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For the love of Azeroth - NERF WARLOCKSFollow

#1 Dec 28 2006 at 12:51 PM Rating: Decent
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(It's time for my nerf-x thread of the month! RANT ON)


Dead God of Azeroth,

Please nerf Warlocks.

Thanks,

~ Jordster

...

(Anyone else tired of /dot /dot /dot /run /lol ... or maybe the famous /dot /dot /dot /lock dies /you die too! ... or perhaps the handi-capped accessible /CTRL-1 /dot /dot /lol?)

Can someone explain to me why they get a stealth detection buff on top of everything else?

And a self-rez?

Oh - and /cheer @ the fact that without Vanish or Feign Death, if you engage a lock in a large combat scenario you WILL die even if you kill him first (unless you are a healing class)?

How about the fact that Warlocks can be played w/ a mouse because it's so damn easy-mode?

Hmmm... What about CoE locks that /dot /dot /CoE /run around in circles /lol?

On top of all that, playing Alliance I constantly run into WSG against 3-5 Undead Warlocks. Horde is the faction of the year. Undead is the race of all time and Warlock is the flavor of the month ... put that together and every opportunist and their mom is an undead Warlock.

When I see one on my Priest, I just run the other way. When I see one on my Rogue, I stay stealthed and run the other way - but they usually see me anyway. Grats again to whoever gave them a stealth detection buff.

For the love of Azeroth (and the Outlands, too) PLEASE nerf that way-too-ezmode class.

Thanks again,

~ Jordster



Edited, Jan 3rd 2007 3:16am by Jordster
#2 Dec 28 2006 at 12:53 PM Rating: Good
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current endgame, including the currently overpowered warlocks, are set up for when we're all 70 and have WAY more +STA.

They are right now, but they won't be when our gear catches up to the new changes.
#3 Dec 28 2006 at 12:56 PM Rating: Good
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The lock dieing and then me dieing from dots is a pain, but very much in line with any other game I have played with dots. They run their course unless they are channeled.

Still annoying I would agree.
#4 Dec 28 2006 at 1:00 PM Rating: Good
No... not so much. It just means it'll take longer for the DoT's to kill you.

It's aggravating since idiot Warlocks in battlegrounds can just stay near the back and tab (well... not really - you have to click, since Tab only has a 30y range) people before they can get into range, then... run away. And there's very little you can do about it even if they don't CoE you.

Unstable Affliction removes the only real counter that there was to DoT's by removing any real possibility that people will dispel, and... well, I've seen Warlocks in blues do more DoT damage to a healer in Tier 1 with some Tier 2 than the healer can heal (due in no small part to the interrupts, but still...) They keep trying to heal themselves and eventually they just... lose. There need to be quite a few nerfs to both Warlocks and Hunters, but... well, mostly Warlocks.

The "more HP balances it out" argument holds water if a) They couldn't kite you indefiniately anyway, regardless of how long it would take and b) Higher sustained DPS than you have just means that they will be more likely to win in the long run, not less. The reason it's somewhat balanced now is that if you catch them you have a chance to burst them down, although you'll likely die to their DoT's after anyway. If everyone has more HP (and you're kidding yourselves if you don't think Warlocks will have _obscene_ HP), it's less likely that you can burst them down.

GG?
#5 Dec 28 2006 at 1:05 PM Rating: Decent
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I thought I was the only one.

Thank God I'm not alone on this one. I already spent my monthly rant on something I've now forgotten, but I should've spent it on this.

Or did I spend it on this?

Anyways. I was in AV on my Hunter. A Warlock managed to toss a Death Coil before I could use The Beast Within/Bestial Wrath and thanks to Fear (which apparently no longer breaks on damage, or so it seems), I was dead meat.

And Kitty too.

Ps. My level 39 Warlock once took a level 60 Rogue in assorted blues to 50% health before he gave up the chase and ran away.

Edited, Dec 28th 2006 10:05pm by Mazra
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#6 Dec 28 2006 at 1:07 PM Rating: Good
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BismarcksFinest wrote:
current endgame, including the currently overpowered warlocks, are set up for when we're all 70 and have WAY more +STA.

They are right now, but they won't be when our gear catches up to the new changes.



Actually, check out the BETA forums. Warlocks are still the number one over-powered class at lvl 70 in TBC beta. It's no contest.
#7 Dec 28 2006 at 1:13 PM Rating: Decent
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I agree, NERF WARLOCKS!

Not only do they send you running in multiple directions, but this somehow causes my game camera to go all wonky as well, making it hard to stay focused on my target too!

I'd love to be able to sip my coffee while casually killing people...

