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#27 Feb 24 2009 at 12:15 AM Rating: Good
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8,779 posts
Quote:
I don't know how it is in other guilds, but in TFS, our most consistant top damage dealer is a fury warrior.

That doesn't seem right.


warriors are also the highest maintenance thanks to the zerker stance penalty. incidental raid damage is a double-edged sword. yeah, it helps ensure a steady flow of rage, but it also stresses healers more than any other class can. the lack of a threat dump can prove problematic at times too, such as a string of crits early in a fight. given that warriors are arguably taking more damage than any other person in the raid save the tank(s) there needs to be some kind of reason to bring warriors. its not like a dps warrior brings anything else that isnt already brought in a better form by another class. even rogues have an aggro transfer (somewhat useless at current content levels, hopefully ulduar will change how important TotT is).
#28 Feb 24 2009 at 12:19 AM Rating: Excellent
Fury warrior have rampage (or whatever +5% crit thing is called)... the only other class that bring this are Feral Druid, and I haven't seen one of those in a loooong time.

More worried about the fact that I'm not seeing a massive dps buff somewhere else to compensate for this (even if it's for another class), than again I didn't really look in depth. This patch seems like an overall nerf to raid damage output.

Quote:
* Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, Avenging Wrath and Hysteria damage bonuses no longer stack together.


See what I mean?

Edited, Feb 24th 2009 3:20am by Tyrandor
#29 Feb 24 2009 at 12:26 AM Rating: Decent
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1,882 posts
Kavekk wrote:
Still no holy paladin nerfs, I note. Is someone paying Blizzard not to nerf Paladins? I just don't understand. They're ridiculously overrepresented in arena and they're better than everyone else in PvE too. What gives? It simply does not make sense. They're not buffing the other healers much, either, so they can't be hoping to elevate them to the holy paladin level. Hopefully they'll fix this with this patch after all, but it's still odd that they've escaped balance for so long.

In before "cry more" and holy paladin rage.

Edited, Feb 24th 2009 2:16am by Kavekk


Just because we're performing better doesn't immediately equate to over powered.

We've always been the underdogs in PvE healing especially with AoE damage. JoL, Beacon, all help keep us competitive. Give someone use to AoE healing with single target heals AoE abilities and you're going to have one heck of a healer.

I don't PvP so I can't comment there...honestly I think divine plea nerf was enough... what do you want? Our healing abilities removed?

---


That said...where is the Chains of Ice and Death's Grip nerfs? BLIZZARD DO YOU HEAR ME?! NERF! *Sigh* sick of chains of ice spamming, death grip ripping noobs.

I wish my druid, mage, hunter, rogue, paladin, shaman, warlock all had spammable instant 0% movement speed skills along with a skill that'd pull them to me/keep them at range with one push of the button.

Imagine mages being able to freeze someone in place every 5 seconds and then cast a spell that kept you 30 yards away who could then spam said combo in BGs (due to glyph of death's grip)...

idiotic

Edited, Feb 24th 2009 3:30am by ekaterinodar
#30 Feb 24 2009 at 12:29 AM Rating: Good
Quote:
See what I mean?


They like to list things twice?

It's a pretty minor PvE change, but it'll be an impact in PvP. Somewhat ironically (and by "ironically" I mean 'ugh') Enrage and Death Wish haven't stacked in forever.

EDIT:

Quote:


I don't PvP so I can't comment there...honestly I think divine plea nerf was enough... what do you want? Our healing abilities removed?


Holyadin strength in PvP can be boiled down to three things.

1) Sacred Shield
2) BoFreedom, and the 22-point Ret talent that lets it remove Stuns.
3) Okay, I lied. The first one is also Sacred Shield.

Edited, Feb 24th 2009 3:30am by RPZip
#31 Feb 24 2009 at 12:36 AM Rating: Excellent
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2,590 posts
Quote:
Talents
Beast Mastery

* Improved Aspect of the Hawk now has a new spell effect.
* Improved Wing Clip: This talent has been removed.


Wow.

New spell effect, and they removed a talent from the BM tree....that wasn't in the BM tree to begin with?

I'm going to bed.
#32 Feb 24 2009 at 12:40 AM Rating: Good
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1,505 posts
Looks like combat rogues get buffed again. Smiley: grin
#33 Feb 24 2009 at 1:05 AM Rating: Decent
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3,114 posts
RPZip wrote:

Druid (Skills List / Talent + Glyph Calc.)

* Abolish Poison: Now ticks every 3 sec, up from every 2. Now lasts 12 sec., up from 8.


Talents
Balance

* Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.


CBD wrote:
Zarhym wrote:
The class changes are not nearly complete. We want to get the test realms out to begin testing the new content, but that means launching without all planned class changes ready. We're making numerous new class changes each day and will continue to add them in future PTR builds.


Pretty important little statement.


