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For the love of Azeroth - NERF WARLOCKSFollow

#302 Jan 01 2007 at 10:59 PM Rating: Decent
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Edit: Smiley: king of another page of another thread that probably shouldn't have gone on this long.

Sanvyn wrote:
Irrelevant. It's no different than a Rogue with cloak of shadows handing my *** to me and there's nigh a damn thing I can do about it because he's all but immune to my dps and he's stunlocking me into oblivion.


That still leaves two other trees and several other pets that tend to mean I'm in for a bad day.

Just thought I'd put it out there. Especially since a lot of locks spec soul-link specifically for PvP and this spec is the one that most classes consider overpowered.

Edited, Jan 1st 2007 11:58pm by Poldaran
#303 Jan 01 2007 at 11:02 PM Rating: Decent
Yes, people only say warlocks are overpowered (and apparently, overpowered means winning all the time) because they lose to them. It has nothing to do with actual game mechanics, which people certainly haven't been discussing for 6 pages.

Fucking imbeciles.
#304 Jan 01 2007 at 11:06 PM Rating: Decent
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Well, we don't have to get into blows personally since you're also Alliance, Poldaran. Actually, I do respect your points.

I'm just doing what I can to keep peoples eyes open to the fact that there are a lot of things out there that can really do a number on a warlock.

If I go up against a mage, and I -don't- have my felhunter out, I'm in for a really bad day because I don't have any innate means of halting their DPS.

Full blown demonology to Soul Link leaves the warlock doing considerably less DPS via nukes (destruction) or DoTs (affliction) so the main problem with them is yes, their rediculous survivability. The survivability is all they have going for them at that point, though and even that is hardly saving them from stunlocking rogues and killer hunters.

I respecced to affliction which now having CoEx will help me deal with the rogues and warriors that had been giving me a lot of problems (cloth armor sucks) but I'll be even more apt to lose to a mage since even with my Felhunter out now, I don't share damage with it, nor do I have the buffed resists. Plus, come on the resists are only buffed to 60ish and it's not like I'm going to PvP with a built up set of +200 frost resist so I can survive a mages onslaught.

The bottom line is warlocks don't need nerfing.

Quote:
Yes, people only say warlocks are overpowered (and apparently, overpowered means winning all the time) because they lose to them. It has nothing to do with actual game mechanics, which people certainly haven't been discussing for 6 pages.

******* imbeciles.


Well? I can't help but agree. Bingo. Nailed it. Dead on.

Edited, Jan 2nd 2007 1:03am by Sanvyn
#305 Jan 01 2007 at 11:08 PM Rating: Decent
mchao wrote:
Yes, people only say warlocks are overpowered (and apparently, overpowered means winning all the time) because they lose to them. It has nothing to do with actual game mechanics, which people certainly haven't been discussing for 6 pages.

Fucking imbeciles.


Are they? Everything's game mechanics. So, do you want them to say "Warlock Game Mechanics" are rigged, to sound like some techie working for a computer company?

And BTW, I'm one of those that don't believe Warlocks are rigged, but that a couple of the classes lack a counter to. Say... Mages.

Edited, Jan 2nd 2007 1:05am by Pifuaa
#306 Jan 01 2007 at 11:09 PM Rating: Default
Well then, the only reason you don't want warlocks toned down is because you play one.
#307 Jan 01 2007 at 11:11 PM Rating: Decent
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Sanvyn wrote:
Quote:
Yes, people only say warlocks are overpowered (and apparently, overpowered means winning all the time) because they lose to them. It has nothing to do with actual game mechanics, which people certainly haven't been discussing for 6 pages.

@#%^ing imbeciles.


Well? I can't help but agree. Bingo. Nailed it. Dead on.

Edited, Jan 2nd 2007 1:03am by Sanvyn


I think you missed the sarcasm he was putting out there.
#308 Jan 01 2007 at 11:14 PM Rating: Decent
mchao wrote:
Well then, the only reason you don't want warlocks toned down is because you play one.