My 5min cooldown trinket that stops it isn't enough.
#8 Dec 28 2006 at 1:13 PM Rating: Decent
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Thanks RPZip for reminding me about Unstable Affliction ... That one counter I had (Dispel Magic) which removed 2/3 of their usual DoTs will now cause ~1000 damage if I try to Dispel them!

Afflication for the lose I guess.

Oh - and if you strongly agree with what I'm saying, please rate my OP up - I only ask cause I can foresee the inevitable barrage of downs caused whenever someone suggests that something is overpowered and needs a "nerf" bad ... No people - Blizzard doesnt' always know best.
#9 Dec 28 2006 at 1:13 PM Rating: Decent
Mazra wrote:
(which apparently no longer breaks on damage, or so it seems)


It did before?!


But I can only agree. I've been leveling Affliction Warlock myself, last week, and even though I can enter WSG after 15 minutes has passed, in the end, I had done most damage. How is that right?

Thats correct, it is not. Warlocks deserve to be nerfed.
#10 Dec 28 2006 at 1:13 PM Rating: Decent
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Would be nice if they just patched it so that all magical effects "die" with the caster.

But that would be far to simple.
#11 Dec 28 2006 at 1:16 PM Rating: Decent
Quote:
Anyways. I was in AV on my Hunter


Sorry... you don't get to complain, Maz. =)
#12 Dec 28 2006 at 1:19 PM Rating: Decent
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OKOK, let me rephrase that then.

*opens scrapbook*

Ok, so I was in AV on my Druid...

Jord wrote:
No people - Blizzard doesnt' always know best.


I knew that the day I saw the official tier 5 for the Paladins.

Edited, Dec 28th 2006 10:19pm by Mazra
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#13 Dec 28 2006 at 1:20 PM Rating: Decent
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Double post sorry



Edited, Dec 28th 2006 3:20pm by Zornov
#14 Dec 28 2006 at 1:25 PM Rating: Good
Wait, I want to make sure I understand this right:

You want Warlocks to become tissue paper-wearing pansies that just stand there and die when you hit them, is that right? I'm just making sure, because it really sounds like you want everything that makes a Warlock a Warlock to be nerfed and/or taken away.

Is this correct?
#15 Dec 28 2006 at 1:26 PM Rating: Decent
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Quote:
I knew that the day I saw the official tier 5 for the Paladins.


******* word.
#16 Dec 28 2006 at 1:27 PM Rating: Excellent
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I think deathcoil is a 3 second fear regardless and I don't think it suffers from diminishing returns with fear (Maybe with it self but if I get feared then deathcoiled it always seems to run 3 seconds)

Unstable affliction is a 41 point talent so not every warlock will have that.

A hunter that can pop BW or get silencing shot off on a warlock will just plain own them. I am sorry even at 59 in AV I can face an epic geared warlock and as long as I pop BW and use intimidation (and my devilsaur tooth) I will plain own them and can normally live through the dots.

With out BW up, well I am fodder just like any other class. Fear is a killer.

Pyro mages kill me every time they pop that dragons breath hit me with another instant then frost nova and a final blast and I am dead. Course my gear sucks and I have 0 fire resistance.
#17 Dec 28 2006 at 1:32 PM Rating: Default
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Quote:
You want Warlocks to become tissue paper-wearing pansies that just stand there and die when you hit them, is that right? I'm just making sure, because it really sounds like you want everything that makes a Warlock a Warlock to be nerfed and/or taken away.


I'd like for warlocks not be able to "effectively" kill someone in less than 5 seconds wether they live through the fight or not.

Personnally I'd like fear to break on any direct dmg, and not last the entire length if your affected by 5 dots. 12 seconds of 5 dots = death.

#18 Dec 28 2006 at 1:35 PM Rating: Good
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Why would you want to nerf me?
#19 Dec 28 2006 at 1:39 PM Rating: Decent
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3,801 posts
Jordster wrote:
(Anyone else tired of /dot /dot /dot /run /lol ... or maybe the famous /dot /dot /dot /lock dies /you die too! ... or perhaps the handi-capped accessible /CTRL-1 /dot /dot /lol?)


Are you kidding me?

Dude, I LOVE IT.

In AV, when we come across a game where there's a huge chunk of the horde team that just runs past Stonehearth and Icewing and heads straight for Stormpike, I turn around and run with them. I hope off my horse and usually am running around inside their whole group. It's really rare that someone will dismount AFTER riding past Icewing and actually kill me. While running, I nail each one with Curse of Agony (I put an Amp'd curse on the first priest I see), Corruption and Siphon Life. Between that and the archers they have to run past, I can usually kill about a third of their offense, and leave the other two thirds completely crippled in terms of hp/mana.

Should any of them be dumb enough to actually kill me, I rez in Stormpike, then head over to the cliffs in the split between the high and low roads to access Stormpike. From there I can completely castrate the rest of the offensive force that is trying to make their way to stormpike to actually assault the graveyard.

