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Guild Leveling Nerf Already.Follow

#1 Dec 10 2010 at 3:51 AM Rating: Good
http://eu.battle.net/wow/en/forum/topic/1088190414#1


I believe they remove the experienced earn via achievements, and impliment a reward over time system? Unless I'm reading it wrong.
#2 Dec 10 2010 at 7:15 AM Rating: Decent
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I read that blue post... It's really horribly written. I'm not an english major or anything special, but it's not very clear.

What I'd like to see is the removal of the virtual requirement to run old crap. My guild is running Heroics from Wrath and BC just to get the guild achievement. IMO that shouldn't be an achievement.
#3 Dec 10 2010 at 10:22 AM Rating: Excellent
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What's not clear about it? They're removing guild achievements from giving guild XP because it's having a much bigger influence then they thought it would based on data from the beta. They want achievements to primarily be their own reward, and while they don't mind a little side bonus every now and again, they don't want it to be the point. ie: they don't want guilds leveling through achievements.
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#4 Dec 10 2010 at 10:26 AM Rating: Good
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I've always wondered what constituted as a "guild run." I believe I read somewhere that it was 80% or above or something, so like 4/5 in 5 mans, 8/10 in 10 mans, and 20/25 in 25 mans. So I figured I would try and solo a lowbie instance, as I am the only one in the party that's 100% a "guild run" but it doesn't work that way apparently. Smiley: bah
#5 Dec 10 2010 at 10:59 AM Rating: Good
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Quote:
What I'd like to see is the removal of the virtual requirement to run old crap. My guild is running Heroics from Wrath and BC just to get the guild achievement. IMO that shouldn't be an achievement.

That's part of why they're changing it. Now that you don't get guild exp from achievements they're more in line with normal achievements. They don't really do much and are just for fun with the occasional fun reward (mounts, pets, titles.) No one is forcing you to run old stuff if you don't want to. Not after this change.
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#6 Dec 11 2010 at 2:17 AM Rating: Decent
The problem with stuff like this nerf, though, and I can understand the reason behind it, is about that damn cap. You can hit it so freakin' QUICKLY, making the whole point behind the guild leveling thing moot because all of the guilds will be of the same level, and thus, there would be no real way of telling what guild would be in any way better (or worse) than the other. For those aiming to be one of the top guilds on their server, this is an annoying issue.
#7 Dec 11 2010 at 2:23 AM Rating: Decent
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I do not really see what the problem is.

We all know the game gets adjusted after any major change to even things out so why the surprise about them trying to balance the guild stuff ?.
#8 Dec 11 2010 at 2:26 AM Rating: Decent
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sandralover wrote:
I do not really see what the problem is.

We all know the game gets adjusted after any major change to even things out so why the surprise about them trying to balance the guild stuff ?.

The fact that they essentially nerfed it so that even the most casual guild will get to level 25 the same day as the most hardcore guild.

I'm not saying it's a bad thing, I just didn't see the point in it. Might as well just make guild rep and limit that rather instead of having guild levels, if every guild is going to get a level at essentially the same time.
#9 Dec 11 2010 at 2:38 AM Rating: Good
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Even Aposematic, with it's 3 active members almost gets to the xp cap each day so far.

Hyolith, Hero Among Heroes wrote:
I've always wondered what constituted as a "guild run." I believe I read somewhere that it was 80% or above or something, so like 4/5 in 5 mans, 8/10 in 10 mans, and 20/25 in 25 mans. So I figured I would try and solo a lowbie instance, as I am the only one in the party that's 100% a "guild run" but it doesn't work that way apparently. Smiley: bah
Mazra got one on his own, I think he was the dungeon guide for his BRD run.
And if you're soloing you're not in a group, inviting a random lowbie probably will work.


Edited, Dec 11th 2010 9:39am by Aethien
#10 Dec 11 2010 at 2:47 AM Rating: Decent
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Quote:
The fact that they essentially nerfed it so that even the most casual guild will get to level 25 the same day as the most hardcore guild.


