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#152 Feb 25 2007 at 9:43 AM Rating: Decent
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Mageoken wrote:
Mazra wrote:

Flight Form is a fun toy! It adds nothing to the effectiveness of a Druid. Oh, free travel form. How... cheap. So I save some cash on it, big deal. It doesn't make me a better tank or DPS'er or healer or nuker. This all reaks of jealousy. We have too many cool toys and you got jealous somewhere down the road?


Right, so do you think travel form is useless too?

Maybe you haven't seen the moves warrior got from 60-70.


Stop QQing about mages, they'll stop 2shotting you when everyone else stops 2shotting them.


Please, please, please! Read my post! I said Flight Form didn't add to my effectiveness as a Tank, DPS'er or Healer. Never said it wasn't a nifty PvP tool.

And when was the last time you two-shotted a Mage with 6,000 health?
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#154 Feb 25 2007 at 9:49 AM Rating: Decent
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Mazra wrote:

Please, please, please! Read my post! I said Flight Form didn't add to my effectiveness as a Tank, DPS'er or Healer. Never said it wasn't a nifty PvP tool.


Then what's the problem with it? I don't see it.

Quote:

And when was the last time you two-shotted a Mage with 6,000 health?


The last time I hit Premed > Ambush > Gouge > Coldblood > Evisc.

Though my rogue is only level 62, so the mages I'm fighting probably have more like 4.5k HP, but I'll still be able to do this at 70 to those 6k HP mages.
#155 Feb 25 2007 at 9:53 AM Rating: Good
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Mazra wrote:
And when was the last time you two-shotted a Mage with 6,000 health?


Quor + His Thunder + Deathwish and a lot of buffs + Enrage + Stun proc from mace spec + that critical hit

Would rougly equate to a dead mage from 2 hits. Sword spec would only add to this, I can only imagine what an upgraded Lionheart would do to casters when it proc's, not even going to speculate on what it'll do to groups with cleave and sweeping strikes.

Edited, Feb 25th 2007 10:54am by Paracleets
#156 Feb 25 2007 at 10:00 AM Rating: Default
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Mageoken wrote:
Mazra wrote:

Please, please, please! Read my post! I said Flight Form didn't add to my effectiveness as a Tank, DPS'er or Healer. Never said it wasn't a nifty PvP tool.


Then what's the problem with it? I don't see it.


Nothing! But Azatodeth said we had all those abilities that made os overpowered if we also had good DPS and tanking abilities. Flight Form is a neutral ability. We don't suddenly get overpowered in raids or battlegrounds because of it.

Mageoken wrote:
Mazra wrote:
And when was the last time you two-shotted a Mage with 6,000 health?


The last time I hit Premed > Ambush > Gouge > Coldblood > Evisc.

Though my rogue is only level 62, so the mages I'm fighting probably have more like 4.5k HP, but I'll still be able to do this at 70 to those 6k HP mages.


Well, Druids don't have Premeditation, Ambush (Ravage? but not the crit modifier), Gouge (Maim, but wait, it requires combo points, it doesn't give one) nor Cold Blood.

Nerf Rogues? Smiley: oyvey

Edited, Feb 25th 2007 1:01pm by Mazra
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#157 Feb 25 2007 at 10:02 AM Rating: Decent
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Mazra wrote:

Nothing! But Azatodeth said we had all those abilities that made os overpowered if we also had good DPS and tanking abilities. Flight Form is a neutral ability. We don't suddenly get overpowered in raids or battlegrounds because of it.


Well he's a big dumb stupidhead.

Quote:


Well, Druids don't have Premeditation, Ambush (Ravage? but not the crit modifier), Gouge (Maim, but wait, it requires combo points, it doesn't give one) nor Cold Blood.

Nerf Rogues? Smiley: oyvey


Yeah, but druids aren't really getting 2-shotted by anyone, either.

