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Guns draw more aggro?Follow

#1 Jan 02 2007 at 6:01 PM Rating: Decent
I've really searched for en answer to this question but can't find one. Been playin WoW for over 1 1/2 month now and still feel like a complete newbie sometimes. :p

Is it true that guns generate more aggro than other ranged weapon? Got thrown out of a group because of this alleged "fact". What is wrong with using guns i dungeons e g? Are guns any good at all? I seldom see other players use them.
#2 Jan 02 2007 at 7:24 PM Rating: Decent
try to keep this to a single thread. ranged weapons in the hands of a hunter will draw loads of agro, but that is no reason to kick you out of a group.

keeping growl on your pet while in an instance, or keeping pet in an agressive stance were he will go AFTER other mobs without being told are things that can get you kicked out of a group.

drawing to much agro should not get you kicked out unless it was the healers group and he was tired of waisting mana to keep you alive.
#3 Jan 02 2007 at 7:41 PM Rating: Decent
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I was guessing it was just the noise. I would rather do Scholomance with a bow user anytime.

If you were repeatedly getting aggro (ie: the tank could not hold it) and you did nothing to adjust your play.. that might get you talked to (I would).

But only a buncha kids would kick you unless after two or five talks you *still* had not changed.

So I am voting a) noise or b) kids.

edit: adding "repeatedly" makes it clearer


Edited, Jan 2nd 2007 7:38pm by Felicite
#4 Jan 02 2007 at 7:53 PM Rating: Decent
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I doubt it. Even if they do, tons of people use them. There's no reason to be kicked out of a group for using guns, you had a stupid party leader.
#5 Jan 02 2007 at 7:55 PM Rating: Decent
Why would having growl on get you kicked?
#6 Jan 02 2007 at 7:58 PM Rating: Decent
It causes the pet to gain threat, which can pull the mob off the tank.
#7 Jan 02 2007 at 8:07 PM Rating: Good
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Airwolf wrote:
Why would having growl on get you kicked?


Well, it's more complicated then that really.

I'm not a PvEer (I don't go to dungeons/instances much) so I'll let someone else explain aggro, tanks and healing and all that noise, if they feel so inclined, and just say, in instances, it's best to keep Growl off.

What I will say though, is that if a party leader kindly requests a party member to do something and the member refuses to do it, or kicks up a fuss (in this case, refusing to turn off Growl) then either the member should leave and find a more fitting group or the leader should kick them.

ie. Having Growl on shouldn't get someone kicked, but not turning it off when they are asked to by the party leader, probably will.
#8 Jan 02 2007 at 9:05 PM Rating: Decent
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In answer to your question, Gloomberry, no, to the best of my knowledge, guns don't draw more aggro. As Felicite noted, though, they are obviously a LOT noisier than a bow... maybe it was the noise factor? Possibly the group leader was thinking more noise=more aggro?...

Could you give us more info? What dungeon? Who else was in the group? Were you pulling aggro from the tank? Were you or your pet pulling adds unnecessarily? Possibly there's some other reason you were booted, and "You're using a gun," was just the excuse...
#9 Jan 02 2007 at 9:56 PM Rating: Decent
Gloomberry wrote:
I've really searched for en answer to this question but can't find one. Been playin WoW for over 1 1/2 month now and still feel like a complete newbie sometimes. :p

Is it true that guns generate more aggro than other ranged weapon? Got thrown out of a group because of this alleged "fact". What is wrong with using guns i dungeons e g? Are guns any good at all? I seldom see other players use them.

Guns don't draw aggro. Damage draws aggro. If your gun is doing so much damage that you are drawing the tank's aggro, adjust your shooting to do less damage (fewer shots, or shots with less damage). Shooting too soon (before the tank gains any aggro) is also bad - develop a bit of patience, and wait for his first Sunder before shooting.
#10 Jan 03 2007 at 12:34 PM Rating: Decent
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Gun noise draws no more agro than a bow, it is just noise.

Depending on the party will depend on how you use growl. I would always suggest to have the pet on passive, always.

I normally switch growl on and off a number of times. Being a BM specced hunter though unless I am grouped with epic geared people my pet will often have more armor and HP than the tank. Don't let the numbers fool you though your pet is not a better tank just cause it has more armor and HP. However for off tanking an add, getting something off a healer, any number of situations the pet can be very useful.

Unfortunately there are still some groups that refuse to let the hunter have out a pet, which is sad especially since as a BM hunter it is a large part of my damage. These groups are much more rare now than before.
#11 Jan 03 2007 at 12:48 PM Rating: Decent
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Generally im excellent with handling my pet, I never send it in unless the extra dps is needed. I make it very clear, if someone wants me to put my pet away before we start the fight, I have no problems. If the group insists i put him away for the whole instance, I do it.

Considering Im Marks spec, I dont know how you beast mastery people feel, but I dont like to rely on my pet. I like the fact he's only extra.

If i asked the tank to use a shield not a 2 hander, because it was needed for the next fight, im sure they would listen. Same thing i guess.

Bow/Gun - No difference in aggro, besides the fact a gun will put out more damage thus giving it higher aggro per shot. But the sound of it doesnt mean anything.
#12 Jan 03 2007 at 12:56 PM Rating: Good
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The only reason a gun would draw more aggro than a bow is in that guns typically do more damage per shot than bows. However, over time, this will mean nothing because bows have a faster speed which balances this out. I suppose in quick fights though you'd probably see a bit more damage/aggro using guns than bows.
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#13 Jan 03 2007 at 12:59 PM Rating: Decent
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EDIT: Damn, didn't read your post, Vataro.

I'm only verifying already mentioned facts by saying that bows, guns and crossbows draw the same amount of threat, with the same stats and attributes, of course.