I really hope that is wrong as the best guilds should get there first or there is just no point , better to throw the guild thing out if that is the case.

I really hope they are trying to balance it so the best guilds get the best perks in the game or there truly no point.
#11 Dec 11 2010 at 2:52 AM Rating: Good
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I really hope that you're joking, or maybe you're just stupid.
#12 Dec 11 2010 at 3:38 AM Rating: Decent
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I believe they did the guild thing to give the best guilds the best perks in the game , and for the lesser more casual guilds something to work towards if not that what really is the point ?.

My english is not great so perhaps i did not explain what i meant well enough.
#13 Dec 11 2010 at 6:08 AM Rating: Good
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sandralover wrote:
I believe they did the guild thing to give the best guilds the best perks in the game , and for the lesser more casual guilds something to work towards if not that what really is the point ?.

My english is not great so perhaps i did not explain what i meant well enough.



Your English is fine, your point however is less than stellar. Why does the game have to be about being better than other people? Are you unable to have fun playing the game itself, without comparing to see whose is bigger?
#14 Dec 11 2010 at 6:23 AM Rating: Excellent
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.

Edited, Dec 14th 2010 7:47am by Geocacher
#15 Dec 11 2010 at 7:05 AM Rating: Good
Raisse wrote:
sandralover wrote:
I believe they did the guild thing to give the best guilds the best perks in the game , and for the lesser more casual guilds something to work towards if not that what really is the point ?.

My english is not great so perhaps i did not explain what i meant well enough.



Your English is fine, your point however is less than stellar. Why does the game have to be about being better than other people? Are you unable to have fun playing the game itself, without comparing to see whose is bigger?


Actually I sort of agree with him. I do think that smaller guilds should have the ability to get level 25 guild for sure, but I do think it's unfair to penalize the larger guilds by having a daily exp cap. Or at least one that is as low as it is. Then again, maybe I'm just spoiled from beta where it took less than a week for guilds to get to level 25. I don't think it should be that crazy, but I do think some adjustment should be made.

I also think the rep cap is stupid as well, combined with requiring people to have honored rep with the guild to qualify for certain achievements. Right now my guild is trying to compete for the server first "Working Together" achievement, and we've run into several snags along the way because of this crap.

There's a weekly cap of 3500 rep a person can achieve per week, making it take approximately three weeks for a person at 80+ to get to honored with their guild. Some people in my guild got a head start on Tuesday by questing immediately when they logged in. Some people are already at Honored (which leads me to believe that the rep cap is bugged for some people), and others are only a 2-3k rep away from being Honored. I only managed to get a 600 rep lead because of going after server first herbalist and getting annoyed by the insane competition with quests.

Now several people in the guild worked very hard to get their professions maxed quickly (myself included) or to help others in getting their professions maxed by donating mats, so that they could help the guild out in getting this achievement. Only to discover on Wednesday night that that was a waste because these people aren't going to be able to get honored by Tuesday. So now we have to do the same thing again with other people who are going to get honored at 3am on Tuesday when the weekly stuff resets. This wouldn't bother me so much if Blizz had told us before hand that there was going to be a weekly rep cap. If I had known that I would have pushed myself harder to get as many quests done as possible before 3am.

Yes I realize that server firsts aren't that big of a deal, but it's still fun trying to earn them, especially in a group setting like this.
#16 Dec 11 2010 at 7:29 AM Rating: Excellent
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I think the solution to it would be to have experience gained from four different sources: PVP, Quests, Instances, and Raids, each can have their own caps, perhaps not even having a cap on Raids.

In this way a guild of one could eventually reach level 25 by itself just from PVP & Quests, though it would likely hit those caps daily and would take some time.

More casual guilds would be able to earn levels faster than the personal guilds because they'd be throwing in the instances and the occasional raid.

The raiding guilds however, especially if there was no cap on the experience or a very high cap, would advance the fastest - and in that way perhaps it would be more fair to the raiders.