Edited, Feb 25th 2007 1:03pm by Mageoken
#158 Feb 25 2007 at 12:31 PM Rating: Decent
I'm currently playing a Nightelf Druid on EU-Balnazzar and even though we can heal, we can dispel poisons, we can tank, we can dps, we can do alot of things.. We can't do it all at once.

Sure, with all my talents so far in cat-improvement in feral, and alot of ninjaing rogue gear over nearly 4-5 months I can solo elites up to 4 levels above me with relative ease (I die every now and then because my stuns and roots are resisted) and this brings me a lot of xp.

But here's the clue, see...

If we want to level, resto is pointless. If you don't have resto.. how the hell are you gonna find a party? Tanking. Tanking is our way to get into a party. Because we don't have plate armor and we don't have a shield, we are stuck with leather and bearform. the +450% armor was a blessing for this, the +25% hp was also great. Now it's being nerfed. You know what that means? That means that we get an even harder time finding a spot in an instance, and also by soloing mobs and/or quests.

Why bring a druid as a healer if he isn't resto? He can combat res but only every 30min and it takes a reagent. DAAARGH!

If Blizz used their heads for a second they should take a look at the mage and warlock classes and see if they don't need abit of a nerf.

Sure I can resist fear and seduce, but they immediately recast it and last time i checked the 5k shadowbolt crits will kill me pretty fast, so the 5min cooldown is abit of a pain. That's warlocks. Oh yes, they can also summon pets while sapped, thats fair is it?

Another handy little thing is the Mage. They got a mana shield so you can't touch em on first hit, they got 12 second cooldown on blink (i think), they got several slowing spells, damage over time as a product of a skyhigh crit (and one of them now also FEARS for 3 sec), they can conjure their own water and portals and even a mana stone. They can go invisible for six seconds and range-frost a rogue before nuking him into the next expansion pack and Warriors, they can be kited and killed solely by using Rank 1 Frostbolt.

I crit a mage with my warrior for 2.8k with Mortal Strike, but he didn't lose ANY HP! Then he blinks off (usually dragging the immobilizing effect with him/her and sheeps me. Then I get a slow cast for about 4k on me, if i resist some or live through it i immediately get a frostbolt for 3k. if i still dont die, i get a 1.8k instant. I'm dead by then.


And druids are the ones in need of a nerf?
#159 Feb 25 2007 at 12:53 PM Rating: Decent
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Lleanlleawrg wrote:
I'm currently playing a Nightelf Druid on EU-Balnazzar and even though we can heal, we can dispel poisons, we can tank, we can dps, we can do alot of things.. We can't do it all at once.


Only half of those things at once.

Quote:

Sure, with all my talents so far in cat-improvement in feral, and alot of ninjaing rogue gear over nearly 4-5 months I can solo elites up to 4 levels above me with relative ease (I die every now and then because my stuns and roots are resisted) and this brings me a lot of xp.

But here's the clue, see...

If we want to level, resto is pointless. If you don't have resto.. how the hell are you gonna find a party? Tanking. Tanking is our way to get into a party. Because we don't have plate armor and we don't have a shield, we are stuck with leather and bearform. the +450% armor was a blessing for this, the +25% hp was also great. Now it's being nerfed. You know what that means? That means that we get an even harder time finding a spot in an instance, and also by soloing mobs and/or quests.


Except that, you'll still be able to tank fine because the nerf isn't THAT huge.

Quote:

Why bring a druid as a healer if he isn't resto? He can combat res but only every 30min and it takes a reagent. DAAARGH!

If Blizz used their heads for a second they should take a look at the mage and warlock classes and see if they don't need abit of a nerf.


Here it comes...

Quote:

Sure I can resist fear and seduce, but they immediately recast it and last time i checked the 5k shadowbolt crits will kill me pretty fast, so the 5min cooldown is abit of a pain. That's warlocks. Oh yes, they can also summon pets while sapped, thats fair is it?


They're warlocks. They're very powerful 1v1. They can't summon pets while sapped. 5k Shadowbolt crits that have a long casting time.

The game isn't intended to be balanced for 1v1 anymore. Get a group. All those pretty warlock moves like fear and seduce, can be dispelled or cleansed.