Oh great, either a few more nerfs (probably remove stun from CF) or more being ignored :(
#34 Feb 24 2009 at 1:24 AM Rating: Good
Death Knight
Blood
Skills

* Pestilence is now 1 rank. It now spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards. (Previously dealt damage)
* Strangulate no longer deals damage.
* Blood Boil damage increased, but its range has been reduced.
* Death Pact's heal can no longer crit.
* Blood Strike now instantly strikes the enemy, causing 40% weapon damage plus 305.6, increased by 12.5% per disease on the target at rank 6. (Previously caused 50% weapon damage plus 191, and an additional 95.5 bonus damage per disease)
* Heart Strike now
* instantly strikes the target and his nearest ally, causing 50% weapon damage plus 368, increased by 10% per disease on the target at rank 6. (Previously caused 60% weapon damage plus 220.8, and an additional 110.4 bonus damage per disease)

Talents

* Blood Gorged (Tier 10) no longer grants expertise. Instead your attacks ignore up to 2/4/6/8/10% of the targets armor.
* Heart Strike (Tier 9) now strikes the target and his nearest ally, causing 50% weapon damage plus 125, increased by 10% per disease on the target.
* Might of Morgraine (Tier 9) now increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 10/20/30%. (Previously was 15/30/45%)
* Sudden Doom (Tier 8 ) is now a 3 point talent and now has a 5/10/15% chance to launch a free Death Coil at your target. (Previously gave a 4/8/12/16/20% chance to make the next death coil cost no runic power and guaranteed it to crit)
* Blood Aura (Tier 7) renamed Improved Blood Presence and now while in Frost Presence or Unholy Presence, you retain 4% healing from Blood Presence, and healing done to you is increased by 10% in Blood Presence.
* Bloody Strikes (Tier 5) now increases the damage of Blood Strike and Heart Strike by 15/30/45%, and increases the damage of Blood Boil by 20/40/60%.
* Scent of Blood (Tier 2) now can proc off dodging, parrying or taking direct damage.
* *New Talent* Improved Death Strike, Tier 8, 2 talent points - Increases the damage of your Death Strike by 15/30%.


Frost
Skills

* Icy Touch now causes Frost Fever to last 15 secs.

Talents

* Hungering Cold and Howling Blast have switched places in the talent tree.
* Howling Blast (Tier 11) now deals 50% additional damage to targets infected with Frost Fever. (Previously dealt double damage)
* Unbreakable Armor (Tier 8 ) now Reinforces your armor with a thick coat of ice, reducing physical damage from all attacks by 0.05 and increasing your strength by 25% for 20 sec. The amount of damage reduced increases as your armor increases. (Previously just increased armor by 25%, strength by 10%, and parry by 5%)
* Blood of the North (Tier 8 ) now affects Frost Strike as well as Blood Strike.
* Chillblains (Tier 7) now reduces movement speed by 15/30/45%. (Previously 10/20/30%)
* Endless Winter moved from Tier 6 to Tier 4.
* Chill of the Grave moved from Tier 5 to Tier 4.
* Runic Power Mastery moved to Tier 1 and is now a 2 point talent. Increases your maximum Runic Power by 15/30. (Previously 3 point talent that increased runic power by 10/20/30)
* Black Ice (Tier 2) increases your frost damage by 4/8/12/16/20%. (Previously 6/12/18/24/30%)
* Glacier Rot moved from Tier 1 to Tier 5 and is now a 3 point talent. Now diseased enemies take 7/13/20% more damage from your Icy Touch, Howling Blast and Frost Strike. (Previously 5/10%)


Unholy
Skills

* Plague Strike now deals 50% weapon damage plus 189 and infects the target with Blood Plague, a disease dealing Shadow damage over time. (No longer removes a HoT)
* Raise Dead cooldown reduced from 5 minutes to 3 minutes. The ghoul now only lasts for 1 minute.

Talents

* Unholy Blight moved from Tier 11 to Tier 5.
* Scourge Strike (Tier 9) now deals 55% of weapon damage as Shadow damage plus 185.63, increased 9% per each of your diseases on the target. (Previously dealt 60% of weapon damage as Shadow damage plus 81, and an additional 40.5 bonus damage per disease.)
* Night of the Dead (Tier 8 ) now reduces the cooldown on Raise Dead by 45/90 sec and Army of the Deat by 5/10 min. (Previously reduced cooldown when you hit the target)
* Desecration (Tier 7) now causes all Plague Strikes to cause the desecrated ground effect. Targets in the area are slowed by 10/20/30/40/50% by the grasping arms of the dead while you cause 1/2/3/4/5% additional damage while standing on the unholy ground. Lasts 12 sec.
* Anti-Magic Zone (Tier 7) no longer requires a rune to activate.
* Unholy Aura (Tier 7) renamed Improved Unholy Presence and changed to: While in Blood Presence or Frost Presence, you retain 8/15% increased movement speed from Unholy Presence, and your runes finish their cooldowns 5/10% faster in Unholy Presence.
* Magic Supression (Tier 6) is now a 3 point talent and You take 2/4/6% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 8/16/25% of spell damage. (Previously a 5 point talent)
* Master of Ghouls moved from Tier 6 to Tier 4. It now also reduces the cooldown of your Raise Dead spell by 60 sec.
* Summon Gargoyle moved from Tier 5 to Tier 11.
* Blood-Caked Blade (Tier 4) now has a 3 sec internal cooldown.
* Shadow of Death removed from the game.
* Outbreak (Tier 3) no longer affects Blood Boil. It now affects Plague Strike and Scourge Strike.
* Necrosis (Tier 3) now only affects main hand auto attacks. (Previously affected all auto-attacks)
* Virulence moved from Tier 2 to Tier 1.
* Morbidity moved from Tier 1 to Tier 2.
* *New Talent* Ghoul Frenzy, Tier 6, 1 point talent - Grants your pet 25% haste for 15 sec and heals it for 30% of its health over the duration. 1 Unholy Rune. 45 Yard range. Channeled. 30 sec cooldown.