It really feeds the god complex, you should try it.



The main drawback is that all my on-the-run DOTs are dispellable with no recourse. Unstable Affliction is nice, though with its 1.5 second cast, casting it on someone means I have to stop, and too many horde get past. However, I've had several priests so far who have killed themselves by dispelling that. (you think they'd just put up shadow resist and heal, but hey, I don't mind if they die).

I can't get a Felguard to spec like this, but that's ok, I'm kickin butt with my greens and blues.
#20 Dec 28 2006 at 1:41 PM Rating: Decent
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Ialaman wrote:
Jordster wrote:
(Anyone else tired of /dot /dot /dot /run /lol ... or maybe the famous /dot /dot /dot /lock dies /you die too! ... or perhaps the handi-capped accessible /CTRL-1 /dot /dot /lol?)


Are you kidding me?

Dude, I LOVE IT.

In AV, when we come across a game where there's a huge chunk of the horde team that just runs past Stonehearth and Icewing and heads straight for Stormpike, I turn around and run with them. I hope off my horse and usually am running around inside their whole group. It's really rare that someone will dismount AFTER riding past Icewing and actually kill me. While running, I nail each one with Curse of Agony (I put an Amp'd curse on the first priest I see), Corruption and Siphon Life. Between that and the archers they have to run past, I can usually kill about a third of their offense, and leave the other two thirds completely crippled in terms of hp/mana.

Should any of them be dumb enough to actually kill me, I rez in Stormpike, then head over to the cliffs in the split between the high and low roads to access Stormpike. From there I can completely castrate the rest of the offensive force that is trying to make their way to stormpike to actually assault the graveyard.

It really feeds the god complex, you should try it.



The main drawback is that all my on-the-run DOTs are dispellable with no recourse. Unstable Affliction is nice, though with its 1.5 second cast, casting it on someone means I have to stop, and too many horde get past. However, I've had several priests so far who have killed themselves by dispelling that. (you think they'd just put up shadow resist and heal, but hey, I don't mind if they die).

I can't get a Felguard to spec like this, but that's ok, I'm kickin butt with my greens and blues.


Way to admit you guys need a nerf.
#21 Dec 28 2006 at 1:46 PM Rating: Decent
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Khrystalmyth wrote:
Wait, I want to make sure I understand this right:

You want Warlocks to become tissue paper-wearing pansies that just stand there and die when you hit them, is that right? I'm just making sure, because it really sounds like you want everything that makes a Warlock a Warlock to be nerfed and/or taken away.

Is this correct?


Incorrect. I would be happy to see them be a viable class with power proportionate to everyone else.

Please - Unless you have experienced what I'm talking about, stay in your little corner and snicker and how amazingly immature you think I am, but don't post. Thanks.
#22 Dec 28 2006 at 1:56 PM Rating: Good
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Ialaman wrote:
Jordster wrote:
(Anyone else tired of /dot /dot /dot /run /lol ... or maybe the famous /dot /dot /dot /lock dies /you die too! ... or perhaps the handi-capped accessible /CTRL-1 /dot /dot /lol?)


Are you kidding me?

Dude, I LOVE IT.

In AV, when we come across a game where there's a huge chunk of the horde team that just runs past Stonehearth and Icewing and heads straight for Stormpike, I turn around and run with them. I hope off my horse and usually am running around inside their whole group. It's really rare that someone will dismount AFTER riding past Icewing and actually kill me. While running, I nail each one with Curse of Agony (I put an Amp'd curse on the first priest I see), Corruption and Siphon Life. Between that and the archers they have to run past, I can usually kill about a third of their offense, and leave the other two thirds completely crippled in terms of hp/mana.

Should any of them be dumb enough to actually kill me, I rez in Stormpike, then head over to the cliffs in the split between the high and low roads to access Stormpike. From there I can completely castrate the rest of the offensive force that is trying to make their way to stormpike to actually assault the graveyard.

It really feeds the god complex, you should try it.



The main drawback is that all my on-the-run DOTs are dispellable with no recourse. Unstable Affliction is nice, though with its 1.5 second cast, casting it on someone means I have to stop, and too many horde get past. However, I've had several priests so far who have killed themselves by dispelling that. (you think they'd just put up shadow resist and heal, but hey, I don't mind if they die).

I can't get a Felguard to spec like this, but that's ok, I'm kickin butt with my greens and blues.


Dude I swear I played against your horde counter part last night in AV, warlock dotted every alliance that rode past I was the only one that got off my mount poped BW and killed him, few seconds later he is back in our offensive group causing havock.
#23 Dec 28 2006 at 1:59 PM Rating: Good
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BismarcksFinest wrote:
Way to admit you guys need a nerf.


