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You're kidding, right?
Enhancement Shamans are so overpowered at the moment it's a joke. And yes, I can say that because I have one myself. Dual-wield is so powerful my jaw hit the floor the first time I respec'd. Combat Rogue DPS combined with spell damage and healing.
I don"t know if you could see through the river of tears, but these were Elemental Shaman buffs, one bug fix for Enhancement that was making them get plastered real fast in PvE AoE situations (same principle as the old Warrior Battle Shout tanking method, which was nerfed a while ago, but... well, as a Shaman you really _don't_ want that to be happening) and making Stoneclaw totem not 100% worthless. Moreover, they were largely PvE Buffs (reduced threat on Lightning double-proc, unleashed rage threat) with only one PvP-applicable buff.
Moving on...
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Are they f*cking stupid?! I DON'T NEED MORE F*CKING RAGE! I CAN'T GET RID OF THE SH*T!
You're an idiot. More rage is worthless for a Bear?
Uh-huh.
PvP-wise, Bears look to be nerfed somewhat... less armor and health (although marginally less, so this is more a PvE nerf - they're still the Great Wall of Fur if you're dealing melee damage to them), and a lot less damage on Mangle. To counterbalance, they get a lot more rage production when in Bear form which _is_ important when playing against smart PvPers who don't just feed you rage. Cat Form remains largely unchanged and still very strong - people will have to learn to use it now, though, instead of simply sitting in Bear Form for 90% of the time after the opener in PvP.
For PvE, Bears got some fairly significant nerfs and I'm not sure how they'll play out. The lowering in Mangle damage might make it something that's used more for snap aggro in PvE and to keep the debuff applied - your new primary threat building attack for Bear Duruids might be Lacerate, a la Warrior Sunder. Swipe will deal less damage (although it's still amazing for AoE threat), and they'll get somewhat less critical strike damage, although this difference is also largely marginal (215% critical strike->210% critical strike is a 3.4% reduction in crit damage... which hurts, but it's not nearly as big as some people have been claiming it is). Cat-wise there were almost no changes, save the slight reduction in Critical Strike damage, so Bears are still very viable damage-dealers and tanks, in addition to the ability to heal.
Moving onto Warriors... well, this patch goes a long way to correcting some of the problems Warriors have. An increase to Rage generation will be incredibly helpful. Defensive-stance Thunderclap gives Tanks a one-touch AoE threat ability a la Swipe and Consecrate that we've been lacking for so long... and will making group tanking much, much easier. The Victory Rush change will be handy in a few situations (largely those mobs that spawn tons of little guys that have to be killed -it's not much fun for a class with no real AoE, but a zero-rage spammable attack once you kill the first one of them will make this much easier) but is largely situational, although the increased leeway from 15 seconds after you kill someone to 20 seconds will make it much better for grinding situations than it was before.
It'll be interesting to see how this all pans out, but for the moment I'm optimistic.