Druid
Balance
Skills

* Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)

Talents

* Owlkin Frenzy (Tier 8 ) now procs off physical melee and ranged attacks. (Previously was triggered by all attacks)


Feral Combat
Skills

* Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
* Savage Roar changed to increase physical damage done by 30%. (Previously increased attack power by 40%)
* Maim now stuns the target instead of incapacitate.
* *New Spell* Savage Defense, 1 rank, level 40 - Each time you deal a melee critical strike, you gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 25% of your attack power.

Talents

* Survival of the Fittest (Tier 6) now increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%. (Previously 22/44/66%)
* Predatory Strikes (Tier 4) now increases now includes Moonkin Form in its effect.
* *New Talent* Primal Gore, Tier 10, 1 point talent - Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.


Restoration
Skills

* Abolish Poison now ticks every 3 secs for 12 secs. (Previously ticked every 2 secs for 8 secs)

Talents

* Replenish (Tier 9) renamed Revitalize.
* Improved Regrowth (Tier 6) renamed Nature's Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%. (Previously increased just regrowth crit by 10/20/30/40/50%)
* Intensity (Tier 3) now allows 17/33/50% of mana regeneration to continue while casting. (Previously 10/20/30%)
* Improved Mark of the Wild (Tier 1) now also increases all of your total attributes by 1/2%.
* *New Talent* Improved Barkskin, Tier 10, 2 point talent - Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases resistance to Dispel mechanics by 30/60% while under the effect of Barkskin.


Hunter
Beast Mastery
Skills

* *New Skill* Call Stabled Pet - A pet of your choice busts out of its stable and joins you no matter where you are, replacing your current pet. Cannot be used in combat. Instant. 30 min cooldown. Requires Level 80.


Marksmanship
Skills

* Kill Shot no longer has a minimum range. It can now be used in melee range.

Talents

* Wild Quiver (Tier 9) now increases your chance to shoot an additional shot when doing damage with your auto shot, dealing 80% Nature damage, by 4/8/12%. (Previously it dealt 50% nature damage and had a 4/7/10% chance.)
* Piercing Shots (Tier 7) Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec. (Previously triggered 2/4/6% armor ignore).
* Ranged Weapon Specialization (Tier 6) is now a 3 point talent, increasing damage with ranged weapons by 1/3/5%. (Previously a 5 point talent increasing damage by 1/2/3/4/5%)


Survival
Skills

* Disengage cooldown increased to 30 secs. (Previously was 25 secs)

Talents

* Hunting Party (Tier 10) is now a 3 point talent, increasing agility by 1/2/3% and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 33/66/100% chance to grant up to 10 party or raid members mana regeneration equal to 0.25% of the maximum mana per second. Lasts for 15 sec.
* Trap Mastery moved from Tier 9 to Tier 2 and is now a 3 point talent. Increases the duration of Frost and Freezing trap by 10/20/30%, Periodic damage of Immolation and Explosive trap by 10/20/30%, and number of snakes summoned by Snake Trap by 30%. (Previously was just 1 point)
* *New Talent* Black Arrow (Tier 9) - Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing [ 10% of RAP + 785 ] Shadow damage over 15 sec. Costs 6% base mana. 5-35 yard range. Instant Cast. 30 sec cooldown.
* Sniper Training (Tier 9) has been changed to increase the critical strike chance of your Kill Shot ability by 5/10/15%, and while standing still for 6 sec., you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 2/4/6% Lasts 15 sec. (Previously increased damage and critical strike chance based on your range to the target)
* Wyvern Sting (Tier 7) now lasts 30 sec on the target. (Previously lasted 12 sec)
* T.N.T. (Tier 4) now increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2%. (Previously increased critical strike chance of explosive shot and and gave it a chance to stun the target)
* Lock and Load (Tier 4) now has a 33/66/100% chance to proc off Freezing Shot, Freezing Trap, and Frost Trap, and a 3/7/10% chance to proc off the periodic damage of Immolation Trap and Black Arrow. (Previously worked on all traps and included serpent sting)
* Improved Wing Clip has been removed from the game.


Mage
Arcane
Skills

* Mage Armor has been increased to allow 50% of your mana regneration to continue while casting. (Previously 30%)
* *New Spell* Polymorph Rabbit - Transforms the enemy into a harmless rabbit, forcing it to scamper around for up to 50 sec. While wandering, the rabbit cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Talents

* Arcane Meditation (Tier 4) Allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%)


Fire
Talents

* Burnout (Tier 10) now only affects Fire Spells. (Previously affected all spells)
* Pyromaniac (Tier 7) now allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%)


Frost
Talents

* Improved Water Elemental (Tier 9) has been renamed Enduring Winter. It now increases the duration of your Summon Water Elemental spell by 5 sec and your Frostbolt spell has a 33/66/100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 0.25% of their maximum mana per second for 15 sec.


