SirJac wrote:
Add a cast time and warlocks would be worse then mages in PvP.
Are you guys deaf?
DESTRUCTION!!! It was better before, and still is.
Know why DoT's are getting nerfed? Hit and run.
Destruction can cause more mayhem, but they must stick to their target.
Warlock was never meant to rely solely on DoTs! I argue that they lack effectiveness in comparison to Destruction anyways. You can fear someone and slap on DoT's, and the battle is easy. But, by sacrificing the time you took extra to kill said person, you could have helped your team more.
Seriously, if
one Soul Fire crit can kill most in one-shot with decent gear, how can you see DoT's as the more powerful one?
Soul Fire has a cooldown, right?
Shadowbolt hurts too. Specced in Destruction, the crits can cause very effective damage. On top of this, you can use Shadowfury right after you break Fear/Seduce to get off a Shadowburn, and more likely than not kill said person. If not, use a Searing Pain or something. Since you pile on all this damage before the person can even move, heals and potions aren't a problem.
I mean jeese, this isn't including Death Coil?
I used to be a big fan of Soul Link/Nightfall before the expansion's talents came out. Once they did though, I could see Soul Link loses viability to the juiciest of talents in Destruction. In the same sense, Soul Fire got a buff to damage in the same time-frame.
Lastly, Fel Guard is good DPS, but not worth sacrificing a Destro Spec to kill your opponents within seconds. If I had stuck with Soul Link, I'd still use Felhunter over that ugly brute wielding a sprite-ripoff of the Arcanite Reaper.
Shadowfury isn't what converted me to the dark side: Backlash, Nether Protection, and Soul Leech did. Come the expansion, I plan on getting Nightfall to stack with Backlash.
I say Shadowfury didn't convert me, right?
It didn't, but when I first specced for it, I grew attatched.
When I first glimpsed at the skill on the talent preview, I though it was going to be an AoE attack around the Warlock, not a radius you can choose where to point it to.
So when I started using it to Stun/Fear lock my opponents to death, you can sure as hell say I was convinced of its worthiness of being a 41-point talent.
I tried out Fel Guard. What a sacrifice towards my spells! He hits hard for a pet, but has absolutely no real utility.
The last thing I needed was a mini-Warrior at my side...
So then I tried Unstable Affliction. It's cute and all, slapping on 5 DoT's that opponents would rather not dispel. But it also lacked utility. It relied heavily on fear and CoE for its survival, and that basically made any Hunter that had Silence Shot eat my *** alive. Paladins with their new-found power as well.
When I came back to my first-instinctive choice, Hunters were pansi-matic. Their hits made me throw bolts at them, and they were pushed head-first into the void.
Paladins couldn't outheal the damage I dealt them, especially since it was merely me Seducing them, them using their bubble to get out of it, me running and Seducing again, and them being sitting ducks.
I usually don't waste a Soul Fire on a Pally; that's for other Warlocks or twinked Hunters.
When I did whirl one up though, I could just imagine the face of the person on the other side of the screen. Sheer ******* terror. If I didn't crit, they were halved of their HP, and kneeling to their inevitable doom. If I did... well... they die. The number up there I put up on my last post about Soul Fire critting? Not even a slight exaggeration.
Pyroblast cant deal that much damage. Know why? There's a DoT component that takes up a crapload of the damage, and the base damage is already lower. The lack of powerful talents to boos Pyroblast in comparison to Soul Fire is another reason.
I slap on a CoElements, and I /bow before my enemies die.