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Warlocks Nerfed Hard.Follow

#52 Jan 09 2007 at 11:58 AM Rating: Decent
Oooh, I think this is the first time I've ever been King of a page.

Yay.

Nothing to say here really, just marveling at it.

Edited, Jan 9th 2007 2:52pm by Khrystalmyth
#53 Jan 09 2007 at 12:55 PM Rating: Decent
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3,478 posts
Azatodeth wrote:
The thing is even with warlocks nerfed and their players cursing blizzards nerfs I doubt the nerf posts will disappear (at best they shall be postponed to a second place by hunter nerf posts)



While many people may think hunters are also over-powered right now, but it is my understanding that they balance out once everyone reaches 70. Everyone's stamina will be scaling higher than what the hunter's burst damage potential is. I've only read this from the beta forums, but those guys also say that warlocks are still over-powered at 70 heh.
#54 Jan 09 2007 at 1:36 PM Rating: Default
Shaolinz wrote:
Maybe if an entire player base is whining overpowered, you really are overpowered?


If the entire capital of Ireland said pixies existed, would you believe them?

Warriors say Frost Mages are overpowered. Rogues say Warriors are overpowered. Mages say Rogues are overpowered.

Damn, why do I not care what people think about overpowered classes until they show me numbers?
#55 Jan 09 2007 at 1:41 PM Rating: Default
KTurner wrote:
shadowfury is for the destrolocks


=-=-=-=-=-=
Pifuaa casts Soul Fire on you for 6829 damage
KTurner dies

=-=-=-=-=-=
Damn, I thought I knew which spec actually did damage.

Oh, you've still got health?

*Shadowfury, Immolation/Conflagration, Shadowburn*

Dead yet?

No?

*Free proc from Backlash* *Throws Shadowbolt*

Now you are.
#56 Jan 09 2007 at 1:43 PM Rating: Decent
TBQH, as my priest, I didn't really consider Warlocks much of a threat, I could just dispell most of their dots and ignore them. I suppose this would be different from a warrior or mage's perspective though...

IMO they need to nerf Hunters. They absolutely destroy me and there's nothing I can do about it. Generally I can barely hurt them, and when they get the drop on me it's even worse. That is my complaint of the day.
#57 Jan 09 2007 at 2:50 PM Rating: Decent
Muggle@#%^er
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20,024 posts
Honestly, my opinion is that Blizzard should have just gave each DoT a seperate, long cooldown.

That would keep them from mauling an unorganized group and from just recasting dispelled DoTs.

But, everyone must remember, this is a BETA change. Blizzard is using it to test out their ideas. Please don't complain about changes in it. If Blizzard was sure about the idea, they would just give it to us directly.
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#58 Jan 09 2007 at 3:09 PM Rating: Good
Terrorfiend
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Pifuaa wrote:
KTurner wrote:
shadowfury is for the destrolocks


=-=-=-=-=-=
Pifuaa casts Soul Fire on you for 6829 damage
KTurner dies

=-=-=-=-=-=
Damn, I thought I knew which spec actually did damage.

Oh, you've still got health?

*Shadowfury, Immolation/Conflagration, Shadowburn*

Dead yet?

No?

*Free proc from Backlash* *Throws Shadowbolt*

Now you are.


In my 2 years of playing WoW i have never been hit by a soul fire.
#59 Jan 09 2007 at 3:11 PM Rating: Decent
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8,779 posts
a lock seduced me once and tried casting soulfire on me. he got about 5/6 thru it when seduce broke and i intercepted him. he re-seduced me and tried to get range, but i got a hammy off and he was hobbling a bit. seduce broke early again and i 2-shot his succy. then i owned him so very hard.
#60 Jan 09 2007 at 3:22 PM Rating: Default
Ghost in the Machine
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36,443 posts
I've been hit by Soulfires. They hurt.. a lot.

But it isn't my main issue with Warlocks. The number one thing which bugs me the most is when the Affliction Lock does:

DoT
DoT
DoT
Death Coil
Fear

>> I trinket out <<

Fear

And Fear seems to no longer break from DoT damage at all. 12 seconds is a LONG time when you've got 5k worth in DoT damage ticking away on you. And in the meantime the Warlock is casting Shadowbolts/Searing Pains on me. Or Drain Life if he wants to play it safe. Drain Soul if he wants to be cocky.
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#61 Jan 09 2007 at 3:25 PM Rating: Default
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158 posts
The truest statement that I've seen posted here so far is play the class before you yell nerf.
#62 Jan 09 2007 at 3:39 PM Rating: Decent
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2,041 posts
If Blizzard keeps this up NO one will be raiding in TBC.

