Lleanlleawrg wrote:
I'm currently playing a Nightelf Druid on EU-Balnazzar and even though we can heal, we can dispel poisons, we can tank, we can dps, we can do alot of things.. We can't do it all at once.
Only half of those things at once.
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Sure, with all my talents so far in cat-improvement in feral, and alot of ninjaing rogue gear over nearly 4-5 months I can solo elites up to 4 levels above me with relative ease (I die every now and then because my stuns and roots are resisted) and this brings me a lot of xp.
But here's the clue, see...
If we want to level, resto is pointless. If you don't have resto.. how the hell are you gonna find a party? Tanking. Tanking is our way to get into a party. Because we don't have plate armor and we don't have a shield, we are stuck with leather and bearform. the +450% armor was a blessing for this, the +25% hp was also great. Now it's being nerfed. You know what that means? That means that we get an even harder time finding a spot in an instance, and also by soloing mobs and/or quests.
Except that, you'll still be able to tank fine because the nerf isn't THAT huge.
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Why bring a druid as a healer if he isn't resto? He can combat res but only every 30min and it takes a reagent. DAAARGH!
If Blizz used their heads for a second they should take a look at the mage and warlock classes and see if they don't need abit of a nerf.
Here it comes...
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Sure I can resist fear and seduce, but they immediately recast it and last time i checked the 5k shadowbolt crits will kill me pretty fast, so the 5min cooldown is abit of a pain. That's warlocks. Oh yes, they can also summon pets while sapped, thats fair is it?
They're warlocks. They're very powerful 1v1. They can't summon pets while sapped. 5k Shadowbolt crits that have a long casting time.
The game isn't intended to be balanced for 1v1 anymore. Get a group. All those pretty warlock moves like fear and seduce, can be dispelled or cleansed.
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Another handy little thing is the Mage. They got a mana shield so you can't touch em on first hit, they got 12 second cooldown on blink (i think), they got several slowing spells, damage over time as a product of a skyhigh crit (and one of them now also FEARS for 3 sec), they can conjure their own water and portals and even a mana stone. They can go invisible for six seconds and range-frost a rogue before nuking him into the next expansion pack and Warriors, they can be kited and killed solely by using Rank 1 Frostbolt.
Aaaand... their shield uses up their mana. It can even be dispelled, along with
everything else a mage can do. To top it off, they die within 5 seconds of melee.
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I crit a mage with my warrior for 2.8k with Mortal Strike, but he didn't lose ANY HP! Then he blinks off (usually dragging the immobilizing effect with him/her and sheeps me. Then I get a slow cast for about 4k on me, if i resist some or live through it i immediately get a frostbolt for 3k. if i still dont die, i get a 1.8k instant. I'm dead by then.
Screenshot?
Mana shield absorbs up to ~700 damage (at the cost of.. mana) and ice barrier absorbs ~1200 damage. AFAIK, they can't use both at once. Your 2.8k MS hit a PW:Shield on top of one of these, maybe, but the mage didn't do it using mage-onry abilities.
So he sheeps you, and you're back to full health. Then you get slow cast on you... which doesn't do any damage... you don't know how to intercept, so his frostbolt hits you 3k, and then his fire blast hits you 1.8k. Both crit because this mage is magical. You still have 3k HP left because you're a warrior. Does he sheep you again?
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And druids are the ones in need of a nerf?
Delete all of your characters and uninstall World of Warcraft from your PC, right now please.