first off, i stopped reading at the bottom of page 2, just because i wanted to get my thoughts down before i forgot them, so forgive me if i repeat anything.
secondly, as a warrior, im about 50/50 vs locks in solo combat. destro + succy means im dead before i can do anything, and full affliction locks can be tough, but demo isnt horrible for me, and i <3 locks who use the felguard over the voidwalker; i fear the blueberry more than the war wanna-be. a lot of times its them making a mistake, sometimes its a proc/crit (or both) and sometimes i manage to abuse LoS issues as best as possible and pull off a fairly good win.
thirdly, there are a lot of people posting in this thread who, by their own personal testimony, arent that skilled. this goes for both sides of the argument. i dont say this to insult anyone, and many people have stated that they arent *that* good, so i say what i do just in the form of a personal observation. to pluck one example from memory, it involves feral druids vs warlocks. feral druids, imo, have one of the best chances vs a lock of any spec, assuming A.) their trinket is on cooldown, and B.) they interrupt the second fear with feral charge then move into a bash. hunters, BM and MM especially, have a much better chance vs warlocks with the advent of TBW and silencing shot. most hunters i know have a better than 60% win rate vs locks in solo combat, and in group pvp (both BG's and world) destroy locks more than any other class (including feral druids).
to sum this last point, im basically saying that a lot of people in this thread would probably do a bit better vs locks with a bit of research and some practice. likewise, several locks in this thread would be well served by practicing to inrease their manual dexterity and learning the skills and abilities of other classes more in-depth.
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Voidwalker Sacrifice - Absorbs just shy of 2k damage, doesn't prefect other bad effects like a Paladin bubble, however.
Seduce - Easy to break out of it, hard to control the Succubus enough to lock someone in it.
on sac: its still an extra 2kish HP (talents can make it more effective too). yes, it takes a soul shard, but its still an ability thats on a cooldown much much lower than divine shield. ive seen a friend of mine go thru 2-3 VW's in some battles, winning vs crazy odds just by outlasting people. its also of note that bear druids and warriors do not generate rage when hitting the VW shield.]
seduce - any problems youre having with the control of seduce are just that; YOUR problems. between fear and seduce, a warlock can lock down two people for an extended period of time (20+ seconds in pvp is quite extended). it is also NOT easy to break out of seduce if youre not undead. it requires someone interrupting the succubus (kick, pummel, any stun) or dispelling the seduce.
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Fear - As stated before, can be prevented but if it isn't it is a powerful weapon.
Death Coil - Two minute cooldown prevents much use. It horrifies for three seconds, similiar to other abilities that temporarily disable mobs for short time spans but with a much longer cooldown. Probably our greatest weapon.
no real disagreement on fear. the problem is preventing it. 1.5s casts arent as easy to interrupt as people think they are. taking an extra second to "fear fake" also makes it a lot easier to get off, and often results in the attacker wasting their interrupt.
death coil is a very strong ability, and its not JUST a horror effect. its a direct 1:1 health exchange between the warlock and his opponent. one button press gets the warlock a heal for 700ish (based on the avg DC power ive been hit with in the course of tens of thousands of pvp encounters) and also damages the opponent for an amount equal to the heal. a 2 minute cooldown is the only thing that makes the current death coil somewhat balanced. its also fair to note that many warlocks do not use DC as a defense mechanism (its original intent) but instead as a 30 yard "stun" that allows them to more easily open on a target. still, a lock w/o DC at the ready is still dangerous against more classes than s/he fears (pun intended).
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Paranoia - Doesn't help enough to prevent Rogues from stunlocking.
try putting the felpuppy on aggressive. the response time of the AI is much faster than the response time of even the most responsive players. your felpuppy will pluck stealthers out of the shadows before you even know what happened. also....KEEP MOVING. its harder tagging a moving target from stealth.
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Detect Invisibility - Doesn't help with Stealth.
yeah, but it lets you see incoming succubus's! ok, i got nothing.
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Shadow Bolt - Can get near 1k damage, but casting time is atleast 2.5 seconds.
it also has a range between 30 and 36 yards. and i should note that my "attack" as a warrior has a 3.8 second "cast time" and requires melee range.
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DoT's - Most of our damage happens over time. Most other classes do damage instantly, or faster. If you wish to have our damage removed when we die then maybe we should have yours removed when you die.
.....im not even touching that one (but i DID bold the fun parts!)
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Unstable Affliction - I had that spec for a little while. It is good damage but the casting time prevents very effect use of it.
i fail to see how a 1.5s cast DoT that essentially forces dispellers to play russian roulette with a 3-shot revolver can be anything but useful. no, UA is very, very, VERY strong. in solo pvp, its just another DoT, and not of much use vs classes that cant dispel, but in group pvp it neuters pro-active support by adding a very high risk factor to dispels.
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Soul Shards - Can sometimes be difficult to keep up with them in PvP but they aren't a huge burden, especially if you don't have Shadowburn.
again, ill agree with you here. soul shards can be a burden, but a lock that chooses not to use shard-based abilities is lowering their own potential power for a very stupid (imo) reason.
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overall, i agree with jord. warlocks are strong now. stronger than they should be. not all locks are strong, and its a given that certain lock specs should have advantages over certain other classes, but i have not yet seen a skilled warlock lose vs any opponent unless said warlock was horribly outgeared, outleveled, or having insane latency problems. quote the rock/paper/scissors line as much as you want, skilled warlocks have at least an even chance vs all classes, and in more cases than not, dominate them outright. most "problems" with the warlock class (from a pvp perspective at least) are not an issue with the class, but more an issue with the player behind the warlock.