Quote:

Another handy little thing is the Mage. They got a mana shield so you can't touch em on first hit, they got 12 second cooldown on blink (i think), they got several slowing spells, damage over time as a product of a skyhigh crit (and one of them now also FEARS for 3 sec), they can conjure their own water and portals and even a mana stone. They can go invisible for six seconds and range-frost a rogue before nuking him into the next expansion pack and Warriors, they can be kited and killed solely by using Rank 1 Frostbolt.


Aaaand... their shield uses up their mana. It can even be dispelled, along with everything else a mage can do. To top it off, they die within 5 seconds of melee.

Quote:

I crit a mage with my warrior for 2.8k with Mortal Strike, but he didn't lose ANY HP! Then he blinks off (usually dragging the immobilizing effect with him/her and sheeps me. Then I get a slow cast for about 4k on me, if i resist some or live through it i immediately get a frostbolt for 3k. if i still dont die, i get a 1.8k instant. I'm dead by then.


Screenshot?

Mana shield absorbs up to ~700 damage (at the cost of.. mana) and ice barrier absorbs ~1200 damage. AFAIK, they can't use both at once. Your 2.8k MS hit a PW:Shield on top of one of these, maybe, but the mage didn't do it using mage-onry abilities.

So he sheeps you, and you're back to full health. Then you get slow cast on you... which doesn't do any damage... you don't know how to intercept, so his frostbolt hits you 3k, and then his fire blast hits you 1.8k. Both crit because this mage is magical. You still have 3k HP left because you're a warrior. Does he sheep you again?

Quote:

And druids are the ones in need of a nerf?


Delete all of your characters and uninstall World of Warcraft from your PC, right now please.
#160 Feb 25 2007 at 1:11 PM Rating: Decent
Someone has to stand up for the warriors here.

Quote:
Well, you take a Druid who's geared for tanking, I've heard many a story that through mid-game, a Druid tanks better than a Warrior is. Gee, lookie dat. A HYBRID class doing better than a SPECIALIZED class!? That's ridiculous. There are only two things a Warrior can do: Tank and DPS, and they are dead last in both. Paladins and Druids tank better than Warriors do, and most of the other classes DPS better than a Warrior does.


I happen to be the lucky owner of a 65 undead warrior, and I have to say, this is a load of crap. If you can't out-tank a druid, you're either quite a few levels lower, or you're doing something wrong. I will agree on the paladin part, but hey, paladin is EZmode of World Of Warcraft.

As for the DPS part, same thing. I can out-dps a combat-rogue 2 levels higher than me in most 5-man instances, and usually end up as second after a mage in raids. Warriors can do wicked dps.

And if you think its the gear, well, you can check it out here: http://ctprofiles.net/3860435

Edited, Feb 25th 2007 10:12pm by Colphin
#161 Feb 25 2007 at 1:49 PM Rating: Decent
Holy Crap! i actualy read this whole rant ( yes, it is...admit it).
Fist of all, Warriors, especaly us protection spec'ed ones, had to DROP some +def items/gear just to be hit enough to build any kind of rage fast enough to usfull in the cuurent fight. I will enjoy better rage generation!
Yes, i also have a high level Druid (feral) and a lot of times i am asked to spot heal, not tank. I went through my ZF period shouting FERAL druid lfg and STILL was asked, and was the group healer. I did this role damn well!
My warrior is still rutinily asked to Tank in TBC over the Druid/Pally classses.
I duo with my wife ( a Mage at the same lvl, quest points as i am) and we duo almost everything. I tank and she admititly kills the mob for me while i keep it off of her. Works VERY well. I realize all the BUT-BUT- coming, this is our system and we do very well.
I also play all the other classes and i am currently bringing up a squidface shaman atm solo just for fun, so i DO know how some of these classes are overpowered or not. I also know how different builds effect the outcome of the abilitys a toon has. No one wants to leave a V8 mucle car for a 6 ocyclinder, till you realize that that V6 can be as fun or more so since it is a more rounded out package!
Yes, on some of these changes i am groaning "oh crap" like the rest, but i WILL learn a way to "twink" my skills to be back in the thick of it soon.
#162 Feb 25 2007 at 3:22 PM Rating: Decent
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Amalneedshugsplease wrote:
Theophany is clearly basing his numbers off what somebody else said about their own character, probably exaggerated to start with, and also dealing in hyperbole. For a druid to have 30k armour unbuffed at 70 at the current point in time is frankly ridiculous. I myself could maybe get another nearly 7k extra IF I went armour mad, and had access to a some T5 stuff and an earthwarden and put the last 2 points into thick hide... That still only gives you 29k, (which I believe is well over the current effective armour cap), and we're talking ridiculous /envy level gear here. In any case, having more than about 15k armour ends up almost completely gimping your dps. See above.

