more often. Is that casual? Sure, I don't rush to level 85, buy gear for 10k gold and go do progressive heroic fighting. I'm still investing a lot of time in the game, though, which would be pretty hardcore to others.

If I spend 10 hours in-game, fishing, picking herbs and looking for random pickup groups, am I more casual than the guy who logs on for three hours, does ICC25 HM (outdated example, but roll with it) and logs off again? He's got his character decked in the latest tier gear, with each profession power-leveled and tailored to his role in the raid group. He's got the headset on and Vent running for full engine, and for three solid hours, he's kicking every single HM boss' *** in ICC.

By your definition, the 3-hour-guy is the non-casual where I'm the casual. So I ask you again, define casual.

Casual player?
Casual raider?
Casual casual?
Casual Thursday?

Lots of examples, but you can't generalize. I would define a casual WoW player as someone who plays the game without a predetermined set of personal goals. Someone who logs on without thinking "I need to do this today." The moment you need to do something in a video game (or any hobby), in my opinion, it moves from being a casual to a dedicated hobby.

Edit: And I would also be generalizing. Some people out there probably play this game very hardcore without having predetermined goals.

Edited, Dec 16th 2010 4:26am by Mazra
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#93 Dec 15 2010 at 11:42 PM Rating: Good
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aren't you (edit: lyraillis) the guy who couldn't be ***** to mouse-move because it interfered with your multitasking? how freaking important can guild perks possibly be?

Edited, Dec 16th 2010 12:45am by axhed
#94 Dec 16 2010 at 4:30 AM Rating: Good
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axhed wrote:
aren't you (edit: lyraillis) the guy who couldn't be ***** to mouse-move because it interfered with your multitasking? how freaking important can guild perks possibly be?


I don't think it's a matter of whether or not it's important, but rather whether or not it's useful and desirable to have. A bonus to JP, honor, experience and reputation gains is useful even if you play with one hand and your eyes closed.

Sure, you don't have the same immediate need to gain points faster, because you're not on a deadline like some raiding guild members are. The problem, however, is that a lot of the high level guild perks are useful to all types of players, not just hardcore progressive raiders.

Compare it to heirlooms. A lot of casuals got heirlooms, despite not having an immediate need to level up a character fast for the raid night next week.
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#95 Dec 16 2010 at 4:33 AM Rating: Good
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Mazra wrote:
axhed wrote:
aren't you (edit: lyraillis) the guy who couldn't be ***** to mouse-move because it interfered with your multitasking? how freaking important can guild perks possibly be?


I don't think it's a matter of whether or not it's important, but rather whether or not it's useful and desirable to have. A bonus to JP, honor, experience and reputation gains is useful even if you play with one hand and your eyes closed.

Sure, you don't have the same immediate need to gain points faster, because you're not on a deadline like some raiding guild members are. The problem, however, is that a lot of the high level guild perks are useful to all types of players, not just hardcore progressive raiders.

Compare it to heirlooms. A lot of casuals got heirlooms, despite not having an immediate need to level up a character fast for the raid night next week.

At the same time though, it's a conscious choice that they're making. It's exceptionally easy to obtain the perks if they want them; join a larger guild.

You make a choice when you want to be in a smaller guild, no matter what excuse you use to justify it. You need to determine whether the benefits you perceive you gain from being in a small guild outweigh the benefits you would gain from getting the guild perks.

It's pretty easy.
#96 Dec 16 2010 at 4:51 AM Rating: Decent
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Want the wages and the perks of being a doctor? Go to school and be a doctor and deal with the schooling/hours/insurance/stress that they do. I'm not going to complain because the field I chose to go into doesn't even make half of what a doctor makes, it was my choice not to be a doctor (and lack of intelligence perhaps).
#97 Dec 16 2010 at 5:02 AM Rating: Good
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I think we're all aware of that, Theo. The discussion seems to be whether or not you should be required to make that choice in the first place.

Personally, I think I see both sides of it. The perks are more useful to larger guilds (or guilds large enough to reach the cap each day), but at the same time I understand if some people don't want to bind themselves to a guild to get perks like experience and reputation boosts.

I guess the change promotes leveling guilds, but meh.
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#98 Dec 16 2010 at 6:35 AM Rating: Good
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Mazra wrote:
I mean, I'm in a 48-man guild, but we're three online. Four with that new guy/girl. Smiley: sly
We should try and recruit some more people, I don't think I could stand pugging raids.
#99 Dec 16 2010 at 7:05 AM Rating: Default
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I think a lot of people are misunderstanding a lot of my points in this thread:

1). I shouldn't have to be forced to join a guild with a bunch of strangers who I have no interest in interacting with. It is no big secret that out of the 12million+ subscribers, that a huge percentage of those are jerks, childish, immature, or just plain unintelligent. I shouldn't have to stoop as low as to throw my lot in with them just to get some perks.