All that said, the whole guild leveling system seems kinda of wonky to me. I don't really understand the point of guild rep. From what I can see (and could very well be wrong) you can be neutral with the guild and still buy most of the "better" rewards (i.e. heirloom gear) as long as the guild has unlocked it. Only a handful of items really require guild rep, and they only seem to require friendly - which I hit after one day of playing.
#17 Dec 11 2010 at 7:59 AM Rating: Good
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They put the cap in so huge guilds like Trollface.JPEG and Goon Squad couldn't be 25 on the first day, but they balanced the limit all wrong. The exp required for a level, and the daily cap seems to be balanced for 3 or 4 people levelling to 85, when really it should be balanced around 30 players above level 80.
#18 Dec 11 2010 at 8:08 AM Rating: Good
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His Excellency Aethien wrote:
Hyolith, Hero Among Heroes wrote:
I've always wondered what constituted as a "guild run." I believe I read somewhere that it was 80% or above or something, so like 4/5 in 5 mans, 8/10 in 10 mans, and 20/25 in 25 mans. So I figured I would try and solo a lowbie instance, as I am the only one in the party that's 100% a "guild run" but it doesn't work that way apparently. Smiley: bah
Mazra got one on his own, I think he was the dungeon guide for his BRD run.


Maybe it was because I was doing more damage than all the other people in the group combined.

Smiley: confused

Edit: But yeah, I was the dungeon guide for most of the boss kills.

Edited, Dec 11th 2010 3:09pm by Mazra
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#19 Dec 11 2010 at 9:03 AM Rating: Good
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EbanySalamonderiel wrote:
They put the cap in so huge guilds like Trollface.JPEG and Goon Squad couldn't be 25 on the first day, but they balanced the limit all wrong. The exp required for a level, and the daily cap seems to be balanced for 3 or 4 people levelling to 85, when really it should be balanced around 30 players above level 80.


Honestly, what's the point in having a cap to begin with? Trollface.JPG and it's two sister guilds were created for one reason: a guild container. Those guilds have one requirement: being a troll. The guild itself contains dozens of sub-guilds each with their own goals. Granted the guild was created by one of the best known personalities in WoW, but similar guilds exist for the exact same reason - for multiple smaller guilds to have the resources of a large guild.
#20 Dec 11 2010 at 11:15 AM Rating: Good
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PigtailsOfDoom wrote:
Raisse wrote:
sandralover wrote:
I believe they did the guild thing to give the best guilds the best perks in the game , and for the lesser more casual guilds something to work towards if not that what really is the point ?.

My english is not great so perhaps i did not explain what i meant well enough.



Your English is fine, your point however is less than stellar. Why does the game have to be about being better than other people? Are you unable to have fun playing the game itself, without comparing to see whose is bigger?


Actually I sort of agree with him. I do think that smaller guilds should have the ability to get level 25 guild for sure, but I do think it's unfair to penalize the larger guilds by having a daily exp cap. Or at least one that is as low as it is. Then again, maybe I'm just spoiled from beta where it took less than a week for guilds to get to level 25. I don't think it should be that crazy, but I do think some adjustment should be made.

I also think the rep cap is stupid as well, combined with requiring people to have honored rep with the guild to qualify for certain achievements. Right now my guild is trying to compete for the server first "Working Together" achievement, and we've run into several snags along the way because of this crap.

There's a weekly cap of 3500 rep a person can achieve per week, making it take approximately three weeks for a person at 80+ to get to honored with their guild. Some people in my guild got a head start on Tuesday by questing immediately when they logged in. Some people are already at Honored (which leads me to believe that the rep cap is bugged for some people), and others are only a 2-3k rep away from being Honored. I only managed to get a 600 rep lead because of going after server first herbalist and getting annoyed by the insane competition with quests.