--Warrior job taken by Druids
--Warlocks = QQ we can't do any damage now our PvE is over
--Paladin = I'm not healing / I wana Tank
--Rogues cry that Fury Warriors (And Kitty Druids) take their DPS spots in raids
--Priests cry that Healing Druids take their spot in raids
--Mages cry they have no way of reducing Threat in Raids and the fact that they have new Main Tanks means they will die more.
--Shamans cry that Palies will take their place (and the other way around)

/LFG Need Druid Tank / Druid DPS / Druid Healing for Outlands 5 man instance PST


Oh and the SKY is falling !
#63 Jan 09 2007 at 3:57 PM Rating: Good
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514 posts
First of all, I want to say that my main is a warlock.
Second of all, I want to say I am glad, for the most part, with this upcoming nerf.

1.Felguard melee damage got nerfed. GOOD. No more 0/51/0 locks in pvp that sit with their felguard doing 400-700 per hit.
2.Soul Link. I can understand this, same as the reason above.
3.DoT damage reduction. This I can also agree with, for the most part. 30% seems a bit high, but I eagerly await this to go live to test it.
4.No instant cast dots. This, I do not believe until I see it go live. If you add DoT cast timers, you might as well rename Warlocks...Mages. This will make DoTs effectively non-existant. You cut the damage by 30% and give them a casting timer....so, now CoA does 600 damage over 18 seconds and takes 3 seconds to cast, OR, Shadow bolt does 1.9k burst damage and takes 3 seconds to cast...decisions decisions....

I am a warlock, and I agree with 75% of the changes. Our PvP and PvE abilities have been seriously hindered, but at least now I wont have a Felguard kill me in 8 hits while his master bounces around tossing dots on our entire group. And yes, my main is a warlock.


Edited, Jan 9th 2007 6:55pm by PriestOfSouls
#64 Jan 09 2007 at 4:26 PM Rating: Decent
Keep in mind that Destrolocks get... what, a four second Soul Fire? It's not really that bad of a cast time at all with Seduce.

Anyway... the Shadowfury buff is _huge_. The SL change hurts Demo PvP but helps them considerably in PvE (less damage mitigation from the spec, but more damage done? *shrug* Call it a tradeoff for general use, and makes the spec less of a 'lol newb pvp' spec - think Beast Mastery hunters).

It seems more likely that they renormalized the +DMG portion of DoT's to a higher value (was currently balanced around a 15-second DoT), but I haven't seen any numbers so... who knows.
#65 Jan 09 2007 at 4:36 PM Rating: Decent
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2,634 posts
Quote:
If Blizzard keeps this up NO one will be raiding in TBC.

--Warrior job taken by Druids
--Warlocks = QQ we can't do any damage now our PvE is over
--Paladin = I'm not healing / I wana Tank
--Rogues cry that Fury Warriors (And Kitty Druids) take their DPS spots in raids
--Priests cry that Healing Druids take their spot in raids
--Mages cry they have no way of reducing Threat in Raids and the fact that they have new Main Tanks means they will die more.
--Shamans cry that Palies will take their place (and the other way around)

/LFG Need Druid Tank / Druid DPS / Druid Healing for Outlands 5 man instance PST


Oh and the SKY is falling !


Note: No hunters crying? The Sky is falling!!
Yes my main is a hunter and I can say it!
#66 Jan 09 2007 at 4:42 PM Rating: Decent
I must have missed it whilst reading the other posters thoughts but....

Where is the link to this officially?

BTW... Where is the link to this.

I have a L.60 Warlock and it doesnt phase me... mainly because I dont PvP at all. But who knows... I might want to in the future.

Just one more question...

Where is the link to this information again?

#67 Jan 09 2007 at 4:50 PM Rating: Decent
Gimme some proof of casting times on our dots.
#68 Jan 09 2007 at 5:01 PM Rating: Decent
Not gonna just defend my class, but I hear our damage from aimed shot will be nerfed. Then again Steady Shot is the new Aimed Shot according to beta posters.

