Reinjin wrote:
Well, EQ2 is your game if you like forced-group scenarios. 80% of WoW's content can be done solo and a lot of the game's players like soloing. You can definitely find groups for anything if you look hard enough, but EQ2 has more group action. Regardless, I think WoW has BETTER group action and dynamics. But EQ2 makes you group more often.
I personally have to disagree with that... I was able to complete a good deal of the quests solo, but there were several that you had to group for juust like with WoW. EQ2 has a nice balance (imo) between the always solo aspect of WoW and the forced grouping of FFXI. They do like to mix in heroic mobs with normal mobs, which makes it a bit harder to solo, and do some quests, but you are by no means forced to group. Now, I can't speak for endgame in both games, but from what I saw in my time in EQ2 there were just good, if not BETTER group action and dynamics. You had the 4 main types, which broke down into smaller ones more specialized. This lets them add a lot of abilities and such to the game, and creates a nice diversity... besides the AA points too.
Even saying that though, I'll agree that the two games are vastly different. Some things WoW does better, some EQ2. It really varries. I like that in EQ2 (besides PvP servers) you aren't restricted to your own faction for talking and grouping. This justs adds even more dynamics to the game. But, EQ2 doesn't really hold you that much like WoW does...
My suggestion is to try both out. Like Reinjin said, you can get almost everything for 40 bucks, along with 30 days of playtime I bet. Not a bad deal for trying out a new game imo. Then you can make the choice yourself. You can also get a free trial called "Trial of the Island" or something like that, however that gives a VERY poor impression of the game imo. You're basically stuck on the starter isle, with a cap of something like 8 and not much to do. Even your first time through the starter isle you can get through in maybe 2 or 3 hours doing EVERYTHING and killing everything. You also don't get a good feel for the classes due to some of the changes that sony did. Used to be you just would start as one of 4 types, either a fighter (tank), healer, mage, or rogue (iirc) and then come level 20 (or so) you got to further "specialize" to become like a Brigand or Guardian or Monk, ect... so past 20 is when the classes/game really starts to open up in a sense. Up until then each fighter, mage, healer, and rogue basically play basically the same... besides a few small differences.