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Magicians co-operating?Follow

#1 Jan 09 2007 at 5:49 PM Rating: Good
I was wondering, in my quiet mind, if it isn't possible to make a few changes to the magic-system. I want to be doing some more stuff than just spellslinging.
And so I thought about if it wasn't possible to do rituals and similar stuff. I like how two people have to be at a Meeting Stone in order to make it summon a partymember. And in those lines, I was wondering if that couldn't be implemented even more..

I can now only give suggestions, it is up for the rest of you to tell med the good and the bad sides of it all. I know this is a big risk of magicians (not only Mages, but all classes that can wield magic) turning into som überpowerful players, but that is not the intention.

Maybe Warlocks can summon a new minion, not only by using a reagent or mana, but maybe "upgrade" one they already have? By grouping with 3 other Warlocks, you can get another minion, or elementally atune your existing one, adding an elemental attack to it (like if it was an enchanted weapon). This by the others having certain reagents and all taking part in the ceremony.
It shouldn't be much more powerful, but just slightly, and a new cool look to it..

Mages could perhaps combine powers to do some more nasty spells. The More mages that combine to do a Blizzard Spell either prolongs the duration, the Effected area or maybe the intensity och the shards and attacks. Maybe an Icemage with a special Talent high up in Ice-Talent tree and another mage with Fire can combine to make it rain both ice and fire?
Maybe Mages can combine and make a more potent shield over a bigger area. Say Horde attack Alliance or Alliance attack Horde. Mages can combine to create a shield that will bestow those inside it with extra armor. However, reagents and time is needed, but it has a really long duration (Mages must channel the whole time). Maybe also a special place to do the spell is needed.
Also, maybe a "Mental Shield" to put on your enemies. To prevent them from using mana, you as mage have to channel the spll but they are free to attack you, and as soon as they manage to break your concentration they can use spells again. If cast when the enemy is already preparing a spell, a roll with Int vs. Int or Spirit vs. Sprit is done, with penalty for the mages casting the Shield, and if it succeeds then the spell cancels the prepared spell and the mage is now blocked from magic.

Paladins have a limited kind of magic, Holy. Maybe they can group together and boost another player greatly, giving him an Angelic-looking avatar for the duration? However, they will be very vulnerable since if anyone attack them, their channeling will stop and the effect dissapear.. Maybe also they get a HP loss from the ritual not being finished and therefore magical energies backfires in some way..

Shamans could combine efforts to build bigger totems with more power, better range or something.

Also, I want some more or less useless spells, but with nifty effects. Maybe Night Elves can for a limited time (works for one Zone, say Badlands, and once a day. Effect holding for an hour or so) block out the sun, as they do in W3 with Lesser Moonstone so Moonwells can recharge. During this time stealth is more powerful and harder to detect. In the same way, maybe Firemages can turn up the heat and therefore making their water the most effective mana regenerative method..

Horde attack Alliance, Alliance Mages put up a Shield. Horde Shamans put up a big Totem that couters by giving their own kind more armor or something that creates a Healing field.. Priests go together with Paladins to make a Priest turn into an Angel with powerful healing spells and a bigger Manapool.

Or when fighting a big dude, always happens you know, and the mages spells keep being resisted. The priest is having a hard time healing the Tanks heal and mana is running dangerously low. The Mage go to the Priest and use a Mana Channeling ability. The Priest can then use the Mages mana too, but with a slight loss, making the total cost of the spell like x1.1 or x1.2 of the normal cost for the Priest. Both Mage and Priest have to be still to dothis and the range of Mana transfer is close to none. Mage must be almost at the same spot as the Priest..

And last, forgive my spelling. English is not my native language and it's late in the night..
#2 Jan 09 2007 at 11:57 PM Rating: Decent
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164 posts
While the balancing would be a nightmare, and Blizz would never implement it, there's actually some really cool ideas here.

I've always loved the concept of group attacks in MMO's (Skill Chains in FFXI or Heroic Opportunities in EQ2). It makes it seem like even more of a team effort when 3-4 or more people have to coordinate for a single mighty blow to the enemy.
#3 Jan 10 2007 at 12:49 AM Rating: Decent
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1,207 posts
Your suggestion has some merit. It would be cool to see higher damage spells. Graphics should be worth watching. That would give more incentive to players to group and work as a team.

But from a PVP standpoint, that would mean total ownage by premades over PUGs. Getting steamrolled by premades just got faster. Not exactly what I expected.
#4 Jan 10 2007 at 1:51 AM Rating: Decent
Spellslinging? Rituals? Not a Shadowrun fan like me are you? Some good ideas, although as said to implement them would be a pain for Blizz and then its getting mages to co-operate long enough. Then again maybe it would build teamwork.
#5 Jan 10 2007 at 2:04 AM Rating: Good
34 posts
I like this idea alot. If this was actually put into the game i think the melee classes would feel really left out, so i had a couple ideas:
1. Have an attack that would have a long cooldown time but a moderate casting time, where a warrior would throw a rogue at an enemy.
2. Or what if a warrior hold an enemy in a full-nelson and have another meleer beat the crap out of him.
#6 Jan 10 2007 at 2:10 AM Rating: Decent
Citizen's Arrest!
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29,527 posts
Velustu wrote:
I like this idea alot. If this was actually put into the game i think the melee classes would feel really left out, so i had a couple ideas:
1. Have an attack that would have a long cooldown time but a moderate casting time, where a warrior would throw a rogue at an enemy.