=P

Enh, my brother has 24k unbuffed with gear that he's gotten since BC came out in a no-more-than-average guild. That's his tanking gear; he can get up to 26k unbuffed if he goes pure AC gear.

When Druids can get 42k armor raid-buffed (see http://img260.imageshack.us/img260/1430/armor1gl2.jpg), there needs to be something changed. That's a MT of a raiding guild on Azshara.

Either way, there's no way a Warrior could possibly get that much armor.

As far as Mangle goes, I've been crit multiple times for 2.5k+ and once or twice for 3k+. That's getting to the point of rediculous, when a tanking class can crit for as much as a Hunter/Rogue/Mage and still have over four times the armor of said classes.

Oh, and that's on mail. I'd hate to see what those numbers would look like on cloth.
#163 Feb 25 2007 at 3:34 PM Rating: Decent
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Theophany, I'm sure the AC cap is far below 46k.

After the cap it doesn't matter if you've got 46k or 100k.
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#164 Feb 25 2007 at 4:53 PM Rating: Decent
Theophany the Sly wrote:

When Druids can get 42k armor raid-buffed (see http://img260.imageshack.us/img260/1430/armor1gl2.jpg), there needs to be something changed. That's a MT of a raiding guild on Azshara.



For 5 seconds max, then Inspiration drops off, ancestral fortitude drops off, that paladin things drops off, his trinket wears off, and he's back at 24K like normal people.

"Hey guys, because these other classes had poorly designed abilities that give exponential returns on armor, we can get a very big number in a screenshot by spamming heals till they crit, popping 15-second trinkets, and generally eliminating all other potential. NERF DRUIDS!"
#165 Feb 25 2007 at 9:02 PM Rating: Decent
Personally I don't give a stuff about whether a warrior is better than a bear tank or vice versa. All I care about is that we now have more tanks available for end-game runs (no judgements about raids yet, haven't gotten there). Half the time I hear warriors say "I'm tired of being a meat shield, I want to respec fury." More viable bear tanks mean you can do just that.

Why do warriors act like they're going to lose their job? I'm not seeing priests flame the druid forums because "wtf you got tree form and l33t HoTs, you're going to put us out of business" (though I'm aware of several priests that are unhappy with Blizz for other reasons). Blizz is doing a good job of broadening the holy trinity of tank, dps, and healing, and I think it's fantastic.

IF these nerfs are so harsh that beartanks are no longer viable, I will join the protest squad, not because I play one (my main's a resto druid) but because I've enjoyed having a larger pool of tanks available. But I reserve judgement until the nerf has been live for a while.
#166 Feb 26 2007 at 12:13 AM Rating: Decent
If his AC is so high...