Paladin

* All Paladin auras have had their tooltip changed to note that they work on the entire raid, not just the party.


Holy
Skills

* Exorcism can now be used on all targets, but is now a guaranteed critical strike vs Undead and Demon type mobs.
* Judgement of Light now procs off spells as well. (Previously only "attacks" would trigger this)

Talents

* Purifying Power (Tier 6) now reduces the cooldown of your Exorcism and Holy Wrath spells by 17/33%. (Previously increased the critical strike chance of those spells by 10/20%)
* Pure of Heart (Tier 5) now reduces Curse, Poison, and Disease effects by 15/30%. (Previously was 25/50% but did not include poisons)
* Blessed Hands has been moved from Tier 5 to Tier 4 and now reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 15/30% and cooldowns by 10/20%.
* Improved Concentration Aura's (Tier 4) reduced silence/interrupt effect now works while any aura is active.


Protection
Skills

* Shield of Righteousness now deals 130% of block value + 520 at the highest rank. It no longer causes a high amount of threat. (Previously increased damage by a set amount)
* Blessing of Kings is now a baseline ability. Trainable at level 20.

Talents

* Shield of the Templar (Tier 10) no longer increases the damage of your Holy Shield, Avenger's Shield and Shield of Righteousness spells. Instead it gives your Avenger's Shield a 33/66/100% chance to silence targets hit by it for 3 sec.
* Judgements of the Just (Tier 10) now reduces the cooldown of your Hammer of Justice by 10 sec, increases the duration of your Seal of Justice effect by 0.5 sec, in addition to its previous effect.
* Avenger's Shield's (Tier 9) damage has been increased across all ranks.
* Guarded by the Light (Tier 9) now reduces spell damage taken by 3% and gives a 50% chance to refresh the duration of your Divine Plea when you hit an enemy. (Previously reduced the mana cost of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 15%.)
* Holy Shield's (Tier 7) damage slightly increased across all ranks.
* Ardent Defender (Tier 7) is now a 3 point talent, reducing damage taken by 10/20/30%. (Previously was a 5 point talent)
* Sacred Duty (Tier 6) increases stamina by 4% now. (Previously was 3%)
* One-Handed Weapon Specialization is now a 3 point talent, increasing damage done with 1 handers by 4/7/10%. (Previously was a 5 point talent)
* Blessing of Sanctuary (Tier 5) now only grants 2% of maximum displayed mana when the target blocks, parries, or dodges a melee attack. (Previously granted 10 rage or 20 runic power or 2% max mana)
* Divine Guardian (Tier 4) now has been changed to redirect damage "(up to a maximum of 150/300% of the Paladin's health)." (Previously had no limit)
* Improved Devotion Aura (Tier 4) now increases the amount healed on any target affected by any of your Auras by 2%. (Previously only worked with Devotion Aura active)
* Improved Hammer of Justice (Tier 4) is now a 2 point talent, reducing the cooldown of Hammer of Justice by 10/20 sec. (Previously had a 3rd rank that reduced cooldown by 30 secs)


Retribution
Talents

* Righteous Vengeance (Tier 10) is now a 3 point talent. When your Judgement and Divine Storm spells deal a critical strike, your target will take 10/20/30% additional damage over 8 sec. (Previously a 5 point talent)
* Fanaticism (Tier 8 ) is now a 3 point talent and now increases the critical strike chance of all Judgements capable of a critical hit by 6/12/18% and reduces threat caused by all actions by 10/20/30% except when under the effects of Righteous Fury. (Previously a 5 point talent)
* Improved Retribution Aura has been removed from the game.
* Improved Retribution Aura's effect has been merged into Sanctified Retribution (Tier 5).
* Divine Purpose has been moved from Tier 5 to Tier 6.


Priest
Discipline
Skills

* Divine Spirit is now a baseline spell.

Talents

* Penance (Tier 11) Damage increased slightly across all ranks.
* Grace (Tier 9) now lasts 15 sec. (Previously lasted 8 sec)
* Rapture (Tier 8 ) revamped. Now a 3 point talent. When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5% of your total mana, and you have a 33% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect cannot occur once every 12 seconds.
* Focused Will (Tier 7) now increases spell critical strike chance by 1/2/3% in addition to its previous effect.
* Reflective Shield has been moved from Tier 7 to Tier 5. It is now a 2 point talent and causes 22/45% of the damage you absorb with Power Word: Shield to reflect back at the attacker.
* Enlightenment (Tier 6) is now a 3 point talent and now increases your total Spirit by 2/4/6% and increases your spell haste by 2/4/6%. (Previously a 5 point talent)
* Meditation (Tier 3) now increases mana regeneration by 17/33/50%. (Previously 10/20/30%)
* Improved Power Word: Fortitude (Tier 2) now also increases your personal stamina by 2/4%.
* Unbreakable Will (Tier 1) now reduces the duration of Stun, Fear, and Silence effects done to you by an additional 6/12/18/24/30%. (Previously 3/6/9/12/15%)
* *New Talent* Improved Flash Heal, Tier 7, 3 point talent - Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.
* *New Talent* Soul Warding, Tier 5, 1 point talent - Reduces the cooldown of your Power Word: Shield ability by 4 sec, and reduces the mana cost of your Power Word: Shield by 30%.