Yeah, and if I were put on trial for murder, and you said, "Well, your only reason for denying it is because you'll go to jail." , I'm afraid I'd have to f***ing slap you.
#309 Jan 01 2007 at 11:14 PM Rating: Decent
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Quote:
Yes, people only say warlocks are overpowered (and apparently, overpowered means winning all the time) because they lose to them. It has nothing to do with actual game mechanics, which people certainly haven't been discussing for 6 pages.

******* imbeciles.


Ah, game mechanics.

Funny, didn't several people state game mechanics that showed warlocks were indeed counterable and thus beatable?

Oh yes, everyone just called the posters of those noobs who didn't know what they were talking about.

It's easy to win an argument when only your evidence counts isn't it?
#310 Jan 01 2007 at 11:17 PM Rating: Default
Because "overpowered" means "unbeatable", right? Christ, nothing gets through that thick skull, does it?
#311 Jan 01 2007 at 11:18 PM Rating: Good
Shamibell wrote:

Oh yes, everyone just called the posters of those noobs who didn't know what they were talking about.

It's easy to win an argument when only your evidence counts isn't it?


Don't complain about it. It's a rant-thread, and you came into it knowing this. Impart your words of wisdom if you think they'll listen. They're not inclined to due to the nature of the thread, and I respect that. I, personally, have gone on rant-fests of Undead Fury Warriors at one time or another. It's illogical banter; venting, if you will. People can come out an just say things that would normally be deemed inappropriate and "noobish".

Let them have their fun.
#312 Jan 01 2007 at 11:21 PM Rating: Decent
mchao wrote:
Because "overpowered" means "unbeatable", right? Christ, nothing gets through that thick skull, does it?


I think he was pointing out that Warlocks are on an equal plateau when all things: races, classes, talents, gear, items; are considered. At least, as equal as we can get. Seriously, do you think all classes can have equal power? It's impossible.
#313 Jan 01 2007 at 11:22 PM Rating: Decent
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Sanvyn wrote:
Full blown demonology to Soul Link leaves the warlock doing considerably less DPS via nukes (destruction) or DoTs (affliction) so the main problem with them is yes, their rediculous survivability. The survivability is all they have going for them at that point, though and even that is hardly saving them from stunlocking rogues and killer hunters.



Not necessarily true, sure they lack a bit of burst, but it's still more than enough to give them some good damage, especially post 2.0(got some good damage buffs).

Now, it remains to be seen if that will hold true at 70.

Now as to stunlocking rogues, that's where I always look at making sure my warlock is prepared for the class she's most worried about. Hence why I always have the felpuppy out and am constantly moving. Not just any movement, but turning around, looking for any kind of foe. The felpuppy is also good to send out on vexatious healers that come around. Plus MD with it gives me a nice resistance bonus to help me out as well.

I do the same with my mage. Sure, a stun lock doesn't really scare my mage, but those ambushes hurt. It's been a while since I was surprised by a rogue with my lock(thanks to movement and an aggressive felhunter), though it occasionally still happens on my mage(though usually funny).
#314 Jan 01 2007 at 11:26 PM Rating: Good
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Quote:
Don't complain about it. It's a rant-thread, and you came into it knowing this. Impart your words of wisdom if you think they'll listen. They're not inclined to due to the nature of the thread, and I respect that. I, personally, have gone on rant-fests of Undead Fury Warriors at one time or another. It's illogical banter; venting, if you will. People can come out an just say things that would normally be deemed inappropriate and "noobish".

Let them have their fun.


Hey, opinions are fine and dandy. But trying to pass them off as information is what gets my rage meter going off the scale.

Opinions are like the forsaken, they're everywhere, but none of them think they stink. :p

As for demonology, had a nice experience with one today. Opportunity knocked and gave me an opening to kill his pet. Once I turned on the newly deprived lock, easiest kill ever. He was nothing without his doggie.

