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Study of WoW and other MMORPGs at uniFollow

#1 Dec 25 2006 at 10:58 AM Rating: Decent
Hello, my name's Chris and I'm currently conducting a study of MMORPGs for my sociology dissertation. I've been playing video games for as long as I can remember. I've been hooked on WoW for two years now and I'm trying to find out a little about what happens to human identities when we start becoming part of online communities, especially in relation to gender. In a (slightly geeky) way, I think it'll be really interesting.

I've got a short questionnaire up at
http://wowsurvey.questionform.com/public/WOW-survey

Please click through if you're interested and want to do the survey. All of them are completely anonymous. You can also learn more about survey. As always, feedback welcome

Thanks!


#2 Dec 25 2006 at 12:45 PM Rating: Decent
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That thing is *long* you might get better results out of gamers by shortning it a bit.
#3 Dec 25 2006 at 12:48 PM Rating: Good
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Seems to be a more popular topic as of late. This is the third or fourth of these I can remember.

What University did you say you were from?
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#4 Dec 25 2006 at 2:22 PM Rating: Decent
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I will contribute information as this seems to be one of the more interesting studies this community has been asked to participate in. Though I do feel like somewhat of a lab rat as late.
#5 Dec 25 2006 at 2:26 PM Rating: Decent
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It didn't seem that long so I went ahead and did it. Hope it helps.
#6 Dec 25 2006 at 2:38 PM Rating: Decent
Done. Well put together survey.
#7 Dec 25 2006 at 2:40 PM Rating: Decent
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For future reference leaving people a fill in the blank next to the question "What is your sex" is a bad idea.

Of course I answered the survey in all maturity and honesty.
#8 Dec 25 2006 at 2:58 PM Rating: Decent
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I submitted one as well.

Allegory wrote:
For future reference leaving people a fill in the blank next to the question "What is your sex" is a bad idea.


I lol'd at that too.
#9 Dec 25 2006 at 3:08 PM Rating: Decent
Quote:
Seems to be a more popular topic as of late. This is the third or fourth of these I can remember.

What University did you say you were from?


I'm pretty sure I've seen 15+ of these in the past year on this message board alone. Which isn't to say there's anything wrong with it, just that it's a fairly common topic.
#10 Dec 25 2006 at 3:18 PM Rating: Decent
Very interesting survey, a lot of fun.
#11 Dec 25 2006 at 3:25 PM Rating: Decent
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Is it bad that for Occupation I put 'Stupid' instead of 'Student' :/


But anyhow, nice survey - I took it truthfully and amended all the mistakes I saw. Have a nice holiday
#12 Dec 25 2006 at 4:23 PM Rating: Decent
I call BS. How can you claim to be hooked on wow for two years but just making the first post here.

#13 Dec 25 2006 at 4:32 PM Rating: Decent
I took it... interesting questions and seems well put together. I'd be interested in seeing the results.
#15 Dec 25 2006 at 7:58 PM Rating: Decent
Hello, it's Chris here.

Many thanks for all who filled in the survey, I really appreciate it!

I'm from Edinburgh University, btw.
#16 Dec 25 2006 at 8:07 PM Rating: Decent
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If you would, could you kindly post the results of your research on this forum? I'm sure everyone would like to see the fruits of your labor.
#17 Dec 25 2006 at 9:38 PM Rating: Decent
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radnuke wrote:
I call BS. How can you claim to be hooked on wow for two years but just making the first post here.


7.5 million warcraft players.

Maybe, MAYBE 15% (that's really stretching it) post on forums. I wouldn't doubt he's been addicted, started doing research for his University paper and found that this site is very popular for posters and for information so he figured this would be the best place to post. And who's to say he didn't find other forum sites and post there as well?

Good luck with the thing, and like Allegory said, post your results!
#18 Dec 25 2006 at 9:41 PM Rating: Decent
There could always be more research on this topic. Thanks for posting, and please let us know the results! Agreed, the question of gender should be multiple choice instead of fill-in-the-blank. You never know what people will put there. Otherwise, pretty good survey.
#19 Dec 25 2006 at 10:40 PM Rating: Decent
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btw, if your paper is on social interaction in a virtual world (which it seems to be), I would highly recommend you look up a game called Second Life. It's kinda of the extreme in that direction. A website called somethingawful.com has been doing a number of satirical articles that mainly have to do with griefing some of the fringe groups of that game, but the most recent one has to do with cnet.com trying to do an interview in the game with one of the game's more well known personalities and the interview being attacked my griefers (not entirely unlike the funeral in WoW a year or so ago). Here's a more serious article about the 2nd life incident, if it helps you. http://www.theage.com.au/news/web/vandals-give-grief-to-second-life-residents/2006/12/21/1166290662836.html?page=2

#20 Dec 25 2006 at 11:02 PM Rating: Default
Forum FAQ wrote:
17. I'm a student/researcher/newsman and I have a survey...