Holy
Skills

* Prayer of Healing is now a targeted spell that heals the target's party.
* Holy Nova mana cost reduced from 27% base mana to 22% base mana.

Talents

* Circle of Healing (Tier 9) healing increased across all ranks.
* Test of Faith (Tier 9) now increases healing by 4/8/12% on friendly targets at or below 50% health.
* Serendipity (Tier 8 ) changed to: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.
* Holy Concentration (Tier 7) changed to: Your mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew. (Previously had a chance to grant clearcasting effect)
* Blessed Resilience (Tier 7) increases the effectiveness of your healing spells by 1/2/3% along with its previous effect.
* Improved Holy Concentration (Tier 9) removed from the game.
* *New Talent* Empowered Renew, Tier 9, 3 point talent - Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.


Shadow
Skills

* Shadowfiend now creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Damage taken by area of effect attacks is reduced, and the Shadowfiend has a reduced chance to be hit by spells and melee attacks. Lasts 15 sec.

Talents

* Dispersion (Tier 11) now clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.
* Shadowform (Tier 7) now gives your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit.
* Darkness moved from Tier 6 to Tier 1.
* Silence (Tier 5) range increased to 30 yards. (Previously was 20 yards)
* Vampiric Embrace (Tier 5) now lasts 5 mins. (Previously lasted 1 min)
* Spirit Tap (Tier 1) now increases mana regeneration while casting by 87%. (Previously 50%)
* Improved Spirit Tap (Tier 1) increases mana regeneration while casting by 17/33%. (Previously 10/20%)
* *New Talent* Improved Devouring Plague, Tier 6, 3 point talent - Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.


Rogue
Assassination
Skills

* Envenom now gives an additional 15% chance to apply Deadly Poison and a 75% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. (Previously gave a 15% chance to apply both deadly and instant poison)
* Expose Armor now reduces armor by 20%, lasting longer per combo point.

Talents

* Hunger For Blood (Tier 11) changed to: Enrages you, increasing all damage caused by 15%. Requires a bleed effect to be active on the target. Lasts 30 sec. (Previously increased damage by 5%)
* Improved Poisons (Tier 4) changed to increases the chance to apply Deadly Poison to your target by 2/4/6/8/10% and the frequency of applying Instant Poison to your target by 10/20/30/40/50%. (Previously increased chance to apply Deadly and Instant poison by 2/4/6/8/10%)


Combat
Talents

* Savage Combat (Tier 9) now increases damage caused against poison enemies by 4%. (Previously increased damage by 1%)
* Adrenaline Rush (Tier 7) cooldown reduced from 5 minutes to 3 minutes.
* Lightning Reflexes (Tier 4) is now a 3 point talent and Increases your Dodge chance by 2/4/6% and gives you 4/7/10% melee haste. (Previously just increased dodge by 1/2/3/4/5%)


Shaman
Elemental
Skills

* Fire Nova Totem's mana cost has been reduced.

Talents

* *New Talent* Booming Echoes, Tier 8, 2 point talent - Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.


Enhancement
Skills

* Bloodlust and Heroism now puts a debuff on you preventing you from using gaining the benefits of them for 10 mins. They now have a 5 min cooldown. (Previously had a 5 min debuff with a 10 min cooldown)

Talents

* Improved Stormstrike (Tier 8 ) now has a 50/100% chance to grant you 20% of your base mana when you Stormstrike.
* Stormstrike (Tier 7) now affects the next 4 nature attacks but only lasts 10 secs now. (Previously only affected 2 attacks and lasted 12 secs)
* Unleashed Rage (Tier 6) is now a 3 point talent. It now passively increases your agility by 1/2/3% in addition to causing your critical hits with melee attacks to increase all party and raid members' attack power by 4/7/10% if within 45 yards of the Shaman. Lasts 10 sec.
* Spirit Weapons (Tier 5) now reduces all threat, just not melee threat.
* Toughness (Tier 4) now increases stamina by 2/4/6/8/10% instead of increasing armor value.
* *New Talent* Frozen Power, Tier 6, 2 point talent - Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.


Restoration
Skills

* Poison Cleansing Totem and Disease Cleansing Totem have been merged into 1 totem.


Warlock
Affliction
Skills

* Curse of Elements Rank 5 now increases spell damage taken by the target by 13% (Previously 10%)
* Curse of Recklessness has been removed from the game.
* Curse of Weakness now reduces armor by 5% along with its previous effect.


Talents

* Pandemic (Tier 9) is now a 1 point talent. It now grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit.
* Malediction (Tier 8 ) now increases spell damage by 1/2/3%. (Previously also increased the effect of curse of elements)
* Eradication (Tier 7) has been changed to: When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.
* Shadow Embrace (Tier 5) now increases Shadow Periodic damage. (Previously increased all periodic damage)
* Siphon Life (Tier 5) is no longer a spell. It is a passive talent that When you deal damage with your Corruption spell, you are instantly healed for 40% of the damage done.
* Frailty has been renamed Improved Curse of Weakness (Tier 2).
* Supression (Tier 1) now increases chance to hit with all spells. (Previously only affected affliction spells)


Demonology
Skills

* Enslave Demon penalties have been reduced. While enslaved, the time between the demon's attacks is increased by 30% and its casting speed is slowed by 20%. (Previously attack speed was increased by 40% and casting speed slowed by 30%)


