I played PvP in AV over most of the weekend. Most of the pugs I played were pretty standard. I'm Alliance so we would generally win in under 1 hour, hopefully a lot less. I know that must be frustrating to Horde players after a while. Believe me I know how that feels after getting steamrolled by Horde premades for about 75 percent of the AB games I played to get 20 marks on Monday.
However in a few games in AV I saw the horde trying a new tactic. Instead of going all out Zerg offence they defend the middle of the valley with the majority of their forces and use the choke points like IB to prevent the alliance from getting any offence with forward graveyards.
Can you guess what happens?
Yup a ton of alliance just end up turtling on defense after giving up on running down the map over and over. This makes for really long long games. A lot of people just end up deserting. Then the poor shmucks that get pulled in from queue come into the BG and see the turtle and go "Ohh no what's happening here?"
I'll admit I left one of these turtles because I was just not in the mood for a really long game. It was AV honor bonus weekend. Short games with honor bonus for objectives ftw right?
But I am stubborn so I stuck some of them out as well. We won all but one of these games. Eventually we overcame the choke point and got a forward graveyard and were able to rally our offense and beat Drek. They were all really long games though with out much extra per hour honor incentive.
In one game the horde actually eventually won because most of the alliance were so bored being stuck in the same AV they just let them. orz. That was the one exception, other than that the turtle did nothing for the horde or the alliance accept waste our mutual honor farming time.
What I'm curious about is the Horde perspective on this. Also is this strategy a protest of some sorts? Maybe it's just my battlegroup where it's happening. I only see it in a couple games a day out of many games played but I'm still curious for community feedback.