Quote:
only place I've seen as defensible in Horde is the towered entrance to Drek's hold area
There are 5 very good defensable points for the Horde with two real bottlenecks.
You can easily hold off an alliance zerg with 5 man for a long time bc they are so nice not to bunch up but to arrive in groups of 10 instead. Defending iceblood bottleneck is a fieldday, free HK's. Some go for the bunker, some take the tower, some go for iceblood, some try to break through to go to FW, bite sized served alli's.
Essentially you force them to cap iceblood before they can start on FW. Once iceblood is captured, the alli advance goes a lot faster.
And make them pull that elite NPC to distract them, send one guy up the tower while theyre trying to take out the tower elite. Elites are worth their HP in gold on defense, dont let the oppisite team just kill them.
I play defense mostly in AV, and i win most (7/10) AV games bc i whisper some random t2 guys to help defend. Preferably mage, warlock, hunters, druids, rogues. Alliance doesnt seem to defend very determined, if they defend they seem to totally give up when horde takes their aid station.
Usually it turns out that Horde caps stormpike aid station (caps, not tags) while alliance is still struggeling for FW. Then its a garantueed win, but if alliance does defend then its a very good idea to camp at Drek, with simple things like rooting the puller you can stall greatly. And if they pull then pop outside to try to kill / cc the designated tanks, sheep (even if he gets dispelled 3 seconds later) gouge, charm, fear, all those skills make the NPC switch to the 2nd on his aggro list.
If it works, hilarity ensues, those whirlwinds hurt quite a lot.
The average DD still doesnt bother to look if a NPC is tanked before bursting their hineys off.(especially when respawned alli's just jump into the fray keeping the wolf gaurds supplied with cannon fodder)
It doesnt always work as planned, obviously, but using youre trinket and making a beeline for Drek's room usually is successfull. And in the race thats AV nowadays, 2 minutes delay in a 30-45 minute game is quite much.
Or recap the ungaurded towers or recap horde aid station when alli's are to busy with the wolf gaurds.
5 people on defense can do very much.
And loot corpses, having a batrider flying around youre base helps defense a lot as well. Or druids bursting out of youre base when alli's just captured FW.
Edited, Jan 10th 2007 7:27am by Sjans