Before you take your survey, you might want to check to see if the survey has already been performed. Nick Yee from Stanford has performed a large number of Surveys on MMOs as an extension of his personal and academic interests. His studies can be found at The Daedelus Project: The Psychology of MMORPGs.

#21 Dec 26 2006 at 4:19 AM Rating: Decent
Hi all, it's Chris here. I'll definitely post what i found out on the forum when I finish writing it, although it'll be about 10,000 words long, so I might just summarise it and put in the key points or something and put in a link to the study. Should be done in a few weeks with any luck.

I've played around in Second Life a bit, but I haven't had the time to get into it. It's interesting to see what happens when you take the violence element out of online games. I don't know who they're going to deal with griefing though, it's so easy to start up a new account and grief. Maybe they'll come up with more sophisticated reporting systems or something.
I'm really interested in the way Second Life works with rl economies. I remember they found out a couple of years ago they tried to measure the size of the Everquest economy. Taking a rough currency conversion rate through ebay, the estimated the everquest economy to have a higher GDP per person per year than a large number of countries, coming in at just above the GDP figures for India (I think- it's been a while since I've read the paper). Sure, it was just an estimate, and of course the Everquest economy is much smaller than India's, but it's still interesting. People invest a lot of time and effort into these games. In Second Life, you've got more sophisticated ownership rules, because you own what you create. I think it's one of the reasons it's been sucessful. I wonder what figures something as big as WoW would give...

Thanks for the Daedalus link, I'm a huge fan of Nick Yee. I've spent a lot of time reading the daedalus project as well as other papers he's written. I'm hoping what comes out of this research is new though.

Again, thanks for the feedback. I can't tell you how much it helps.

Chris
#22 Dec 26 2006 at 4:57 AM Rating: Decent
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Personally I find studies of the social interaction more interesting than any other studied aspects of MMORPgs. Economics I see as an especially boring subject and compeltely inapplicable subject in MMORPGs. First MMORPG systems are so compeltely varied from any econmics modes of thought, general, classical, or keynesian, that calculating GDP is meaningless as the amount of good requried for a decent "quality of play" (akin to "quality of life") is much less than in real world societies. And boring because most game economies are extremely simple, with farmed goods and craftable mats, and very static overall.

As for second life being less violent than WoW? I don't see that really. You can define violence in two ways, either by agressive responses (usually involved in competitive games, even seemingly nonviolent games like chess and go) or by graphical violence which has become the popualr usage (meh most parents would find tetris to be violent if the blocks spewed blood everytime you connected a row). In neither way do I find WoW to be very violent. There isn't much in the way of blood or gore, and the game is more often cooperative than violent emotionally.

And people who would title a game violent simply because it involves "killing" people really irk me. Kids playing with nerf "guns" aren't being any more violent than those playing tag. A mass murdering game of Battleship is no more violent than family scrabble night. Scratch that I've heard horror stories of scrabble related violent. Meh the same applies to games like CS and many FPS.

Yeah I got off on quite a few tangents, but gaming misconceptions vex me.
#23 Dec 26 2006 at 5:50 AM Rating: Decent
Hiya,

as far as game economies go, I think in many ways that the simplicity could actually be an asset. I stress here that I'm not an economist (although it does interest me as a suject), but with economics you often have to make number of assumptions that aren't completely true. An assumption made for certain simple economic models, for example, is that goods can be homogenous.

In real life this isn't the case, but in an MMORPG, it is. This means that you could study MMORPGs because in many ways they operate under some of the assumptions made for economic models. It might be possible, for example, to monitor an experiment whereby you could assume perfect homogeneity of goods, as well as perfect information in the marketplace. You could then see whether Marx's economic theories or Smith's were closer to the mark in this set of circumstances. Because the same map is being run maybe 30 or 40 times with different servers and different players present, it means that the experiments are repeatable.

Also, markets are often player-driven. Studies of EQ2 showed that you could use models (that took into account variables such as geography, war, demand and supply) that are used in real life to predict, reasonably accurately, where player markets would appear.

I completely agree though that there are differences, and that studies would have to be carefully tailored to each different game. There's a limit to how far you could take this approach, because your right, game markets are different.

I think you raise a good point about violence in games. But I think often when we use the word violence, we refer to physical violence. I would probably describe a James Bond movie as being more violent then an episode of a soap, say, even if the soap contained more verbal abuse.

I would argue, though, that WoW encourages an aggressive physical response towards the environment in gameplay. In this sense, it has violent elements. When you go into a dungeon, you often will have to band together because if you don't, your character will be attacked by monsters. The environments you travel in are often hostile, because creatures will often behave aggressively towards you. This encourages group interaction because players band together in reponse to this to triumph over the environment. I think Second Life will be interesting because you don't always have that environmental pressure caused by the threat of in-game physical violence against your character. Maybe players will band together against verbal abuse instead, as shown in the news article above.

I seem to have gone on a bit. Sorry, I do enjoy a good debate.
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