Colphin wrote:
Quote:
That's why druids are saying we need either more damage than warriors or more threat multiplier than a warrior.
Why on earth do you need more threat multipliers than a warrior?
You're not SUPPOSED to be better than warriors at tanking, neither are you supposed to be better damage dealers than rogues.
You're a little of both (including healing).
And therin lies the seed of argument in this thread. Allow me to sum it up:
If druids are as strong as their parents' classes they become too powerful in a situation where they can shift forms/gear on the fly, pvp. Thus druids need to be nerfed below them.
PvP view. If druids are not as strong as their parent classes, then in pve the better class will be picked, because idiots don't understand they should be looking for the better player. That means that druids won't be picked for tanking, dps, or magic dps but will instead be grabbed for healing, because the idiots who claim to be "hardcore" almost universally seem to think the solution to any fight is to throw more healers at it. Also because the leaders of said hardcore guilds are often not healers, so don't mind if we take those jobs. If druids are made as strong as their parent classes, with different balancing in the strengths (as we've already seen in healing between druids and priests, or in dps between rogues and kitties), then the best player will get picked, and we get a reward for being the best we can instead of being told we'd be in end-game now if we'd specced healer and slept through raids. Unable to change gear in-combat, druids are unlikely to play more than one role in a fight, and less likely to be strong at all of them in the same fight. Thus druids' shifting abilities don't coe into play in pve.
PvE view. So, which wins? PvP or PvE? The first step is acknowledging that in the current state you can't support both. In the current form, if druids are competitive in PvP they'll be ignored as "weak" in PvE. If up-to-par in PvE they'll be overpowered in PvP. People's stance on this issue will depend on their preferences for this game, and how can we call either stance wrong?
Think about that before you become so attached to one view you ignore all information about the other.