Guns are, usually, slower than bows. A slower weapon does more damage on each hit and when they crit it causes a spike in the amount of aggro you gain. Every time you heal or deal damage, the mob moves you around on his "aggro list". If you get higher than the tank, the mob will start to attack you instead, thinking you're a bigger threat to it. A couple of crits in a row with a slow weapon will give you a high amount of aggro (as opposed to a couple of crits with a fast weapon) and might be enough to throw you past the tank on the aggro list.

But to answer your question: No, there is nothing about guns that add more aggro than bows or crossbows, if they have the same stats.

Edited, Jan 3rd 2007 9:54pm by Mazra
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#14 Jan 03 2007 at 1:17 PM Rating: Good
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Mazra the Meaningless wrote:
EDIT: Damn, didn't read your post, Vataro.

I'm only verifying already mentioned facts by saying that bows, guns and crossbows draw the same amount of threat, with the same stats and attributes, of course.

Guns are, usually, slower than bows. A slower weapon does more damage on each hit and when they crit it causes a spike in the amount of aggro you gain. Every time you heal or deal damage, the mob moves you around on his "aggro list". If you get higher than the tank, the mob will start to attack you instead, thinking you're a bigger threat to it. A couple of crits in a row with a slow weapon will give you a high amount of aggro (as opposed to a couple of crits with a fast weapon) and might be enough to throw you past the tank on the aggro list.

But to answer your question: No, there is nothing about guns that add more aggro than bows or crossbows, if they have the same stats.

Edited, Jan 3rd 2007 9:54pm by Mazra


Actually, you have to gain a certain percentage above the tank's aggro before you draw the mob to you (I believe it is 10%, although that sounds a little high).
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#15 Jan 03 2007 at 1:19 PM Rating: Decent
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What do I know, I'm new. Smiley: grin
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#16 Jan 03 2007 at 1:24 PM Rating: Decent
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Vataro, Eater of Souls wrote:
The only reason a gun would draw more aggro than a bow is in that guns typically do more damage per shot than bows. However, over time, this will mean nothing because bows have a faster speed which balances this out. I suppose in quick fights though you'd probably see a bit more damage/aggro using guns than bows.


This is not true, Rhokdelar has a 2.9 speed, many guns are at this speed or faster. there's always a few oddballs... and vataro you need to log on again
#17 Jan 03 2007 at 1:33 PM Rating: Excellent
"Apparently, mobs are lazy and do not like to move. If you are in melee range of the mob, you need exceed its current target by only 10% + 1 point of threat, and the mob will happily decide he hates you best, at which point, he will not leave you until someone else generates 10% + 1 point more threat than you now have.

At range, you have to work a little harder. It takes 30% + 1 point more threat to pull aggro from outside melee range. Fortunately, someone in melee range can still take it back by generating 10% + 1 point more than that 30% + 1 that stole it."

Originally quoted from http://www.gaeaguild.com

Don't forget to feign death too.
#18 Jan 03 2007 at 1:35 PM Rating: Good
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10% threat is what I've heard. That's why warriors' defensive stance adds 10% threat.

Being kicked from a group because you use a gun is silly. Classic example of crossing that line between being a newb ("Guns draw more aggro than bows, didn't you know?") and being a noob ("OMG u use a gun ur KICKD lets get a dps paladin insted guyz lolol")
#19 Jan 03 2007 at 1:45 PM Rating: Good
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Viduus wrote:
"Apparently, mobs are lazy and do not like to move. If you are in melee range of the mob, you need exceed its current target by only 10% + 1 point of threat, and the mob will happily decide he hates you best, at which point, he will not leave you until someone else generates 10% + 1 point more threat than you now have.

At range, you have to work a little harder. It takes 30% + 1 point more threat to pull aggro from outside melee range. Fortunately, someone in melee range can still take it back by generating 10% + 1 point more than that 30% + 1 that stole it."

Originally quoted from http://www.gaeaguild.com

Don't forget to feign death too.


Thanks for that info, I didn't even realize it was higher for ranged. Rate up.

And Chiel, I've been online most of the day you noob, just spent 5 days at my gf's and didn't have my comp.

As for Rhok'delar, yes, there are exceptions Smiley: tongue.
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#20 Jan 03 2007 at 7:40 PM Rating: Decent
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In dungeons and raids, its safer to turn growl off and leave pet on passive mode. Defensive mode at the most. If your pet aggros unwanted mobs, let it die and FD.

It is a pain for the healer to keep healing multiple players. The job of the hunter is to support (especially the clothies). In PVE, you don't have to shoot/fire as quickly as in PVP. Otherwise, you get aggro rather quickly.

Gun/Bow/Crossbow are all the same. Stats aside, only the graphics and sound changes.

I must admit the noise of a gun can get tiring after a while.
#22 Jan 04 2007 at 12:46 AM Rating: Decent
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Viduus wrote:
"Apparently, mobs are lazy and do not like to move. If you are in melee range of the mob, you need exceed its current target by only 10% + 1 point of threat, and the mob will happily decide he hates you best, at which point, he will not leave you until someone else generates 10% + 1 point more threat than you now have.

At range, you have to work a little harder. It takes 30% + 1 point more threat to pull aggro from outside melee range. Fortunately, someone in melee range can still take it back by generating 10% + 1 point more than that 30% + 1 that stole it."

Originally quoted from http://www.gaeaguild.com

Don't forget to feign death too.

indeed.

note that it depends solely on the range, not on the ability. if you use spells (with a 30 yard range) within melee range, it's 10%. a good reason for casters and healers to stand back on top of avoiding splash damage.
#23 Jan 04 2007 at 8:05 AM Rating: Excellent
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ohmikegod wrote:
Guns don't draw aggro. People draw aggro. If your gun is doing so much damage that...


FTFY
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