...Why did the Paladin to cast Lay on Hands on him? =P

Seriously though, no one 2 shots bare druids. Not even AP Pom Pyro mages 2 shot bare druids.
#167 Feb 26 2007 at 1:10 AM Rating: Decent

Why, I can't go and play WoW without being called a big stupidhead, thank you Mageoken :D ¬¬


About what I was discussing with Mazra, you are complaining about your effectiveness in end-game raids like it is THE ONLY THING IN THE GAME, and like you aren't supposed to be a bit gimped because you are a HYBRID CLASS. Because all that stuff can be used in Bg's (except for flight form, that just makes you absolutely un-gankable in world-pvp and makes you the only class that can pursue and attack flying objectives) and it gives you a heck of a lot of options and thus a heck of a lot of potential and power.
Do you think mages use mana shield in instances ? that warlocks use fear in instances ? no, they probably won't because they are not abilities that help them accomplish their role in an instance and yet, they are extremely powerful tools when solo grinding or pvp'ing.

I don't even know why I have to explain this, it's so plain to see its almost smacking you in the face.
#168 Feb 26 2007 at 1:14 AM Rating: Decent
Mazra wrote:
WHAT?!

Mangle (Bear) reduces to Maul clone?
Maul and Swipe made practically useless?
Gimped Dire Bear stats even more?
Less critical strikes in Feral forms?
No critical heals from ILotP?
More rage?

Are they f*cking stupid?! I DON'T NEED MORE F*CKING RAGE! I CAN'T GET RID OF THE SH*T!

Swipe not only had the threat thing nerfed, but now also the damage output?! WHY would want to USE the goddam attack now?? I'm just asking 'cause the only use I see for it now is to dump excess rage GENERATED BY THE F*CKING RAGE NORMALIZATION!

I'm done. Done. Finito.

I'll go level my Warlock now. Thanks for playing, Blizzard. It was fun feeling like the other guys for a while. Take my furry Night Elf and shove him up your ***. With love.

At least they only slightly nerfed my Warlock. More critical hits. Psh. YOU CAN'T CRIT WITH A DOT, YOU IDIOTS!




Yes, I'm pissed. Got a problem with it?

Edited, Feb 23rd 2007 10:33pm by Mazra


warlock change was acceptable, and i'm a lock...a dest lock (like most of us good raiding locks)
#169 Feb 26 2007 at 1:34 AM Rating: Decent
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Theophany the Sly wrote:

When Druids can get 42k armor raid-buffed (see http://img260.imageshack.us/img260/1430/armor1gl2.jpg), there needs to be something changed. That's a MT of a raiding guild on Azshara.


selebrin of the Seven Seas wrote:
For 5 seconds max, then Inspiration drops off, ancestral fortitude drops off, that paladin things drops off, his trinket wears off, and he's back at 24K like normal people.


That paladin thing is a side-effect of LoH, which is on a 40 minute cooldown and depleted all that paladin's mana. Nobody is seriously using that as a buff, it's only a nice sideeffect.

And what good is so much armor gonna help him if he has only 23% dodge? He'll still soak damage like mad. Heck, assuming he has the talents to reduce crit chance down to 2.6%, his defense only lowers it to 0.56% and then his resilience lowers it to 0.03%. Doesn't even eliminate crit chance :S
#170 Feb 26 2007 at 2:11 AM Rating: Decent
Ithurs wrote:

warlock change was acceptable, and i'm a lock...a dest lock (like most of us good raiding locks)


Warlock change contributes to nothing but breaking down Demonology's viability for raids and grinding.

And you've got some balls raiding with destro, I hope your soulshatter is never resisted or you're an instant corpse.
#171 Feb 26 2007 at 2:52 AM Rating: Good
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I know this was way up the thread but I laughed pretty hard when I read it...


Quote:
I give up. A level 48 Warrior is arguing with me about end-game content and a guy who never played the Druid class, or at least doesn't have a Druid at the moment, claims I lack foresight because I didn't see the nerf coming.

Play the class for a few levels. Then we'll talk.


Quote:
Mazra Level 64 Night Elf Druid on Agamaggan. Updated 2007-02-18 03:02:16


Smiley: rolleyes
#172 Feb 26 2007 at 4:12 AM Rating: Excellent
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Laaaaaaaaaaame. So, Noggen got nerfed, Hallows end wands got nerfed, anyone expect deviate's to be nerfed soon too?