Anyway, locks got a nerf they deserve. I do disagree with taking away CoA and corruption instant casts. We wanted a nerf, not to make them suck incredibly. And if its really that bad, don't quit yet Burning Crusade is less than a week away, experience that, and if you still think you suck, reroll.

I hope that no one quits over a nerf. Paladins lost every 6 second CS, but they don't quit over it.

P.S. just to add, so that I admit hunters have some aspects of overpoweredness, We got buffed by paladins Blessing of Might adds RAP Woot!~Azelian
#69 Jan 09 2007 at 5:05 PM Rating: Good
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1,260 posts
I really don't see how the -30% dmg + cast time could be possibly true. I don't think any reasonable person could really say that would be balanced. -10% damage, the -10% that has been offically stated, sounds much more reasonable. -10% and increased health of players at 70 would mean that warlocks would have to re-apply their DoT's to their target to kill them in PvP. That sounds like balance imo.

Add a cast time and warlocks would be worse then mages in PvP. I've never played either and even I know that they need their instant cast spells to be able to compete. Hard enough to PvP when you got no armor, forcing them to stand still and be a easy target to do anything is unplayable for PvP.

Might be just me, but I believe the people who are on blizzard's payroll more then "what some guy told someone else who posted about it on a message board"
#70 Jan 09 2007 at 5:17 PM Rating: Decent
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4,632 posts
Well, I will not believe it until I see a source. However, while I'm here:

I wouldn't mind a nerf to DoT damage. It's needed. There's no way around that.

But making them have a cast time!? That alone destroys half of what Warlock is all about! It marks the complete decimation of the Affliction tree, and just about kills any real PvP action outside of Demonology. Not to mention that it makes Warlocks practically a clone of Mages, but with Shadow damage as opposed to elemental.
#71 Jan 09 2007 at 5:24 PM Rating: Decent
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2,399 posts
Betcha people still ***** about the DoT's staying after death...

Whine whine whine... Cheezus, every class has it's ability to destroy when played correctly. I don't complain about Rogues who are able to stunlock and kill me or Mages who can kill whole groups of people in seconds flat or Hunters who can 2 crit many classes not to mention kite them..
#72 Jan 09 2007 at 6:13 PM Rating: Good
SirJac wrote:
Add a cast time and warlocks would be worse then mages in PvP.


Are you guys deaf? DESTRUCTION!!! It was better before, and still is.

Know why DoT's are getting nerfed? Hit and run.

Destruction can cause more mayhem, but they must stick to their target.


Warlock was never meant to rely solely on DoTs! I argue that they lack effectiveness in comparison to Destruction anyways. You can fear someone and slap on DoT's, and the battle is easy. But, by sacrificing the time you took extra to kill said person, you could have helped your team more.

Seriously, if one Soul Fire crit can kill most in one-shot with decent gear, how can you see DoT's as the more powerful one?

Soul Fire has a cooldown, right?

Shadowbolt hurts too. Specced in Destruction, the crits can cause very effective damage. On top of this, you can use Shadowfury right after you break Fear/Seduce to get off a Shadowburn, and more likely than not kill said person. If not, use a Searing Pain or something. Since you pile on all this damage before the person can even move, heals and potions aren't a problem.

I mean jeese, this isn't including Death Coil?

I used to be a big fan of Soul Link/Nightfall before the expansion's talents came out. Once they did though, I could see Soul Link loses viability to the juiciest of talents in Destruction. In the same sense, Soul Fire got a buff to damage in the same time-frame.

Lastly, Fel Guard is good DPS, but not worth sacrificing a Destro Spec to kill your opponents within seconds. If I had stuck with Soul Link, I'd still use Felhunter over that ugly brute wielding a sprite-ripoff of the Arcanite Reaper.

Shadowfury isn't what converted me to the dark side: Backlash, Nether Protection, and Soul Leech did. Come the expansion, I plan on getting Nightfall to stack with Backlash.

I say Shadowfury didn't convert me, right?

It didn't, but when I first specced for it, I grew attatched.

When I first glimpsed at the skill on the talent preview, I though it was going to be an AoE attack around the Warlock, not a radius you can choose where to point it to.

So when I started using it to Stun/Fear lock my opponents to death, you can sure as hell say I was convinced of its worthiness of being a 41-point talent.

I tried out Fel Guard. What a sacrifice towards my spells! He hits hard for a pet, but has absolutely no real utility.

The last thing I needed was a mini-Warrior at my side...

