His Excellency Aethien wrote:
Malackia wrote:
Most likely similar like my own parents did. They were pretty laid back when it came to the internet and playing games online I guess they trusted me to have enough common sense to alarm them if something strange came up.
I always have been a pretty sober kid even from a young age so it really depends on how your child is I guess ;)
From what I've seen on this board, american parents seem to be really restrictive on what their children are and aren't allowed to do.
It could be just because my parents were really laidback in how they raised me and in comparison what I read here looks exteme to me.
The only thing I can really remember my parents specifically telling me not to do was cross the street without looking.
Not all American families are like that. My parents pretty much took a sink-or-swim method to teach me about stuff. They never really sheltered me from anything, but the one time I muttered a swear as a teenager, they let me know that it wouldn't be accepted in their house.
Frankly, most parents are too worked up about the internet. Kids are going to see ****, swearing, etc whether they monitor their kids' use of the internet or not.
The best you can do (which is what my parents did) is make sure your kids understand what's appropriate.
Barring them from doing something only makes them curious and ignorant of the dangers. Same thing with alcohol, the more you know, the less likely that you'll be a @#%^-up.
Lyrailis wrote:
Quote:
With respect, that's like complaining it's absurd that it takes your hunter 6 hours to solo Azuregos
Azuregos was meant to be a raid boss. Of course, soloing him would take 6 hours.
But where was it written that guilds should ONLY be large?
I've read many o-board posts saying that even guilds who routinely have 10 players online in a given day are having troubles hitting the daily cap.
MANY people have Friends & Family guilds.
All of them are being unfairly punished, and will take months, if not a couple years, to ever see Guild level 20+.
FnF guilds don't need guild level 20+. Past guild level 10 or so, you start to see PvE- and PvP-oriented guild perks, which are completely worthless to guilds that play as an extremely small group.
And if your guild is big enough to do 5 mans, guess what? You probably don't have to worry much about guild leveling.
This attitude that "this can make my game easier and other people have access to it" is what's made the game worse until now. People have a feeling of entitlement when it comes to gaming, regardless of what they do to earn things. It's what spawned welfare epics in TBC (badge items on par with T6), and what dumbed down raiding to the point it got dumbed down to in WotLK.
In all frankness, shut the **** up already.
Stop your whining. You'll see the guild perks when you
earn them, like every guild is doing.
If your guild has 10 people in it and can't hit the guild cap, then
good, the system works. You shouldn't be capping out your guild exp every day if you play this game casually in a 10 person guild.
I'm sick and tired of casual players (I'm a casual too) whining that they should get something because they feel entitled to it. How about you earn something?
Arg.
Edited, Dec 14th 2010 12:46pm by Theophany