I agree that this sucks. Bit by bit all the fun features of the game are being removed. Unfortunately I expect we only have other players to blame. Someone, lacking the common sense of an apple core, always has to find a way to abuse game mechanics. And for Blizzard to take this kind of action I’d be willing to bet they were doing it in PvP. I understand that Blizzard is walking a tightrope between PvE and PvP, but the fact remains that 90% of the fun aspects removed from this game have been done so because of PvP. Oh well, that’s virtual life.

Quote:
Omfg can rogues get some lovins too?


You mean like druids? No thank you. I can live without that kind of loving. Thank you very much.

#173 Feb 26 2007 at 4:16 AM Rating: Default
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Lamnethx of the Seven Seas wrote:
I know this was way up the thread but I laughed pretty hard when I read it...


Quote:
I give up. A level 48 Warrior is arguing with me about end-game content and a guy who never played the Druid class, or at least doesn't have a Druid at the moment, claims I lack foresight because I didn't see the nerf coming.

Play the class for a few levels. Then we'll talk.


Quote:
Mazra Level 64 Night Elf Druid on Agamaggan. Updated 2007-02-18 03:02:16


Smiley: rolleyes


Remember when level 60 was end-game? I know it's a month or so ago, but remember it?
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#174 Feb 26 2007 at 4:26 AM Rating: Decent
Any news about item changes...my eyes are now bleeding from reading through 50 or more posts about how circus bears suck now. I just want to know some things the rest of us can use, like did they nerf the Teron Gorefiend helmet rewards or not?
#175 Feb 26 2007 at 5:48 AM Rating: Decent
Okay, so this screenshot shows both Improved Lay on Hands and Ancestral Fortitude. Do you need me to say more?

Quote:
When Druids can get 42k armor raid-buffed (see http://img260.imageshack.us/img260/143...mor1gl2.jpg), there needs to be something changed. That's a MT of a raiding guild on Azshara.



Edited, Feb 26th 2007 8:50am by Swordwaltzer
#176 Feb 26 2007 at 5:54 AM Rating: Decent
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Quote:
Priests

* The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
* "Silent Resolve" no longer reduces threat generated by Shadow spells.
* Prayer of Mending now has a 20 second cooldown.
* If a targeted enemy has a magic effect granting immunity to spell or physical damage, “Mass Dispel” will now always pick that effect as its target.

Is it just me or does it seem Blizzard just keeps trying to typecast Priests into a Healer Role? The nerf of VE works out like this for me, 5% on a 800 MindBlast is a loss of 40HP, on MindFlay about 25HP. Considering I usually throw a mindblast, 2 flays then another blast in sequence, that's about 130 less HP healed from VE not including any crit heals! That 5% nerf and 0% crit chance really screws the somewhat limited benefit of VE.

Don't get me wrong VE is NOT the end all be all of healing. VE was great for Soloing and helped a bit when playing in a party tearing up trash mobs until you get to the boss though. Once at the boss, any Priest worth there weight in cloth armor should switch to healing IMO. Don't flame me, it's MY OPINION and as such nothing you say will change MY mind. Even in PvP, Alterac Valley specifically, I'm in ShadowForm until we get to the Horde General where I start spaming heals on anyone that needs it as fast as I can! Makes it go SOOO much faster when the tanks and other DPS'ers stay alive longer :)

Just seems like Blizzard is always nerfing the Shadow Tree. Last time it was SW:Pain and now it's VE and "Silent Resolve". Why whould SR ignore shadow spells? Only thing I can think of is because of Shadow Affinity, but if a priest wants to throw 8 talent point into getting both then it should stack. Seems like it makes the Disc tree even more usless for a Shadow Priest.

"Mass Dispel" is a lvl 70 spell so it really only effects those at end game and as I'm a 59 Shadow Priest, I can't comment on it other than to say it looks like it's perfect to debuff a bubbled pally trying to heal :)

Wonder if next month's membership payment will come with a bottle of KY because it seems like we are always getting rammed.

- Azoth
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