Talents

* Fel Synergy has been moved from Tier 8 to Tier 1. You have a 50/100% chance to heal your pet for 50/30% of the amount of damage done by you.
* Mana Feed is now a 1 point talent and has been moved from Tier 6 to Tier 5. Your demon now gains 100% of the mana you gain when you gain mana from Drain Mana or Life Tap spells
* Master Conjuror (Tier 5) now increases the combat ratings gained from your conjured Firestone and Spellstone by 150/300%. (Previously 15/30%)
* Demonic Embrace (tier 1) is now a 3 point talent. Increases your total stamina by 4/7/10%. (Previously 2/4/6/8/10%)
* Demonic Empathy has been removed from the game.
* Demonic Sacrifice has been removed from the game.
* Improved Enslave Demon has been removed from the game.
* *New Talent* Nemesis, Tier 9, 3 point talent - Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.
* *New Talent* Decimation, Tier 8, 2 point talent - When you Shadowbolt or Incinerate a target that is at or below 35% health, the cast time of your next Soulfire is reduced by 30/60%. Lasts 10 sec.
* *New Talent* Molten Core, Tier 6, 3 point talent - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 12 sec.


Destruction
Talents

* Improved Soul Leech (Tier 8 ) now has a replenishment effect along with its previous effect.
* Conflagrate (Tier 7) is now 1 rank. It consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 15 sec of your Immolate or 8 sec of your Shadowflame.
* Backlash has been moved from Tier 7 to Tier 5.
* Pyroclasm has been moved from Tier 5 to Tier 7 and is now a 3 point talent. It now states when you critically strike with Searing Pain or Conflagrate, your Fire and Shadow spell damage is increased by 2/4/6% for 10 sec.
* Improved Immolate (Tier 5) now increases all damage done by Immolate. (Previously only increased the initial damage)
* Aftermath (Tier 2) now increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.
* Cataclysm (Tier 2) now reduces the Mana cost of your Destruction spells by 4/7/10%. (Previously increased hit chance with destruction spells and reduced mana cost by 1/2/3%)
* Improved Shadow Bolt (Tier 1) changed to Increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and your Shadow Bolt causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.
* Molten Core moved to demonology.
* *New Talent* Molten Skin, Tier 2, 3 point talent - Reduces all damage taken by 2/4/6%.


Warrior
Arms
Talents

* Wrecking Crew (Tier 10) now states that it no longer stacks with enrage.
* Blood Frenzy (Tier 9) now increases all physical damage done to the target by 2/4%. (Previously was 1/2%)


Fury
Talents

* Titan's Grip (Tier 11) now reduces physical damage you deal by 10%.


Protection
Skills

* Sunder Armor now reduces target's armor by 4% per application. Stacks up to 5. (Previously reduced armor by a set amount)

----

Credit to MMO-Champion for the complete list of changes, based off datamining and skill comparisons. It's a lot more accurate than the actual patch notes for class changes.
#35 Feb 24 2009 at 1:39 AM Rating: Good
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RPZip wrote:
Unholy
Skills

* Plague Strike now deals 50% weapon damage plus 189 and infects the target with Blood Plague, a disease dealing Shadow damage over time. (No longer removes a HoT)
* Raise Dead cooldown reduced from 5 minutes to 3 minutes. The ghoul now only lasts for 1 minute.

Talents

* Unholy Blight moved from Tier 11 to Tier 5.
* Scourge Strike (Tier 9) now deals 55% of weapon damage as Shadow damage plus 185.63, increased 9% per each of your diseases on the target. (Previously dealt 60% of weapon damage as Shadow damage plus 81, and an additional 40.5 bonus damage per disease.)
* Night of the Dead (Tier 8 ) now reduces the cooldown on Raise Dead by 45/90 sec and Army of the Deat by 5/10 min. (Previously reduced cooldown when you hit the target)
* Desecration (Tier 7) now causes all Plague Strikes to cause the desecrated ground effect. Targets in the area are slowed by 10/20/30/40/50% by the grasping arms of the dead while you cause 1/2/3/4/5% additional damage while standing on the unholy ground. Lasts 12 sec.
* Anti-Magic Zone (Tier 7) no longer requires a rune to activate.
* Unholy Aura (Tier 7) renamed Improved Unholy Presence and changed to: While in Blood Presence or Frost Presence, you retain 8/15% increased movement speed from Unholy Presence, and your runes finish their cooldowns 5/10% faster in Unholy Presence.
* Magic Supression (Tier 6) is now a 3 point talent and You take 2/4/6% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 8/16/25% of spell damage. (Previously a 5 point talent)
* Master of Ghouls moved from Tier 6 to Tier 4. It now also reduces the cooldown of your Raise Dead spell by 60 sec.
* Summon Gargoyle moved from Tier 5 to Tier 11.
* Blood-Caked Blade (Tier 4) now has a 3 sec internal cooldown.
* Shadow of Death removed from the game.
* Outbreak (Tier 3) no longer affects Blood Boil. It now affects Plague Strike and Scourge Strike.
* Necrosis (Tier 3) now only affects main hand auto attacks. (Previously affected all auto-attacks)
* Virulence moved from Tier 2 to Tier 1.
* Morbidity moved from Tier 1 to Tier 2.
* *New Talent* Ghoul Frenzy, Tier 6, 1 point talent - Grants your pet 25% haste for 15 sec and heals it for 30% of its health over the duration. 1 Unholy Rune. 45 Yard range. Channeled. 30 sec cooldown.