Remote backstab, anyone?

Me likey.



A few links for those who don't know what I'm talking about:
http://pc.gamespy.com/articles/630/630525p1.html
http://pc.gamespy.com/articles/630/630874p1.html
http://pc.gamespy.com/articles/631/631243p1.html
http://pc.gamespy.com/articles/631/631764p1.html
http://pc.gamespy.com/articles/632/632159p1.html


#7 Jan 10 2007 at 2:18 AM Rating: Decent
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1,288 posts
Well I have to admit I miss skillchains from FFXI.

I'm not really sure how it would work though. I mean, then again I also get ideas from games like Chrono Trigger. Throw a Fireball on your Warriors sword for an instant Firey Mortal Strike, you know?

Hell, its 4AM and I'm just rambling at this point.. Like has been said, balancing would be a pain in the *** and preforms would even more excessively lock down AB and WSG.
#8 Jan 10 2007 at 2:27 AM Rating: Decent
I always enjoyed the idea of extra benefits for working with other people in MMO, besides just having them around for extra damage/buffs/support/healing it adds a new dimension to the game. I know everyone hates comparisons between MMos because they all their own beasts but I’d like to some day see skills or talents that work with others in groups. Something like the way FFXI did with Weapon Skills, if you are unfamiliar with this, basically, you would build up power (think rage, like warriors) and be able to unleash a weapon specific skilled attack. Two or more people doing these in succession of each other would set off a extra elemental attack that a caster would then cast a corresponding spell and do even more damage. Thus, making everyone work closely as a team with much communication.

It would be nice to someday see things like this in WoW, maybe have aligned abilities that can be done in groups and pairs. Like some attack that warriors and pallys could perform if activated around the same time. Or rituals that magic users could do, who knows. (FFXI’s WS gauge would be changed to a ability/spell with a countdown timer in wow)

Highly likely it will never happen but i liked the team effort in battles other than just performing your stock roles as tank/heal/pull/etc.
#9 Jan 10 2007 at 7:04 PM Rating: Good
Yeah, The Melee would probably feel a lot left out, that's why wasn't planning on making the new stuff all that much more powerful, just cool graphics.
I really like the Map room on Uldaman, where you put the staff in to open the secret room (sorry if this is considered a spoiler), that is a cool thing. more stuff like that!

Also, Maybe they (blizzard) don't have to make a lot of new skills and abilities, but my first thought when I came to think about this was to make a skill for magicians/magic wielders to simply Channel Magic.
This way, there can be boxes/chests/doors/crates that are locked magically. A There can be doors that anyone can open. There can be doors with a Strength-req to open. There can be doors with Class-req to open ("Only the one pure in heart" and only Paladins can open, or whatnot) and then there can be doors that are just too big for anyone to open, exceot having magicians channeling magic into it and use magic to make it swing open (this draining mana).
Maybe a lockbox that needs to have a mage channel magic into the Rougs tools (target rouge and activate channel-skill) when she is trying to lockpick the box or chest. I know lockboxes will suck when having a magical lock, but chests and stuff like that. A big gate, two door-style. Needs two warriors to open at the same time, while magicians use magic to unlock them..
Maybe Healer-Priests and Restoration-druids can channel healing powers into fountains in the dungeons, making players that drink from them gain health and mana..

This way more interaction is needed between the players. I like how Horde and Alliance seem to automaticly have gotten an agressive stance towards each other. Hordes always like to mess stuff up for Alliance players, and vice versa I suppose :D
I like (well maybe I don't, but you get my point) the idea that you can only have 2 professions at a time. This make cooperation important, and trading get a boost.

Trying to get mages to cooperate, as was mentioned above, is one of the challenges.
If Horde suddenly attack, quick coordination is essential to survive, like when some Horde lead that übermonster to SW.. Maybe we can implement those PvP-ranks of Captain and stuff, and when there is an attack, highest rank get a notice that she/he is highest and can then take command if she/he wish to.

Ok, I know we always struggle with players who seem to have no clue about the game and still be lvl60, and when it comes to that we will just have to take a deep breath and try not to smash the keyboard out of frustration.

And, also, sorry if it all is more atuned to new Mage stuff, but Mage is my primary character so I guess I tend to look after Mages interests a bit more than the other classes :)

Maybe Gnomes can start getting notes and a large scale attack on Gnomeregan can be launched to retake it as their home? Then Cooperation and big gizmos is needed. Engineers will be busy, other professions willl be needed too. Mages and priests create magical artifacts and magical seals and sigils.. All that stuff.. Warlocks conjure the beasts and Hunters tame the Wild..
I looove that Idea :D
#10 Jan 10 2007 at 7:16 PM Rating: Decent
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2,634 posts
I gotta rate you up my friend, Its rare to see a new member with new ideas and putting some thought into their posts.

You have some great ideas.

Quote:
Maybe Gnomes can start getting notes and a large scale attack on Gnomeregan can be launched to retake it as their home?


Yes, yes! Send all gnomes to gnomeregan, who would have ever thought!
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