So then I tried Unstable Affliction. It's cute and all, slapping on 5 DoT's that opponents would rather not dispel. But it also lacked utility. It relied heavily on fear and CoE for its survival, and that basically made any Hunter that had Silence Shot eat my *** alive. Paladins with their new-found power as well.

When I came back to my first-instinctive choice, Hunters were pansi-matic. Their hits made me throw bolts at them, and they were pushed head-first into the void.
Paladins couldn't outheal the damage I dealt them, especially since it was merely me Seducing them, them using their bubble to get out of it, me running and Seducing again, and them being sitting ducks.

I usually don't waste a Soul Fire on a Pally; that's for other Warlocks or twinked Hunters.

When I did whirl one up though, I could just imagine the face of the person on the other side of the screen. Sheer ******* terror. If I didn't crit, they were halved of their HP, and kneeling to their inevitable doom. If I did... well... they die. The number up there I put up on my last post about Soul Fire critting? Not even a slight exaggeration.

Pyroblast cant deal that much damage. Know why? There's a DoT component that takes up a crapload of the damage, and the base damage is already lower. The lack of powerful talents to boos Pyroblast in comparison to Soul Fire is another reason.

I slap on a CoElements, and I /bow before my enemies die.

#73 Jan 09 2007 at 6:23 PM Rating: Decent
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2,399 posts
Destruction can't do **** for efficient grinding. Sure, you can solo most things, but aggro gets on you and you're dead. Without that extra survivability, It makes it pointless. They're glass cannons, fit mainly for raiding and PvP. Demology and Affliction have their fine points too. Demonology has DPS and survivability, Affliction has the ability to aggravate enemies DoT's and prevent them from dispelling them.

I'd say grinding won't become much different when choosing specs, but it looks like Destruction will be the best PvP spec.
#74 Jan 09 2007 at 6:24 PM Rating: Decent
OddVacado wrote:
Destruction can't do sh*t for efficient grinding. Sure, you can solo most things, but aggro gets on you and you're dead. Without that extra survivability, It makes it pointless. They're glass cannons, fit mainly for raiding and PvP. Demology and Affliction have their fine points too. Demonology has DPS and survivability, Affliction has the ability to aggravate enemies DoT's and prevent them from dispelling them.

I'd say grinding won't become much different when choosing specs, but it looks like Destruction will be the best PvP spec.


Oh, I never meant Destruction to be good for leveling.

Stick with Fel-*****.
#75 Jan 09 2007 at 6:31 PM Rating: Decent
I say do the same thing they did with CC in PvP, only introduce these changes to PvP, but this is still a little harsh, DoTs are meant to be instant cast, not have a cast time. I say reduce their effectiveness by about half that amount in PvP only.
#76 Jan 09 2007 at 7:01 PM Rating: Default
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514 posts
Pifuaa, have you played a warlock? ever?
Pifuaa wrote:

Warlock was never meant to rely solely on DoTs! I argue that they lack effectiveness in comparison to Destruction anyways. You can fear someone and slap on DoT's, and the battle is easy. But, by sacrificing the time you took extra to kill said person, you could have helped your team more.

Explain this more please? Here, you say we could have helped our team more by not fearing/dotting an opponent, because it takes too much time...I find that awkward, as i can cast fear and 4 dots in about 6 seconds, and switch targets while the former is still feared. I do not understand your arguement of how the fear/dot combo takes more time than the immolate/shadow bolt/shadow bolt/conflag/shadow bolt spec that you are talking about.
Pifuaa wrote:

Seriously, if one Soul Fire crit can kill most in one-shot with decent gear, how can you see DoT's as the more powerful one?

Soul Fire has a cooldown, right?

I for one have never had soul fire crit for a one hit kill. Ever. and yes, it has a 1 minute cooldown, 4 second cast. In the time it takes you to cast 1 soul fire for ~1k dmg, locks can stack 3 dots and a fear for >3k damage.

Pifuaa wrote:

Lastly, Fel Guard is good DPS

I stopped reading right there. Anyone who says that a felguard is good dps understands nothing about the warlock class. Im glad it got nerfed, it would suit me fine if they removed it from the talent tree. and im a warlock.


Scroll up, and read my post earlier. My main is a warlock, we are not and will not be gimped mages. If your idea of a warlock is sitting back, tossing up Curse of Elements, and a big Soul Fire, then you rolled the wrong class, you should have been a mage.
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