Not always viable but not a strategy to be overlooked.

Edited, Jan 2nd 2007 2:25am by Shamibell
#315 Jan 02 2007 at 12:16 AM Rating: Decent
Wow.
.
.
.

Ok, I am still quite a n00b to WoW, so I'm not really here to give opinions I dont yet have to locks. True, I play a lock. But I'm freaking level 27. I have no ground to debate on.

Why I AM here is to comment on nerfing, flaming, rants, etc.

More or less, ANY game you play, even non MMOs, you will always go up againt something/someone cheaply over powered.

I do hate, and I mean hate, classes/jobs/characters that allow people to not know how to play and still win. If locks were uberific, but you needed some talent, fine. And i'm sure there are a lot of locks who do. But being able to have no clue what your doing and still own? If this is true I do not like. Me not like at all.

But on a similair note, an anoyance it may be. But other classes can practice, uber and amp to be able to take down these cracked out non-players. It sucks, it's a pain, and 99.9% might feel it is not possible. Oh to be the one to brag about being able to slaughter the talentless locks who still create genocide.

Unfotunatly, you can nerf the bejeebers out of everything. There will always be people who find ways to exploit the game to make others miserable. I quit FFXI just because of BOTers RMTs and such making the game near to unplayable. Logging in to a game that takes more effort and is more stressfull then the day at work you just spent is rediculous.

Offline games even... I'm sure you all know people who cheat-code there way through everything. They cant play games and they use the excuse "well I dont have time to play and just want to see/enjoy the game." ..... Well fine for that. But they still didn't PLAY the game. They also have no bragging rights or right to so much as talk about skills, tricks, or talents in said games.

I have been playing MMOs... Well, before MMOs. Remember MUDs?

Sorry to add my own rant. I will experience locks on my own in time, being as how I play one. However I can promise you I wont ever use cheap exploits (yes, talentless winning is an exploit) to win. I want to win using mad skillz. Not win using mad 9-year-oldish.

In closing: maybe "nerf" isn't the right term. Well it is, but people wont see it in the sense you probably mean. Dont make locks weaker, gimp, nerfed... Make them HARDER to play. Keep their powers the same, just add some twists. Something that makes the player think about each freaking DoT. Something that makes the player grind there teeth while PVPing their lock. Keep a lock the same. Just add something to make it needed to use SKILL.

So maybe dont start a thread to "nerf" them. Start a thread to make them harder. People might have to come up with better arguments to your post. I'm sure some people think they are hard anyway... But some people eat paint chips. So by making a class more complicated, you arn't using the eveil "N" word.

My 2 centsm and hoepfully I made at least one valid point. If not I'm putting on my anti-fire gear in preperation to the flaming I will get. People have to flame =/
#316 Jan 03 2007 at 12:02 AM Rating: Default
DMTarien the Eccentric wrote:

I do hate, and I mean hate, classes/jobs/characters that allow people to not know how to play and still win.


*cough* Shaman *cough*

"Windfury crits you for YOU LOSE damage!"
*** casts Purge on you
*** casts Purge on you
*** casts Purge on you
*** casts Purge on you
*** casts Earth Shock on you
*** casts Lightning Shield
#317 Jan 03 2007 at 12:51 AM Rating: Decent
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Hunter's still the reigning king of "it only takes a ****** to do it" - Stand back and pop off 3 to 5 shots to kill anything that moves in PvP, and sick a pet on them while you're at it.

When it comes to warlocks, there's an entirely different strategy for taking on each and every class in the game, as holds true with most other classes. Hunter's really the only class that does mostly the same thing to everyone.

Edited, Jan 3rd 2007 2:50am by Sanvyn
#318 Jan 03 2007 at 2:56 AM Rating: Decent
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Yea it's easy to just 'stand back and shoot', but there is a very large difference between a very skilled hunter and a nub hunter.