These are making me giggle in anticipation.

They're fixing everything wrong with Unholy.
#36 Feb 24 2009 at 1:46 AM Rating: Good
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679 posts
I'm really really liking the changes to priests overall. Disc looks awesome and holy looks like it will be a lot less proc based. The changes to shadow are borderline unbelievable. Dots that can crit?. Pure aweome. Pity noone will ever spec for dispersion again (other than pvp)
#37 Feb 24 2009 at 1:53 AM Rating: Good
ugg...

Warriors they havent touched much (thank the benevolent powers), but what they did touch is just...

Quote:
Heroic Throw missile speed increased.


This was a problem.......WHY? Smiley: rolleyes

Quote:
TG now decreases all physical damage dealt by 10%.


Possibly the worst idea they have ever had regarding warriors. Smiley: motz

Quote:
Blood Frenzy now increases physical damage by 2/4%.


No longer a useful group feature (why is boosting everyone's damage to target wrong?), but now a useful solo feature. Personally, i prefered the old one.

Seems they only have PvP in mind, obviously game designers (or whoever the hell is in charge of thinking up these changes) do not run raids/dungeons at all. Smiley: glare

and they wonder why their player base goes on strike
#38 Feb 24 2009 at 1:55 AM Rating: Good
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Quote:
Rogue
Assassination
Skills

* Envenom now gives an additional 15% chance to apply Deadly Poison and a 75% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. (Previously gave a 15% chance to apply both deadly and instant poison)
* Expose Armor now reduces armor by 20%, lasting longer per combo point.


Talents

* Hunger For Blood (Tier 11) changed to: Enrages you, increasing all damage caused by 15%. Requires a bleed effect to be active on the target. Lasts 30 sec. (Previously increased damage by 5%)
* Improved Poisons (Tier 4) changed to increases the chance to apply Deadly Poison to your target by 2/4/6/8/10% and the frequency of applying Instant Poison to your target by 10/20/30/40/50%. (Previously increased chance to apply Deadly and Instant poison by 2/4/6/8/10%)


I refuse to believe it.

And the HfB change feels like they're just making it worse. You exchange having to stack it three times (not so bad once you've actually done it, provided you don't let it drop) for not being able to use it whenever you want and getting screwed over on bleed-immune mobs (such as the dancing weapons in Naxx's military quarter). I really don't understand why it isn't a passive ability like Blood Frenzy in the first place.

In fact didn't Blood Frenzy used to be an activated ability and they changed it because it was annoying to keep up...? Oh well, if the poison changes are true that alone is a massive increase to rogue dps, especially mutilate.

Edit: Okay, after poking around a little bit it looks like the changes listed are "official" (but of course subject to change at this point). I think I require new pants...

Edited, Feb 24th 2009 5:10am by MasterOutlaw
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WAR: 75 MNK: 75 SAM: 66
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#39 Feb 24 2009 at 2:13 AM Rating: Good
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Quote:
In fact didn't Blood Frenzy* used to be an activated ability and they changed it because it was annoying to keep up...? Oh well, if the poison changes are true that alone is a massive increase to rogue dps, especially mutilate.


rampage*, and yeah. on the one hand i find it funny that they pretty much gave it to rogues (minues the annoying crit-proc requirement) but on the other i felt for rogues having to maintain the damn thing.
#40 Feb 24 2009 at 2:47 AM Rating: Good
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Ah yes, Rampage. I recalled a Warrior ability being changed because it was a pain in the *** to maintain, and then wondered why they turned around and added more or less the exact same thing in the form of Hunger for Blood. Every time I think I grasp a little bit of Blizzard's logic, they throw me for a complete loop and leave me standing out in the cold holding what's left of my raped brain.

Edited, Feb 24th 2009 5:47am by MasterOutlaw
____________________________
FFXI (Retired)
Naiya | Mithra | Windurst | Rank 10 | 1st Lieutenant | Ragnarok
WAR: 75 MNK: 75 SAM: 66
RotZ: O | CoP: O | ToAU: O | Apoch Nigh: O

WoW
Naiyah | B.Elf | 85 Rogue | Stormscale
Doubleday | B.Elf | 85 Paladin | Stormscale


[ffxivsig]367614[/ffxivsig]
#41 Feb 24 2009 at 5:25 AM Rating: Decent
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3,114 posts
No one's mentioned it but looks like we're seeing our first Wrath Legendary

Quote:
Val'anyr, Gavel of Ancient Kings
According to this spell, a new atiesh-like legendary item will be available from the game and will most likely be a mace.

* 62812 : Forming Val'anyr, Gavel of Ancient Kings -- Combines 40 Fragments of Val'anyr to form the Shattered Fragments of Val'anyr.
#42 Feb 24 2009 at 5:29 AM Rating: Good
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5,599 posts
Quote:
* Hymn of Hope: This spell has been removed.


