I was wondering, in my quiet mind, if it isn't possible to make a few changes to the magic-system. I want to be doing some more stuff than just spellslinging.
And so I thought about if it wasn't possible to do rituals and similar stuff. I like how two people have to be at a Meeting Stone in order to make it summon a partymember. And in those lines, I was wondering if that couldn't be implemented even more..
I can now only give suggestions, it is up for the rest of you to tell med the good and the bad sides of it all. I know this is a big risk of magicians (not only Mages, but all classes that can wield magic) turning into som überpowerful players, but that is not the intention.
Maybe Warlocks can summon a new minion, not only by using a reagent or mana, but maybe "upgrade" one they already have? By grouping with 3 other Warlocks, you can get another minion, or elementally atune your existing one, adding an elemental attack to it (like if it was an enchanted weapon). This by the others having certain reagents and all taking part in the ceremony.
It shouldn't be much more powerful, but just slightly, and a new cool look to it..
Mages could perhaps combine powers to do some more nasty spells. The More mages that combine to do a Blizzard Spell either prolongs the duration, the Effected area or maybe the intensity och the shards and attacks. Maybe an Icemage with a special Talent high up in Ice-Talent tree and another mage with Fire can combine to make it rain both ice and fire?
Maybe Mages can combine and make a more potent shield over a bigger area. Say Horde attack Alliance or Alliance attack Horde. Mages can combine to create a shield that will bestow those inside it with extra armor. However, reagents and time is needed, but it has a really long duration (Mages must channel the whole time). Maybe also a special place to do the spell is needed.
Also, maybe a "Mental Shield" to put on your enemies. To prevent them from using mana, you as mage have to channel the spll but they are free to attack you, and as soon as they manage to break your concentration they can use spells again. If cast when the enemy is already preparing a spell, a roll with Int vs. Int or Spirit vs. Sprit is done, with penalty for the mages casting the Shield, and if it succeeds then the spell cancels the prepared spell and the mage is now blocked from magic.
Paladins have a limited kind of magic, Holy. Maybe they can group together and boost another player greatly, giving him an Angelic-looking avatar for the duration? However, they will be very vulnerable since if anyone attack them, their channeling will stop and the effect dissapear.. Maybe also they get a HP loss from the ritual not being finished and therefore magical energies backfires in some way..
Shamans could combine efforts to build bigger totems with more power, better range or something.
Also, I want some more or less useless spells, but with nifty effects. Maybe Night Elves can for a limited time (works for one Zone, say Badlands, and once a day. Effect holding for an hour or so) block out the sun, as they do in W3 with Lesser Moonstone so Moonwells can recharge. During this time stealth is more powerful and harder to detect. In the same way, maybe Firemages can turn up the heat and therefore making their water the most effective mana regenerative method..
Horde attack Alliance, Alliance Mages put up a Shield. Horde Shamans put up a big Totem that couters by giving their own kind more armor or something that creates a Healing field.. Priests go together with Paladins to make a Priest turn into an Angel with powerful healing spells and a bigger Manapool.
Or when fighting a big dude, always happens you know, and the mages spells keep being resisted. The priest is having a hard time healing the Tanks heal and mana is running dangerously low. The Mage go to the Priest and use a Mana Channeling ability. The Priest can then use the Mages mana too, but with a slight loss, making the total cost of the spell like x1.1 or x1.2 of the normal cost for the Priest. Both Mage and Priest have to be still to dothis and the range of Mana transfer is close to none. Mage must be almost at the same spot as the Priest..
And last, forgive my spelling. English is not my native language and it's late in the night..