A very skilled hunter is extremely hard to take down.
#319 Jan 03 2007 at 4:05 AM Rating: Decent
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I still pay good money to see a rogues face IRL when i pop iceblock, after being slowed, the rogue wants to plays his cloak of shadows card on me :)

I said it before, since the new warlock pet things have gotten easier on us clothies. I guesstinate that before patch i would see 1/2 succubus 1/2 felhunter. After i see 80% new demon guy, 15% succubus and thus 5% felhunter.
Warlocks nerfed themselves if you ask me.

If you play like a team warlocks arent overpowered since you can remove the bulk of their damage spells. If noone dispells, yes, then they are overpowered.

People seem to forget all the time that WoW is based around team vs team PvP. And i would say teyve done a pretty good job. But i guess 80% of the population plays PuG´s only.
If there is a class i would consider overpowered its paladin. Ranged stun and gouge and being able to heal teammates while you cant absolutly cant do **** about it. Im aware of the cooldowns on these skills but ive been beaten in PvP numerous times just bc 1 paladin saved them all up and used them all at once at a turning point in a game, there´s just absolutly nothing you can do about it, and thats why i think theyre overpowered.

Edited, Jan 3rd 2007 7:09am by Sjans
#320 Jan 03 2007 at 6:43 AM Rating: Decent
Damn it, I just actually read through the 7 pages of this thread...

Anyway, yes, Paladins and Hunters are overpowered. Paladin bubble and healing always were a real pain in the *** and will be up to the very point they remove it completely, nothing more to say here.

Hunters are also overpowered, and I'm not going to deny it, even being one. It's hard for me to judge damage output overall because I've been playing with some of the best available gear for some 18 months and by all right I Should be doing insane damage. What made us very strong in AV before was range and ability to meneuver. Run in, multi, run out. It's just very powerful, and there's little you can do against it while the front line holds. In closer combat we were not so powerful at all. Casters could shoot back, CC, kill with equal chance, depended on skill, observation and reaction a lot. Against melee classes it was quite fine for a while as well, as long as we didn't use more than 1 trap. The way traps work now and the 12 second limit would make it very interesting indeed, and not shifted in the direction of either class. I'm not speaking about BM tree, I don't like pets.

What came with the patch is that MM tree got boosted and SV tree got next to useless. Our effectiveness against ranged people, or rogues foolish enough to stand in the open and daydream, greatly increased and our melee capability dropped. What needs to be done is retaining our Raid DPS, slightly reducing the ammount of stuff we can do from range and boosting our melee survivability. Creating a viable way to get counterattack and deterrance would really help.

One way would be to bring back aimed shots as a viable raid DPS source. For that it would need to go back to the old ay when it didn't stop autoshot. Multishot can be nerfed slightly, perhaps decreasing the speed standard from 2.8 to something lower, but still reasonable or reworking the talents. Improved barrage gives 15% more chance to crit with mutli. It is outright devastating! Without it - some of the best-geared hunters have 25-30% chance to crit, maybe 32 as the pretty much upper limit. With it - you get the picture.

Lastly - one additional edge against casters is how many buttons we can press in a short time frame while they get to us. To counter that - Arcane Shot and Silencing could share CD in a way. Using one would trigger a 6 second CD on the other. Arcane shot damage itself should be left reasonable to be viable against classes with high armor and PvE events where we need instant damage output like Kel'Thuzad phase 1 skeletons.

And I bloody trailed off...


Warlocks. First, I would like to say that in all my gaming time I've only seen ONE raiding encounter where warlocks were undesireable and specifically weeded out of final lists. Patchwerk. Warlock and Hunter DPS was miserable there, mostly because rogues were just better and mages had their ignites bugged to stack to insanity. If anyone, it's the hunters who really took the fall in Naxx. Pretty much everything save for the gluth tranqing could be done better by someone else and hunters were the first to leave when yet another boss demanded a specific setup.