Wait, what? I know it was kind of useless, but that doesn't mean they have to just completely remove it instead of trying to fix it. They didn't even give us a replacement! O_o

Quote:
* Dispersion: Now clears all snare and movement impairing effects and makes you immune to them while dispersed.


Does it still have it's mana regenerating effect?

Quote:
* New Talent: Improved Devouring Plague (Shadow): Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.


Woot!

Quote:
* Shadowform: Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.


I... but... how...

I think I just wet myself with excitement.

Quote:
* Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.


Shadow's starting to look awesome again.
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#43 Feb 24 2009 at 5:36 AM Rating: Decent
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I dunno why Paladins are drooling over Blessing of Kings being a trainable spell instead of a talented one.

Without Improved Blessing of Kings, it is utterly useless; Blessing of Might, or Blessing of Wisdom will beat it in most cases. Now, IF it gave us 10% Kings without having to take Improved Blessing of Kings, yeah, THEN I see the "yays" everywhere.

You save, what, 1 talent to get a useless spell you will never use, unless you take the Improved talents?

Nothing to drool over, really.
#44 Feb 24 2009 at 5:49 AM Rating: Excellent
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91 posts
Zariamnk wrote:
I dunno why Paladins are drooling over Blessing of Kings being a trainable spell instead of a talented one.

Without Improved Blessing of Kings, it is utterly useless; Blessing of Might, or Blessing of Wisdom will beat it in most cases. Now, IF it gave us 10% Kings without having to take Improved Blessing of Kings, yeah, THEN I see the "yays" everywhere.

You save, what, 1 talent to get a useless spell you will never use, unless you take the Improved talents?

Nothing to drool over, really.

As far as I know BoK that you train is 10% not 2. So you save 5 talent points.
#45 Feb 24 2009 at 5:50 AM Rating: Excellent
I wasn't too happy when they first put the 5 minute exhaustion debuff for heroism, but now changing it to a 10 min. one is just ridiculous. I mean, we had found a way to have one shammy use heroism early in fights, and then the other use toward the end, but now this may or will prevent it...

Stupid.
#46 Feb 24 2009 at 5:56 AM Rating: Good
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galimim wrote:
Zariamnk wrote:
I dunno why Paladins are drooling over Blessing of Kings being a trainable spell instead of a talented one.

Without Improved Blessing of Kings, it is utterly useless; Blessing of Might, or Blessing of Wisdom will beat it in most cases. Now, IF it gave us 10% Kings without having to take Improved Blessing of Kings, yeah, THEN I see the "yays" everywhere.

You save, what, 1 talent to get a useless spell you will never use, unless you take the Improved talents?

Nothing to drool over, really.

As far as I know BoK that you train is 10% not 2. So you save 5 talent points.


The notes didn't specify, that it was 10%. So, given some of Blizz's past history, I assumed it was 2% and that you still had to take Improved Kings to get the full 10%.

Now, if it IS 10% from the start with NO talents, then yeah, it saves 5 talents.
#47 Feb 24 2009 at 5:56 AM Rating: Excellent
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631 posts
Quote:
Quote:
* Shadowform: Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.


I... but... how...

I think I just wet myself with excitement.


Quote:
Quote:
* New Talent: Improved Devouring Plague (Shadow): Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.


I have to admit I'm giggling a little bit. Can you imagine what Devouring Plague crits are going to do to our AoE?
#48 Feb 24 2009 at 5:59 AM Rating: Good
xNocturnalSunx wrote:
I wasn't too happy when they first put the 5 minute exhaustion debuff for heroism, but now changing it to a 10 min. one is just ridiculous. I mean, we had found a way to have one shammy use heroism early in fights, and then the other use toward the end, but now this may or will prevent it...

Stupid.


Which was the whole point, of course. Esp. in 10-mans they didn't want you to have to bring two Shaman for longer fights just to maintain Bloodlust.

It's also a PvP (BG) buff.
#49 Feb 24 2009 at 6:23 AM Rating: Good
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1,716 posts
I've been scouring all the websites this morning and found some interesting things....

http://thottbot.com/test/changes/uncat/new#A::A:4
This page from another website shows a list of new spells showing on the PTR. There are new mounts-one from each faction(probably from the Argent Tourny), new pets-also one from each faction(also, probably from the Argent thing). It looks like we will be escorting Frenzyheart or Oracle kids around for Childrens Week, possibly being rewarded with "Curious" versions as a reward!

And then there is this...Aquatic Riding Ray: This is an aquatic mount!! Zoiks!

Those who hate the train sets might like this: Wind-up Train Wrecker

I've seen mentions of 2 new polymorph spells-turkey and rabbit!

Noblegarden lasts a week now and has many more achievements added, possibly including getting a Spring Rabbit pet.


Also new and FINALLY...Dungeon maps! (from worldofraids.com)

So much to process today, I'm glad it's Tuesday!
#50 Feb 24 2009 at 6:41 AM Rating: Decent
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It is official. Blizz LOVES Paladins.

Oh well. Even though most of the DK changes reduce damage, I really like the changes. Well, all except the one where pestilence no longer does damage. Blood Boil won't give me a death rune. >.<
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#51 Feb 24 2009 at 6:42 AM Rating: Decent
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Hells yeah! I can pick up Endless Winter AND Dancing Rune Weapon! I'm liking the changes for Blood Death Knights.
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