Now several people in the guild worked very hard to get their professions maxed quickly (myself included) or to help others in getting their professions maxed by donating mats, so that they could help the guild out in getting this achievement. Only to discover on Wednesday night that that was a waste because these people aren't going to be able to get honored by Tuesday. So now we have to do the same thing again with other people who are going to get honored at 3am on Tuesday when the weekly stuff resets. This wouldn't bother me so much if Blizz had told us before hand that there was going to be a weekly rep cap. If I had known that I would have pushed myself harder to get as many quests done as possible before 3am.

Yes I realize that server firsts aren't that big of a deal, but it's still fun trying to earn them, especially in a group setting like this.


Are you sure there is even a server first for that achievement? I can't really see that achievement being that big of a deal to be able to award server first, but I guess if there is one for each individual profession maybe there is for all but I don't know.
#21 Dec 11 2010 at 11:22 AM Rating: Good
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I'm totally unhappy with the whole guild system. Having sooo many perks for being in a guild is just a bit too much in my opinion. Why should I be forced to be a part of a big(ger) guild just so I can level faster and get my alts heirlooms?
Right now in our guild it's just 3 people; Me, Aeth and Maz. The way things are going we might ding level 25 by the release of the next expansion. And we've really had no luck with recruiting people.
I'd love to see some change to this that either lets guilds with a lower amount of members level faster, or a change to the required level for heirlooms and other stuff that's not related to raiding or group-based PvP (Rated BGs and Arenas).
#22 Dec 11 2010 at 11:38 AM Rating: Good
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PigtailsOfDoom wrote:
Actually I sort of agree with him. I do think that smaller guilds should have the ability to get level 25 guild for sure, but I do think it's unfair to penalize the larger guilds by having a daily exp cap. Or at least one that is as low as it is.
I can get that point and I sort of agree with it, it's the second sentence that I have an issue with. Larger/better guilds should not have acces to better stuff than small casual guilds.


Also, if you're on an EU server and bored of your server come say hi to us on Kazzak.
#23 Dec 11 2010 at 11:46 AM Rating: Excellent
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PigtailsOfDoom wrote:
This wouldn't bother me so much if Blizz had told us before hand that there was going to be a weekly rep cap. If I had known that I would have pushed myself harder to get as many quests done as possible before 3am.


Guild rep was capped on beta, you were on the beta. This shouldn't be that surprising to you.
#24 Dec 13 2010 at 4:09 AM Rating: Decent
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PigtailsOfDoom wrote:


I also think the rep cap is stupid as well, combined with requiring people to have honored rep with the guild to qualify for certain achievements. Right now my guild is trying to compete for the server first "Working Together" achievement, and we've run into several snags along the way because of this crap.

There's a weekly cap of 3500 rep a person can achieve per week, making it take approximately three weeks for a person at 80+ to get to honored with their guild. Some people in my guild got a head start on Tuesday by questing immediately when they logged in. Some people are already at Honored (which leads me to believe that the rep cap is bugged for some people), and others are only a 2-3k rep away from being Honored. I only managed to get a 600 rep lead because of going after server first herbalist and getting annoyed by the insane competition with quests.



I completely agree with this point 3k rep a week is just ridiculous low.
when I started playing Tuesday I was just leveling archy and doing a couple of quests if I knew then that there was a hard cap of 3k I would have got as many as possible before the weekly reset.
at Wednesday I hit the rep cap after 3-4 hours of doing vashj quest. I was amazed since I wasn't even trying and at that point I still thought it was a daily cap boy was I mistaken.

At this point I decided to skip as many quest as possible to while leveling to 85.
which is a shame since the quest are pretty funny.

#25 Dec 13 2010 at 7:30 AM Rating: Decent
Guild xp was nerfed again also it would seem. You now only get 25% of the xp from quests converted to guild xp, rather then 100%. While that doesn't effect most large guilds, it is going to make guild leveling much slower for small guilds.
#26 Dec 13 2010 at 9:26 AM Rating: Excellent
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Delinja wrote:
Why should I be forced to be a part of a big(ger) guild
You're not. Any guild will be able to get to level 25.
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