Saying warlocks were useless in raids is just just wrong and stupid. If anything, as a less popular class (same as druids), an average lock had (and has) a better chance of getting into a good PvE guild and get better gear.

I applaud RpZip for trying to bring some constructive criticism into the thread.
I'm afraid I can't input as much on the side of detailed class specifics and numbers, but overall - there are some plain things that have to be changed in the nearest future.

"RpZip" wrote:
1) Remove damaging effects on death (this would not include pure debuffs, such as Sunder Armor from Warriors or Curse of Elements/Shadows from Warlocks, or any buff effects) for ALL classes.
2) Reduce the range on Death Coil to 10-15 yard range. It was originally intended to be a "get this melee off me" move, not a thirty yard spell interrupt as well. Putting it at fifteen yards gives it the same range as a Hunter's Scatter Shot.
3) Normalize the DoT bonus damage to a lower value, since the current scaling is redicioulous post-patch. I'm not asking for a huge nerf here - but right now the longer DoT's are recieving such a higher proportion of the damage bonus that it's putting out crazy DPS.


On first point there's not much to add, but I'll stress out how important it is to do it to all classes. It should include the pesky hunter dots, ignites from mages and bleed effects from warriors.

Second point it as valid. They might as well do it for Scatter Shot for hunters. It's meant to be short range.

I will not comment on third point because playing in T3 doesn't give me a clear picture of how much damage someone does.

Warlock pets are Very powerful because of their special abilities and can't even be compared to non BM spec hunters so they need a very careful review.

Lastly, I was shocked to find out that warlock dots are not unique. That's what "only one sting can be active at a time" written on all my tooltips does to me. And the damage done screenshots posted previously kind of prove the devastating effect. This can only really be mended with placing limits on the ammount of dotted targets or severely reducing their damage output.
#321 Jan 03 2007 at 6:51 AM Rating: Decent
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Jesus this thread is still going?
#322 Jan 03 2007 at 7:16 AM Rating: Decent
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For hunters, if silincing shot and scattershot would share cooldown, id be a lot more happier. The combo is just sick, especially when they throw in a freezetrap.
#323 Jan 03 2007 at 7:53 AM Rating: Decent
That would make silencing shot pointless outside of raids then.
#324 Jan 03 2007 at 8:17 AM Rating: Excellent
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The One and Only Poldaran wrote:
Sanvyn wrote:
Irrelevant. It's no different than a Rogue with cloak of shadows handing my *** to me and there's nigh a damn thing I can do about it because he's all but immune to my dps and he's stunlocking me into oblivion.


That still leaves two other trees and several other pets that tend to mean I'm in for a bad day.

Just thought I'd put it out there. Especially since a lot of locks spec soul-link specifically for PvP and this spec is the one that most classes consider overpowered.


Want to bet? Cloak of Shadows is being changed. The new 41 point subtlety talent is Shadowstep, which will let the rogue from a very nice distance away from you, stealthed, suddenly teleport directly behind you to commence the stunlock. As for Cloak of Shadows, it's a level 66 trained skill.

Every Rogue will have it.

I know the nerf cries are gonna be comin for that one. In fact I think I'll bookmark this post so in another month when every rogue has a 90% spell immunity skill I can pull it back up and say "Told ya so". ;)
#325 Jan 03 2007 at 8:17 AM Rating: Good
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Quote:
That would make silencing shot pointless outside of raids then


Scatter vs melee, silencing vs casters, seems balanced to me. I think scattershot is to get meleers of youre backs not to get casters out of youre deadzone, thats what wingclip is for (imho). Anyway i dont play hunter, i just think caster get the "double dose" of instant CC from hunters :P (compared to melee)

Edited, Jan 3rd 2007 11:17am by Sjans
#326 Jan 03 2007 at 8:34 AM Rating: Good
This "discussion" is still going on?

Y'all are crazy!
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