Overlord Theophany wrote:
Zariamnk wrote:
Quote:
Health pots are very useful as they are now.
Of course you're not going to see the use in them as a tank, but melee see it a ton. There are a lot of fights with splash damage in them, where I need to choose between chugging a health pot to stay alive or a haste pot to do more damage.
If I can safely stay alive, I'll chug the haste pot. If I'm about to die, you bet your *** I'm drinking that health pot.
Okay, so you named 1 thing they are good for: Melee (who exactly melees? A Rogue or a DPS Warrior... two classes. Enhancement Shamans can heal themselves).
Chugging the Potion will help you a little, but face it, 1500-2500 is not going to hold you for long.
Still think the pots should heal more than they do...
Enhancement shamans aren't going to waste 1.5-3 secs on a heal. That's a huge drop of damage.
It's OK, you have no idea about melee DPS, you're a tank. I understand.
Even still, it is kinda dumb that Health Potions have 1 and 1 only real use, of Melee DPSers.
Otherwise, the amount they heal is far, far too low which has been my point for the last 3 posts. Since you've yet to give me any reason why they
shouldn't heal more, I'm going to let it go at that. If they healed more, they would be more useful to Tanks (hell yes. I'm tired of healers being late on their heals for whatever reason, and having nothing to fall back on other than Shield Block (which helps, but eh. I kinda need more), Shield Wall (once per 30 minutes), or a Potion (one hit), or any combination of the above.
Or, then, there's solo. I'm a Warrior, and when I go towards Lv80, I hate it that there's next to nothing a Warrior can do, to get out of a "Oh crap I'm going to die" moment... no Feign Death, no Vanish, no Mana Potion + Heal Heal Heal Heal and outlast your mobs, none of that. It would be nice if potions healed more than 3-5 seconds worth of normal melee combat, to be honest.
Well there's Shadowmeld, assuming it really will be an "aggro-wipe" (only if you're the last one standing, which would always be the case in Solo play, unless they are silly enough to not let it work Solo), and there's running away, but sometimes running away... just doesn't work.
Edited, Oct 2nd 2008 5:29pm by Zariamnk