I drop faster than a prom dress when I'm attacked. If the first person in the charge came after me, I would be able to deathcoil them off and get some more DOTs in, but it would probably chop the overall damage I do in that initial rush by 50-75%. (I know because it happens)

However, if a team, horde OR alliance, is going to let a warlock toss out over 30 DOTs on their team and then let 'em all run full duration, then it's gonna hurt. If a mage hopped off their horse and decursed everyone that ran past, that'd take off over 10k possible damage from me, but nobody does it because they're kept in combat due to the tower and will get left behind.

My playstyle relies intirely on loading up as many people as possible with as many DOTs as possible. This is particularly effective as a Gnome hiding behind a tree stump or the like. (Fireballs and Frostbolts leave visible trails of where you are, DOTs don't) When I'm spotted, I die. (3400 hp and cloth doesn't last long).





The majority of things I do can be easily and repeatedly countered. I just need to do things as subtlely as possible so people either don't notice, or don't notice ME. I DOT people who are already targeting someone so that they don't auto-target me. I hide in small places so that I'm less likely to be seen. I usually have an imp or succubus out just because between invis and phase shift it's one less body/name to be seen. Sit with your back to a wall so you can't get 2-shot by a rogue. These are just a few of the many things I do to avoid notice, and by being unnoticed, I can keep DOTting more people, and causing more havok.




EDIT: As a reference for how well proper hiding can work, my holy spec paladin caused the horde to wipe on marshals in AV this morning without casting a single heal. Every time a caster or a healer got low on HP and backed up from the spinning marshals, I nailed 'em with a Hammer of Wrath. I was able to peg 5 people before they noticed me, but without that healing and dps, the marshals wound up killing them, stalling them long enough to ensure our win. You don't always have to be big, bad and in-your-face to be able to ***** with the other side. Hell you don't even need good DPS, you just need to hit their weak spots. 10+ people who aren't going to cleanse after I fully DOT them is a weak spot, and I will hit it.

Edited, Dec 28th 2006 4:04pm by Ialaman
#24 Dec 28 2006 at 2:01 PM Rating: Good
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Warlocks needs a nerf? What about those Hunters?

Try playing a Warlock when you're being solo'ed by a Hunter's pet, being stunlocked to death without even being able to get an instant-cast off, people trinketing/WoTF'ing out of seduce, shamans critting with WF+Stormstrike for 1500+ a pop.

We've been nerfed enough, just leave us alone...
#25 Dec 28 2006 at 2:03 PM Rating: Excellent
Do Warlocks have stealth detection buff? Do you mean Paranoia? :/ Have not seen a Felhunter out since patch.

As a Warlock, Shmii thinks DoTs should wear off after Warlock dies.
But please do not say things like this:
Jordster wrote:
On top of all that, playing Alliance I constantly run into WSG against 3-5 Undead Warlocks. Horde is the faction of the year. Undead is the race of all time and Warlock is the flavor of the month ... put that together and every opportunist and their mom is an undead Warlock.

It is not nice to enter one AV after months of inactivity on Warlock and having people on your own faction call you "n00b" and an "easy-mode" player. Just wanted to try newly allocated talent points. Smiley: frown

Example Skirmish in middle of WSG, 5 vs 5. Usually Shmii dies from Hunters before getting into range to do anything. As soon as any Warriors are close they will charge you. Rogues will gladly target you as well. Everyone wants to show the Warlock they're not so great, because they read on a forum that they are overpowered.
Warlocks die easily and have to be killed fast, they are everyone's favorite target. When casting range is reached somehow, tabbing and DoTing in reality happens like this: Target, DoT, global cooldown of 1.5(but really 2) seconds, tab but nothing happens, tab you targeted a pet. Tab nothing happens, tab you targeted a pet. a DoT might be instant but activates global cooldown. Forget about Fear in skirmish, it will take 5 seconds to cast at least, and everyone knows when it is coming and what to do about it.
http://users.telenet.be/Shmii/chalkboard_large_end.JPG

What needs a nerf is the image of Warlock as an overpowered class, and that is simple.
Three step plan to nerf Warlock:
1. Play a Warlock to 60.
2. Try to BG with it.
3. Success, you will never think of Warlock (or Fear) as overpowered again.

Nerf Paladins. Or, well, that doesn't matter anymore come TBC.

Edit: Added link.


Edited, Dec 28th 2006 5:05pm by Shmii
#26 Dec 28 2006 at 2:08 PM Rating: Decent
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I play Warlock more than any other class, and I can freely admit that we need a nerf.

When a good amount of the class that needs nerfing actually agrees with the nerf, you know something is up.

Edited, Dec 28th 2006 5:06pm by DodoBird
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