2). "Recruit more Members" is not as easy as it sounds. I have a F&F guild; this is mainly for the guild bank, as I'm the guy who has 10 alts on one server and plan on leveling every craft to get the most out of my $12.95. I could try recruiting some random joes, but... would they want to join a guild where the Guild Bank is off-limits and where the guild is only 60% towards Level 2 while other guilds out there already have like Lv5 already?

3). I'm not asking to hit the cap every day. Never once did I say I wanted to (or expected to!) hit the XP cap per day. But jeez, more than 5% (of daily cap, NOT levelup) would be nice after several hours spent in Hyjal/Vash'jir. With the way it was pre-nerf, we were able to get about 60% of the daily cap after spending about 6 hours in Vash'jir. Okay, maybe that was a little much for 2 people, but come on... don't they think nerfing it to 25% is a bit overkill? Even 50% I wouldn't mind anywhere near as much; 30% of the daily cap after 5-6 hours spent by 2 people sounds reasonable, especially when you start getting up to the part where it takes 8+ days to get one level assuming you hit the cap.

4). My Playstyle has nothing to do with this. All people, raiders, casuals, PvPers alike should have a chance at getting guild levels. Why do you think Blizz implemented 4 different ways to gain guild XP in the first place? They wanted people from all walks of WoW-Life to gain Guild XP, whether you are the solo quester, the hardcore raider, or the hardcore PvPer or anything in-between. The problem is, they nerfed the guild XP gained from quests a little too much IMO.

5). I want rewarded for my effort. I'm not asking for things to be handed to me on a silver platter, never once did I say that. People in large guilds might spend 2 hours a day doing dailies and get their caps easily, but yet a small 2 person guild might spend 6+ hours to get half of their daily cap. In a way, the 2 person guild spends much more effort per person to get that XP. Why shouldn't they be rewarded for their time spent?

6). The nerf hurts one group of people, but doesn't even phase another. Large guilds see absolutely zero change in this nerf. They will still get their cap per day, even after nerf. Smaller guilds (I've read that 10-person guilds can't hit the cap these days under normal conditions) are hurt a lot more. If you're going to apply a nerf and make it slower to level, apply the nerf across the board so that everyone feels the hurt equally. This could have been done by making the daily cap a little smaller. That way, all guilds would level slower, and not just smaller guilds.

In closing,

All I want, is a feasible chance at getting GL22 in a reasonable time-frame. I knew from the start that it'd probably take us 2-3x as long as those who hit the cap daily, but with the nerf... it is going to take 10x+ as long. Like I said before, I did the math and it will take 2 years+.
#100 Dec 16 2010 at 9:29 AM Rating: Good
Lyrailis wrote:
I think a lot of people are misunderstanding a lot of my points in this thread:

a small 2 person guild might spend 6+ hours to get half of their daily cap. In a way, the 2 person guild spends much more effort per person to get that XP. Why shouldn't they be rewarded for their time spent?
Because 2 players is not a Guild, simple.
#101 Dec 16 2010 at 9:50 AM Rating: Decent
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Lyrailis wrote:
In closing,

All I want, is a feasible chance at getting GL22 in a reasonable time-frame. I knew from the start that it'd probably take us 2-3x as long as those who hit the cap daily, but with the nerf... it is going to take 10x+ as long. Like I said before, I did the math and it will take 2 years+.


good news! if wowpedia is correct, the earliest that anyone will be able to get guild level 22 is a scant 20 weeks from launch. so, your estimate of 10x longer was a little pessimistic. keep your chin up!

maybe you need to change your frame of reference though. guild perks aren't a meta-reward for doing everything in the game that is already a reward in and of itself, they're a reward for putting up with other people's ****. don't want to put up with other people's ****? then you don't get the rewards for putting up with other people's ****.

finding a good guild is not that hard. your posts in this thread are steaming with a sense of entitlement, victimization, and superiority. "why can't i have the nice things that those filthy, unwashed masses have? my 6 hours of questing should be worth more than their 6 hours, i worked harder at it!" etc. etc. etc.

have you considered putting the toons who could benefit into a larger guild and leaving one toon behind to access your guild bank?
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